Competitive SUN TEAM ! Help !

Hello guys, this is my first try on competitive team building. Lots of pokemons got throw my mind when doing this, but I finally was able to select some of them for a team.. Its my second time posting here (the first was a fail attempt of this) so forgive me if something is wrong.


Atual team:
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Ninetails @ Heat Rock/Flame Plate
Trait: Drought
Timid Nature
Ev: 252 Speed (252 HP/252 SpAtk) (4def/4HP)
-Sunny Day
-Will-o-Wisp/other
-Flamethrower/Overheat
-Roar/Toxic/other

Basic sun setter with some support things. Can lead sometimes.
Will-o-wisp to cut power from physical pokemon (But we need to think over this, since trevenant can also carry this, opening a slot for something else. Sunny day in case of weather wars. Flamethrower or Overheat, both STABs so it won't be a Taunt bait. Flamethrower for stability but maybe Overheat because since I don't want to make a sweeper out of him, I could use it once and don't care if it will low his Sp.Atk, also dealing bonus damage. He can't stay on fight for too long. Heat rock for obviously reasons, but I thought maybe a Ninetails with EVs on SpAtk and holding a Flame Plate would work. On the average scenarios, with no weather wars, there would be 6 turns on sunlight if he dies one turn after overheating (considering he 0HK0 the enemy lead) plus the turns from MegaZardY. Using this setup, ninetails probaly could 0HKO almost anything that don't resist him or is incredibly bulky and also burn or toxic the next pokemon. If this works well, maybe giving Sunny Day to another pokemon for making sure the sun will be there, since this strat would put Ninetails under a big risk. Not sure about the last attack tho.

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Espeon @ Light Clay
Magic Bounce
Nature: Timid
EV: 252 Speed 252 HP 4 Def
-Light Screen
-Reflect
-Psychic/Psyshock/ HP Fire
-HP Fire/ Battom Pass/ Morning Sun

One of my favorite pokemons. It will play the role of anti-hazards and setting up screens. I prefer Psyshock over Psychic because there are a lot of Sp.sweepers in this team and this would hurt physical walls a bit more. HP Fire takes advantage of the sun and hurt one of his worse nemeses: Pursuit Scizor, but there are others fire users to deal with it and Battom Pass can also be used to escape him, shifting to pokemon who can enjoy the screens, especially Trevenant after Espeon bounces back some hazards and the player will probaly try to rapid spin them off. Battom pass could also work with some trapper like Dugtrio or Encore-Jumpluff.

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Charizard @ Charizardite Y
Trait: Solar Power/Drought
Timid/Modest Nature
EV: 252 Sp.Atk 252 Speed 4 HP
-Solar Beam
-Fire Blast/Flamethrower
-Roost
-Air Slash/Focus Blast

The second sun setter and a mixed sweeper, Charizard Y works in two ways in this team: If the sun is still when it comes in, it keeps without his mega form and take advantage of Solar Power to sweep away. When the sun is near of fading or fades, uses its mega to Drought it up again and gain acess to the mighty no-charging solar beam. Fire Blast for a powerfull STAB or Flamethrower for liability. Roost is usefull because you will lose some health using solar power for some turns. Air slash would be another STAB, Focus Blast a fine team coverage since it will break T-tar appart. I'm kinda confused about what attacks I should use on him. I appreciate help.



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Venusaur @ Life Orb
Trait: Chlorophyll
Modest/Timid Nature
EV: 252 Sp Atk 252 Speed 4 HP
-Giga Drain/Grass Knot
-Growth
-Sleep Power
-Sludge Bomb/Earthquake

The Sun Sp.Sweeper! Pretty straight foward. Sleep Power with a nice speed, setup with Growth, primary stab Sludge Bomb, secondary STAB plus recovery: Giga Drain. I thought maybe a earthquake somewhere but I don't know, I need some help is his setup.

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Excadrill @ Leftovers
Trait: Mold Breaker
Adamant Nature
EVs: 176 HP / 60 Atk / 252 SpD / 20 Spe
-Rapid Spin
-Rock Slide
-Earthquake
-Iron Head/Sword Dance/Stealth Rock

I wasn't going to use a rapid spinner because I was counting on Espeon's magic bounce, but a lot of players adviced me to do so and here it is. Excadrill acts like a basic spinner. Rock Slide can kill the feared talonflame and Earthquake with Mold Breaker is a reliable STAB. Some say that when the PokeBank opens, Excadrill will have acess to Stealth Rock. Until this day, Iron Head for coverage or Sword Dance for breaking spin-blocker stalls. I was thinking about Forretress for this role, but I would be without counters against Talonflame and other fire enemy pokemon who may come to enjoy my sun.

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Trevenant @ Sitrus Berry
Trait: Harvest
Bold Nature
EVs: 252 HP, 252 Defense, 4 Sp. Defense
-Leech Seed
-Substitute/Protect
-Horn Leech/Shadow Claw
-Will-o-Wisp/Forest Curse

I love how this guy works, but I need help figuring out which is the best way to play him. He can be a decent physical wall, eating a sitrus berry every turn it tooks a hit an survive. Leech seed improves his HP and he can use Horn Leech for damage dealing plus even more healing ! (tho shadow claw as a better coverage). Proceed tanking, healing and Burning stuff (which will also helps tanking physical damage). Forest Curse is worth a mention since it can be used to debuffing resistant types agains my team, turning them to grass, switching and burning with fire with MegazardY or even 9tails.




