Cottonee

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
is a Contributor Alumnus


[Overview]

<p>Cottonee loves to play practical jokes. It might look adorable, but looks can be deceiving. Cottonee is a bona-fide, 100% legit, full time professional Prankster. It simply loves to spend a lazy, sunny afternoon causing mischief. For its birthday, Cottonee received an Eviolite and a cute hat, which pad its defenses a whole bunch, and let it prank in style! Its favorite moves are Encore, Leech Seed, and Substitute, but it has loads more options to choose from. Cottonee also loves to help out, and will support your team with its expansive movepool as best it can.</p>

[SET]
name: Encore
move 1: Encore
move 2: Leech Seed
move 3: Substitute
move 4: Stun Spore / Toxic / Taunt
item: Eviolite
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Cottonee's most effective set. Unlike its evolution, Whimsicott, Cottonee lacks both U-turn and Leftovers. Instead, Cottonee can stick around for quite a few turns, thanks to Eviolite, and slowly drain the opponent's health with Leech Seed. Cottonee can trap a foe with Encore effectively, and it is one of the most powerful support options that it can offer. No setup Pokemon is safe while Cottonee is around; if the fluffball switches into a non-attacking move, such as Shell Smash or Roost, it can use its priority Encore to lock the foe into that move for three turns. While the opponent is locked in, you can switch in one of your Pokemon for free while the opponent switches out their Encored victim. However, if you really want to drive your opponent mad, you can have Cottonee start up a SubSeed cycle. Once set up, Cottonee's priority SubSeed is extremely hard to stop. If your opponent lacks a Grass-type, faster Prankster with Taunt, phazer, multi-hit move, U-turn user, or Rapid Spin user, they may not be able to break it at all.</p>

<p>Having said all of this, there will inevitably be situations where Cottonee will be forced out, such as the threat of a powerful special attacker, or circumstances where it has nothing to Encore, or no room to start up a SubSeed cycle. This is where the fourth slot comes in; Cottonee has a bucketful of options to choose from, but the three listed are generally the most useful. Stun Spore is a fast sweeper's worst nightmare, and the threat of priority paralysis might be enough to scare the foe away entirely, which gives Cottonee some level of protection from would-be attackers. Next up is Toxic, which is quite handy for a few reasons. The priority that Prankster grants this move prevents victims from blocking it with Substitute or Taunt, while the Toxic status itself is a great way for Cottonee to slowly wear down foes, threaten defensive Pokemon that could wall it, and expedite the health draining of SubSeed, all of which places even more pressure on the opponent to break the cycle. Lastly, Taunt is a useful choice that can prove invaluable to Cottonee. It can be used to disrupt Baton Pass chains, foil attempts to stop SubSeed, and prevent foes from doing nasty stuff to Cottonee, such as inflicting status or Tricking a Choice item onto it.</p>

[ADDITIONAL COMMENTS]

<p>Cottonee is most at home on teams that have trouble with setup sweepers, such as Huntail, and teams that struggle with stall. With some smart play, Cottonee is capable of dealing with some of NU's top threats, such as Mesprit and Gurdurr. It can also remove Trick Room with a combination of Encore and Taunt: Encore reverses the effect, and Taunt prevents it from being set up again. A physically defensive EV spread is recommended, as Cottonee has an easier time walling physical attackers, plus it has a nifty Ground-type resistance to abuse. As Cottonee is such an excellent Encore trapper, it pairs exceptionally well with setup sweepers that can take advantage of a single turn, such as Shell Smash Gorebyss or Carracosta, and Belly Drum Linoone. Cottonee is also an excellent crutch for offensive teams, and works especially well against threatening stall teams. Cottonee's main problem is its tendency to let its health slip a little, so cleric support provided by a Wish passer such as Alomomola—who resists the Ice- and Fire-type moves that Cottonee fears—helps it immensely. Any Pokemon that can abuse a free turn is also a great teammate for Cottonee; in the right situation, results can be absolutely disastrous for the opponent. The ability to create free turns so easily is what makes Cottonee's priority Encore such a dangerous weapon, as the cottonweed can provide support for almost any Pokemon, and this versatility gives it a place on any team with a snug little space for it.</p>

[Other Options]

