Choice Great Tusk
[SET]
name: Choice Item
move 1: Headlong Rush
move 2: Close Combat
move 3: Earthquake / Knock Off / Play Rough
move 4: Rapid Spin / Knock Off / Play Rough
item: Choice Scarf / Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Fighting
[SET COMMENTS]
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[ox04, 507268], [Fc, 511624]]
- Grammar checked by: [[Adeleine, 517429]]
[SET]
name: Choice Item
move 1: Headlong Rush
move 2: Close Combat
move 3: Earthquake / Knock Off / Play Rough
move 4: Rapid Spin / Knock Off / Play Rough
item: Choice Scarf / Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ground / Fighting
[SET COMMENTS]
- Tera Ground can turn Headlong Rush into a devastating STAB attack that can break through bulky targets Great Tusk normally wouldn’t, such as Scream Tail and Dondozo.
- Tera Fighting lets Great Tusk crush Corviknight with Close Combat, which severely hurts defensive structures reliant on it. This opens up powerful teammates like Flutter Mane and Iron Bundle.
- Earthquake makes Great Tusk harder to revenge kill than Headlong Rush does, as it doesn’t drop its defenses.
- Rapid Spin works well for teams weak to entry hazards. It's a great way to support powerful threats weak to Stealth Rock, like Chien-Pao, Chi-Yu, and Iron Bundle.
- Knock Off provides fantastic item-removing support, and it especially cripples walls reliant on Leftovers like Scream Tail and Dondozo, allowing its team to more easily break past them.
- Play Rough can be used to OHKO Koraidon without Terastallizing, as well as beating opposing Great Tusk. However, it has very little practical use outside of this.
- Choice Scarf Great Tusk functions most effectively as a wallbreaker in the early- and mid-game, suited best for offensive structures that struggle with physical walls like the aforementioned Scream Tail and Dondozo. When building teams, remember Great Tusk must use Terastallization to actually break through said walls, so it may be hard for teammates to Terastallize.
- Choice Band Great Tusk only functions well on Sticky Web teams, where the stronger and slower set appreciates Sticky Web dropping foes' Speed.
- Koraidon is a great partner, setting up sun and activating Protosynthesis for Great Tusk. It further resists Water- and Grass-type moves aimed at Great Tusk, weakening the former. Koraidon also effectively baits in Skeledirge, which Great Tusk reliably threatens.
- Miraidon is also a great partner, as it can threaten Flying-types, like Corviknight and the rarer Pelipper and Dragonite. This helps to make Great Tusk’s Headlong Rush much more spammable.
- Gholdengo is also a good partner for Great Tusk, as it resists Ice-, Fairy-, and Grass-type moves aimed at Great Tusk, and it can threaten to KO Ice- and Fairy-types with super effective STAB Make It Rain. In addition, Gholdengo also blocks all hazard removal, helping to wear down walls for Great Tusk's team to eventually break through.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[ox04, 507268], [Fc, 511624]]
- Grammar checked by: [[Adeleine, 517429]]
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