I'm starting a Cobblemon server with my friends and since Dracovish isn't banned I'm leaning rain team but we have a weird format it's 6v6 single battles. 2 legendary (AG), 1 mega (we have a mod that adds megas but not all of them are implemented and mega swampert is not), the rest ou so here is what I have in mind and I want some feedback I have never built a team from scratch before lol
Dracovish @ Choice Scarf
Ability: Strong Jaw
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Dragon Rush
- Crunch
- Psychic Fangs
Main reason I wanted to make the team, I want to be able to 2HKO basically any non legendary pokemon my friends bring and since it isn't banned in our format I will 100% be abusing it.
Kyogre @ Choice Specs
Ability: Drizzle
Tera Type: Fairy
EVs: 240 HP / 76 Def / 176 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse
My main rain setter as well as some special coverage through ice beam and thunder. Mainly going to be using this to set rain and then pivot out or to nuke the opposing dragon type legendaries that will be common.
Gyarados @ Gyaradosite
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Substitute
- Crunch
- Earthquake
Feels like the most expendable member of the team. Mod does not have mega swampert so I was in between this and mega blastoise but intimidate seemed better to me idk
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Aqua Jet
- Knock Off
Hazard setter/disruptor, main idea is to pivot into this from Kyogre to setup spikes as well as remove and AV and leftovers from pesky stallers like Ferrothorn
Basculegion @ Choice Band
Ability: Adaptability
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Last Respects
- Wave Crash
- Aqua Jet
- Flip Turn
This is the clean up man, he will come in at the end and click last respects or pivot into a fighting type move from goodra
Goodra-Hisui @ Assault Vest
Ability: Sap Sipper
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Draco Meteor
- Flash Cannon
Main defensive pivot, putting tape over the glaring probel of electric and grass moves my team is weak to. Also provides some coverage aggainst ferrothorn which I am really afraid of.
Dracovish @ Choice Scarf
Ability: Strong Jaw
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Dragon Rush
- Crunch
- Psychic Fangs
Main reason I wanted to make the team, I want to be able to 2HKO basically any non legendary pokemon my friends bring and since it isn't banned in our format I will 100% be abusing it.
Kyogre @ Choice Specs
Ability: Drizzle
Tera Type: Fairy
EVs: 240 HP / 76 Def / 176 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse
My main rain setter as well as some special coverage through ice beam and thunder. Mainly going to be using this to set rain and then pivot out or to nuke the opposing dragon type legendaries that will be common.
Gyarados @ Gyaradosite
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Substitute
- Crunch
- Earthquake
Feels like the most expendable member of the team. Mod does not have mega swampert so I was in between this and mega blastoise but intimidate seemed better to me idk
Samurott-Hisui @ Focus Sash
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Aqua Jet
- Knock Off
Hazard setter/disruptor, main idea is to pivot into this from Kyogre to setup spikes as well as remove and AV and leftovers from pesky stallers like Ferrothorn
Basculegion @ Choice Band
Ability: Adaptability
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Last Respects
- Wave Crash
- Aqua Jet
- Flip Turn
This is the clean up man, he will come in at the end and click last respects or pivot into a fighting type move from goodra
Goodra-Hisui @ Assault Vest
Ability: Sap Sipper
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Draco Meteor
- Flash Cannon
Main defensive pivot, putting tape over the glaring probel of electric and grass moves my team is weak to. Also provides some coverage aggainst ferrothorn which I am really afraid of.