<p>Cottonee has such an overwhelmingly large support movepool that you might be tempted to just throw four moves together haphazardly. In general, however, this is not the way to go. As outlined above, Encore, Substitute, and Leech Seed are the bare essentials that should be used as a base for any set, and the fourth slot is open to preference. Though a physically defensive EV spread is preferred, specially defensive Cottonee is also viable. The Water-, Grass-, and Electric-type resistances of the Grass-type help Cottonee wall certain special attackers, and its Defense can be patched up with Cotton Guard. This move makes Cottonee extremely bulky, as with a specially defensive spread, one boost elevates its Defense stat to 588. Worry Seed is another great choice, as several NU Pokemon are reliant on their abilities. Zweilous, for example, isn't scaring anything without Hustle. Light Screen patches up Cottonee's Special Defense, and can be pseudopassed to a teammate. Strangely, Cottonee does not have access to Reflect, so cannot utilize the Dual Screens strategy. If your team has trouble with weather, Sunny Day is an excellent safety measure that can reliably hamper opposing rain or hail teams. GrassWhistle is an interesting choice. Priority sleep is an extremely potent weapon that can instantly shut down almost any opponent, but the 55% accuracy makes the move extremely unreliable. It's a high-risk, high-reward maneuver, and the payoff is incredible, which may just make it worth a moveslot. Other notable options swimming around in Cottonee's movepool are Safeguard, Swagger, and Tickle. All three have their uses, of course, but their uses all pale in comparison to those of the suggested moves. Switcheroo has the potential to be an excellent move for Cottonee, but sadly, it's illegal with Encore. Cottonee relies on Eviolite, and denying your cottonweed both Eviolite and Encore just so it can switch a Choice item onto the foe, a Choice item that it cannot use itself, is pure madness.</p>

[Checks and Counters]

<p>Cottonee is one interesting Pokemon to counter. As a bulky Grass-type with little offensive presence, offensive foes with super effective moves, such as Mesprit, Magmortar, and Jynx, can all check it, just as you'd expect. However, due to Prankster, Cottonee's list of checks and counters changes considerably, simply because it can be so difficult to play around. A SubSeeding Cottonee can potentially wall an entire team, provided said team lacks any of the few methods capable of dealing with it. Opposing Grass-types are immune to Leech Seed, which gives them the ability to prevent and interrupt the cycle. Faster Pranksters, namely Murkrow and Volbeat, can Taunt Cottonee, which will not only break SubSeed, but force it to switch out. Roar and Whirlwind can blow Cottonee off the battlefield, which erases the Substitute, but Leech Seed will persist, giving Cottonee a chance to switch back in and resume its vicious cycle. Multi-hit moves, as wielded by foes such as Cinccino, can break through the Substitute and damage Cottonee, which will cause it to lose health, and possibly KO it at low HP. Braviary is an excellent check, as it scores a clean OHKO with Brave Bird, and can use U-turn to break the cycle; the attack breaks Cottonee's Substitute, the switch sheds Leech Seed, and Cottonee will be completely exposed to whichever Pokemon you decide to send in.</p>


<p>Of course, Cottonee won't always be hidden behind a Substitute, and several Pokemon can make short work of it. Linoone's STAB ExtremeSpeed ignores all of Cottonee's priority moves, and will OHKO Cottonee after a Belly Drum. Spikes and Toxic Spikes are one of the best anti-Cottonee measures available. Without Leftovers, it simply cannot afford to lose a quarter of its health upon switching in. Toxic Spikes are even worse, as a poisoned Cottonee's days are numbered; SubSeeding becomes nearly impossible with a Toxic counter looming over the poor cottonweed's head. Taunt is also an excellent way to deal with Cottonee, provided the Taunter can get one in before being Taunted itself. Sap Sippers, such as Miltank, Girafarig, Stantler, and Zebstrika, are immune to Leech Seed and Stun Spore, which allows them to wall Cottonee rather well.</p>

[Dream World]

<p>I know what you're thinking. Don't do it. Prankster is the sole reason for Cottonee's use, and there's really no reason to use it if its moves don't have priority.</p>
 
I would prefer to invest in Defense as most of Cottonee's weaknesses are usually specially-based, but I'll see what other QC members have to say.
 
OK, this needs sorting.

Firstly, physically defensive is gonna be the way to go. You have that cool Ground resist and it's the physical mons that you need the extra defense for.

Secondly, the set is kinda messy and WHY OH GOD WHY would you not use Substitute on a SubSeeder. The last slot should be Stun Spore / Toxic / Taunt, with Cotton Guard (with a specially defensive spread) and Worry Seed (really?) in AC.
 
I sometimes like to avoid putting max HP on Cottonee, especially because it recovers "more" HP from Leech Seed with a smaller HP number.

I use a spread like 108 HP / 252 Def / 148 SpDef, but low HP might just be a personal preference

Mention that any grass Pokemon completely shuts down Cottonee in the Checks and Counters section, especially Meganium and Exeggutor
 
This looks pretty complete except the counters section. No Grass-type gives a shit about Cottonee, especially Roselia who sets up Spikes/TSpikes on you. Speaking of which, TSpikes itself pretty much shuts down anything Cottonee can do. Any Pokemon with Roar will mess with Cottonee's plan. Taunt also stops it cold, but Taunt is almost never seen in NU. For a pokemon so dependent on Support moves, it sure is wrecked by a lot of them.

