Quality Control Clangorous Soul Kommo-o [QC 1/2]

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[SET]
name: Clangorous Soul
move 1: Clangorous Soul
move 2: Boomburst
move 3: Flamethrower
move 4: Clanging Scales / Drain Punch
item: Throat Spray
tera type: Normal
ability: Soundproof
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe
4 Atk / 252 SpA / 252 Spe


[SET COMMENTS]
Kommo-o is a threatening late-game sweeper thanks to its access to Clangorous Soul, which when combined with Throat Spray, grants its user an extra Special Attack boost, making it capable of cleaning weakened teams thanks to its combination of good bulk, great coverage, serviceable typing and devastating moves. Boomburst noticeably threatens targets that can take Kommo-o's STABs such as Clefable, Hatterene, and Iron Valiant. Flamethrower provides Kommo-o with a way to threaten Steel-types such as Gholdengo, Corviknight, and Iron Crown, preventing them from walling it and stopping its sweep. Lastly, Clanging Scales a powerful STAB option that threatens its fellow Dragon-types like Raging Bolt and Dragonite, while also being its most damaging move before terastallizing. Drain Punch, on the other hand, trades damage for healing against frailer targets such as Darkrai. Weavile and Hisuian Samurott, while special walls like Ting-Lu and Blissey, which wall it otherwise. If running Clanging Scales, the default EV spread and a Timid nature is recommended, otherwise, switching the nature from Timid to Naive and investing the last 4 EVs in Attack is preferred. The Soundproof ability prevents Kommo-o from being forced to switch out and get its sweep stopped by Roar users such as Moltres and Zamazenta, while also making it immune to Parting Shot from Pecharunt. Tera Normal is the go-to choice for boosting Boomburst's damage output, OHKOing Clefable, Offensive Calm Mind Primarina and Calm Mind Hatterene at +2.

Kommo-o fits best on offense teams that want to make use of its good bulk and resistances to potentially allow it to setup and sweep or weaken the opposing team considerably, as well as being able to switch into certain threats in a pinch. Teammates such as Great Tusk, Primarina, and Landorus-T appreciate Kommo-o's ability to switch into threats such as Ogerpon-W and Rillaboom, while Great Tusk provides hazard control with Rapid Spin to keep Kommo-o healthy, as well as threatening special walls such as Galarian Slowking, Ting-Lu and Garganacl. On the other hand, Primarina can switch into Ice- and Dragon-types like Weavile and Dragapult, while at the same time being able to dent foes such as Ting-Lu and Clefable that Kommo-o can struggle with. Landorus-T grants Kommo-o a way to get into the field safely through U-turn, as well as checking and weakening threats such as Zamazenta and Dragonite, while also being capable of setting Stealth Rock to soften checks. Kingambit makes for a great offensive partner as well, as Kommo-o can soften or outright beat foes such as Zamazenta, Great Tusk, and Landorus-T to make way for a sweep later, while Kingambit can take care of Kommo's enemies such as Galarian Slowking, Garganacl, and Pecharunt or Blissey depending on Kommo-o's choice of STAB. Hazard setters in general are very appreciated, due to Kommo-o's nature as an all-or-nothing sweeper and to help it score KOs easier, Iron Treads is a great partner as it can set up Stealth Rock, use Rapid Spin to get rid of hazards for Kommo-o, and being able to switch into Fairy-types such as Hatterene and special attacker variants of Iron Valiant as well as being able to switch into Dragapult and Latios. Ting-Lu is also a phenomenal teammate, as Kommo-o covers Pokemon that threaten it such as Ogerpon-W and Rillaboom, while Ting-Lu in exchange can setup Stealth Rock or Spikes, and phaze problematic foes such as Calm Mind Clefable or Calm Mind Raging Bolt. Sticky Web users such as Araquanid and Ribombee can prove to be very useful teammates for Kommo-o as well, crippling threats like Booster Energy Iron Valiant, Choice Scarf Darkrai, or Meowscarada that would otherwise threaten Kommo-o. Alomomola is a good fit for less offensive teams, being able to both keep Kommo-o healthy and bring it to the field safely with Flip Turn, while Kommo-o handles Ogerpon-W. Alolan Ninetales is a terrific partner as well, being able to setup Aurora Veil, enhancing Kommo-o's bulk further and allowing it to setup more safely.



