OU Coalossal

[SET]
name: Utility
move 1: Spikes / Stealth Rock
move 2: Will-O-Wisp
move 3: Heat Crash
move 4: Rapid Spin
item: Leftovers
ability: Flame Body
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Despite Coalossal's bulk and movepool, it is not considered viable in OU due to its weaknesses to common attacking types like Ground and Water and its tendency to be worn down due to its lack of recovery and vulnerability to entry hazards, as well as trapping from Dugtrio. It can use its special bulk to switch in on Clefable, a threatening breaker, as well as force out Ferrothorn, a common hazard setter. Coalossal punishes switches by setting up Spikes or Stealth Rock or burning foes with Will-O-Wisp, wearing down the opposing team. Heat Crash is a STAB option strong enough to defeat Life Orb Clefable. Rapid Spin removes hazards, although Coalossal is an inconsistent spinner due to its vulnerability to hazard setters like Excadrill and Seismitoad, so an additional method of hazard control should be run. Leftovers prevents it from being easily worn down by Clefable. Heavy-Duty (AH) Boots is an option to make Coalossal more effective as a spinner, although it gets worn down more easily. Flame Body is used to occasionally get a burn on physical attackers. The EVs maximize special bulk for checking Clefable and special attackers in general, although Coalossal can run 44 EVs in Defense to always avoid the 2HKO from Aegislash's uninvested Close Combat.

Coalossal fits best on balanced teams that appreciate a Spikes setter and a switch-in to balance breakers like Clefable, as well as a pivot that can switch in on and remove hazards set by Ferrothorn. Rotom-W is a good pivot that can check Gyarados and Sand Rush Excadrill and can bring Coalossal into battle against foes like Ferrothorn and Clefable with Volt Switch. Vaporeon is a great partner to switch in on strong physical attackers like Dracovish and can potentially keep Coalossal healthy with Wish. Seismitoad or Jellicent can pivot into Water-types like Dracovish, Barraskewda, and Toxapex that force Coalossal out. Seismitoad also handles Tyranitar well.

[CREDITS]
- Written by: [[readytolose, 90759]]
- Quality checked by: [[Jordy, 395754], [Gary, 101351]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:
QC Ready. I realize this is probably a little long for such a niche mon (although it's mostly cause I'm just wordy) so I'd really appreciate the help of the QC team to trim the fat on this one.
 
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This set is built to be a fast mixed sweeper that wipes the floor with it's opponents, both in and out of dynamax with it's stat boosts and coverage.

Coalossal-Gmax @ Weakness Policy
Ability: Steam Engine
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Flamethrower
- Rock Slide
- Earth Power
- Endure
 
This set is built to be a fast mixed sweeper that wipes the floor with it's opponents, both in and out of dynamax with it's stat boosts and coverage.

Coalossal-Gmax @ Weakness Policy
Ability: Steam Engine
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Flamethrower
- Rock Slide
- Earth Power
- Endure
Too specific, too niche, and Coalossal is usually too weak to pull off any kind of sweeps like this. If Dynamax gets Dyna-axed, the set becomes a lot worse since max moves and added bulk make it a slightly stronger Weakness Policy user.

The set sounds unironically walled by Gastrodon too.
 
