The idea for this team was to make Great tusk a viable sweeper without Bulk Up. This team took me to my ladder peak (1500.. not amazing), but I believe a better player can pilot this team to new heights
1. Skarmory
Skarmory is used to set up as many hazards as possible to chip down mons, so Great tusk and Gouging Fire can make progress easier.
I chose to run Brave Bird over Body Press as it stops Skarm from being too passive and lets it not get walled by CB Dragapult or Hatterene.
Skarmory has an amazing defence stat and can 1v1 Zama after it switches once with Brave Bird
Rocky Helmet is a weak check against Dice Kyurem and Maushold or Cloyster.
Skarmory is one of the few mons that gets Rocks and Spikes, I chose Skarm over Clod as It can take on Defensive Tusk and its able to chip Bulk Up variants too. Tera Dragon helps against Heatran and Gouging Fire
My advice for the Skarm is to play as offensively as possible; Skarm tends too stick around long and so predicting taunts where possible and getting up hazards mid game works really well.
2. Great Tusk
Great Tusk has great natural physical bulk and a really solid attack stat. Tusk is capable of switching in Gouging fire and Roaring Moon and OHKO them with Headlong Rush or Close Combat. The choice scarf gives surprise factor but also it can outspeed most of the metagame specifically Iron Moth (post switch) and Waterpon. Tusk is mainly used for late game cleaning.
Its damage output is quite good late game and it is only weak to aqua jet as priority while being physically bulky enough to stomach E-speeds and ice shards
Calcs:
252 Atk Protosynthesis Tera Fighting Great Tusk Close Combat vs. 252 HP / 252+ Def Corviknight: 238-282 (59.5 - 70.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Protosynthesis Great Tusk Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 297-349 (98.6 - 115.9%) -- guaranteed OHKO after Stealth Rock
252 Atk Protosynthesis Great Tusk Ice Spinner vs. 252 HP / 220+ Def Landorus-Therian: 360-428 (94.2 - 112%) -- guaranteed OHKO after Stealth Rock
3. Gouging Fire
Gouging fire is one of the best set up sweepers in OU (so good he might just get banned). With great natural bulk running Adamant is worth it; after +1 Adamant GF hits 422 spe outspeeding max speed Jolly/Timid Pult.
Morning sun has a great synergy with GF's bulk, while missing out on dragon stab is undesirable; Ground and Fire hit everything in OU for atleast neutral damage.
GF helps to check all dragon types after +1 and is great set up sweeper mid game. and Tera fairy for the GF mirror and for being able to invert its checks like Scarf Walking Wake
Calcs:
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Gouging Fire: 196-232 (55.8 - 66%) -- guaranteed 2HKO
252 SpA Enamorus Earth Power vs. 0 HP / 0 SpD Gouging Fire: 214-254 (60.9 - 72.3%) -- guaranteed 2HKO
(Can OHKO Enamourous with Flare Blitz and live the recoil after Earth Power)
4. Slowking-Galar
Glowking Patches a Specially Defensive hole int the squad, whilst providing an important Pivoting role. The set is very standard, if you think clod is problematic I would suggest running Psyshock over T-Wave. Glowking's Chilly Reception helps turn the tides on Specs walking wake in rain and its poison typing helps remove T-Spikes for late game Tusk cleaning. Glowking also has its use in the powerfull special attackers in OU as it can take on Iron Moth, Enamourous and Darkrai if it's choice locked into anything but dark pulse. In all Glowking use its powerfull special bulk to provide mommentum for its teammates through Chilly Reception, it uses Tera Water for any awkward matchups into Boots Darkrai and (Defensive) Lando-T.