Also, any pokemon with U-Turn will break its sub, shed the Leech Seed, and get the next pokemon in for free against a defenseless Cottonee.
 
Taunt may stop it cold, but then problem is: The only thing that can Taunt a (non-horribly played) Cottonee is, well, another Cottonee. It will get a Sub up or just Taunt you first regardless of your Taunter's Speed. Cottonee's Taunt also stops Roars (but it does not stop Dragon Tail/ Circle Throw, so things like Throh can still get it out), so thats irrelevant too.

EDIT: freakin' Murkrow.
 
Taunt may stop it cold, but then problem is: The only thing that can Taunt a (non-horribly played) Cottonee is, well, another Cottonee. It will get a Sub up or just Taunt you first regardless of your Taunter's Speed.

Murkrow has Prankster and is faster. Can easily Taunt Cottonee
 
why not a set with substitute/taunt-encore/leech seed/protect? once set up is impossible to kill with the substitute is up, also if hit by a SE attack and the substitute faded, with prankster you can use leech seed with the substitute and then use protect and substitute while leech seed hit the opponent and you regain health.
 
One, most SubSeeders don't run Protect, and two, why waste one of Cottonee's moveslots? It get much better use out of any of the other moves that can be used to screw with the opponent, such as Stun Spore, Toxic, Worry Seed ect.
 
QC Approved! Thanks everyone!

But... what? The OP was last edited by me, on the 27th. How can it have QC 3/3 in the title if it was approved on the 30th???
 
A WILD ORCINUS APPEARED

I, Orcinus, do solemnly swear that I will faithfully execute* this analysis, and will to the best of my ability, preserve, protect, and defend the constitution of the United GPers, so help me God.

In Komodo We Trust



*a la murder; assassination
 
I invoke the BS clause

[Overview]

<p>Cottonee loves to play practical jokes. It might look adorable, but looks can be deceiving. Cottonee is a bona-fide, 100% legit, full time professional Prankster. It simply loves to spend a lazy, sunny afternoon causing mischief. For its birthday, Cottonee received an Eviolite and a cute hat, which pad its defenses a whole bunch, and let it prank in style! Its favorite moves are Encore, Leech Seed, and Substitute, but it has loads more options to choose from. Cottonee also loves to help out, and will support your team with its expansive movepool as best it can.</p>

[SET]
name: Encore
move 1: Encore
move 2: Leech Seed
move 3: Substitute
move 4: Stun Spore / Toxic / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Cottonee's most effective set. Some subtle differences require that Cottonee be played in a slightly different manner than its big bro, Whimsicott. Cottonee lacks U-turn and Leftovers, which means that it cannot emulate the momentum-grabby playstyle that Whimsicott utilizes. Instead, Cottonee has to be able to stick around for a few turns to ensure a net gain in HP with Leech Seed. There are also some benefits to being a Cottonee, namely the greater bulk with Eviolite, and the lower HP stat, which gives a higher HP yield from Leech Seed, which, to a degree, makes up for the lack of Leftovers. Cottonee can still trap a foe with Encore effectively, which is one of the most powerful support options that it can offer. No setup Pokemon is safe while Cottonee is around; if the fluffball switches into a non-attacking move, such as Shell Smash or Roost, it can use its priority Encore to lock the foe into that move for three turns, during which time you can switch in one of your Pokemon for free while the opponent switches out their Encored victim. However, if you really want to drive your opponent mad, you can ask Cottonee to start up a SubSeed cycle. Once set up, Cottonee's priority SubSeed is extremely hard to stop. If your opponent lacks a Grass-type, faster Prankster with Taunt, phazer, multi-hit move, or Rapid Spinner (to shed Leech Seed), they may not be able to break it at all.</p>

<p>Having said all of this, there will inevitably be situations where Cottonee will be forced out, such as the threat of a powerful special attacker, or circumstances where it has nothing to Encore, or no room to start up a SubSeed cycle. This is where the fourth slot comes in; Cottonee has a bucketful of options to choose from, but the three listed are generally the most useful. Stun Spore is a fast sweeper's worst nightmare, and the threat of priority paralysis might be enough to scare the foe away entirely, which gives Cottonee some level of protection from would-be attackers. Next up is Toxic, which is quite handy for a few reasons. The priority that Prankster imparts upon this move prevents victims from blocking it with Substitute or Taunt, while the Toxic status itself is a great way for Cottonee to deal damage to foes, threaten defensive Pokemon that could wall it, and expedite the health draining of SubSeed, which will place even more pressure on the opponent to break the cycle. Lastly, Taunt is a useful choice that can prove invaluable to Cottonee. It can be used to disrupt Baton Pass chains, foil attempts to stop SubSeed, and prevent foes from doing nasty stuff to Cottonee, such as inflicting status, or Tricking a Choice item onto it.</p>

