
Introduction
Before I begin, obligatory first SM RMT woot woot (and first UU RMT in years for that matter). I pretty much played only OU in XY and then only PU during ORAS, so in SM I wanted to try out the other tiers. Up to this point, I've mostly been looking through forums, picking cores/sets, and trying to build with them (which usually devolves into slapping 3-4 'extra' mons on after carefully considering the synergy of the first 2-3). The idea for this team came when I was using NP Celebi+AV Bisharp on a team when I faced Unaware Clefable, and I kept on thinking to myself "having SD I could've just SD'ed and won" every time it came in to stop Celebi.
Edit 3/9: Celebi was replaced for Latias, so replace every "Celebi" you just read with "Latias." Team is also now Mono Red.
Teambuilding Process
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Started with NP Celebi+SD Bisharp, together they're two boosting threats that can overpower any unaware user stall team could try (including pyukumuku). From there, I knew I'd need a somewhat sturdy Keldeo answer since Bisharp pretty much invites it in, and being offensive Celebi can at best check, so I opted with Tentacruel which has the added benefit of hazard control. From there, I wanted speed which Scarfed Krookodile provides, as well as pursuit trapping. SR Clefable was added as a rocker, as well as blanket check to threats like Hydreigon and Alakazam. At this point, the team lacked any real immediate wallbreaking power, which is why I added Specs Chandelure. That thing hits like a truckload of freight trains and so far I really like it.
EDIT 3/9: Replaced NP Celebi with CM Latias, and changed Specs to Stallbreaker Chandelure.
In-depth analysis
Nyooom (


Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Psyshock | Draco Meteor | Calm Mind | Recover
CM Latias is here to replace Celebi, providing the team with a bunch of resistances at the cost of the effective status immunity. Psyshock is the more consistent STAB that allows it to win CM battles, as well as Blissey. Draco Meteor is there for when more power is necessary, with Devestating Drake there to act as a one-time nuke that has the added benefit of not killing special attack. CM+Recover allows latias to set up and stay healthy throughout the match. Also synergizes well with Bisharp, bringing in Fairys while Bisharp brings in fighting/ground-types. All in all, very satisfied with Latias, the extra speed is extremely helpful and the Z Move is just ridiculous (when I remember to use it).
I Hate Balloons (


Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Knock Off | Iron Head | Sucker Punch | Swords Dance
Poor Bisharp can't be around balloons or else they all pop. SD Bisharp is the second win-condition of the team, and a good one a that. I went with Dread Plate over Life Orb or Lum Berry because I spam Knock Off and the not limited longevity is appreciated, and Adamant over Jolly to increase the power output further. Once again this set runs dual STAB, with Knock Off removing items and Iron Head making short work of Clefable. Sucker Punch allows Bisharp to extend its sweep against faster threats once boosted, with Swords Dance allowing Bisharp to boost its attack. Like I said earlier, Bisharp and Latias cover each other pretty well, and the combination of boosting threats puts a lot of pressure on defensive teams.
Spin Cycle (


Ability: Clear Body
EVs: 248 HP / 132 Def / 104 SpD / 24 Spe
Calm Nature
Scald | Toxic Spikes | Rapid Spin | Haze
Tentacruel is a member that I'm not completely sold on, but at the same time it gives a ton of role compression so I tolerate it. EVs are from XY analyses, giving it the ability to go toe to toe with stuff like Chandelure, Volcanion (who you have to rapid spin to death), and the like. Moves could likely be tweaked, but Scald is here to burn everything, and Toxic Spikes allows me to put more pressure on defensive teams (along with Bisharp deterring Defog). Rapid Spin removes hazards, and Haze allows me to stop bulky setup sweepers like CM Clefable. However, CM Clefable is taken care of relatively easily by other members of the team, I just can't really think of much to put in that place.
Sly Krooker (


Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Knock Off | Earthquake | Pursuit | Superpower or Stone Edge
Like Sly Cooper but a crocodile. Initially I thought Krookodile would be redundant with Bisharp, but the two work have worked pretty well in tandem. Intimidate was chosen over Moxie because I use it as mostly a hit and run attacker, so it rarely has the ability to capitalize on the boosts (it also helps in getting M-Aero to switch out allowing for a timely pursuit). Once again, EVs allow Krookodile to go fast and hit hard. Knock Off is the move to spam primarily, with Earthquake there as a more consitent STAB option. Pursuit helps weaken/outright eliminate more troublesome attackers like Gengar or M-Aero. Superpower was chosen in the last slot to hit Hydreigon, but Stone Edge is something I've been contemplating.
Can Blefable (


Ability: Magic Guard
EVs: 248 HP / 172 Def / 84 SpD / 4 Spe
Calm Nature
Moonblast | Thunder Wave or Flamethrower | Soft-Boiled | Stealth Rock
I couldn't build a team in ORAS OU without Clefable, and the same thing holds here (seriously how can you say no to this much versatility and role compression). Similar to Tentacruel, Clefable acts as another general check, this time to fighting-type pokemon like Mienshao/Conkeldurr and also dragons like Hydreigon. The EVs are standard, allowing for a better chance against Sash Alakazam, while retaining as much physical bulk as possible. Moonblast is STAB, with Thunder Wave to paralyze common Clefable switchins like Bisharp, Gengar, and the like. Alternatively, Flamethrower can hit stuff like Bisharp, Scizor, and Cobalion looking to switch in, and can be used more safely with Toxic Spikes. Soft-Boiled keeps Clefable healthy, and Rocks are here because I need them.
BURNINATE (


Ability: Flame Body
EVs: 248 HP / 48 Def / 36 SpA / 176 Spe
Timid Nature
Hex | Will-O-Wisp | Substitute | Taunt
While it does not hit as hard as specs, this Chandelure set is capable of dismantling stall teams with the support from Toxic Spikes+Bisharp to deter defog. The EVs outspeed Bisharp and Scizor, allowing for a timely burn, while the Special attack investment gives it a better chance to KO some stall threats (like Suicune and Clefable). Hex takes advantage of all the status spam on the team, with Will-O-Wisp here to burn steel-types like Scizor, as well as common switch-ins like Mandibuzz. Substitute shields it from status, and Taunt prevents recovery moves, further pressuring teams' defensive backbones. If you prefer to just break through stall teams with sheer power, Specs is still usable in this slot, but the matchup definitely becomes a bit harder (and it kind of becomes overkill). Shiny because MONO-RED.
Threatlist





Replays
VS Balance - Latias just wins
VS Balance - Chandelure + Hazards pressure
VS Offense - Hazards pressure
VS Offense - Original Version
Potential Changes


Conclusion
So far, UU has been a lot of fun to play, and I'm excited for what this new gen has in store. The variety of threats definitely took some getting used to, but once I got past that I realized just how nice having this many options was. Speaking of lots of viable options, I don't know how Clefable dropped but please don't ban it I need it to build teams (and OU please don't take it back you have too many fairies as is).






Thanks for reading, here's the importable, and have a nice day!
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