Base Stats: 98 HP / 87 Attack / 105 Defense / 53 Special Attack / 85 Special Defense / 67 Speed
Abilities: Pressure | Unnerve | Mirror Armor (H)
Notable Moves:
- Body Press
- Brave Bird
- Bulk Up
- Defog
- Iron Defense
- Iron Head
- Power Trip
- Roost
- U-Turn
- Taunt
Learned Moves:
Steel Wing @ Evolution
Leer @ Lv. 1
Peck @ Lv. 1
Screech @ Lv. 1
Metal Sound @ Lv. 1
Iron Defense @ Lv. 1
Hone Claws @ Lv. 1
Power Trip @ Lv. 1
Fury Attack @ Lv. 12
Pluck @ Lv. 16
Taunt @ Lv. 22
Scary Face @ Lv. 28
Drill Peck @ Lv. 34
Swagger @ Lv. 42
Brave Bird @ Lv. 50
TM Moves:
Fly, Body Slam, Take Down, Hyper Beam, Agility, Light Screen, Reflect, Swift, Rest, Substitute, Thief, Reversal, Protect, Scary Face, Endure, Sleep Talk, Metal Claw, Rain Dance, Sunny Day, Facade, Taunt, Fake Tears, Air Cutter, Aerial Ace, Iron Defense, Bulk Up, Tailwind, U-turn, Air Slash, Brave Bird, Giga Impact, Nasty Plot, Flash Cannon, Iron Head, Heavy Slam, Hurricane, Body Press, Steel Beam, Tera Blast
Steel Wing @ Evolution
Leer @ Lv. 1
Peck @ Lv. 1
Screech @ Lv. 1
Metal Sound @ Lv. 1
Iron Defense @ Lv. 1
Hone Claws @ Lv. 1
Power Trip @ Lv. 1
Fury Attack @ Lv. 12
Pluck @ Lv. 16
Taunt @ Lv. 22
Scary Face @ Lv. 28
Drill Peck @ Lv. 34
Swagger @ Lv. 42
Brave Bird @ Lv. 50
TM Moves:
Fly, Body Slam, Take Down, Hyper Beam, Agility, Light Screen, Reflect, Swift, Rest, Substitute, Thief, Reversal, Protect, Scary Face, Endure, Sleep Talk, Metal Claw, Rain Dance, Sunny Day, Facade, Taunt, Fake Tears, Air Cutter, Aerial Ace, Iron Defense, Bulk Up, Tailwind, U-turn, Air Slash, Brave Bird, Giga Impact, Nasty Plot, Flash Cannon, Iron Head, Heavy Slam, Hurricane, Body Press, Steel Beam, Tera Blast
Pros:
- Steel/Flying is an amazing type defensively, granting Corviknight immunity against abundant types in the metagame such as Ground- and Poison-types.
- 98/105/85 bulk makes Corviknight a very good defensive Pokémon and a safe switch-in against most physically offensive threats such as Physical Dragapult and Iron Treads.
- Corviknight offers great utilty thanks to its access to Defog and U-Turn. The former allows hazards to be cleared without fear of spinblockers, although it still has to be wary of Defiant users such as Kingambit, while the latter allows Corviknight to bring in teammates safely.
- Corviknight also has great longevity thanks to its access to Roost, allowing it to provide utility even as the game progresses.
Cons:
- Due to a below average offensive prowess and mostly defensive playstyle, Corviknight can often be used as setup fodder by sweepers such as Volcarona, Iron Moth, etc.
- Due to the abundance of Fire- and Electric-types that check it such as Chi-Yu and Magnezone, Corviknight is often forced out, losing momentum. In the case of the latter, it certainly loses due to Magnet Pull and a powerful Thunderbolt.
Terastal Potential:
- Due to its defensive nature, Corviknight isn't really a good Terastal user, although Fighting-type Terastal may be used in order to make Body Press more threatening.
Potential Set:
Utility
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- U-turn
- Defog
- Roost
I think the set from Sword/Shield will still remain as Corviknight's best set, although it has been tweaked a little to give it a slightly stronger offensive presence in a very offensive-oriented metagame. Corviknight has been given max investment in Defense and a small investment in Physical Attack in order to utilize Body Press's potential to threaten common Pokémon such as Iron Treads and Chien-Pao, as well as other scary offensive threats like Kingambit.
Overall, Corviknight hasn't really changed much from the previous generation, so it will still remain a viable option due to the utility it offers for teams. What do you think of Corviknight this generation? Feel free to discuss!