[ADDITIONAL COMMENTS]

<p>Cottonee is most at home on teams that have trouble with setup sweepers, such as Huntail, and teams that struggle with stall. With some smart play, Cottonee is capable of dealing with some of NU's top threats, such as Mesprit and Gurdurr. It can also remove Trick Room with a combination of Encore and Taunt: Encore reverses the effect, and Taunt prevents it from being set up again. A physically defensive EV spread was chosen, as Cottonee has an easier time walling physical attackers, plus it has a nifty Ground-type resistance to abuse.</p>

[Other Options]

<p>Cottonee has such an overwhelmingly large support movepool that you might be tempted to just throw four moves together haphazardly. Generally, this is not the way to go. As outlined in the provided set, Encore, Substitute, and Leech Seed are the bare essentials that should be used as a base for any set, and the fourth slot is allocated for mixing and matching. Though a physically defensive EV spread is preferred, specially defensive Cottonee is also viable. The innate Water-, Grass-, and Electric-type resistances of the Grass-type help Cottonee wall certain special attackers, and its Defense can be patched up with Cotton Guard. This move makes Cottonee extremely bulky, as with a specially defensive spread, one boost elevates its Defense stat to 588. Worry Seed is another great choice, as several NU Pokemon are reliant on their abilities. Zweilous, for example, isn't scaring anything without Hustle. Light Screen patches up Cottonee's Special Defense, and can be pseudopassed to a teammate. Strangely, Cottonee does not have access to Reflect, so cannot utilize the Dual Screens strategy. If your team has trouble with weather, Sunny Day is an excellent safety measure that can reliably hamper opposing rain or hail teams. GrassWhistle is an interesting choice. Priority sleep is an extremely potent weapon that can instantly shut down almost any opponent, but the 55% accuracy makes the move excruciatingly unreliable. It's a high-risk, high-reward maneuver, and the payoff is incredible, which may just make it worth a moveslot. Other notable options swimming around in Cottonee's movepool are Safeguard, Swagger, and Tickle. All three have their uses, of course, but they're all decidedly mundane; You'll get much more bang for your buck from any of the more useful options. Switcheroo has the potential to be an excellent move for Cottonee, but, sadly, it's illegal with Encore. Switcheroo is probably better left to Whimsicott, to be honest. Cottonee relies on Eviolite, and denying your cottonweed both Eviolite and Encore just so it can switch a Choice item onto the foe, a Choice item that it cannot use itself, is pure madness.</p>

[Checks and Counters]

<p>Cottonee is a strange Pokemon to counter. As a bulky Grass-type with little offensive presence, offensive foes with super effective moves, such as Mesprit, Magmortar, and Jynx, can all check it, just as you'd expect. However, due to Prankster, Cottonee's list of checks and counters changes considerably, simply because it can be so difficult to play around. A SubSeeding Cottonee can potentially wall an entire team, provided said team lacks any of the few methods capable of dealing with it. Opposing Grass-types are immune to Leech Seed, which gives them the ability to prevent and interrupt the cycle. Faster Pranksters, namely Murkrow and Volbeat, can Taunt Cottonee, which will not only break SubSeed, but force it to switch out. Roar and Whirlwind can blow Cottonee off the battlefield, which erases the Substitute, but Leech Seed will persist, giving Cottonee a chance to switch back in and resume its vicious cycle. Multi-hit moves, as wielded by foes such as Cinccino, can break through the Substitute and damage Cottonee, which will cause it to lose health, and possibly KO it at low HP. Braviary is an excellent check, as it scores a clean KO with Brave Bird, and can use U-turn to break the cycle; the attack breaks Cottonee's Substitute, the switch sheds Leech Seed, and Cottonee will be completely exposed to whichever Pokemon you decide to send in.</p>

<p>Of course, Cottonee won't always be hidden behind a Substitute, and several Pokemon can make short work of it. Linoone's STAB ExtremeSpeed outprioritizes all of Cottonee's moves, and will KO it after a Belly Drum. The beauty of this matchup is that Linoone can safely drum its belly at Cottonee, because Encore won't work. Roselia is another anti-Cottonee advocate, as it completely ignores anything that Cottonee attempts—bar Taunt—and, hilariously, uses the poor cottonweed as setup fodder; Encore isn't going to prevent Roselia from setting up Spikes or Toxic Spikes anytime soon. On that note, Spikes and Toxic Spikes are one of the best anti-Cottonee measures available. Without Leftovers, it simply cannot afford to lose a quarter of its health upon switching in. Toxic Spikes is even worse, as a poisoned Cottonee's days are numbered; SubSeeding becomes nearly impossible with a Toxic counter looming over the poor cottonweed's head. Taunt is also an excellent way to deal with Cottonee, provided the Taunter can get one in before being Taunted itself. Sap Sippers, such as Miltank, Girafarig, Stantler, and Zebstrika, are immune to Leech Seed and Stun Spore, which allows them to wall Cottonee rather well.</p>

