Water/Rock
========
* Corsola 3 abilities to choose from in Natural Cure, Hustle, and Regenerator, Natural Cure cures any major ailment upon switching out while Regenerator allows it to heal for 1/3 max HP upon switching out which makes this two abilities great for walling but one of its abilities is used offensively which is hustle, it strengthens physical moves to inflict 1.5x damage, but decreases the userd accuracy to 0.8x which were gonna be tackling today.
* It has an ok typing (water and rock) it resist normal, flying, poison, fire, and ice but is weak against common types like fighting , ground, electric and grass.
* Few viable set for physical set and and wall set
* Good movepool lets it tank damage and and sweep up flying and fire types.
* has an ok defences but due to its lack of hp, it is outclass by many thanks.
* Very slow, which only makes it ore viable with trick room.
*Low accuracy physical rock moves with no physical water moves that wastes its potential for being a physical water sweeper.
[SET]
Name: Corsola the Natural Sweeper
Move 1: Rock Smash
Move 2: Explosion
Move 3: Sleep Talk
Move 4: Refresh
Item: Choice Band
Ability: Hustle
Nature: Adamant
evs: 252 Atk / 4 SpD / 252 He
[SET COMMENTS]
Moves
========
* Head Smash is an amazing STAB move for corsola as it deals a whooping 1476-1737 damage to normal types when boosted by Hustle, Choice Band, STAB, and Adamant nature.
* Explosion is a good attack for corsola as it makes it a threat killer because it deals1639-1929 damage to normal type when boosted by Hustle, Choice Band and Adamant Nature which gurantees an OHKO.
* Sleep Talk can continue its reign when asleep as it can choice from either of the 3 moves which can drastically turns things in favor of corsola.
* Refresh allows it to recover from its slumber or cleanse off potential status effect that can kill off corsola.
Set Details
========
* Due to its 100% boost on attack (due to hustle and choice band) allows it to be a natural sweeper which means that it doesn't need some amplifiers to sweep a team.
* 252 Attack EVs, allows it to be a physical sweeper
* 252 Health EVs, allows Corsola to sustain some damage when trick room is gone as it will always move last due to its low speed stat and it also makes corsola a wall due to its ok defences.
* 4 Special Defense EVs ensures that corsola will sustain some damage.
* Hustle is the best among the the three due to its offensive capabilities when combined with corsola's physical STAB moves.
* An alternate set with 252 Speed EVs instead of 252 HP EVs can be used to make corsola a bit fast sweeper when cloaked with sandstorm which makes her more of a sp.df wall rather than a all rounded wall.
Usage Tips
========
* Switching skills is necessary for this set as choice band makes it use only one move.
* look a out for fast grass types as it can gurantee a OHKO on this coral pokemon.
* Corsola can act as an early sweeper in a trick room team as it makes it move first among its fast enemies due to its low speed stat.
* Avoid switching Corsola into neutral hits, like Knock Off; it needs all the bulk it can get, requires a Choice Band to keep up its damage output.
* Due to low accuracy, corsola can't simply sweep a whole team in one go, however you can rely on sheer luck or go with a hone claw passer as it will greatly benefit corsola.
* The most obvious thing here is the use of explosion, corsola can act as hazer but instead of using haze you can useexplosion to eliminate major threat as it gurantees a one hit ko to almost every pokemon but it also kills the user so use it when you feel like that's the major one (for example: sweepers , viable clerics and etc).
Team Options
========
PU Tier
* Grass neutralities such as Empoleon, Volcanion, and Toxapex are useful due to how much Azumarill struggle with bulky Grass-types.
* Special Attackers such as Manaphy, Keldeo, and Greninja are handy to defeat the physical walls that threaten Azumarill; the latter also appreciates the weakening of pokemon to change form and can use U-turn to bring Azumarill in freely.
* Hazard clearers such as Defog Pelliper and Tapu Fini or Rapid Spin Tentacruel are useful to prevent Azumarill from taking chip damage.
* Stealth Rock support from the likes of Empoleon or Swampert allow Azumarill to capitalize on the switches it forces and breaks sashes on frail pokemon for Aqua Jet; the latter of which also functions as an Electric-type immunity.
* Electric immunities pair well with Azumarill due to them covering one of its three weaknesses. Lanturn in particular does well with Azumarill thanks to it’s access to Heal Bell, which cures burn, and Volt Switch, which brings Azumarill in safely.
