
Choice Band (Roaring Moon) @ Choice Band
Ability: Protosynthesis
EVs: 32 HP / 220 Atk / 4 Def / 252 Spe OR 252 Atk / 4 Def / 252 Spe
Tera Type: Dark / Steel
Jolly Nature
- Knock Off
- Outrage
- Iron Head / Earthquake
- U-turn
Choice Band Roaring Moon is an elite physical wallbreaker on sun teams thanks to its phenomenal Attack and great Speed stats, either of which can be further boosted by its Protosynthesis. Knock Off is extremely spammable and difficult to safely switch into, giving Roaring Moon a strong STAB move that can even support the rest of its team with item removal. Outrage is a brutally strong STAB move that is impossible to switch into without a Fairy-type, easily allowing Roaring Moon to break past physical walls like Gliscor and Dondozo. Iron Head is used to hit Fairy-types such as Clefable and Enamorus for super effective damage; however Earthquake is an alternative to Iron Head that allows Roaring Moon to hit Steel-types, particularly Archaludon and Kingambit for super effective damage. U-turn is pivotal for maintaining momentum, allowing it to safely bring in threats such as Walking Wake onto the field. 220 Attack EVs and maximum Speed investment with a Jolly nature are necessary for Roaring Moon to attain a boost to its Speed via Protosynthesis, allowing it to always outspeed Dragapult, Iron Valiant, and Choice Scarf Enamorus. Alternatively, simply running maximum Attack and Speed EVs gives Roaring Moon an Attack boost through its Protosynthesis, letting it 2HKO Skarmory with Knock Off and Dondozo with Outrage, alongside always netting an OHKO on Kingambit with Earthquake. Tera Dark is the premier Tera type for this set, as it powers up Knock Off to unprecedented levels of power, inflicting heavy damage on Gliscor, Skarmory, and even Clefable, whereas Tera Steel can be used to gain STAB on Iron Head and to withstand Dragon- and Fairy-type attacks.
This set functions best on sun teams, leveraging Torkoal to set the sun for Roaring Moon to take advantage of, with the former also checking Bug-, Ice-, and Fairy-types for the latter. Roaring Moon is vulnerable to repeated chip damage from entry hazards, which can wear it down very quickly if left unchecked. Hatterene and Great Tusk are much appreciated forms of hazard control that can also check some of the threats Roaring Moon struggles against, with Hatterene forcing out Dragon- and Fighting-types, namely Dragonite, Iron Valiant, and Zamazenta, and Great Tusk being able to force out Kingambit while generally acting as a reliable physical tank. Venusaur and Kingambit also pair very well with Roaring Moon on sun, with Venusaur forcing Primarina and Great Tusk out alongside Kingambit's reliability in taking on Meowscarada and Swords Dance Weavile. In return, Roaring Moon is able to soften up the opposing team for Venusaur and Kingambit to clean up in the late-game. Walking Wake and Raging Bolt can form an incredibly potent wallbreaking core with Roaring Moon, as both appreciate its Knock Off crippling their checks, and Raging Bolt can form a potent pivoting core with Roaring Moon that can easily take advantage of forced switch-ins. Gouging Fire also appreciates checks such as Gliscor and Dondozo being worn down, giving it an easier time sweeping teams in mid- or late-game scenarios.
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