Monotype Choice Scarf Iron Boulder (Psychic) [QC: 2/2] [GP: 1/1]

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:sv/iron boulder:

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott and threaten them with its respectable power and colorful coverage options. Mighty Cleave is Iron Boulder's main STAB move, allowing it to revenge kill common threats such as Chien-Pao, Choice Specs Flutter Mane after Stealth Rock damage, and Gouging Fire. Megahorn can be run on this set over Zen Headbutt in order to hit Hoopa-U, Slowbro, and Ogerpon-W. Earthquake provides valuable coverage against Steel-types immune to Close Combat such as non-Air Balloon Gholdengo and Heatran, as well as Poison-types immune to Zen Headbutt like Alolan Muk. Finally, Close Combat allows Iron Boulder to threaten Dark-types such as Greninja and Chien-Pao as well as hit most Steel-types for good damage. It also targets major annoyances for Psychic teams such as Blissey and Hisuian Goodra.

Latios is a great teammate for Iron Boulder, as it provides a Ground immunity with Levitate and breaks through threats such as Corviknight and Gliscor with Thunderbolt and Luster Purge. It can also pivot Iron Boulder into threats that it cannot break down on its own, such as Dark-types like Ting-Lu and Kingambit, with Flip Turn. Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane's Shadow Ball as well as Psychic Terrain support, preventing Iron Boulder from being revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. Indeedee also provides Healing Wish support to let Iron Boulder clean up weakened teams late-game. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it speed control. In return, it can take on Ghost-type attacks such as Choice Scarf Flutter Mane's Shadow Ball pretty handily thanks to its decent Special Defense, while threatening those Ghost-types in return. It can also break through defensive cores Iron Boulder can struggle to beat, such as Corviknight and Landorus-T on Flying or Air Balloon Gholdengo and Corviknight on Steel. Deoxys-S can either soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force while in Psychic Terrain, while threatening Corviknight and Gliscor with Thunderbolt and Ice Beam, respectively. Slowbro is a great physical wall, being able to swallow physical attacks aimed at Iron Boulder like Earthquake from Excadrill and Liquidation from Barraskewda. Slowbro can also serve as a pseudo-check to Ceruledge if it has used its Eject Button, which can give a safe switch-in opportunity for Iron Boulder to take advantage of. Finally, Slowbro can deal with some Dark-types like Ting-Lu one on one with Body Press. Both Metagross and Jirachi can set Stealth Rock to soften up answers to Iron Boulder like Corviknight and Gliscor, and both have other advantages: Metagross has Knock Off to further weaken defensive checks and Bullet Punch to threaten Flutter Mane, while Jirachi can pivot Iron Boulder onto the field with U-turn. Espathra is a good setup sweeper that appreciates Iron Boulder chipping its answers into range of Dazzling Gleam while being able to run away with games once its checks, such as Ting-Lu, are gone. Hatterene prevents Iron Boulder from having to take chip damage from hazards when it has to revenge kill a threat while doing fairly well into the majority of Dark-types thanks to its part-Fairy typing.

[STRATEGY COMMENTS]
Other Options
=============
Iron Head can be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable as well as prevent Aurora Veil being set up for Ice teams by threatening Alolan Ninetales, but it doesn't do too much outside of that matchup. It also guarantees an OHKO on Flutter Mane, which Mighty Cleave does not do.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
 
Last edited:
:sv/iron boulder:

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn (Psychic ultrafolds to Oger-W)
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott, as well as its respectable power and colorful coverage options. Mighty Cleave is its main STAB move, allowing Iron Boulder to revenge kill common threats such as Ogerpon-H, Choice Specs Flutter Mane, Gouging Fire, Chien-Pao, and Choice Scarf Kleavor. Zen Headbutt is its other STAB move, letting it hit Fighting-types like Urshifu-R and Great Tusk that can otherwise take Iron Boulder's moves with ease (you technically dont need to mention Zen because its just stab unless you have someone in mind that the rest of the team struggles with). Earthquake provides invaluable coverage against Steel-types such as non-Air Balloon Gholdengo (this is and, you cant hit Ghol with CC to begin with ;w;) without forcing Iron Boulder to drop its defenses and be open to being revenge killed, while synergizing well in terms of type coverage with Mighty Cleave. Finally, Close Combat allows Iron Boulder to threaten the aforementioned Dark-types, as well as hit most Steel-types for good damage.