========
* Corsola 3 abilities to choose from in Natural Cure, Hustle, and Regenerator, Natural Cure cures any major ailment upon switching out while Regenerator allows it to heal for 1/3 max HP upon switching out which makes this two abilities great for walling but one of its abilities is used offensively which is hustle, it strengthens physical moves to inflict 1.5x damage, but decreases the userd accuracy to 0.8x which were gonna be tackling today.
* It has an ok typing (water and rock) it resist normal, flying, poison, fire, and ice but is weak against common types like fighting , ground, electric and grass.
* Few viable set for physical set and and wall set
* Good movepool lets it tank damage and and sweep up flying and fire types.
* has an ok defences but due to its lack of hp, it is outclass by many thanks.
* Very slow, which only makes it ore viable with trick room.
*Low accuracy physical rock moves with no physical water moves that wastes its potential for being a physical water sweeper.
[SET]
Name: Corsola the Natural Sweeper
Move 1: Rock Smash
Move 2: Explosion
Move 3: Sleep Talk
Move 4: Refresh
Item: Choice Band
Ability: Hustle
Nature: Adamant
evs: 252 Atk / 4 SpD / 252 He
[SET COMMENTS]
Moves
========
* Head Smash is an amazing STAB move for corsola as it deals a whooping 1476-1737 damage to normal types when boosted by Hustle, Choice Band, STAB, and Adamant nature.
* Explosion is a good attack for corsola as it makes it a threat killer because it deals1639-1929 damage to normal type when boosted by Hustle, Choice Band and Adamant Nature which gurantees an OHKO.
* Sleep Talk can continue its reign when asleep as it can choice from either of the 3 moves which can drastically turns things in favor of corsola.
* Refresh allows it to recover from its slumber or cleanse off potential status effect that can kill off corsola.
Set Details
========
* Due to its 100% boost on attack (due to hustle and choice band) allows it to be a natural sweeper which means that it doesn't need some amplifiers to sweep a team.
* 252 Attack EVs, allows it to be a physical sweeper
* 252 Health EVs, allows Corsola to sustain some damage when trick room is gone as it will always move last due to its low speed stat and it also makes corsola a wall due to its ok defences.
* 4 Special Defense EVs ensures that corsola will sustain some damage.
* Hustle is the best among the the three due to its offensive capabilities when combined with corsola's physical STAB moves.
* An alternate set with 252 Speed EVs instead of 252 HP EVs can be used to make corsola a bit fast sweeper when cloaked with sandstorm which makes her more of a sp.df wall rather than a all rounded wall.
Usage Tips
========
* Switching skills is necessary for this set as choice band makes it use only one move.
* look a out for fast grass types as it can gurantee a OHKO on this coral pokemon.
* Corsola can act as an early sweeper in a trick room team as it makes it move first among its fast enemies due to its low speed stat.
* Avoid switching Corsola into neutral hits, like Knock Off; it needs all the bulk it can get, requires a Choice Band to keep up its damage output.
* Due to low accuracy, corsola can't simply sweep a whole team in one go, however you can rely on sheer luck or go with a hone claw passer as it will greatly benefit corsola.
* The most obvious thing here is the use of explosion, corsola can act as hazer but instead of using haze you can useexplosion to eliminate major threat as it gurantees a one hit ko to almost every pokemon but it also kills the user so use it when you feel like that's the major one (for example: sweepers , viable clerics and etc).
Team Options
========
PU Tier
* Grass neutralities such as Empoleon, Volcanion, and Toxapex are useful due to how much Azumarill struggle with bulky Grass-types.
* Special Attackers such as Manaphy, Keldeo, and Greninja are handy to defeat the physical walls that threaten Azumarill; the latter also appreciates the weakening of pokemon to change form and can use U-turn to bring Azumarill in freely.
* Hazard clearers such as Defog Pelliper and Tapu Fini or Rapid Spin Tentacruel are useful to prevent Azumarill from taking chip damage.
* Stealth Rock support from the likes of Empoleon or Swampert allow Azumarill to capitalize on the switches it forces and breaks sashes on frail pokemon for Aqua Jet; the latter of which also functions as an Electric-type immunity.
* Electric immunities pair well with Azumarill due to them covering one of its three weaknesses. Lanturn in particular does well with Azumarill thanks to it’s access to Heal Bell, which cures burn, and Volt Switch, which brings Azumarill in safely.