
I'm the Goddamned Panda
GP Approvals: GatoDelFuego
Status: Done
[Pros]
<ul>
<li>Pangoro offers huge physical offense. Not Haxorus-good, but huge enough to bite holes into the opponent when needed.</li>
<li>It also offers great coverage in just its STABs alone, both being only commonly resisted by Fairy-types.</li>
<li>Pangoro is the only Pokemon that is able to use Parting Shot at the moment.</li>
<li>Has decent natural bulk, enough to take a hit or two without faltering.</li>
</ul>
[Cons]
<ul>
<li>Pangoro is unfortunately very slow at base 58 Speed; it is unable to outrun even Tyranitar naturally. It is thus very vulnerable to stray attacks and may go down without doing anything.</li>
<li>It has trouble with Fairy-types in general, since it suffers a quadruple weakness to Fairy-type moves, and pure Fairy-types resist its STAB combination.</li>
<li>Pangoro lacks Sucker Punch and other priority moves, giving it massive competition with other Fighting-types.</li>
</ul>
[Set Recommendations]
[SET]
name: Choice Scarf
move 1: Parting Shot
move 2: Crunch
move 3: Sky Uppercut / Hammer Arm / Storm Throw
move 4: Stone Edge / Poison Jab
nature: Jolly
ability: Iron Fist / Scrappy
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 Spe
<p>Although Pangoro is very slow, its access to Parting Shot differentiates itself sufficiently enough from other faster and more reliable Choice Scarf users. Parting Shot specifically is used to scout the opponent's actions and give its other teammates opportunities to set up or wreck the team, thanks to it lowering the target's Attack and Special Attack. Aside from Parting Shot, Pangoro functions as a pretty decent revenge killer with adequately powerful attacks, outrunning threats slower than the positive-natured base 111 Speed mark by a single point.</p>
<p>Crunch and Sky Uppercut are Pangoro's main attacks, and perform well with each other as they both gain STAB and hit everything neutrally aside from Toxicroak, Heracross, and Fairy-types. Hammer Arm may be used in place of Sky Uppercut for significantly more power (with Iron Fist, it is exactly equal to a Close Combat's damage output if Pangoro had it), but lowers Pangoro's Speed afterwards and prevents it from hitting multiple times in a row effectively. If Scrappy is used, Storm Throw is a more reliable option than the former two moves. Stone Edge and Poison Jab complete Pangoro's coverage, with the former hitting Flying-types super effectively and the latter allowing Pangoro to get past Fairy-types such as Togekiss, Gardevoir, and Azumarill more easily. Keep in mind, however, that aside from Grass- and Fairy-types, Poison Jab is generally an unfavorable move to be locked into.</p>
[Checks and Counters]
<p>Most of the time Pangoro will be using Parting Shot to escape from and weaken its usual checks and counters, giving its own team momentum and possibly setup opportunities in a flash. Aside from this, Pangoro has many checks, especially including fast and hard-hitting threats that can hit it hard or super effectively. Threats such as Togekiss, Gengar, Blaziken, and Talonflame can make short work of it with their Fighting-, Fairy-, or Flying-type moves. Assuming it equips a Choice Scarf, it can still be naturally outsped by Pokemon as fast as Jolly max Speed Mega Lucario. There's a large list of offensive Pokemon that fit under this category, so it is not hard to check it when necessary. As far as counters are concerned, physically defensive Pokemon such as Skarmory and Hippowdon have little issues taking Pangoro on, though again, it is not designed to stay in battle with them, and can simply use Parting Shot to steal momentum away.</p>
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