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Last edited:
Good start, mostly just trimming down/adding examples. Ping me when implemented so I can have a quick lookover before QC 1/1
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[SET]
name: Clangorous Soul
move 1: Clangorous Soul
move 2: Boomburst
move 3: Flamethrower
move 4: Clanging Scales / Drain Punch
item: Throat Spray
tera type: Normal
ability: Soundproof / Bulletproof
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe
4 Atk / 252 SpA / 252 Spe


[SET COMMENTS]
Kommo-o is a threatening late-game sweeper thanks to its access to Clangorous Soul, which when combined with Throat Spray, grants its user an extra Special Attack boost, making it capable of cleaning weakened teams thanks to its combination of good bulk, great coverage, serviceable typing and devastating moves such as. Boomburst, a powerful Normal-type move that does excellent damage even without the need to Tera, noticeably threatening targets that would be able switch into it otherwise threatens targets that can take Kommo-o's STABs such as Clefable, Hatterene, and Iron Valiant, with incredible damage, if not outright KO them in the latter's case or each one if factoring Tera Normal just state the raw calcs ie either OHKO or 2HKO + tera should go in tera scetion lower. Flamethrower provides Kommo-o with a way to threaten Steel-types such as Gholdengo, Corviknight, and Iron Crown, preventing them from walling it and stopping its sweep. Lastly, Clanging Scales provides you with a consistent damaging move that outdamages Boomburst before Terastallizing, which could be useful for saving Tera for later on and to take advantage of Kommo-o's solid set of resistances a powerful STAB option that threatens its fellow Dragon-types like Raging Bolt and Dragonite. Drain Punch on the other hand, is a good option for dealing with Ting-Lu and Blissey, which would completely wall this set otherwise, granting Kommo-o a way to deal decent damage to them and also recover any health lost, it also nails Kingambit harder than Flamethrower does, and can prove to be very useful against frailer targets such as Darkrai, Hisuian Samurott, and Weavile I think this sentence is a little too complicated, imo you can simplify it a lot into something like this: On the other hand, Drain Punch trades damage for healing and mixed STAB, targetting special walls like Ting Lu and Blissey, as well as giving Kommo-o greater survivability through frail targets like Darkrai, Hisuian Samurott, and Weavile.
You don't need to take this exact example but just simplify it to something like "Drain punch is offers these instead of clanging and thus can do this" without needing to go too in-depth, as a lot of this is fluff
. If running Clanging Scales, the default EV spread and a Timid nature is recommended, otherwise, switching the nature from Timid to Naive and investing the last 4 EVs in Attack is preferred. The Soundproof ability prevents Kommo-o from being forced to switch out and get its sweep stopped by Roat Roar lol users such as Moltres and Zamazenta, while also making it immune to Parting Shot from Pecharunt,.(AP) on On the other hand, Bulletproof provides Kommo-o with an immunity to specific moves, such as Galarian Slowking's Sludge Bomb, Cinderace's Pyro Ball and Focus Blast from multiple users, such as Darkrai, Gholdengo, and Iron Crown, which can prove to be situationally useful if Kommo-o has Terastallized this is all dex-info, talk about what matchups bulletproof helps with. Tera Normal is the go-to choice for boosting Boomburst's damage output while simultaneously removing all of Kommo-o's weaknesses to prepare for a sweep, with the cost of getting rid of useful resistances in the process what calcs do boomburst with tera hit? what mus does thie help? what mus does this hurt? focus on the metagame, instead of the mon in a vaccuum.