[Dream World]

<p>I know what you're thinking. Don't do it. Prankster is the sole reason for Cottonee's use, and there's really no reason to use it if its moves don't have priority
padding its defenses a whole bunch, and letting it prank in style! Its favorite moves are Encore, Leech Seed, and Substitute, but it has a plethora of other options to choose from. Cottonee also loves to help out, and will support your team with its expansive movepool as best as it can.</p>

[SET]
name: Encore
move 1: Encore
move 2: Leech Seed
move 3: Substitute
move 4: Stun Spore / Toxic / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Cottonee's most effective set. Unlike its big brother, Cotonee lacks access to U-turn and Leftovers, meaning that it cannot emulate the momentum grabbing playstyle that Whimsicott utilizes. Instead, Cottonee has to be able to stick around for a few turns to ensure a net gain in HP with Leech Seed. However, there are also some benefits to being a Cottonee. Not only does it get a greater bulk with the inclusion of Eviolite, but it also has a lower HP stat, giving it a higher HP yield from Leech Seed. Cottonee can easily trap a foe with Encore, which is one of the most powerful support options that it can offer. No setup Pokemon is safe while Cottonee is around; if the fluffball switches into a non-attacking move, such as Shell Smash or Roost, it can use its priority Encore to lock the foe into that move for three turns, giving you a free switch while the opponent switches out their Encored victim. However, to really drive your opponent mad, Cottonee can start up a SubSeed cycle. Once set up, Cottonee's priority SubSeed is extremely hard to stop. If your opponent lacks a Grass-type, faster Prankster with Taunt, phazer, multi-hit move, or Rapid Spinner (to shed Leech Seed), they may not be able to break it at all.</p>

<p>Having said all of this, there will inevitably be situations where Cottonee is forced out, be it the threat of a powerful special attacker, the lack of a setup move to Encore, or the inability to start up a SubSeed cycle. This is where the fourth slot comes in; Cottonee has a bucketful of options to choose from, but the three listed are generally the most useful. Stun Spore is a fast sweeper's worst nightmare, and the threat of priority paralysis might be enough to scare the foe away entirely, giving Cottonee some level of protection from would-be attackers. Next up is Toxic, which is quite handy for a few reasons. The priority that Prankster imparts upon this move prevents victims from blocking it with Substitute or Taunt, while the Toxic status itself is a great way for Cottonee to deal damage to foes, threaten defensive Pokemon that could wall it, and expedite the health draining of SubSeed, which will place even more pressure on the opponent to break the cycle. Lastly, Taunt is a useful choice that can prove invaluable to Cottonee. It can be used to disrupt Baton Pass chains, foil attempts to stop SubSeed, and prevent foes from doing nasty stuff to Cottonee, such as inflicting statusor Tricking a Choice item onto it.</p>

[ADDITIONAL COMMENTS]

<p>Cottonee fits best on teams that have trouble with setup sweepers, such as Huntail, and teams that struggle with stall. With some smart play, Cottonee is capable of dealing with some of NU's top threats, such as Mesprit and Gurdurr. It can also remove Trick Room with a combination of Encore and Taunt: Encore reverses the effect, and Taunt prevents it from being set up again. A physically defensive EV spread was chosen, as Cottonee has an easier time walling physical attackers.</p>

[Other Options]

<p>Cottonee has such an overwhelmingly large support movepool that you might be tempted to just throw four moves together haphazardly. Generally, this is not the way to go. As outlined in the provided set, Encore, Substitute, and Leech Seed are the bare essentials that should be used as a base for any set, and the fourth slot is allocated for mixing and matching. Though a physically defensive EV spread is preferred, specially defensive Cottonee is also viable. The innate Water-, Grass-, and Electric-type resistances of the Grass-type help Cottonee wall certain special attackers, and its Defense can be patched up with Cotton Guard. This move makes Cottonee extremely bulky, as one boost on a specially defensive set elevates its Defense stat to 588. Worry Seed is another great choice, as several NU Pokemon are reliant on their abilities. Zweilous, for example, isn't scaring anything without Hustle. Light Screen patches up Cottonee's Special Defense, and extends to the entire team. Strangely, Cottonee does not have access to Reflect, so cannot utilize the Dual Screens strategy. If your team has trouble with weather, Sunny Day is an excellent safety measure that can reliably hamper opposing rain or hail teams. GrassWhistle is an interesting choice; priority sleep is an extremely potent weapon that can instantly shut down most opponents, but the 55% accuracy makes the move excruciatingly unreliable. It's a high-risk, high-reward maneuver, and the large payoff warrants it consideration. Other notable options in Cottonee's movepool are Safeguard, Swagger, and Tickle. All three have their uses, of course, but they're all decidedly mundane; you'll get much more bang for your buck from any of the other options mentioned. Switcheroo has the potential to be an excellent move for Cottonee, but it's unfortunately illegal with Encore, and removing Eviolite from the cottonweed generally poses more problems than rewards.</p>