Latios is a great teammate for Iron Boulder, as Levitate and Latios's Dragon typing mean that it can take Ground- and Water-type (shouldnt swap into waters, focus on its wallbreaking prowess (killing Glisc/Corv) instead) moves aimed at Iron Boulder pretty handily. It can also pivot Iron Boulder into threats that it cannot break down, such as Dark-types, with Flip Turn. Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane locked into Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. It also provides Healing Wish support to let Iron Boulder clean up weakened teams lategame. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed control. In return, it can take Ghost-type attacks, such as Choice Scarf Flutter Mane's Shadow Ball, pretty handily thanks to its decent Special Defense, while breaking through threats Iron Boulder struggles to break, like Dondozo (maybe focus on cores like Pois/Water/Steel that it breaks up rather than individual mons. Its also the counter to Ghost types as its too hard to take down while nothing on ghost wants it [if you compare it and indeed]) and Air Balloon Gholdengo. Deoxys-Speed can both soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force when backed with Terrain and Iron Boulder's Speed control and coverage (deals with Gliscor/Corv too which Boulder cant handle). Slowbro is another good teammate, being able to swallow physical attacks like Earthquake and Knock Off aimed at Iron Boulder, while taking Water-type moves as well (its also a "check" to Ceruledge if its eject button, deals with some darks with Body Press).
*add metagross/jirachi for Stealth Rocks, Meta has knock and rachi has pivot
*add Espathra


[STRATEGY COMMENTS]
Other Options
=============
Megahorn can be run on this set over Zen Headbutt or Earthquake in order to hit the aforementioned Dark-types without dropping Iron Boulder's defenses, but its sometimes lackluster accuracy and poor type coverage otherwise make Close Combat the better option most of the time into most matchups (Oger-W). Iron Head can also be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable, but it doesn't do too much outside of that matchup. (almost guarantees A.Veil cant be set in the ice matchup)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:
will recheck after edits, thank you
 
:sv/iron boulder:

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn (Psychic ultrafolds to Oger-W)
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott, as well as its respectable power and colorful coverage options. Mighty Cleave is its main STAB move, allowing Iron Boulder to revenge kill common threats such as Ogerpon-H, Choice Specs Flutter Mane, Gouging Fire, Chien-Pao, and Choice Scarf Kleavor. Zen Headbutt is its other STAB move, letting it hit Fighting-types like Urshifu-R and Great Tusk that can otherwise take Iron Boulder's moves with ease (you technically dont need to mention Zen because its just stab unless you have someone in mind that the rest of the team struggles with). Earthquake provides invaluable coverage against Steel-types such as non-Air Balloon Gholdengo (this is and, you cant hit Ghol with CC to begin with ;w;) without forcing Iron Boulder to drop its defenses and be open to being revenge killed, while synergizing well in terms of type coverage with Mighty Cleave. Finally, Close Combat allows Iron Boulder to threaten the aforementioned Dark-types, as well as hit most Steel-types for good damage.

Latios is a great teammate for Iron Boulder, as Levitate and Latios's Dragon typing mean that it can take Ground- and Water-type (shouldnt swap into waters, focus on its wallbreaking prowess (killing Glisc/Corv) instead) moves aimed at Iron Boulder pretty handily. It can also pivot Iron Boulder into threats that it cannot break down, such as Dark-types, with Flip Turn. Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane locked into Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. It also provides Healing Wish support to let Iron Boulder clean up weakened teams lategame. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed control. In return, it can take Ghost-type attacks, such as Choice Scarf Flutter Mane's Shadow Ball, pretty handily thanks to its decent Special Defense, while breaking through threats Iron Boulder struggles to break, like Dondozo (maybe focus on cores like Pois/Water/Steel that it breaks up rather than individual mons. Its also the counter to Ghost types as its too hard to take down while nothing on ghost wants it [if you compare it and indeed]) and Air Balloon Gholdengo. Deoxys-Speed can both soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force when backed with Terrain and Iron Boulder's Speed control and coverage (deals with Gliscor/Corv too which Boulder cant handle). Slowbro is another good teammate, being able to swallow physical attacks like Earthquake and Knock Off aimed at Iron Boulder, while taking Water-type moves as well (its also a "check" to Ceruledge if its eject button, deals with some darks with Body Press).
*add metagross/jirachi for Stealth Rocks, Meta has knock and rachi has pivot
*add Espathra