Kommo-o fits best on offense teams that want to make use of its good bulk and resistances to potentially allow it to setup and sweep or weaken the opposing team considerably, as well as being able to switch into certain threats in a pinch. Teammates such as Great Tusk, Primarina, and Landorus-Therian appreciate Kommo-o's ability to switch into threats such as Ogerpon-Wellspring and Rillaboom, being able to force them out or threaten them with its STABs or Flamethrower respectively just fluff, while Great Tusk provides hazard control with Rapid Spin, keeping hazards away to help keep Kommo-o healthy enough to attempt a sweep or continue checking threats, to keep Kommo-o healthy, as well as threatening special walls such as Galarian Slowking, Ting-Lu and Garganacl with its STABs. On the other hand, Primarina can switch into Ice- and Dragon-type attacks that put it at risk, such as Weavile's Triple Axel and Dragapult's Draco Meteor, being able to tank other special attacks for Kommo-o if needed Ice- and Dragon-types like Weavile and Dragapult, while at the same time being able to dent foes such as Ting-Lu and Clefable that it might need to setup for beforehand to beat that Kommo-o can struggle with just simplifying/clarifying wording, feel free to change if you want. Landorus-Therian grants Kommo-o a way to get into the field safely through U-turn, as well as checking and weakening threats such as Zamazenta and Roaring Moon mention setting rocks to soften checks. Kingambit makes for a great offensive partner as well, as Kommo-o can soften or outright beat foes such as Zamazenta, Great Tusk, and Landorus-Therian to make way for a sweep later, while Kingambit can take care of Kommo's enemies such as Galarian Slowking, Garganacl, and Pecharunt or Blissey depending on whether its partner is running Clanging Scales or Drain Punch Kommo-o's choice of STAB. Hazard setters in general are very appreciated, due to Kommo-o's nature as an all-or-nothing sweeper and to help it score KOs easier, Iron Treads is a great partner as it can set up Stealth Rock, use Rapid Spin to get rid of hazards for Kommo-o, and being able to switch into Fairy-types such as Hatterene and special attacker variants of Iron Valiant while also resisting Dragon-type attacks examples. Ting-Lu's is also a phenomenal teammate, as Kommo-o covers weaknesses such as Grass and Water examples, Ting-Lu in exchange can setup Stealth Rock or Spikes, weaken opponents with Ruination, dont think this one is as relevant as most things kommo-o struggles with doesn't really care about ruination and phaze problematic foes such as Calm Mind Clefable or Calm Mind Raging Bolt. Sticky Web users such as Araquanid and Ribombee can prove to be very useful teammates for Kommo-o as well, helping it sweep by making so threats such as Booster Energy Iron Valiant, Choice Scarf Darkrai and Meowscarada can't revenge kill it after Clangorous Soul thanks to the Speed drop crippling threats like Booster Energy Iron Valiant, Choice Scarf Darkrai, or Meowscarada that would otherwise threaten Kommo-o. Alomomola is a good fit for less offensive teams, being able to both keep Kommo-o healthy and bring it to the field safely with Flip Turn, while Kommo-o handles Ogerpon-Wellspring.

mention veil

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QC 1/2, good job
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[SET]
name: Clangorous Soul
move 1: Clangorous Soul
move 2: Boomburst
move 3: Flamethrower
move 4: Clanging Scales / Drain Punch
item: Throat Spray
tera type: Normal
ability: Soundproof / Bulletproof
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe
4 Atk / 252 SpA / 252 Spe


[SET COMMENTS]
Kommo-o is a threatening late-game sweeper thanks to its access to Clangorous Soul, which when combined with Throat Spray, grants its user an extra Special Attack boost, making it capable of cleaning weakened teams thanks to its combination of good bulk, great coverage, serviceable typing and devastating moves. Boomburst, (RC) noticeably threatens targets that can take Kommo-o's STABs such as Clefable, Hatterene, and Iron Valiant. Flamethrower provides Kommo-o with a way to threaten Steel-types such as Gholdengo, Corviknight, and Iron Crown, preventing them from walling it and stopping its sweep. Lastly, Clanging Scales a powerful STAB option that threatens its fellow Dragon-types like Raging Bolt and Dragonite, while also being its most damaging move before terastallizing. Drain Punch, on the other hand, trades damage for healing against frailer targets such as Darkrai. Weavile and Samurott-Hisui Hisuian Samurott, while being your best move against threatening special walls like Ting-Lu and Blissey, which wall you it don't address the reader otherwise. If running Clanging Scales, the default EV spread and a Timid nature is recommended, otherwise, switching the nature from Timid to Naive and investing the last 4 EVs in Attack is preferred. The Soundproof ability prevents Kommo-o from being forced to switch out and get its sweep stopped by Roar users such as Moltres and Zamazenta, while also making it immune to Parting Shot from Pecharunt. On the other hand, Bulletproof provides Kommo-o with a immunity to Shadow Ball, allowing it to setup on Specs Dragapult locked into the move. Tera Normal is the go-to choice for boosting Boomburst's damage output, OHKOing Clefable, Offensive Calm Mind Primarina and Calm Mind Hatterene at +2.