[Checks and Counters]

<p>Cottonee is a strange Pokemon to counter. As a bulky Grass-type with little offensive presence, offensive foes with super effective moves, such as Mesprit, Magmortar, and Jynx, can all expectedly check it. However, due to Prankster, Cottonee's list of checks and counters changes considerably, simply because it can be so difficult to play around. A SubSeeding Cottonee can potentially wall an entire team, provided said team lacks any of the few methods capable of dealing with it. Opposing Grass-types are immune to Leech Seed, which gives them the ability to prevent and interrupt the cycle. Faster Pranksters, namely Murkrow and Volbeat, can Taunt Cottonee, which will ultimately force it to switch out. Roar and Whirlwind blows Cottonee off the battlefield, which negates the Substitute but not the Leech Seed, giving Cottonee a chance to switch back in and resume its vicious cycle. Multi-hit moves, wielded by foes such as Cinccino, can break through the Substitute and damage Cottonee, which damage it and possibly KO. Braviary is an excellent check, as it scores a clean KO with Brave Bird, and can use U-turn to break Cottonee's Substitute, shed Leech Seed, and leave Cottonee completely exposed to whichever Pokemon you decide to send in.</p>

<p>Of course, Cottonee won't always be hidden behind a Substitute, and several Pokemon can make short work of it. Linoone's STAB ExtremeSpeed outprioritizes all of Cottonee's moves, and will KO it after a Belly Drum. The beauty of this matchup is that Linoone can safely drum its belly at Cottonee, because Encore won't work. Roselia is another anti-Cottonee advocate, as it completely ignores anything that Cottonee attempts—bar Taunt—and sets up Spikes or Toxic Spikes on it. On that note, Spikes and Toxic Spikes are one of the best anti-Cottonee measures available. Without Leftovers, it simply cannot afford to lose a quarter of its health upon switching in. Toxic Spikes is even worse, as a poisoned Cottonee's days are numbered; SubSeeding becomes nearly impossible with a Toxic counter looming over the poor cottonweed's head. Taunt is also an excellent way to deal with Cottonee, provided the Taunter can get one in before being Taunted itself. Sap Sippers, such as Miltank, Girafarig, and Stantler, are immune to Leech Seed and Stun Spore, which allows them to wall Cottonee rather well.</p>

[Dream World]

<p>Prankster is the sole reason for Cottonee's use, and there's really no reason to use the Pokemon if its moves don't have priority. Any other ability is completely inferior to Prankster and shouldn't even be considered
.</p>
__________________


Not the check, showing stuff

Komoderp
 
i'm sorry i just HAVE to post

ROFL

but Orcinus is right, a lot of the vocab you are using is wayy to flowery and the analysis is full of unnecessary fluff

try to cut down on that so readers can actually understand the analysis....
 
Yo, the AC was a little short and lacked teammate options, so I wrote more. REALLY ready for GP now.
 
Amateur GP Check!

Delete Insert Comments/Reasons

Cottonee loves to play practical jokes. It might look adorable, but looks can be deceiving. Cottonee is a bona-fide, 100% legit, full time professional Prankster. It simply loves to spend a lazy, sunny afternoon causing mischief. For its birthday, Cottonee received an Eviolite and a cute hat, which pad its defenses a whole bunch, and let it prank in style! Its favorite moves are Encore, Leech Seed, and Substitute, but it has loads more options to choose from. Cottonee also loves to help out, and will support your team with its expansive movepool as best it can.</p>