5. Primarina
Primarina helps to fend off against DD Roaring Moon as it lives a Booster Energy Adamant Acrobratics. Primarina also deals with Zama and can encore it into Iron Defence on IronPress sets. Tera steel prevents Prima from Toxic and the max HP lets Prima live a Choice Specs Kyurem Freeze Dry and OHKO with Moonblast, Encore also provides great support to slow setup sweepers like Curse Garg and Bulky SD Gambit. Max HP seems more attractive than 200 Spe as i have other mons to deal with Gambit
Calcs:
252 SpA Choice Specs Kyurem Freeze-Dry vs. 252 HP / 0 SpD Primarina: 306-360 (84 - 98.9%) -- guaranteed 2HKO
252+ SpA Primarina Moonblast vs. 0 HP / 4 SpD Kyurem: 362-428 (92.5 - 109.4%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Darkrai Sludge Bomb vs. 252 HP / 0 SpD Primarina: 266-314 (73 - 86.2%) -- guaranteed 2HKO
252+ SpA Primarina Moonblast vs. 52 HP / 0 SpD Kyurem: 366-432 (90.5 - 106.9%) -- guaranteed OHKO after Stealth Rock
(Sub-Tect Kyurem)
6. Weavile
Weavile provides vital speed control as Tusk can only pick one move. Weavile checks Dragonite as it can live a +1 E-Speed and revenge kill with Triple Axel.
Weavile can also use Tera Ice to guarantee OHKOs after Spikes and Rocks. I chose Low Kick over Swords Dance as it helps against Gambit late game if Tusk is knocked out.
Calcs:
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 0 Def Weavile: 165-195 (58.7 - 69.3%) -- guaranteed 2HKO
+1 252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Weavile: 209-246 (74.3 - 87.5%) -- guaranteed 2HKO
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This team really only has Glowking for pivoting, but the team is on the bulkier side so it can manage less mommentum in favour of wearing the opponent out.
This team has a really solid matchup into sun (with two protosynthesis mons) and with dual knock off support and hazards it can deal with stall but the matchup isn't in its favour. Rain can be pressured with Glowking and HO is very susceptible to being run over by Tusk late game
The team:
https://pokepast.es/a0e2544f0a408779
Thank you for reading this and any suggestions are welcome
1. Skarmory
Skarmory is used to set up as many hazards as possible to chip down mons, so Great tusk and Gouging Fire can make progress easier.
I chose to run Brave Bird over Body Press as it stops Skarm from being too passive and lets it not get walled by CB Dragapult or Hatterene.
Skarmory has an amazing defence stat and can 1v1 Zama after it switches once with Brave Bird
Rocky Helmet is a weak check against Dice Kyurem and Maushold or Cloyster.
Skarmory is one of the few mons that gets Rocks and Spikes, I chose Skarm over Clod as It can take on Defensive Tusk and its able to chip Bulk Up variants too. Tera Dragon helps against Heatran and Gouging Fire
My advice for the Skarm is to play as offensively as possible; Skarm tends too stick around long and so predicting taunts where possible and getting up hazards mid game works really well.
2. Great Tusk
Great Tusk has great natural physical bulk and a really solid attack stat. Tusk is capable of switching in Gouging fire and Roaring Moon and OHKO them with Headlong Rush or Close Combat. The choice scarf gives surprise factor but also it can outspeed most of the metagame specifically Iron Moth (post switch) and Waterpon. Tusk is mainly used for late game cleaning.
Its damage output is quite good late game and it is only weak to aqua jet as priority while being physically bulky enough to stomach E-speeds and ice shards
Calcs:
252 Atk Protosynthesis Tera Fighting Great Tusk Close Combat vs. 252 HP / 252+ Def Corviknight: 238-282 (59.5 - 70.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Protosynthesis Great Tusk Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 297-349 (98.6 - 115.9%) -- guaranteed OHKO after Stealth Rock
252 Atk Protosynthesis Great Tusk Ice Spinner vs. 252 HP / 220+ Def Landorus-Therian: 360-428 (94.2 - 112%) -- guaranteed OHKO after Stealth Rock
3. Gouging Fire
Gouging fire is one of the best set up sweepers in OU (so good he might just get banned). With great natural bulk running Adamant is worth it; after +1 Adamant GF hits 422 spe outspeeding max speed Jolly/Timid Pult.