[STRATEGY COMMENTS]
Other Options
=============
Megahorn can be run on this set over Zen Headbutt or Earthquake in order to hit the aforementioned Dark-types without dropping Iron Boulder's defenses, but its sometimes lackluster accuracy and poor type coverage otherwise make Close Combat the better option most of the time into most matchups (Oger-W). Iron Head can also be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable, but it doesn't do too much outside of that matchup. (almost guarantees A.Veil cant be set in the ice matchup)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:
will recheck after edits, thank you
implemented, ty Neko
 
:sv/iron boulder:

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott, as well as its respectable power and colorful coverage options. Mighty Cleave is its main STAB move, allowing Iron Boulder to revenge kill common threats such as Ogerpon-H, Choice Specs Flutter Mane, Gouging Fire, Chien-Pao, and Choice Scarf Kleavor (can reduce to three). Earthquake provides invaluable coverage against Steel-types immune to Close Combat such as non-Air Balloon Gholdengo and lets Iron Boulder hit them without forcing it to drop its defenses and be open to being revenge killed, while synergizing well in terms of type coverage with Mighty Cleave. Finally, Close Combat allows Iron Boulder to threaten the aforementioned Dark-types, as well as hit most Steel-types for good damage.

Latios is a great teammate for Iron Boulder, as Levitate means that it can take Ground-type moves aimed at Iron Boulder pretty handily while breaking through answers to it, such as Corviknight and Gliscor. It can also pivot Iron Boulder into threats that it cannot break down, such as Dark-types, with Flip Turn. Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane locked into Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. It also provides Healing Wish support to let Iron Boulder clean up weakened teams lategame. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed control. In return, it can take on Ghost-type attacks, such as Choice Scarf Flutter Mane's Shadow Ball, pretty handily thanks to its decent Special Defense, while threatening those Ghost-types in return, as well as breaking through defensive cores Iron Boulder can struggle to beat, such as Water's and Steel's defensive backbones. Deoxys-Speed can both soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force when backed with Terrain and Iron Boulder's Speed control and coverage, while threatening Corviknight and Gliscor with Thunderbolt and Ice Beam respectively. Slowbro is another good teammate, being able to swallow physical attacks like Earthquake and Knock Off aimed at Iron Boulder, while taking Water-type moves as well. It can also serve as a pseudo-check to Ceruledge if it has used its Eject Button, while the aforementioned Eject Button allows it to be a safe switch-in opportunity for Iron Boulder to take advantage of. Finally, Slowbro can deal with some Dark-types1 on 1 with Body Press. Both Metagross and Jirachi can set Stealth Rock to soften up Iron Boulder's answers like Corviknight and Gliscor, and both have their advantages: Metagross has Knock Off (bullet punch for FM) to further weaken defensive checks, while Jirachi can pivot Iron Boulder in with U-turn. Espathra is a good setup sweeper that appreciates Iron Boulder chipping down its answers into range of a Dazzling Gleam, while being able to run away with games once its checks are gone.

[STRATEGY COMMENTS]
Other Options
=============
Megahorn can be run on this set over Zen Headbutt or Earthquake in order to hit the aforementioned Dark-types as well as Ogerpon-W without dropping Iron Boulder's defenses, but its sometimes lackluster accuracy and poor type coverage otherwise make Close Combat (CC isnt enough for Oger-W, can also break Slowbro assuming rocks are up. Move this up tho, its in the main set) the better option most of the time into most matchups. Iron Head can also be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable as well as basically preventing Aurora Veil being set up for Ice teams by threatening Alolan Ninetales (Guarantees a Flutter Mane OHKO), but it doesn't do too much outside of that matchup.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:
QC 1/2, thank you
 
:sv/iron boulder:

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott, as well as its respectable power and colorful coverage options. Mighty Cleave is its main STAB move, allowing Iron Boulder to revenge kill common threats such as Ogerpon-H, Choice Specs Flutter Mane, Gouging Fire, Chien-Pao, and Choice Scarf Kleavor (can reduce to three). Earthquake provides invaluable coverage against Steel-types immune to Close Combat such as non-Air Balloon Gholdengo and lets Iron Boulder hit them without forcing it to drop its defenses and be open to being revenge killed, while synergizing well in terms of type coverage with Mighty Cleave. Finally, Close Combat allows Iron Boulder to threaten the aforementioned Dark-types, as well as hit most Steel-types for good damage.

Latios is a great teammate for Iron Boulder, as Levitate means that it can take Ground-type moves aimed at Iron Boulder pretty handily while breaking through answers to it, such as Corviknight and Gliscor. It can also pivot Iron Boulder into threats that it cannot break down, such as Dark-types, with Flip Turn. Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane locked into Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. It also provides Healing Wish support to let Iron Boulder clean up weakened teams lategame. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed control. In return, it can take on Ghost-type attacks, such as Choice Scarf Flutter Mane's Shadow Ball, pretty handily thanks to its decent Special Defense, while threatening those Ghost-types in return, as well as breaking through defensive cores Iron Boulder can struggle to beat, such as Water's and Steel's defensive backbones. Deoxys-Speed can both soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force when backed with Terrain and Iron Boulder's Speed control and coverage, while threatening Corviknight and Gliscor with Thunderbolt and Ice Beam respectively. Slowbro is another good teammate, being able to swallow physical attacks like Earthquake and Knock Off aimed at Iron Boulder, while taking Water-type moves as well. It can also serve as a pseudo-check to Ceruledge if it has used its Eject Button, while the aforementioned Eject Button allows it to be a safe switch-in opportunity for Iron Boulder to take advantage of. Finally, Slowbro can deal with some Dark-types1 on 1 with Body Press. Both Metagross and Jirachi can set Stealth Rock to soften up Iron Boulder's answers like Corviknight and Gliscor, and both have their advantages: Metagross has Knock Off (bullet punch for FM) to further weaken defensive checks, while Jirachi can pivot Iron Boulder in with U-turn. Espathra is a good setup sweeper that appreciates Iron Boulder chipping down its answers into range of a Dazzling Gleam, while being able to run away with games once its checks are gone.

[STRATEGY COMMENTS]
Other Options
=============
Megahorn can be run on this set over Zen Headbutt or Earthquake in order to hit the aforementioned Dark-types as well as Ogerpon-W without dropping Iron Boulder's defenses, but its sometimes lackluster accuracy and poor type coverage otherwise make Close Combat (CC isnt enough for Oger-W, can also break Slowbro assuming rocks are up. Move this up tho, its in the main set) the better option most of the time into most matchups. Iron Head can also be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable as well as basically preventing Aurora Veil being set up for Ice teams by threatening Alolan Ninetales (Guarantees a Flutter Mane OHKO), but it doesn't do too much outside of that matchup.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
Grammar checked by:
QC 1/2, thank you
added edits, ty Neko
 
AMQC ADD COMMENT REMOVE
:sv/iron boulder:

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott, as well as its respectable power and colorful coverage options. Mighty Cleave is its main STAB move, allowing Iron Boulder to revenge kill common threats such as Chien-Pao, Choice Specs Flutter Mane, and Gouging Fire. Megahorn can be run on this set over Zen Headbutt or Earthquake in order to hit the aforementioned Dark-types as well as Slowbro without dropping Iron Boulder's defenses while also being Iron Boulder's only choice to revenge kill Ogerpon-W. (Sentence is iffy, You can just say Megahorn can be run over Zen Headbutt to hit Hoopa-U, Slowbro, and Ogerpon-W. This is replacing Zen Headbutt not EQ) Earthquake provides invaluable coverage against Steel-types immune to Close Combat such as non-Air Balloon Gholdengo and non-Air Balloon Heatran. lets Iron Boulder hit them without forcing it to drop its defenses and be open to being revenge killed, while synergizing well in terms of type coverage with Mighty Cleave. (No need for this as you havent talked about CC yet, confusing for the readers.) Finally, Close Combat allows Iron Boulder to threaten the aforementioned Dark-types, as well as hit most Steel-types for good damage. (You can add Greninja, Blissey and Hisuian Goodra as they are annoying for Psychic teams to deal with instead of just most steel types.)