[SET]
name: Encore
move 1: Encore
move 2: Leech Seed
move 3: Substitute
move 4: Stun Spore / Toxic / Taunt
item: Eviolite
nature: Calm
ability: Prankster
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>This is Cottonee's most effective set. Some subtle differences require that Cottonee be played in a slightly different manner than its big brother more formal, Whimsicott. Cottonee lacks U-turn and Leftovers, which means that it cannot emulate the momentum-grabby playstyle that Whimsicott utilizes. Instead, Cottonee has to be able to stick around for a few turns to ensure a net gain in HP with Leech Seed. There are also some benefits to being a Cottonee, namely the greater bulk with Eviolite, and the lower HP stat, which gives a higher HP yield from Leech Seed, which, to a degree, makes up for the lack of Leftovers. As I see it, there is no need to compare Cottonee to Whimsicott to this degree as Whimsicott is not a choice in NU. This sentence, as a result, becomes moot. Cottonee can still same here trap a foe with Encore effectively, which is one of the most powerful support options that it can offer. No setup Pokemon is safe while Cottonee is around; if the fluffball switches into a non-attacking move, such as Shell Smash or Roost, it can use its priority Encore to lock the foe into that move for three turns, during which time you . While the opponent is locked in, you this separates what would be a run-on sentence into two good-length sentences can switch in one of your Pokemon for free while the opponent switches out their Encored victim. However, if you really want to drive your opponent mad, you can ask have technically, you can't ask Cottonee to do anything, and despite the cleverness of the word, "have" seems more formal and less... "cutesy" Cottonee to start up a SubSeed cycle. Once set up, Cottonee's priority SubSeed is extremely hard to stop. If your opponent lacks a Grass-type, faster Prankster with Taunt, phazer, multi-hit move, or Rapid Spinner (to shed Leech Seed), they may not be able to break it at all.</p>

<p>Having said all of this, there will inevitably be situations where Cottonee will be forced out, such as the threat of a powerful special attacker, or circumstances where it has nothing to Encore, or no room to start up a SubSeed cycle. This is where the fourth slot comes in; Cottonee has a bucketful of options to choose from, but the three listed are generally the most useful. Stun Spore is a fast sweeper's worst nightmare, and the threat of priority paralysis might be enough to scare the foe away entirely, which gives Cottonee some level of protection from would-be attackers. Next up is Toxic, which is quite handy for a few reasons. The priority that Prankster imparts upon this move prevents victims from blocking it with Substitute or Taunt, while the Toxic status itself is a great way for Cottonee to deal damage to foes, threaten defensive Pokemon that could wall it, and expedite the health draining of SubSeed, which will place even more pressure on the opponent to break the cycle. Lastly, Taunt is a useful choice that can prove invaluable to Cottonee. It can be used to disrupt Baton Pass chains, foil attempts to stop SubSeed, and prevent foes from doing nasty stuff to Cottonee, such as inflicting status, "such as inflicting status" isn't part of your list and because the "such as" things are "inflicting" or "Tricking," and there are only two, a comma is not necessary or Tricking a Choice item onto it.</p>

[ADDITIONAL COMMENTS]

<p>Cottonee is most at home on teams that have trouble with setup sweepers, such as Huntail, and teams that struggle with stall. With some smart play, Cottonee is capable of dealing with some of NU's top threats, such as Mesprit and Gurdurr. It can also remove Trick Room with a combination of Encore and Taunt: Encore reverses the effect, and Taunt prevents it from being set up again. A physically defensive EV spread was chosen is suggested present tense, as Cottonee has an easier time walling physical attackers, plus it has a nifty Ground-type resistance to abuse. As Cottonee is such an excellent Encore trapper, it pairs exceptionally well with setup sweepers that can take advantage of a single turn, such as Shell Smash Gorebyss or Carracosta, and Belly Drum clears up this list Linoone. It Cottonee just makes it a bit clearer, at the moment, "it" is a bit vague is also an excellent crutch for offensive teams, and will defend its teammates fiercely when confronted by dangerous opposing stall teams. works especially well against threatening stall teams. formalizes this sentence and keeps the focus competitive over flavorful. Cottonee's team really appreciates its help, and will happily reciprocate. Informal and goes without saying. Any good team will help the other teammates out. Little Round and Fuzzy's Cottonee okay, I'll let you keep "fluffball" and other nicknames, but I personally feel that "Little Round and Fuzzy" all capitalized like a name steps over the line into informality and doesn't represent the competitive nature of the site. main problem is its tendency to let its health slip a little, so clerical support, such as a Wish passed by Audino or passer like this removes confusion as to Audino having a resist to Ice- and Fire-type (for a second I thought it must have Thick Fat! XD). Now "wish passer" still includes Audino but also provides a great example in Alomomola. Alomomola—who resists the Ice- and Fire-type moves that Cottonee fears—help it immensely. Heal Bell is also useful, as it gives Cottonee a safety net against status in case you need to bluff or predict, any scenario where it may become inflicted. Any Pokemon can abuse a free turn, and in the right situation, losing a turn can be absolutely disastrous for the opponent. Any Pokemon who can abuse a free turn is also a great teammate for Cottonee; in the right situation, results can be absolutely disastrous for the opponent. Makes this sentence make sense to me. I'm pretty sure this is what you meant, and the new sentence clears up the confusion at the end of the original. The ability to create free turns so easily is what makes Cottonee's priority Encore such a dangerous weapon, as the cottonweed can provide support for almost any Pokemon, and this versatility gives it a place on any team with a snug little space for it.</p>

[Other Options]