OTHER POKEMON:
I'll put here pokemons I thought to my team but I gave up for some reason, but still need a second opinion (Of course, I still can change my team, before I start to breed it).

-Dragonite (A good sweeper that can enjoy multiscale+dual screens+roost. Also enjoy the sun with fire punch)
-Jumpluff (The extreme trolling device, unfortunately trash out of the sun, but I like it)
-Lilligant (Plays the same role as Venusaur and is cute.)
-Volcarona (Monster sun sweeper)
 
I was messing around with a sun team too, and I found a setup very similiar to yours was working the best but here are some things I ran into when running a similiar sun team.

1. I got hit by a lead gyarados it just set up and ran through me, and looking at your team you can handle water types, but not water flying so I think you need an electric move somewhere in here. I decided to run a jolteon, but if you could switch espeons hp fire for electric I am sure that would come in handy.

2. Trevenant is a monster, I found I was running into special attackers more with him so I utilized special defense over defense. Here is the set I was using with great success.

Trevenant @ Sitrus Berry
EVs: 252 Hp / 252 Sdef / 4 Atk
Careful Nature
Ability Harvest
- Curse
- Leech Seed
- Phantom Force
- Protect

so let me explain this a bit. It seems weird using curse but with the sitrus berry and harvest you end up at 75% with your berry back and the enemy either perishes slowly or switches out. Phantom force is a solid way to stall for damage, just switch between this and protect and your opponent will flip. Leech seed is in place of having horn leech and just provides additional recovery and some more damage. This thing is somewhat situational but this guy is one of the best trolls to date and you can be as creative as you want with the moveset.

3. Although it is super common and easily predictable for an excadrill to have air balloon, it may allow you to get off a free rapid spin which is a big help

4. Like I said earlier I found jolteon to be very helpful here because he delt with the water flying type and gliscors,and other dragons with hp ice... now that I think about it if you arent too attached to that espeon maybe try out a jolteon
Jolteon @ Life Orb

Trait: Volt Absorb

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • Thunderbolt
  • Volt Switch
  • Shadow Ball
  • Hidden Power [Ice]
I know this kind of switches things up losing the shields, but maybe it is worth a try if you find espeon not carrying its weight. Anyway your team is solid these are all suggestions and if you didnt take any of them you would still have a fine team. But excadrill should have balloon in my opinion.
 
Thanks for the helping! I loved your Trevenant built, but maybe I should be better focusing def since venusaur can be some kind of special wall with his giga drain and status.

I love Espeon (beside the fact its the only pokemon on this team who is already breeded, efforted and etc. But you are right. Maybe some of my pokemons can get some Electric coverage? (like the HP elec for espeon or even thunderpunch for ZardY)

Also, can you help me about Ninetails set up?
 
yeah I actually use a defensive ninetales set because once I get the sun up I would prefer to switch into venasaur and get up a growth oppose to fire off one or two attacks with ninetales. Here is my ninetales set up,

Ninetales @ Heat rock
EVs: 252 Hp / 252 Sdef / 4 SAtk
Calm Nature
Ability Drought
- Will-o-Wisp
- Flamethrower
- SolarBeam
- Hypnosis

The reason it is so special defensive is because it takes water attacks very well while allowing a nice solarbeam to clean them up. I dont run sunny day on it because I usually do not keep it in too long. The hypnosis usually allows a good opportunity to bring in venasaur and start going to work(especially if they leave it in for even a turn) because that is a free growth with the sun up which spells disaster for the opponent.

As for venasaur being a special wall I think you would have to change its set and I dont recommend that because the set you have is very solid.

I love sun teams I find it very hard to settle on just one team and I am also open to any advice you found while running this team.
 
Got it ! In this case, you use sleep powder in venusaur? (sleep clause, etc)

EDIT: Yestarday I did a vulpix with HA, 6 IV (I didn't went for the attack stat too, but it came along) but Timid, not calm. Can we rethink a build over this nature? (this is easy, the big problem for me is what should be the EV spread, maybe full speed and then sp def? Maxime the speed would able me to throw a will-o-wisp or hypnose before running.) Also, you find problems with hypnosis accuracy? (60%, feels like it will let me down when i most need it)

Sunny day is against other weathers, like if I go against a lead T-tar. He is slower than ninetails and sandstorm will prevail. I won't have time to take ninetails away and back in just to activate drought, or l'll need to use Zard's mega without using this solar power HA first. I think i'll use overheat instead of flamethrower. It has bigger power and fine accuracy. It will lower my sp.atk, but that is irrelevant for a ninetails who won't fight more than a turn or 2.

I'm also worried about how much trevenant can take hits after using a curse. Isn't common people killing it in one hit after the curse?

Espeon so far unfortunately seems like the weakest link on team, but magic bound is worth it (IMO)
 
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