Latios is a great teammate for Iron Boulder, as it provides Ground Immunity with Levitate means that it can take Ground-type moves aimed at Iron Boulder pretty handily while and breaking breaks through answers to it, threats such as Corviknight and Gliscor.(With what moves?) It Latios can also pivot Iron Boulder into threats that it cannot break down, such as Dark-types, with Flip Turn. (Which Dark types can it not break?) Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane's locked into Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. It Indeedee also provides Healing Wish support to let Iron Boulder clean up weakened teams lategame. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed control. In return, it can take on Ghost-type attacks, such as Choice Scarf Flutter Mane's Shadow Ball, pretty handily thanks to its decent Special Defense, while threatening those Ghost-types in return, as well as breaking through defensive cores Iron Boulder can struggle to beat, such as Water's and Steel's defensive backbones. (Which are? what Ghost, Water, and Steel types is hoopa u taking out that Iron Boulder can't? Also you can break down the sentence into two) Deoxys-Speed can both soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force while in when backed with Terrain and Iron Boulder's Speed control and coverage, while also threatening Corviknight and Gliscor with Thunderbolt and Ice Beam respectively. Slowbro is a great physical wall another good teammate, being able to swallow physical attacks like Earthquake from Excadrill and Barraskewda aimed at Iron Boulder, while also taking Water-type moves as well. It Slowbro can also serve as a pseudo-check to Ceruledge if it has used its Eject Button, while allowing the aforementioned Eject Button allows it to be a safe switch-in opportunity for Iron Boulder to take advantage of. Finally, Slowbro can deal with some Dark-types 1 on 1 with Body Press.(Like?) Both Metagross and Jirachi can set up hazards with Stealth Rock to soften up Iron Boulder's answers like Corviknight and Gliscor, and both have their advantages: Metagross has Knock Off to further weaken defensive checks and Bullet Punch to threaten Flutter Mane, while where as Jirachi can pivot Iron Boulder in with U-turn. Espathra is a good setup sweeper that appreciates Iron Boulder chipping down its answers into range of a Dazzling Gleam, while being able to run away with games once its checks are gone. (what are the checks?)

[STRATEGY COMMENTS]
Other Options
=============
Iron Head can be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable as well as basically preventing Aurora Veil being set up for Ice teams by threatening Alolan Ninetales, but it doesn't do too much outside of that matchup. It also guarantees an OHKO on Flutter Mane, which Mighty Cleave does not do.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
 
Implement boomp's check

- Mighty Cleave only having a 68% chance of OHKOing Flutter Mane is a bit unreliable, I'd pick a different example or add in "after Stealth Rock damage" at the end of the sentence.
- Remove the Air Balloon part from the Heatran mention in the Earthquake sentence and also add in Alolan Muk as a target.
- Kingambit should be in the Close Combat sentence as a target since Indeedee is commonly run to negate Sucker Punch.
- Add a Hatterene sentence in the teammates section

QC: 2/2
Credit us both, thank you.

Suicune Large.gif
 
AMQC ADD COMMENT REMOVE
:sv/iron boulder:

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott, as well as its respectable power and colorful coverage options. Mighty Cleave is its main STAB move, allowing Iron Boulder to revenge kill common threats such as Chien-Pao, Choice Specs Flutter Mane, and Gouging Fire. Megahorn can be run on this set over Zen Headbutt or Earthquake in order to hit the aforementioned Dark-types as well as Slowbro without dropping Iron Boulder's defenses while also being Iron Boulder's only choice to revenge kill Ogerpon-W. (Sentence is iffy, You can just say Megahorn can be run over Zen Headbutt to hit Hoopa-U, Slowbro, and Ogerpon-W. This is replacing Zen Headbutt not EQ) Earthquake provides invaluable coverage against Steel-types immune to Close Combat such as non-Air Balloon Gholdengo and non-Air Balloon Heatran. lets Iron Boulder hit them without forcing it to drop its defenses and be open to being revenge killed, while synergizing well in terms of type coverage with Mighty Cleave. (No need for this as you havent talked about CC yet, confusing for the readers.) Finally, Close Combat allows Iron Boulder to threaten the aforementioned Dark-types, as well as hit most Steel-types for good damage. (You can add Greninja, Blissey and Hisuian Goodra as they are annoying for Psychic teams to deal with instead of just most steel types.)

