Pokemon Pearl National Dex No-Heal Challenge
Introduction
It's near-unanimously agreed by fans that Pokemon Diamond and Pearl have the singular worst regional Pokedex in the entire series. At 151, it's frustratingly small, full of less-than-stellar species, and bafflingly doesn't even contain all the new Pokemon introduced in Gen IV. It's one of the principal factors that makes replaying these games frustrating (to say nothing of the other quality-of-life issues like the game's slow speed) and Platinum's subsequent welcome expansion of the Sinnoh Pokedex is perhaps the single biggest improvement that makes it the unquestioned definitive Sinnoh game.
But what if there was a way of mitigating that issue? What if DP Sinnoh's notorious lack of biodiversity could be improved upon such that players need not be restricted to the OG regional Dex's constricted limits?
Well.
One of the more curious characteristics about Pokemon Diamond, Pearl, and Platinum is that the National Dex is awarded upon completion of the Sinnoh Dex - without the player having to defeat the Elite Four as was the case in FRLG and Emerald. This means - with some effort, and a not insignificant amount of time - that one could potentially complete the Sinnoh Dex in its entirety as soon as one is able to trade, and thus obtain the National Dex much earlier than usual. How early, exactly? Once the player has reached Eterna City, Professor Oak will appear in Rowan's lab in Sandgem Town and award the National Dex if a player has a completed Sinnoh Dex. Despite several recent articles excitedly pointing out that this can also be done in BDSP, I've never seen someone make use of this exploit in the original games - so it seemed the perfect curiosity for me to explore in a new challenge run.
So, onto the details - what impact on a playthrough would this have, exactly? Quite a lot, as it turns out. Once the National Dex is obtained, a whole raft of ways to obtain new Pokemon open up:
- The player will receive the Pokeradar, giving access to new Pokemon in any area with long grass
- The dual-slot mode is unlocked, allowing players to use GBA cartridges of FireRed, LeafGreen, Ruby, Sapphire, and Emerald to make new Pokemon appear
- The Trophy Garden will have a wider selection of Pokemon that can appear
- Non-Sinnohan fossils will be available in the Underground
- Eevee will be given to the player as soon as they reach Hearthome City, rather than later in the game
- Rotom will be catchable straight away (EDIT: apparently not. Looks like Rotom's appearance still requires entering the Hall of Fame)
All in all, this makes over 60 new full and partial evolutionary lines accessible during the main story, significantly expanding the options available.
The Challenge
So. What's the actual challenge in this run? Answer: no healing! No Pokemon Centres, no medicine, no held items. Once I catch a Pokemon, I have to use it until it's out of PP or it faints - whichever comes first. Once a member of my team faints, I must box it and it becomes unusable for the remainder of the challenge. Given this, I envisage a lot of team-swapping, which should give me ample opportunity to showcase Sinnoh's newfound diversity. Let's get to it.
Formal Rules
- No usage of Pokemon Centres; no usage of HP- or PP-restoring items. Moves which restore HP by draining (Giga Drain, Leech Seed, et al) are permitted, as these are few in number and uncommon enough not to be a mainstay of the challenge, especially given that the inability to restore PP means there's a finite number of uses for each of them. I may revise this decision if I end up catching a Grass-type which proves to be unexpectedly broken.
- Forced heals obviously cannot be avoided, but anything leading to a forced heal is disallowed; therefore, partnering with Mira or Riley is forbidden during this run.
- No (healing) held items allowed.
- Any Pokemon that faints is considered dead, and must be permanently boxed. Depositing and withdrawing in the PC for the purposes of healing is disallowed.
- No usage of TMs, move tutors, or move reminders for PP restoration. New moves learned by levelling up are allowed. HMs are allowed (given Sinnoh's overreliance on them, this is inevitable) but on a case-by-case basis as and when they are needed, ideally only overwriting a move with full PP. Amendment: TMs are fine as long as they 1) are single-use i.e. not ones I can repeatedly buy 2) are moves the Pokemon does not learn naturally i.e. not teaching something Flamethrower twice 3) do not double up on STAB moves in a way that would make the Pokemon more powerful i.e. giving Infernape Flamethrower, Overheat, and Fire Blast.