Kommo-o fits best on offense teams that want to make use of its good bulk and resistances to potentially allow it to setup and sweep or weaken the opposing team considerably, as well as being able to switch into certain threats in a pinch. Teammates such as Great Tusk, Primarina, and Landorus-T appreciate Kommo-o's ability to switch into threats such as Ogerpon-W and Rillaboom, while Great Tusk provides hazard control with Rapid Spin to keep Kommo-o healthy, as well as threatening special walls such as Galarian Slowking, Ting-Lu and Garganacl. On the other hand, Primarina can switch into Ice- and Dragon-types like Weavile and Dragapult, while at the same time being able to dent foes such as Ting-Lu and Clefable that Kommo-o can struggle with. Landorus-T grants Kommo-o a way to get into the field safely through U-turn, as well as checking and weakening threats such as Zamazenta and Dragonite, while also being capable of setting Stealth Rock to soften checks. Kingambit makes for a great offensive partner as well, as Kommo-o can soften or outright beat foes such as Zamazenta, Great Tusk, and Landorus-T to make way for a sweep later, while Kingambit can take care of Kommo's enemies such as Galarian Slowking, Garganacl, and Pecharunt or Blissey depending on Kommo-o's choice of STAB. Hazard setters in general are very appreciated, due to Kommo-o's nature as an all-or-nothing sweeper and to help it score KOs easier, Iron Treads is a great partner as it can set up Stealth Rock, use Rapid Spin to get rid of hazards for Kommo-o, and being able to switch into Fairy-types such as Hatterene and special attacker variants of Iron Valiant as well as being able to switch into Dragapult and Latios. Ting-Lu is also a phenomenal teammate, as Kommo-o covers Pokemon that threaten it such as Ogerpon-W and Rillaboom, while Ting-Lu in exchange can setup Stealth Rock or Spikes, and phaze problematic foes such as Calm Mind Clefable or Calm Mind Raging Bolt. Sticky Web users such as Araquanid and Ribombee can prove to be very useful teammates for Kommo-o as well, crippling threats like Booster Energy Iron Valiant, Choice Scarf Darkrai, or Meowscarada that would otherwise threaten Kommo-o. Alomomola is a good fit for less offensive teams, being able to both keep Kommo-o healthy and bring it to the field safely with Flip Turn, while Kommo-o handles Ogerpon-W. Alolan Ninetales is a terrific partner as well, being able to setup Aurora Veil, enhancing Kommo-o's bulk further and allowing it to setup more safely.



[SET CREDITS]
Written by:
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Amateur QC, first one so sorry if I mess anything up + I am on mobile (internets out), also big ups to KOMMO-O BROS good analysis :fire emoji:
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[SET]
name: Clangorous Soul
move 1: Clangorous Soul
move 2: Boomburst
move 3: Flamethrower
move 4: Clanging Scales / Drain Punch
item: Throat Spray
tera type: Normal
ability: Soundproof / Bulletproof
nature: Timid / Naive
evs: 252 SpA / 4 SpD / 252 Spe
4 Atk / 252 SpA / 252 Spe


[SET COMMENTS]
Kommo-o is a threatening late-game sweeper thanks to its access to Clangorous Soul, which when combined with Throat Spray, grants its user an extra Special Attack boost, making it capable of cleaning weakened teams thanks to its combination of good bulk, great coverage, serviceable typing and devastating moves. Kommo-o is a late game sweeper who abuses Clangerous Soul set up, which is increased further by Throat spray's special attack boost. Kommo-o takes great advantage of these boost through it's high stats all around, great defensive typing, and most importantly it's near perfect coverage. The original sentence is way too long. Four comma's is a pretty good sign that simplifying into 2 distinct sentences is necessary. Adding too many ideas to one sentence can make for messy points, no matter how well articulated. Also with two sentences you can better flow into the next topic, the moveset. Boomburst, noticeably threatens targets that can take Kommo-o's STABs such as Enamorus, Clefable, Hatterene, and Iron Valiant. Enamorus notably 4x resist fighting and is immune to dragon, being a better answer than all listed previously. Flamethrower provides Kommo-o with a way to threaten Steel-types that aren't threatened by Fighting STAB such as Gholdengo, Corviknight, and Iron Crown, preventing them from walling it and stopping its sweep. Clarify why a fighting type would worry about steel types. Lastly, On the other hand this is not the last move you talk about lol I don't blame you I only saw this on the 3rd re-read Clanging Scales a powerful STAB option that threatens its fellow Dragon-types like Raging Bolt and Dragonite, while also being its most damaging move before terastallizing. Lastly Drain Punch, on the other hand, trades damage power for healing against frailer targets such as Darkrai, which mitigates the initial damage from Clangerous Soul. Reason for rewording damage to power is to not repeat damage twice needlessly. Also the general sturcture of this sentence especially in context leading to the next is quite confusing. Quote of "its good against frail targets like darkrai'.' Weavile Samurott-Hisui while"- this doesn't make much sense grammatically maybe period was meant to be a comma? Either way mitigating the damage from Clangerous Soul is an important thing to note so dividing this into different sentences works best. With Drain punch Kommo-o gets crucial KO's and healing against Darkrai, Weavile, and Samurott-Hisui, while being your best move against special walls like ,Ting-Lu and Blissey, which the latter two would wall you otherwise. It's less so that drain punch is your best move against special walls, and moreso you're only move so no point in the former line. If When running Clanging Scales, the default EV spread and a Timid nature is recommended, otherwise, switching the nature from Timid to Naive and investing the last 4 EVs in Attack is preferred. The Soundproof ability prevents Kommo-o from it's sweep ending abruptly being forced to switch out and get its sweep stopped by Roar users such as Moltres and Zamazenta, while also making it immune to Parting Shot from Pecharunt. On the other hand, Bulletproof provides Kommo-o with a immunity to Shadow Ball, allowing it to setup on Specs Dragapult if locked into the move. Tera Normal is the go-to choice for boosting Boomburst's damage output, OHKOing Clefable, Offensive Calm Mind Primarina and Calm Mind Hatterene at +2.