Latios is a great teammate for Iron Boulder, as it provides Ground Immunity with Levitate means that it can take Ground-type moves aimed at Iron Boulder pretty handily while and breaking breaks through answers to it, threats such as Corviknight and Gliscor.(With what moves?) It Latios can also pivot Iron Boulder into threats that it cannot break down, such as Dark-types, with Flip Turn. (Which Dark types can it not break?) Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane's locked into Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. It Indeedee also provides Healing Wish support to let Iron Boulder clean up weakened teams lategame. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed control. In return, it can take on Ghost-type attacks, such as Choice Scarf Flutter Mane's Shadow Ball, pretty handily thanks to its decent Special Defense, while threatening those Ghost-types in return, as well as breaking through defensive cores Iron Boulder can struggle to beat, such as Water's and Steel's defensive backbones. (Which are? what Ghost, Water, and Steel types is hoopa u taking out that Iron Boulder can't? Also you can break down the sentence into two) Deoxys-Speed can both soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force while in when backed with Terrain and Iron Boulder's Speed control and coverage, while also threatening Corviknight and Gliscor with Thunderbolt and Ice Beam respectively. Slowbro is a great physical wall another good teammate, being able to swallow physical attacks like Earthquake from Excadrill and Barraskewda aimed at Iron Boulder, while also taking Water-type moves as well. It Slowbro can also serve as a pseudo-check to Ceruledge if it has used its Eject Button, while allowing the aforementioned Eject Button allows it to be a safe switch-in opportunity for Iron Boulder to take advantage of. Finally, Slowbro can deal with some Dark-types 1 on 1 with Body Press.(Like?) Both Metagross and Jirachi can set up hazards with Stealth Rock to soften up Iron Boulder's answers like Corviknight and Gliscor, and both have their advantages: Metagross has Knock Off to further weaken defensive checks and Bullet Punch to threaten Flutter Mane, while where as Jirachi can pivot Iron Boulder in with U-turn. Espathra is a good setup sweeper that appreciates Iron Boulder chipping down its answers into range of a Dazzling Gleam, while being able to run away with games once its checks are gone. (what are the checks?)

[STRATEGY COMMENTS]
Other Options
=============
Iron Head can be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable as well as basically preventing Aurora Veil being set up for Ice teams by threatening Alolan Ninetales, but it doesn't do too much outside of that matchup. It also guarantees an OHKO on Flutter Mane, which Mighty Cleave does not do.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
Implement boomp's check

- Mighty Cleave only having a 68% chance of OHKOing Flutter Mane is a bit unreliable, I'd pick a different example or add in "after Stealth Rock damage" at the end of the sentence.
- Remove the Air Balloon part from the Heatran mention in the Earthquake sentence and also add in Alolan Muk as a target.
- Kingambit should be in the Close Combat sentence as a target since Indeedee is commonly run to negate Sucker Punch.
- Add a Hatterene sentence in the teammates section

QC: 2/2
Credit us both, thank you.

View attachment 604130
Implemented both, thank you for the checks

GP Team
 
My incredible psychic powers tell me you want a check for this Psychic analysis
Additions Removals Comments/silly nitpicks
Punctuation Key (in order of appearance):
(RC) = Removed Comma
(AH) = Added Hyphen
(AC) = Added Comma

