Paste: Specs Goodra Balance (pokepast.es)

Proof:
Team explanation:
Goodra-Hisui @ Choice Specs
Ability: Sap Sipper
Tera Type: Fairy
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Flash Cannon
- Thunder
Main concept of this team. Its great typing, powerful stabs, and very wide coverage make it one of the best bulky wallbreaker. Its very high special bulk eats many special attacks like
and
and powerful moves boosted by specs kills them back.
The reason why thunder over thunderbolt is for
, ohkoing it is very important for this set. Fairy tera is for fighting types like
.
Alomomola @ Rocky Helmet
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wish
- Protect
- Whirlpool
- Liquidation
really loves wish support so I chose
as a wish passer.
exists as another wish passer but this tier has many powerful wallbreakers like
and
so this team needed alomomola. Liquidation is the most powerful (lol) moves for it so it has more chance to break substitute and weaken set up sweepers.
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 144 Atk / 112 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Knock Off
- Rapid Spin
This mon is simply great as a spinner, voltblocker, and knock off user. Sometimes this mon cleans entire of foes with its boosted speed. But be careful that this mon lacks attack stats so it often fails to kill some pokemon like
. There are few reasons not to use this mon. Tera grass is for ground type hazard setters like
,
, and
and keep electric resist which means it still checks
after tera. 112 spdef enables it to 3hko flamethrower from
.
Salamence @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Roost
Standard set. Im using 2 steels so I needed ground/fighting resists on this team. Even this mon cannot check anything intimidate often helps teammates.
is also a dragon but goodra has no dragon type weakness and
covers fighting and steel weak so these two synagizes very well. Draco meteor spam is the main wincon of this team.
Tyranitar @ Leftovers
Ability: Sand Stream
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Crunch
- Earthquake
This team has no rocks so I chose
as a setter. It checks most special attackers like
;zoroark-hisui: We have already 2 steels and a ground so I needed a setter which is not ground or steel. Dual special walls is pretty reliable because it reduces the reliant on wish. Dragon tera is for water/grass moves which are super effective for ttar.
Slither Wing @ Choice Band
Ability: Protosynthesis
Tera Type: Bug
EVs: 160 HP / 232 Atk / 116 Spe
Adamant Nature
- First Impression
- Close Combat
- U-turn
- Wild Charge
I wanted a mon which hits hard physically. The main reason why I chose: slither wing: is for priority and resists. I wanted one more fighting/ground resist and this team is slow so far so I needed a fast or priority mon. but my team has no pivot so this slot needed natural bulk so this mon fills these requirements perfectly. 116 speed can outspeed 8 speed
. Cleaning with first impression is another wincon for this team.
Threats:
Send
immidiately. and back to
if your opponent is hyper offense.
fairy tera is also helpful if you couldnt stop setting up.
can revenge it from 47%.
our special walls can eat one focus blast. chipping thundy isnt difficult so
can revenge it from 55%.
nasty plot + focus blast is the most scary. terastallize goodra or ttar when you saw nasty plot and prevent setting up.
:stall: you can get elo even if u lose stall.






Proof:
Goodra-Hisui @ Choice Specs
Ability: Sap Sipper
Tera Type: Fairy
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Flash Cannon
- Thunder
Main concept of this team. Its great typing, powerful stabs, and very wide coverage make it one of the best bulky wallbreaker. Its very high special bulk eats many special attacks like


The reason why thunder over thunderbolt is for



Alomomola @ Rocky Helmet
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wish
- Protect
- Whirlpool
- Liquidation





Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 144 Atk / 112 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Knock Off
- Rapid Spin
This mon is simply great as a spinner, voltblocker, and knock off user. Sometimes this mon cleans entire of foes with its boosted speed. But be careful that this mon lacks attack stats so it often fails to kill some pokemon like






Salamence @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Hurricane
- Flamethrower
- Roost
Standard set. Im using 2 steels so I needed ground/fighting resists on this team. Even this mon cannot check anything intimidate often helps teammates.


Tyranitar @ Leftovers
Ability: Sand Stream
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Crunch
- Earthquake
This team has no rocks so I chose




Slither Wing @ Choice Band
Ability: Protosynthesis
Tera Type: Bug
EVs: 160 HP / 232 Atk / 116 Spe
Adamant Nature
- First Impression
- Close Combat
- U-turn
- Wild Charge
I wanted a mon which hits hard physically. The main reason why I chose: slither wing: is for priority and resists. I wanted one more fighting/ground resist and this team is slow so far so I needed a fast or priority mon. but my team has no pivot so this slot needed natural bulk so this mon fills these requirements perfectly. 116 speed can outspeed 8 speed

Threats:








:stall: you can get elo even if u lose stall.
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