<p>Cottonee has such an overwhelmingly large support movepool that you might be tempted to just throw four moves together haphazardly. Generally, this is not the way to go. As outlined in the provided set above means you don't have to use set twice in the same sentence, Encore, Substitute, and Leech Seed are the bare essentials that should be used as a base for any set, and the fourth slot is allocated for mixing and matching. Though a physically defensive EV spread is preferred, specially defensive Cottonee is also viable. The innate Water-, Grass-, and Electric-type resistances of the Grass-type help Cottonee wall certain special attackers, and its Defense can be patched up with Cotton Guard. This move makes Cottonee extremely bulky, as with a specially defensive spread, one boost elevates its Defense stat to 588. Worry Seed is another great choice, as several NU Pokemon are reliant on their abilities. Zweilous, for example, isn't scaring anything without Hustle. Light Screen patches up Cottonee's Special Defense, and can be pseudopassed to a teammate. Strangely, Cottonee does not have access to Reflect, so cannot utilize the Dual Screens strategy. If your team has trouble with weather, Sunny Day is an excellent safety measure that can reliably hamper opposing rain or hail teams. GrassWhistle is an interesting choice. Priority sleep is an extremely potent weapon that can instantly shut down almost any opponent, but the 55% accuracy makes the move excruciatingly unreliable. It's a high-risk, high-reward maneuver, and the payoff is incredible, which may just make it worth a moveslot. Other notable options swimming around in Cottonee's movepool are Safeguard, Swagger, and Tickle. All three have their uses, of course, but they're all decidedly mundane; You'll get much more bang for your buck from any of the more useful options. Switcheroo has the potential to be an excellent move for Cottonee, but, sadly, it's illegal with Encore. Switcheroo is probably better left to Whimsicott, to be honest. Cottonee relies on Eviolite, and denying your cottonweed both Eviolite and Encore just so it can switch a Choice item onto the foe, a Choice item that it cannot use itself, is pure madness.</p>

[Checks and Counters]

<p>Cottonee is a strange Pokemon to counter. As a bulky Grass-type with little offensive presence, offensive foes with super effective moves, such as Mesprit, Magmortar, and Jynx, can all check it, just as you'd expect. However, due to Prankster, Cottonee's list of checks and counters changes considerably, simply because it can be so difficult to play around. A SubSeeding Cottonee can potentially wall an entire team, provided said team lacks any of the few methods capable of dealing with it. Opposing Grass-types are immune to Leech Seed, which gives them the ability to prevent and interrupt the cycle. Faster Pranksters, namely Murkrow and Volbeat, can Taunt Cottonee, which will not only break SubSeed, but force it to switch out. Roar and Whirlwind can blow Cottonee off the battlefield, which erases the Substitute, but Leech Seed will persist, giving Cottonee a chance to switch back in and resume its vicious cycle. Multi-hit moves, as wielded by foes such as Cinccino, can break through the Substitute and damage Cottonee, which will cause it to lose health, and possibly KO it at low HP. Braviary is an excellent check, as it scores a clean OHKO just makes it more specific with Brave Bird, and can use U-turn to break the cycle; the attack breaks Cottonee's Substitute, the switch sheds Leech Seed, and Cottonee will be completely exposed to whichever Pokemon you decide to send in.</p>

<p>Of course, Cottonee won't always be hidden behind a Substitute, and several Pokemon can make short work of it. Linoone's STAB ExtremeSpeed outprioritizes all of Cottonee's moves, and will OHKO more specific it Cottonee just to ensure there is no confusion after a Belly Drum. The beauty of this matchup is that Linoone can safely drum its belly at Cottonee, because Encore won't work. Roselia is another anti-Cottonee advocate, as it completely ignores anything that Cottonee attempts—bar Taunt—and, hilariously, uses the poor cottonweed as setup fodder; Encore isn't going to prevent Roselia from setting up Spikes or Toxic Spikes anytime soon. On that note, Spikes and Toxic Spikes are one of the best anti-Cottonee measures available. Without Leftovers, it simply cannot afford to lose a quarter of its health upon switching in. Toxic Spikes is are "spikes" is plural even worse, as a poisoned Cottonee's days are numbered; SubSeeding becomes nearly impossible with a Toxic counter looming over the poor cottonweed's head. Taunt is also an excellent way to deal with Cottonee, provided the Taunter can get one in before being Taunted itself. Sap Sippers, such as Miltank, Girafarig, Stantler, and Zebstrika, are immune to Leech Seed and Stun Spore, which allows them to wall Cottonee rather well.</p>

[Dream World]

<p>I know what you're thinking. Don't do it. Prankster is the sole reason for Cottonee's use, and there's really no reason to use it if its moves don't have priority.</p>

Feel free to take all, any, or none of my suggestions!
 
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