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott(RC) as well as and threaten them with (better segue to read) its respectable power and colorful coverage options. Mighty Cleave is its Iron Boulder's main STAB move, allowing Iron Boulder it to revenge kill common threats such as Chien-Pao, Choice Specs Flutter Mane after Stealth Rock damage, and Gouging Fire. (no blurb for zen headbutt? Prob worth a sentence if it's the default option for the set. I can't force you to add it tho) Megahorn can be run on this set over Zen Headbutt in order to hit Hoopa-U, Slowbro, and Ogerpon-W. Earthquake provides invaluable coverage against Steel-types immune to Close Combat such as non-Air Balloon Gholdengo and Heatran, as well as Poison-types immune to its Psychic STAB move Zen Headbutt like Alolan Muk. Finally, Close Combat allows Iron Boulder to threaten Dark-types such as Greninja and Chien-Pao(RC) as well as hit most Steel-types for good damage. It also targets major annoyances for Psychic teams (I assume this is what you meant, if it isn't just clarify that in this spot instead) such as Blissey and Hisuian Goodra.

Latios is a great teammate for Iron Boulder, as it provides a Ground immunity with Levitate and breaks through threats such as Corviknight and Gliscor with Thunderbolt and Luster Purge respectively. It can also pivot Iron Boulder into threats that it cannot break down on its own, such as Dark-types like Ting-Lu and Kingambit, with Flip Turn. Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane's Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be preventing Iron Boulder from being revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. Indeedee also provides Healing Wish support to let Iron Boulder clean up weakened teams late-(AH)game. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed speed control. In return, it can take on Ghost-type attacks(RC) such as Choice Scarf Flutter Mane's Shadow Ball(RC) pretty handily thanks to its decent Special Defense(RC) while threatening those Ghost-types in return. It can also as break through defensive cores Iron Boulder can struggle to beat, such as Corviknight and Landorus-T on Flying or Air Balloon Gholdengo and Corviknight on Steel. Deoxys-Speed Deoxys-S can both either soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force while in Terrain psychic terrain, while and threatening Corviknight and Gliscor with Thunderbolt and Ice Beam,(AC) respectively. Slowbro is a great physical wall, being able to swallow physical attacks aimed at Iron Boulder like Earthquake from Excadrill and Liquidation from Barraskewda aimed at Iron Boulder. Slowbro can also serve as a pseudo-check to Ceruledge if it has used its Eject Button, while giving which can give a safe switch-in opportunity for Iron Boulder to take advantage of. Finally, Slowbro can deal with some Dark-types(RC) like Ting-Lu 1 on 1 one-on-one with Body Press such as Ting-Lu. Both Metagross and Jirachi can set up entry hazards with Stealth Rock to soften up Iron Boulder's answers to Iron Boulder like Corviknight and Gliscor, and both have their other advantages: Metagross has Knock Off to further weaken defensive checks and Bullet Punch to threaten Flutter Mane, while Jirachi can pivot Iron Boulder in onto the field with U-turn. Espathra is a good setup sweeper that appreciates Iron Boulder chipping down its answers into range of a Dazzling Gleam(RC) while being able to run away with games once its checks, such as Ting-Lu, are gone. Hatterene prevents Iron Boulder from having to take chip damage from hazards when it has to revenge kill a threat while doing fairly well into the majority of Dark-types thanks to its half-Fairy part-Fairy typing.

[STRATEGY COMMENTS]
Other Options
=============
Iron Head can be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable as well as basically preventing prevent Aurora Veil being set up for Ice teams by threatening Alolan Ninetales, but it doesn't do too much outside of that matchup. It also guarantees an OHKO on Flutter Mane, which Mighty Cleave does not do.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
GP 1/1
GP Team done
 
My incredible psychic powers tell me you want a check for this Psychic analysis
Additions Removals Comments/silly nitpicks
Punctuation Key (in order of appearance):
(RC) = Removed Comma
(AH) = Added Hyphen
(AC) = Added Comma

[SET]
Iron Boulder @ Choice Scarf
name: Choice Scarf (Psychic)
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt / Megahorn
- Earthquake
- Close Combat