comments in purple things to remove in red

I'll be cutting down on a lot of things here because this is far too big.
[SET]
name: Utility
move 1: Spikes / Stealth Rock
move 2: Will-O-Wisp
move 3: Flamethrower
move 4: Rapid Spin
item: Leftovers
ability: Flame Body / Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Despite Coalossal's solid bulk and support movepool, it is a niche pick not considered viable in OU due to its weaknesses to common attacking types like Ground and Water and its tendency to be worn down over the course of a battle due to its lack of recovery and vulnerability to entry hazards. I think it's worth pointing out that Coalossal is pretty liable against Dugtrio in particular. It can however use its special bulk to switch in on common special attackers that do not carry an attack it is weak to, such as Clefable, Aegislash, Dragapult, Toxtricity, and Rotom-H. It's a mediocre check to all those Pokemon because Aegislash commonly runs Close Combat, and it can't actually do much to punish Dragapult, Toxtricity, and Rotom-H. Another example like Ferrothorn would make more sense. Spikes are used to take advantage of the free turns Coalossal gets against the Pokemon it switches in on, although Stealth Rock can be used instead if you prefer not to run another Stealth Rock user. Will-O-Wisp is a very safe move to use due to the relative lack of switch-ins immune to it and punishes physical attackers that would switch in such as Dracovish and Gyarados, while also contributing to wearing down more defensive switch-ins like Toxapex and Seismitoad. You can easily simplify this by saying that Coalossal can punish switches by setting Spikes, Stealth Rock, or using Will-O-Wisp. Flamethrower allows Coalossal to pressure and wear down its foes, and force out Pokemon weak to it like Ferrothorn. Heat Crash can be used instead as it does more damage to targets like Clefable, Aegislash, Dragapult, and Rotom-Heat, although it does less to Ferrothorn and Galarian Darmanitan. Rapid Spin removes hazards set by the foe, although Coalossal is a fairly poor spinner due to its vulnerability to hazards and tendency to lose to common hazard setters such as Excadrill and Seismitoad, so running another, additional method of hazard control should be considered. Leftovers let Coalossal switch in more times over the course of a game. What type of Pokemon is this important against? Heavy Duty Boots can be run so that Coalossal is more effective as a spinner, although it gets worn down much more easily as a result. Flame Body can be used to occasionally get a burn on physical attackers such as Galarian Darmanitan using U-turn, while Flash Fire grants it a boost to its Fire attacks when hit by one, letting it break through things it checks easier if it can switch in on a Fire move. The EVs maximize special bulk for checking the above special attackers, although Coalossal can run 44 EVs in Defense to always avoid the 2HKO from Aegislash's uninvested Close Combat. What does the above special attackers refer to?

Coalossal would probably fit best on balanced teams that appreciate a Spikes setter and a switch-in to balance breakers like Clefable. It's also an effective Rapid Spin user against Ferrothorn, which can be somewhat useful. Its best partners would be switch-ins to the physical attackers that beat it. Rotom-W is a good pivot that can check Gyarados, Galarian Darmanitan, and Sand Rush Excadrill and can bring Coalossal into battle against things like Ferrothorn and Clefable with Volt Switch. Vaporeon is a great partner to switch in on strong physical attackers like Dracovish and Galarian Darmanitan and can potentially keep Coalossal healthy with Wish. Toxapex can fill similar roles in checking physical attackers and removes Toxic Spikes from the field, which would otherwise severely limit Coalossal. Seismitoad or Jellicent can pivot into Water types like Dracovish, Barraskewda, and Toxapex that force Coalossal out. Seismitoad also handles Tyranitar well.

[CREDITS]
- Written by: [[readytolose, 90759]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
I'll check this once all of this is implemented.
 
Implemented all of the above

I will defend the mentioning of Heat Crash, though. Main reason you would ever want to use Coalossal is for a bulky utility mon that can actually check Life Orb Clefable, but it actually loses to it 1v1 if it is not running Heat Crash. Heat Crash always 3HKOs it, while Flamethrower is not even a guaranteed 4HKO.

https://replay.pokemonshowdown.com/pokemonhispano-gen8ou-6434
https://replay.pokemonshowdown.com/pokemonhispano-gen8ou-6424

Here's two replays showing 1v1 matchups between Life Orb Clefable (the standard one in the dex analysis) and Coalossal. The Flamethrower variant kinda eats shit while the Heat Crash variant handily stalls it out of Moonlight. As a bonus Heat Crash can potentially 2HKO Toxtricity and OHKO Excadrill, and generally does more to Aegislash (Flamethrower isn't even a guaranteed OHKO on max HP Aegislash-Blade. Flamethrower is better against sub variants but a -1 attack Heat Crash is still almost as strong as Flamethrower would be). Heat Crash is generally less consistent versus Corviknight due to the lower PP and really sucks against Ferrothorn (it only 3HKOs phys def Ferro and you take Iron Barbs damage too) which is why I'm not supporting a full slash, only a mention, but I think actually beating the main mon you check is really important lol.
 
comments in purple things to remove in red
[SET]
name: Utility
move 1: Spikes / Stealth Rock
move 2: Will-O-Wisp
move 3: Flamethrower Heat Crash
move 4: Rapid Spin
item: Leftovers
ability: Flame Body
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

After some internal discussion, we agreed that Heat Crash should be the main move instead of Flamethrower; you are right in that actually beating Clefable is very important.