Morning sun has a great synergy with GF's bulk, while missing out on dragon stab is undesirable; Ground and Fire hit everything in OU for atleast neutral damage.
GF helps to check all dragon types after +1 and is great set up sweeper mid game. and Tera fairy for the GF mirror and for being able to invert its checks like Scarf Walking Wake
Calcs:
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Gouging Fire: 196-232 (55.8 - 66%) -- guaranteed 2HKO
252 SpA Enamorus Earth Power vs. 0 HP / 0 SpD Gouging Fire: 214-254 (60.9 - 72.3%) -- guaranteed 2HKO
(Can OHKO Enamourous with Flare Blitz and live the recoil after Earth Power)
4. Slowking-Galar
Glowking Patches a Specially Defensive hole int the squad, whilst providing an important Pivoting role. The set is very standard, if you think clod is problematic I would suggest running Psyshock over T-Wave. Glowking's Chilly Reception helps turn the tides on Specs walking wake in rain and its poison typing helps remove T-Spikes for late game Tusk cleaning. Glowking also has its use in the powerfull special attackers in OU as it can take on Iron Moth, Enamourous and Darkrai if it's choice locked into anything but dark pulse. In all Glowking use its powerfull special bulk to provide mommentum for its teammates through Chilly Reception, it uses Tera Water for any awkward matchups into Boots Darkrai and (Defensive) Lando-T.
5. Primarina
Primarina helps to fend off against DD Roaring Moon as it lives a Booster Energy Adamant Acrobratics. Primarina also deals with Zama and can encore it into Iron Defence on IronPress sets. Tera steel prevents Prima from Toxic and the max HP lets Prima live a Choice Specs Kyurem Freeze Dry and OHKO with Moonblast, Encore also provides great support to slow setup sweepers like Curse Garg and Bulky SD Gambit. Max HP seems more attractive than 200 Spe as i have other mons to deal with Gambit
Calcs:
252 SpA Choice Specs Kyurem Freeze-Dry vs. 252 HP / 0 SpD Primarina: 306-360 (84 - 98.9%) -- guaranteed 2HKO
252+ SpA Primarina Moonblast vs. 0 HP / 4 SpD Kyurem: 362-428 (92.5 - 109.4%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Darkrai Sludge Bomb vs. 252 HP / 0 SpD Primarina: 266-314 (73 - 86.2%) -- guaranteed 2HKO
252+ SpA Primarina Moonblast vs. 52 HP / 0 SpD Kyurem: 366-432 (90.5 - 106.9%) -- guaranteed OHKO after Stealth Rock
(Sub-Tect Kyurem)
6. Weavile
Weavile provides vital speed control as Tusk can only pick one move. Weavile checks Dragonite as it can live a +1 E-Speed and revenge kill with Triple Axel.
Weavile can also use Tera Ice to guarantee OHKOs after Spikes and Rocks. I chose Low Kick over Swords Dance as it helps against Gambit late game if Tusk is knocked out.
Calcs:
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 0 Def Weavile: 165-195 (58.7 - 69.3%) -- guaranteed 2HKO
+1 252+ Atk Dragonite Extreme Speed vs. 0 HP / 0 Def Weavile: 209-246 (74.3 - 87.5%) -- guaranteed 2HKO
-----------
This team really only has Glowking for pivoting, but the team is on the bulkier side so it can manage less mommentum in favour of wearing the opponent out.
This team has a really solid matchup into sun (with two protosynthesis mons) and with dual knock off support and hazards it can deal with stall but the matchup isn't in its favour. Rain can be pressured with Glowking and HO is very susceptible to being run over by Tusk late game
The team:
https://pokepast.es/a0e2544f0a408779
Thank you for reading this and any suggestions are welcome