[SET COMMENTS]
Iron Boulder is a good Choice Scarf user on Psychic teams thanks to its great Speed tier, allowing it to outspeed other threatening Choice Scarf users like Roaring Moon, Meowscarada, and Hisuian Samurott(RC) as well as and threaten them with (better segue to read) its respectable power and colorful coverage options. Mighty Cleave is its Iron Boulder's main STAB move, allowing Iron Boulder it to revenge kill common threats such as Chien-Pao, Choice Specs Flutter Mane after Stealth Rock damage, and Gouging Fire. (no blurb for zen headbutt? Prob worth a sentence if it's the default option for the set. I can't force you to add it tho) Megahorn can be run on this set over Zen Headbutt in order to hit Hoopa-U, Slowbro, and Ogerpon-W. Earthquake provides invaluable coverage against Steel-types immune to Close Combat such as non-Air Balloon Gholdengo and Heatran, as well as Poison-types immune to its Psychic STAB move Zen Headbutt like Alolan Muk. Finally, Close Combat allows Iron Boulder to threaten Dark-types such as Greninja and Chien-Pao(RC) as well as hit most Steel-types for good damage. It also targets major annoyances for Psychic teams (I assume this is what you meant, if it isn't just clarify that in this spot instead) such as Blissey and Hisuian Goodra.

Latios is a great teammate for Iron Boulder, as it provides a Ground immunity with Levitate and breaks through threats such as Corviknight and Gliscor with Thunderbolt and Luster Purge respectively. It can also pivot Iron Boulder into threats that it cannot break down on its own, such as Dark-types like Ting-Lu and Kingambit, with Flip Turn. Indeedee is another good pick alongside Iron Boulder, as it offers a Ghost immunity to take on Choice Specs Flutter Mane's Shadow Ball as well as Psychic Terrain support, meaning that Iron Boulder cannot be preventing Iron Boulder from being revenge killed by priority moves such as Sucker Punch from Kingambit or Aqua Jet from Urshifu-R. Indeedee also provides Healing Wish support to let Iron Boulder clean up weakened teams late-(AH)game. Hoopa-U is a dangerous wallbreaker that appreciates Iron Boulder giving it Speed speed control. In return, it can take on Ghost-type attacks(RC) such as Choice Scarf Flutter Mane's Shadow Ball(RC) pretty handily thanks to its decent Special Defense(RC) while threatening those Ghost-types in return. It can also as break through defensive cores Iron Boulder can struggle to beat, such as Corviknight and Landorus-T on Flying or Air Balloon Gholdengo and Corviknight on Steel. Deoxys-Speed Deoxys-S can both either soften up opposing teams with its entry hazard support or become a fearsome wallbreaker with Expanding Force while in Terrain psychic terrain, while and threatening Corviknight and Gliscor with Thunderbolt and Ice Beam,(AC) respectively. Slowbro is a great physical wall, being able to swallow physical attacks aimed at Iron Boulder like Earthquake from Excadrill and Liquidation from Barraskewda aimed at Iron Boulder. Slowbro can also serve as a pseudo-check to Ceruledge if it has used its Eject Button, while giving which can give a safe switch-in opportunity for Iron Boulder to take advantage of. Finally, Slowbro can deal with some Dark-types(RC) like Ting-Lu 1 on 1 one-on-one with Body Press such as Ting-Lu. Both Metagross and Jirachi can set up entry hazards with Stealth Rock to soften up Iron Boulder's answers to Iron Boulder like Corviknight and Gliscor, and both have their other advantages: Metagross has Knock Off to further weaken defensive checks and Bullet Punch to threaten Flutter Mane, while Jirachi can pivot Iron Boulder in onto the field with U-turn. Espathra is a good setup sweeper that appreciates Iron Boulder chipping down its answers into range of a Dazzling Gleam(RC) while being able to run away with games once its checks, such as Ting-Lu, are gone. Hatterene prevents Iron Boulder from having to take chip damage from hazards when it has to revenge kill a threat while doing fairly well into the majority of Dark-types thanks to its half-Fairy part-Fairy typing.

[STRATEGY COMMENTS]
Other Options
=============
Iron Head can be run in order to hit Fairy-types such as Choice Scarf Iron Valiant and Clefable as well as basically preventing prevent Aurora Veil being set up for Ice teams by threatening Alolan Ninetales, but it doesn't do too much outside of that matchup. It also guarantees an OHKO on Flutter Mane, which Mighty Cleave does not do.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Psychic analysis by:
https://www.smogon.com/forums/members/dead-by-daylight.571069/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/giyu.574288/
Grammar checked by:
GP 1/1
GP Team done
implemented, ty and done!
 
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