Kommo-o fits best on offense offensive teams that want to make use of its good bulk and resistances to potentially allow that allow it to setup and sweep or weaken the opposing team considerably, as well as being able to switch into certain threats in a pinch. Furthermore offensive teams can easily generate the momentum needed to find set up oppurtunities for Kommo-o, and it's great defensive typing lends itself to a variety of viable cores. The whole reason set up Pokemon are used on offense is because offensive teams pride themselves on maintaining the momentum necessary to find those situations, clarifying this is very important. Teammates such as Great Tusk, Primarina, and Landorus-T appreciate Kommo-o's ability to switch into grass type threats such as all Ogerpon-W forms and Rillaboom,. while Great Tusk provides hazard control with Rapid Spin to keep Kommo-o healthy, as well as threatening special walls such as Galarian Slowking, Ting-Lu and Garganacl. On the other hand, Meanwhile Primarina can switch into Ice- and Dragon-types like Weavile and Dragapult, while at the same time being able to dent foes such as Ting-Lu and Clefable that Kommo-o can struggle with. Kind of nitpicky but the phrase feels a bit overused in the analysis. Landorus-T grants Kommo-o a way to get into the field safely through U-turn, as well as checking and weakening threats such as Zamazenta and Dragonite, while also being capable of setting Stealth Rock to soften checks. Kingambit makes for a great offensive partner as well too since, as Kommo-o can soften or outright beat foes such as Zamazenta, Great Tusk, and Landorus-T to make way for a Kingambit sweep later,. while In addition Kingambit can take care of Kommo-o's enemies such as Galarian Slowking, Garganacl, and Pecharunt or Blissey depending on Kommo-o's choice of STAB. Hazard setters in general are very appreciated, due to Kommo-o's nature as an all-or-nothing sweeper and to help it score KOs easier,. Iron Treads is a great partner as it can set up Stealth Rock, use Rapid Spin to get rid of hazards for Kommo-o, and being able to can switch into Fairy-types such as Hatterene and or special attacker variants of Iron Valiant as well as being able to switch into Dragapult and Latios. Likewise Glimmora works wonders with Kommo-o for acting as both hazard removal with Mortal Spin and as a hazard setter with Stealth Rocks or Toxic spikes, while simultaneously answering Fairy-types that Kommo-o struggles with. Ting-Lu is also a phenomenal teammate, as Kommo-o covers Pokemon that threaten it such as Ogerpon-W and Rillaboom, while Ting-Lu in exchange can setup Stealth Rock or Spikes, and phaze problematic foes such as Calm Mind Clefable or Calm Mind Raging Bolt. Sticky Web users such as Araquanid and Ribombee can prove to be very useful teammates for Kommo-o as well, crippling threats like Booster Energy Iron Valiant, Choice Scarf Darkrai, or Meowscarada that would otherwise threaten Kommo-o. Already stated that said Pokemon are a threat to Kommo-o in the same line. Alomomola is a good fit for less offensive teams, being able to both keep Kommo-o healthy and bring it to the field safely with Flip Turn, while Kommo-o handles Ogerpon-W. Alolan Ninetales is a terrific partner as well, being able to setup Aurora Veil, enhancing Kommo-o's bulk further and allowing it to setup more safely.



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Written by:
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