- No repeat species; I can only use any given evolutionary line once. There is no restriction on the number of Pokemon that can be caught and used throughout the game.
- No using traded Pokemon from other save files, so no usage of Pal Park or ancillary games such as PBR and Ranch and no usage of event Pokemon or in-game trades.
Let's get to it!
Part One
Welcome to Sinnoh once again. Having not played DP in many years, pre-Platinum Sinnoh feels incredibly nostalgic.
I boot up my new copy of Pearl, choosing to play as the boy and naming him Salton. After watching the report about the Red Gyarados, I head outside into Twinleaf Town to meet my childhood friend and rival, Tommy. Wanting to find a rare Pokemon just like the one we saw on TV, we pair up and head out to the nearby Lake Verity, but find only Professor Rowan and his assistant Dawn, who quickly depart. But they've left behind a briefcase. Tommy and I go to look, but are set upon by two wild Starly!
It turns out that the briefcase contains three Pokemon - Sinnoh's starter trio: the Grass-type Turtwig, the Fire-type Chimchar, and the Water-type Piplup! Tommy suggests that we use them to defend ourselves, so I reach for one of them.
Since I'll be using the Pokemon I pick for at least a little while, I consider my choice carefully. After some thought, I opt for Chimchar. Though I've always liked the Sinnoh trio equally (I'd go so far as to say that they're the best starter trio overall) if push comes to shove Chimchar's probably my overall favourite.
Anyway. I knock out the wild Starly, and Dawn rushes back to the lake, dismayed that we used her Pokemon. She takes the briefcase and leaves, and Tommy and I leave shortly afterwards, anticipating a hellish ass-kicking from the scary-looking Professor.
But when we encounter him, he doesn't say anything to us. After a moment of thought, he tells Dawn that he's returning to his lab, and leaves without another word. Dawn, suggesting that we drop in and visit later, follows him.
Confused, Tommy and I return home, where I tell my mother what happened to us after a pesky forced heal. Deciding that I should be rewarded for stealing someone's Pokemon, she gifts me a pair of Running Shoes, and concurs with Dawn that I should go to the lab and apologise to the Professor. Tommy appears to have already left, so I set out for Sandgem Town to the east.
Dawn meets me outside the Professor's lab, but before I can enter Tommy bursts out of the door, in a hurry like always. He reassures me that the old Professor isn't at all as scary as he looks, and dashes off without further explanation.
Inside, Professor Rowan greets me, and declares that since the Chimchar I chose seems to have already become attached to me, I should keep it. He prompts me to give it a nickname, too. I decide that for this challenge I'm going to nickname all the Pokemon I use after herbs and spices, so call it Paprika.
But his gift of a Pokemon doesn't come without a condition. Rowan announces that he would like me to help him in his research by taking a Pokedex, and embarking upon a grand adventure to catalogue the Pokemon of Sinnoh. Well, what a coincidence... that's exactly what I was planning to do. I say yes, and he entrusts me with the Pokedex.
Our adventure begins in earnest! Dawn shows me around Sandgem Town and promises to show me how to catch a Pokemon (as if I need teaching) but makes me go home first to let my mother know I'm off on a journey. Sigh, if I must. I backtrack to Twinleaf and mother forces me into another mandatory heal (though, having only been in one battle against a wild Bidoof since the last, it hardly makes a difference) and gives the journey her blessing. After she and Tommy's mother give me a couple of gifts, I'm officially free to get my quest off to a proper start.
Out on Route 202, Dawn demonstrates how to catch a Bidoof and graciously gives me five Pokeballs. I make use of them by catching some fodder for trades and then head to Jubilife City. That's right, it's time to do an excessive amount of trading and fill that dex up! While I'm doing that, feel free to speculate on what Pokemon I might end up using, make suggestions, and just generally discuss. I've got a long task ahead - back when it's finished.
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Note: for simplicity's sake, I'm aiming to complete the dex in one go. Due to the excessive amount of trading, catching, and boxing that will need to happen, I'm not enforcing the rules until I proceed.
Current team
Paprika the Chimchar - level 5 (Blaze)
Hardy Nature
(Fully healed)
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