[SET COMMENTS]
Despite Coalossal's solid bulk and support movepool, it is not considered viable in OU due to its weaknesses to common attacking types like Ground and Water and its tendency to be worn down over the course of a battle due to its lack of recovery and vulnerability to entry hazards, as well as trapping from Dugtrio. It can however use its special bulk to switch in on Clefable, a threatening breaker to balance teams, as well as force out Ferrothorn, a common hazard setter. Coalossal effectively punishes switches by setting up Spikes or Stealth Rocks or burning foes with Will-O-Wisp, all of which contributing to wearing down the opposing team. Flamethrower allows Coalossal to pressure and wear down its foes, and force out Pokemon weak to it like Ferrothorn. Don't mention this at all. The extra PP can be nice but this paragraph is already way too long as is. Mention Heat Crash. Rapid Spin removes hazards set by the foe, although Coalossal is a fairly poor spinner due to its vulnerability to hazards and tendency to lose to common hazard setters such as Excadrill and Seismitoad, so running another, additional method of hazard control should be considered. Leftovers let Coalossal switch in more times over the course of a game, preventing it from being worn down as easily by Clefable. Heavy Duty Boots can be run so that Coalossal is more effective as a spinner, although it gets worn down much more easily as a result. Flame Body is used to occasionally get a burn on physical attackers such as Galarian Darmanitan using U-turn. The EVs maximize special bulk for checking Clefable and special attackers in general, although Coalossal can run 44 EVs in Defense to always avoid the 2HKO from Aegislash's uninvested Close Combat.

This paragraph is way too long because of the way you phrase things, please take a look at everything and try to shorten it.

Coalossal fits best on balanced teams that appreciate a Spikes setter and a switch-in to balance breakers like Clefable, as well as a pivot who can switch in on and remove hazards set by Ferrothorn. Rotom-W is a good pivot that can check Gyarados, Galarian Darmanitan, and Sand Rush Excadrill and can bring Coalossal into battle against things like Ferrothorn and Clefable with Volt Switch. Vaporeon is a great partner to switch in on strong physical attackers like Dracovish and Galarian Darmanitan and can potentially keep Coalossal healthy with Wish. Seismitoad or Jellicent can pivot into Water types like Dracovish, Barraskewda, and Toxapex that force Coalossal out. Seismitoad also handles Tyranitar well.

[CREDITS]
- Written by: [[readytolose, 90759]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good job, 1/2,
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
good writing as always
[SET]
name: Utility
move 1: Spikes / Stealth Rock
move 2: Will-O-Wisp
move 3: Heat Crash
move 4: Rapid Spin
item: Leftovers
ability: Flame Body
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Despite Coalossal's bulk and movepool, it is not considered viable in OU due to its weaknesses to common attacking types like Ground and Water and its tendency to be worn down due to its lack of recovery and vulnerability to entry hazards, as well as trapping from Dugtrio. It can use its special bulk to switch in on Clefable, a threatening breaker, as well as force out Ferrothorn, a common hazard setter. Coalossal punishes switches by setting up Spikes or Stealth Rocks Rock or burning foes with Will-O-Wisp, which wear wearing down the opposing team. Heat Crash is a STAB option strong enough to defeat Life Orb Clefable. Rapid Spin removes hazards, although Coalossal is an inconsistent spinner due to its vulnerability to hazard setters like Excadrill and Seismitoad, so an additional method of hazard control should be run. Leftovers prevent prevents it from being easily worn down by Clefable. Heavy-Duty (AH) Boots is an option to make Coalossal more effective as a spinner, although it gets worn down more easily. Flame Body is used to occasionally get a burn on physical attackers. The EVs maximize special bulk for checking Clefable and special attackers in general, although Coalossal can run 44 EVs in Defense to always avoid the 2HKO from Aegislash's uninvested Close Combat.

Coalossal fits best on balanced teams that appreciate a Spikes setter and a switch-in to balance breakers like Clefable, as well as a pivot who that can switch in on and remove hazards set by Ferrothorn. Rotom-W is a good pivot that can check Gyarados and Sand Rush Excadrill and can bring Coalossal into battle against things foes like Ferrothorn and Clefable with Volt Switch. Vaporeon is a great partner to switch in on strong physical attackers like Dracovish and can potentially keep Coalossal healthy with Wish. Seismitoad or Jellicent can pivot into Water-types (AH) like Dracovish, Barraskewda, and Toxapex that force Coalossal out. Seismitoad also handles Tyranitar well.

[CREDITS]
- Written by: [[readytolose, 90759]]
- Quality checked by: [[Jordy, 395754], [Gary, 101351]]
- Grammar checked by: [[username1, userid1]]
 
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