Hi! I just wanted to share a fun team I've been playing with and tweaking for the last month, just before DLC2, hitting 1850 elo.
For time constraint, I won't delve into the teambuilding process, as the team went through several major changes before I became satisfied with it. It was more of a sand team at the beginning, but trying to make Excadrill work in this economy just isn't worth it.
Here's the team and the importable:


Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock/Spikes
- Leech Seed
- Power Whip
- Gyro Ball
It might seem weird to start a RMT with Ferrothorn, but it is the perfect glue to an offensive team since its staying power, Iron Barbs chip damage, sand and Toxic immunity is very valuable. You will see that it's the only hazards setter in the team, so Stealth Rock is more valuable to me, namely because against Mega Charizard builds, but Spikes are a viable option too. Leech Seed+Leftovers provide much needed recovery in order to stay alive as long as possible, especially against the likes of Ogerpon, as the team is rather hopeless against it otherwise. Power Whip is mandatory for this exact reason, and Gyro Ball is chosen as the last attack because of its power against Dragonite for example. A relaxed nature and full physical defense is most effective, but one can tweak the EVs to make it more specially defensive if Greninja under rain is a problem. Tera Ghost turns the tides against Iron Valiant, and makes the life of Body Press Garganacl a tiny bit harder.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Tera Type: Rock
EVs: 160 HP / 252 Atk / 4 SpD / 92 Spe
Adamant Nature
- Pursuit
- Knock Off
- Stone Edge
- Ice Punch
What are the biggest problems of Fighting-type spam? Ghosts (RIP), Flying, Psychic and Fairy types. Tyranitar fits the bill perfectly and opposing Ghost, Flying and Psychic types have a hard time staying alive against it. Pursuit is the most clicked move for a reason. Slowking-Galar? Pursuit! Tornadus? Pursuit! Zapdos? Pursuit! Mega Charizard Y? Pursuit! Ninetails-Alola? Pursuit! Tapu Lele? Ok maybe not this one, but you get the idea. Knock Off is always useful, especially against stall teams as Tyranitar dominates those. Stone Edge is the strongest move and provides nice damage, and helps against defensive Volcaronas that are not OHKO'd by Knock Off. Lastly, Ice Punch is very important, otherwise SD Garchomp has free reign over this team. It's also always funny to see Gliscors staying in. Max attack with enough speed to outrun Mega Mawile, with the rest in bulk to take various U-Turn, Volt Switch, Earth Power from Heatran or Kyurem, and Earthquakes from Garchomp/Gliscor in a pinch. It is also the best weather control a team can have against rain, hail or sun teams. Fire Punch is an option against Mega Scizor as Zapdos is the only reliable check to it, but Ice Punch provides much more value to this team overall. Forget Stealth Rock, I hate it on Mega Tyranitar and Pursuit damage is more impactful, not only on this team but generally speaking, otherwise why use Mega Tyranitar?

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Steel/Poison
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Defog
- Earthquake
- Toxic/Taunt
- Roost
Gliscor is one of the most prominent defensive Pokemon in the metagame for a reason. A reliable defogger is what this team needs in case you get Spiked on against Samurott-Hisui. Toxic or Taunt is a matter of preference, but this team usually doesn't have trouble against stall, and a well-timed Toxic can change the outcome of a game. Taunt takes care of IDBP Garganacl, however. The set is fairly standard and a specially defensive spread is preferred. Tera Steel or Tera Poison can be used, it just depends on whether you run into Tapu Lele or Iron Valiant more often, as Ferrothorn alone cannot absorb the Tera Fairy Specs Moonblasts. I wish Gliscor had 8 moveslots to fit Swords Dance/Spikes/Protect/Facade/U-Turn.

Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Surging Strikes
- Close Combat
And here we are, the first member of the Fighting core! Urshifu-RS is wonderful, a +2 one breaks through so many things in the metagame. Aqua Jet is incredible as it provides a relatively powerful priority move against the likes of Iron Valiant, Blaziken, Volcarona in a pinch. Surging Strikes is why this team isn't 6-0'd by Garganacl, and Close Combat to soften walls that do well against Zamazenta, or run through those who have been weakened by Zamazenta. Thunder Punch means no Aqua Jet and the team becomes shaky against HO. Jolly nature is non-negotiable otherwise Tapu Lele becomes a big problem. Tera Water is here in case the extra power is needed.

Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Quick Attack
- Psychic Fangs
- Ice Fang
The second member of the Fighting core, tera Fighting CB Zamazenta is a menace since the ban of Dragapult and Gholdengo (though it was one already back then). Close Combat breaks through anything not named Toxapex/Venusaur, so the other moves are here to help. Psychic Fangs can pressure them, while Ice Fang takes care of Dragonite. Quick Attack provides another form of speed control in case of extreme emergency. Stone Edge can be used if one is afraid of Zapdos or Moltres but Urshifu usually takes care of those. Heavy Slam can also be considered if one is too afraid of Tapu Lele or Clefable. Nothing more to say, the tier is not prepared for such a monster. Adamant nature can be used but is not recommended, otherwise Mega Lopunny is a huge threat as Gliscor is specially defensive.

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 184 HP / 72 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch/Thunderbolt
- Heat Wave
- Hurricane
- Roost
Ah, Zapdos. The eternal and legendary OU Pokemon. Sometimes I wish you had more power when I give you bulk, and sometimes I wish you had more bulk if I make you fully offensive. Anyway, Volt Switch is preferred in the majority of the cases over Thunderbolt as it provides a lot of opportunities for Zamazenta to wallbreak or Tyranitar to Pursuit. Thunderbolt does help against Tera Water Garganacl, however. Heat Wave is mandatory otherwise Mega Scizor gets troublesome, and you don't wanna rely on Hurricane to check Kartana. Hurricane remains a good option in case you want to hit the opposing pokemon hard without switching. The EV lets Zapdos take a +2 Knock Off from Kartana, with the rest in SpA. Timid 252+ is mandatory, so that opposing Urshifu-RS, Landorus-T, Great Tusk, Rillaboom cannot stay on it. I lost a lot of games with a Zapdos with less speed investment, and also some games where Kartana just did what it wanted when I didn't invest in bulk at all, so this is a well-balanced EV spread. Tera Fairy is here to take the Scale Shots from +2 Garchomp and Kommo-O, but realistically you are never Tera-ing Zapdos.
Tips and Tricks:
- This is an offensive team. This means, try to wallbreak as fast as possible with either Urshifu-RS or Zamazenta.
- Unless you need Tyranitar alive at all costs, such as against rain teams, you can trade HP with Pursuit. Think about the sandstorm damage when playing against Dragonite, for example, or stall teams, Dondozo, Mega Sableye hate it since the Recover pp nerf. Don't let it get burned, otherwise it is as good as dead. Knock the heavy duty boots from Alomomola or the leftovers from non-Body Press Garganacl. It's important not to reveal Ice Punch until you can OHKO Gliscor (usually below 85%).
- Leech Seed on Ferrothorn is very good if you don't need Stealth Rock, as a seeded Heatran provides a free switch to Tyranitar and will 100% switch allowing you to Pursuit.
- Gliscor is not as important as the other members if you don't need its defensive capabilities or Defog, so if you need to sack a Pokemon, often Gliscor is the right choice.
- Against Toxapex, a poisoned Gliscor is the first switch-in, not Zapdos. Knock Off asap to remove the Black Sludge can help make progress. Later in the game, once they realize their Toxapex can tank a Volt Switch, you can switch Tyranitar on anything not named Scald and pressure it with Stone Edge/Pursuit.
- Against Skeledirge, you need to force Tera with Tyranitar (unless you need it), and not Urshifu-RS. Poison it with Gliscor if possible.
- Don't let Urshifu-RS and Zamazenta take hits if possible, but trade the other member's HP. It will help them stay in and get the 2HKO on things that can take one hit and retaliate, such as Alomomola, non-Dazzling Gleam Tapu Koko, and also take a hit from the opposing revenge killer such as Mega Loppuny, Mega Scizor, Greninja, Rillaboom instead of being forced out.
- Against Zapdos, Tyranitar eats the offensive versions alive while defensive ones can be broken with Urshifu-RS with some cheap damage. It's better to wait until they are in OHKO range from Zamazenta before sending Zamazenta out, or even better if you can take care of it with Tyranitar before, as you don't want it to be paralyzed.
- Against Tapu Lele, prediction is very important. Gliscor can scout. Unboosted Urshifu OHKOes with sand damage.
Threatlist
CM versions are a pain and usually requires tera from Gliscor, especially since it is likely to be faster than Zamazenta thanks to Boosting energy.
Superpower versions are bad, it means that Ferrothorn is not a full proof check. Spikes version can also be hard to deal with since it beats my defogger 1v1.
No real switch-in to Specs, but they don't last long either. Heavy Slam can be an option on Zamazenta.
Usually not a problem, unless it runs Superpower.
At +2/+1, it's gg. One of the reason why I run Ice Punch on Tyranitar. Tera Zapdos can be used as a last ditch effort but you need to pray the Hurricane lands and it's not even close to the OHKO.
On paper, a threat. In practice, I've never seen one.
See tips and tricks.
Set up Rocks asap. Don't let Tyranitar fall into Scorching Sands range. Zapdos can play the speed tie.
Keep Zapdos healthy at all costs. Ferrothorn can take one hit from Scarf variants.
Thanks for reading.
For time constraint, I won't delve into the teambuilding process, as the team went through several major changes before I became satisfied with it. It was more of a sand team at the beginning, but trying to make Excadrill work in this economy just isn't worth it.
Here's the team and the importable:






Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Tera Type: Rock
EVs: 160 HP / 252 Atk / 4 SpD / 92 Spe
Adamant Nature
- Pursuit
- Knock Off
- Stone Edge
- Ice Punch
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Steel
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Defog
- Earthquake
- Toxic
- Roost
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Surging Strikes
- Close Combat
Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Quick Attack
- Psychic Fangs
- Ice Fang
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 184 HP / 72 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Hurricane
- Roost
Ability: Iron Barbs
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Tera Type: Rock
EVs: 160 HP / 252 Atk / 4 SpD / 92 Spe
Adamant Nature
- Pursuit
- Knock Off
- Stone Edge
- Ice Punch
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Steel
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Defog
- Earthquake
- Toxic
- Roost
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Surging Strikes
- Close Combat
Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Quick Attack
- Psychic Fangs
- Ice Fang
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 184 HP / 72 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Hurricane
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock/Spikes
- Leech Seed
- Power Whip
- Gyro Ball
It might seem weird to start a RMT with Ferrothorn, but it is the perfect glue to an offensive team since its staying power, Iron Barbs chip damage, sand and Toxic immunity is very valuable. You will see that it's the only hazards setter in the team, so Stealth Rock is more valuable to me, namely because against Mega Charizard builds, but Spikes are a viable option too. Leech Seed+Leftovers provide much needed recovery in order to stay alive as long as possible, especially against the likes of Ogerpon, as the team is rather hopeless against it otherwise. Power Whip is mandatory for this exact reason, and Gyro Ball is chosen as the last attack because of its power against Dragonite for example. A relaxed nature and full physical defense is most effective, but one can tweak the EVs to make it more specially defensive if Greninja under rain is a problem. Tera Ghost turns the tides against Iron Valiant, and makes the life of Body Press Garganacl a tiny bit harder.

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Tera Type: Rock
EVs: 160 HP / 252 Atk / 4 SpD / 92 Spe
Adamant Nature
- Pursuit
- Knock Off
- Stone Edge
- Ice Punch
What are the biggest problems of Fighting-type spam? Ghosts (RIP), Flying, Psychic and Fairy types. Tyranitar fits the bill perfectly and opposing Ghost, Flying and Psychic types have a hard time staying alive against it. Pursuit is the most clicked move for a reason. Slowking-Galar? Pursuit! Tornadus? Pursuit! Zapdos? Pursuit! Mega Charizard Y? Pursuit! Ninetails-Alola? Pursuit! Tapu Lele? Ok maybe not this one, but you get the idea. Knock Off is always useful, especially against stall teams as Tyranitar dominates those. Stone Edge is the strongest move and provides nice damage, and helps against defensive Volcaronas that are not OHKO'd by Knock Off. Lastly, Ice Punch is very important, otherwise SD Garchomp has free reign over this team. It's also always funny to see Gliscors staying in. Max attack with enough speed to outrun Mega Mawile, with the rest in bulk to take various U-Turn, Volt Switch, Earth Power from Heatran or Kyurem, and Earthquakes from Garchomp/Gliscor in a pinch. It is also the best weather control a team can have against rain, hail or sun teams. Fire Punch is an option against Mega Scizor as Zapdos is the only reliable check to it, but Ice Punch provides much more value to this team overall. Forget Stealth Rock, I hate it on Mega Tyranitar and Pursuit damage is more impactful, not only on this team but generally speaking, otherwise why use Mega Tyranitar?

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Steel/Poison
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Defog
- Earthquake
- Toxic/Taunt
- Roost
Gliscor is one of the most prominent defensive Pokemon in the metagame for a reason. A reliable defogger is what this team needs in case you get Spiked on against Samurott-Hisui. Toxic or Taunt is a matter of preference, but this team usually doesn't have trouble against stall, and a well-timed Toxic can change the outcome of a game. Taunt takes care of IDBP Garganacl, however. The set is fairly standard and a specially defensive spread is preferred. Tera Steel or Tera Poison can be used, it just depends on whether you run into Tapu Lele or Iron Valiant more often, as Ferrothorn alone cannot absorb the Tera Fairy Specs Moonblasts. I wish Gliscor had 8 moveslots to fit Swords Dance/Spikes/Protect/Facade/U-Turn.

Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Surging Strikes
- Close Combat
And here we are, the first member of the Fighting core! Urshifu-RS is wonderful, a +2 one breaks through so many things in the metagame. Aqua Jet is incredible as it provides a relatively powerful priority move against the likes of Iron Valiant, Blaziken, Volcarona in a pinch. Surging Strikes is why this team isn't 6-0'd by Garganacl, and Close Combat to soften walls that do well against Zamazenta, or run through those who have been weakened by Zamazenta. Thunder Punch means no Aqua Jet and the team becomes shaky against HO. Jolly nature is non-negotiable otherwise Tapu Lele becomes a big problem. Tera Water is here in case the extra power is needed.

Zamazenta @ Choice Band
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Quick Attack
- Psychic Fangs
- Ice Fang
The second member of the Fighting core, tera Fighting CB Zamazenta is a menace since the ban of Dragapult and Gholdengo (though it was one already back then). Close Combat breaks through anything not named Toxapex/Venusaur, so the other moves are here to help. Psychic Fangs can pressure them, while Ice Fang takes care of Dragonite. Quick Attack provides another form of speed control in case of extreme emergency. Stone Edge can be used if one is afraid of Zapdos or Moltres but Urshifu usually takes care of those. Heavy Slam can also be considered if one is too afraid of Tapu Lele or Clefable. Nothing more to say, the tier is not prepared for such a monster. Adamant nature can be used but is not recommended, otherwise Mega Lopunny is a huge threat as Gliscor is specially defensive.

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 184 HP / 72 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch/Thunderbolt
- Heat Wave
- Hurricane
- Roost
Ah, Zapdos. The eternal and legendary OU Pokemon. Sometimes I wish you had more power when I give you bulk, and sometimes I wish you had more bulk if I make you fully offensive. Anyway, Volt Switch is preferred in the majority of the cases over Thunderbolt as it provides a lot of opportunities for Zamazenta to wallbreak or Tyranitar to Pursuit. Thunderbolt does help against Tera Water Garganacl, however. Heat Wave is mandatory otherwise Mega Scizor gets troublesome, and you don't wanna rely on Hurricane to check Kartana. Hurricane remains a good option in case you want to hit the opposing pokemon hard without switching. The EV lets Zapdos take a +2 Knock Off from Kartana, with the rest in SpA. Timid 252+ is mandatory, so that opposing Urshifu-RS, Landorus-T, Great Tusk, Rillaboom cannot stay on it. I lost a lot of games with a Zapdos with less speed investment, and also some games where Kartana just did what it wanted when I didn't invest in bulk at all, so this is a well-balanced EV spread. Tera Fairy is here to take the Scale Shots from +2 Garchomp and Kommo-O, but realistically you are never Tera-ing Zapdos.
Tips and Tricks:
- This is an offensive team. This means, try to wallbreak as fast as possible with either Urshifu-RS or Zamazenta.
- Unless you need Tyranitar alive at all costs, such as against rain teams, you can trade HP with Pursuit. Think about the sandstorm damage when playing against Dragonite, for example, or stall teams, Dondozo, Mega Sableye hate it since the Recover pp nerf. Don't let it get burned, otherwise it is as good as dead. Knock the heavy duty boots from Alomomola or the leftovers from non-Body Press Garganacl. It's important not to reveal Ice Punch until you can OHKO Gliscor (usually below 85%).
- Leech Seed on Ferrothorn is very good if you don't need Stealth Rock, as a seeded Heatran provides a free switch to Tyranitar and will 100% switch allowing you to Pursuit.
- Gliscor is not as important as the other members if you don't need its defensive capabilities or Defog, so if you need to sack a Pokemon, often Gliscor is the right choice.
- Against Toxapex, a poisoned Gliscor is the first switch-in, not Zapdos. Knock Off asap to remove the Black Sludge can help make progress. Later in the game, once they realize their Toxapex can tank a Volt Switch, you can switch Tyranitar on anything not named Scald and pressure it with Stone Edge/Pursuit.
- Against Skeledirge, you need to force Tera with Tyranitar (unless you need it), and not Urshifu-RS. Poison it with Gliscor if possible.
- Don't let Urshifu-RS and Zamazenta take hits if possible, but trade the other member's HP. It will help them stay in and get the 2HKO on things that can take one hit and retaliate, such as Alomomola, non-Dazzling Gleam Tapu Koko, and also take a hit from the opposing revenge killer such as Mega Loppuny, Mega Scizor, Greninja, Rillaboom instead of being forced out.
- Against Zapdos, Tyranitar eats the offensive versions alive while defensive ones can be broken with Urshifu-RS with some cheap damage. It's better to wait until they are in OHKO range from Zamazenta before sending Zamazenta out, or even better if you can take care of it with Tyranitar before, as you don't want it to be paralyzed.
- Against Tapu Lele, prediction is very important. Gliscor can scout. Unboosted Urshifu OHKOes with sand damage.
Threatlist









Thanks for reading.