Hello dear readers, how are you? After a long time without posting I decided that I would make a new team and have a little "fun" on the ladder.
how I achieved a considerable result (disregard GXE XD) because I made several bad teams in the process and I had to learn to play vs the super creative
and not at all OP Hyper Offensive of webs.
Well, I'll present my choices and give a main highlight to

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Team Introduction:
As usual with what I usually post here this is a team that offers considerable mobility, I was even inspired a little by my first SV team that I posted here as I will be making available below,
but of course, it's already a bit outdated and

https://www.smogon.com/forums/threa...er-triple-priority-peaked-2057-elo-9.3724178/
The team has the function of pivoting with


As I appreciate good pivots and this gen requires the use of sweepers almost obligatorily, I decided to opt for 3 very strong ones right away, maintaining an interesting synergy between them.
To close, I opted for something nostalgic,

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Messi the playmaker


Sucker punch was a move that I found necessary to replace in WoW, as I consider priority to be extremely important and when combined with :Kingambit's priority: you will have ways to cause precious damage throughout the game, whether to help finish or to prevent possible future subs by weakening threats that tend to get out of control, such as





Court Change is an almost obligatory move in this webs meta, especially with a team that doesn't have

To close very obviously, u-turn is the move that makes cinderace what it is in my opinion, as it allows the creation of plays with its high speed and all the team's sweepers appreciate a well-given pivot, and can even be played more defensively with

thanks to rocky helmet and also provides damage that can surprise your opponent due to the fact that brave bird is not so common + has access to defog and u-turn.
As previously mentioned, your EV Spread is done this way because I consider damage to be very valuable, whether to cause it throughout the match or to finish something that is getting out of control with priority.
High Jump Kick or Low Kick is something to consider instead of Sucker Punch, however as

some interesting calculations:
252 Atk Cinderace Pyro Ball vs. 252 HP / 4 Def Gholdengo: 374-444 (98.9 - 117.4%) -- 93.8% chance to OHKO
252 Atk Libero Cinderace Sucker Punch vs. 0 HP / 0 Def Dragapult: 270-318 (85.1 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Libero Cinderace U-turn vs. 0 HP / 0 Def Ogerpon-Wellspring: 246-290 (81.7 - 96.3%) -- guaranteed 2HKO
252 Atk Libero Cinderace U-turn vs. 0 HP / 0 Def Roaring Moon: 282-332 (80.3 - 94.5%) -- guaranteed 2HKO
252 Atk Libero Cinderace Sucker Punch vs. 0 HP / 124 Def Iron Moth: 135-159 (44.8 - 52.8%) -- 22.3% chance to 2HKO
252 Atk Libero Cinderace Sucker Punch vs. 12 HP / 0 Def Walking Wake: 115-136 (33.6 - 39.7%) -- guaranteed 3HKO
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Corviknight, the the rocky helmet crow
Even though the meta is very offensive, I feel the need to always have good walls on my teams, and the crow is one of the Pokémon that I've been most enjoying using lately.
As previously mentioned, it synergizes very well with

thanks to this move to punish possible switches with considerable damage or punish in a super common way


in more extreme cases, especially against HOs from :Rillabom: brave bird + tera Flying make it super efficient in dealing with this style of play, having the capacity to win the game practically alone and surprise

but of course, this tera will rarely be used as he does not actually need it due to its excellent property.
another example of how this can be useful is in relation to


the same example ends up applying to another super common threat in the meta: Roaring Moon: making him use tera flying early most of the time because he is afraid of body press.
We can also mention: Dragonite: which is a very problematic Pokémon, but with this set if it doesn't have fire punch you end up becoming a wall that will always beat it in 1v1, preventing it from setting up and winning the game.
Regarding the rest of the moveset, there isn't much to say, as it would only justify the obvious, defog to clear the field and roost for sustain + rock helmet damage.
u-turn as previously mentioned is used to allow mobility and pressure during the game, however in relation to its ev spread I opted for relaxed 0 evs to be slower giving u turn than others

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I could say anything here, but I prefer to highlight that double sucker punch is something very good!
The introductory title is self-explanatory.
I could mention countless details about this Pokémon to start, but as it has been very strong for a long time and everyone is already aware of this, I decided to emphasize how good a sucker punch it and

I'm someone who really likes to deal damage, no matter how, it doesn't matter if I have to sacrifice a Pokémon to deal good damage in a justifiable way, and a good way to do this without being punished too much is with priorities.
imagine a meta where things easily get out of control and you can't take too many risks.
remember I made a point of mentioning sucker punch damage in


Of course, these are just a few examples I gave, there will be many occasions when the precious damage you did at the beginning of the battle for a greater good can be rewarded in the future thanks to the sucker punch of two Pokémon.
Regarding the rest of the moveset, I tried several times to use low kick/brick break>iron head as it is more common and really very effective against others



but the suggestion is open to anyone who wants to make the change as it is something completely justifiable.
Kowtow Cleave for obvious reasons and doesn't need comments and swords dance to make it a dangerous late game sweeper, or even early game sweeper, as some players tend to play passively with their HOs at the beginning, as you have a very bulky EV spread + a tera that gets rid of your possible biggest threat

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Manaphy, the REAL sweeper
If you think 

in fact, being scarier doesn't mean he's stronger, far from it, but if he's played well and if you can keep him healthy he can simply end the game against most teams.
In relation to its EV spread, I chose a different path on purpose, as I believe that the immediate effect ends up being superior.
different from others

If used well, especially against :rillabom:

Thanks to your base stats of 100 in everything, any buff at a given moment + access to stored power, you become immortal on the physical side or with incredible destructive power, being able to count on the help of scald on top of that, which if you get a burn can render a physical Pokémon useless and set up in front of it even more without major problems
This is much faster and more efficient than with the take hearth + acid armor set, the care and patience you need to have with it are not as much as with this set.
The biggest issue is tera, in my opinion dragon was the best, as the rest of my team deals very well with fairies in general. tera grass is another great option, but I felt that it ends up being very vulnerable to







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Another sweeper, but this one kills or dies
Well... what do you think of him? Will it be banned or not? Personally, I still don't have an opinion.But let's get to the point.
Roaring Moon has notable base stats in addition to its ability that consumes an item, increasing its atk and allowing the use of acrobatics.
I generally like to use it as a kind of "emergency button" when I feel like I can tank certain things or simply set up and win with it when I see that I have a good match up.
its primary function is to kill and die or to open holes in the opposing team.
like





His moveset doesn't have any big surprises, with the exception of earthquake instead of brick break, as I feel there is a greater need to 1hko heatran.
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Stick Barb :)
Clefable was the last pokemon chosen in the team because it has excellent synergy with 
His main function is to deal exceptionally against

If this one has the physical set

Its possible biggest threat



Your tera was chosen mainly to have a shred of hope against sun teams, specifically against

It is also worth mentioning Pokémon that abuse their passivity on the field, especially



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Conclusion:
You could say that this team is a 2.0 version of the first team I made available in SV, they work in similar ways and have basically the same problems.
especially

It would be necessary to use manaphy well on this occasion, as thanks to tera steel clefable it only gives you sub turns, which means the end of the game.
Another option is to use tera ghost on

on the other hand, it is a team with good mobility and

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Thank you very much to those who have read this far, I will be making the poképast available and leaving the proof of peak
https://pokepast.es/8ccb344a1dbebd7a