Hi guys! This is my third RMT. I decided to make a team based around a Banded Komala. It is made for fun and really, it's for people who want to bounce around the low ladder and just have some fun.
Team Importable: https://pokepast.es/04a04263a0222f10
A look at the team:
Chompa (Mawile-Mega) (M) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
My favourite mega, Mega Mawile hits hard simply because of it's amazing attack power. Sucker Punch allows Mega Mawile to play mind games with the opponent. Swords Dance is pretty standard, it allows Mega Mawile to regain attack boost if hit by an intimidate from a Landorus Therian. Iron Head is there for the occasional flinch chance, and is also standard STAB. Play Rough is also STAB.
The penetrator (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 128 HP / 16 Atk / 216 Def / 148 Spe
Impish Nature
- Stealth Rock
- Defog
- Earthquake
- Hidden Power [Ice]
This Lando-Therian Set spread is my idea. The main function of this Landorus-T is to act as offensive utility. Earthquake is to hit Mons such as Toxapex and Tyranitar. HP Ice is to hit opposing Lando-T. Defog and Stealth Rock make Lanorus-T a valuable pivot as well as a hazards setup.
Aussie Copyrighted (Komala) @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sleep Talk
- Last Resort
The star of our team. Sleep Talk and Last Resort Komala was just a fun team addition suggested by a friend. Comatose prevents Komala from being statused, which is extremely helpful because that means Komala cannot be burned and get it's attack decreased. Sleep Talk allows Komala to use Last Resort over and over again without failing, turning it into a physical sweeper.
Night Striker (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
This is my default Ash-Greninja Set. I decided to make him a Special Sweeper because I didn't feel like I needed much utility. Hydro Pump allows Greninja to get into the Battle Bond as soon as possible. It is also powerful Water STAB that does way more power than Surf. Don't be afraid to use Hydro Pump on anything that seems frail but resists water. Dark Pulse is also standard Dark STAB. It allows Ash-Greninja to mindlessly spam against Water Resists.
Inferior (Serperior) @ Normalium Z
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Hidden Power [Fire]
- Nature Power
An interesting Mon. Contrary turns Serperior into a Leaf Storm Spammer, causing headaches for many opponents. Normalium Z was to get a Z nature Power, which turns into a Z-Move depending on the terrain type. I chose Tapu Koko to get a GigaVolt Havoc, causing chaos for Flying types such as Celesteela that pressure Serperior to switch out. Hidden Power Fire is a sure way to deal with Mega Scizor and Ferrothorn.
Rocker Koko (Tapu Koko) @ Choice Scarf
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wild Charge
- Brave Bird
- Roost
- U-turn
This Tapu Koko set was also an original set. It's a scarfed physical attacker that is meant to surprise enemies. Wild Charge is to get rid of threats such as Hawlucha and Water types. Brave Bird is to deal with other Fighting types or grass types such as Assault Vest Tangrowth that gives Tapu Koko a hard time. U-turn is to add momentum and switch out. Roost is there, but I'm not sure if it is the best idea because I barely use it.
Thanks for reading!
Team Importable: https://pokepast.es/04a04263a0222f10
A look at the team:

Chompa (Mawile-Mega) (M) @ Mawilite
Ability: Intimidate
Shiny: Yes
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
My favourite mega, Mega Mawile hits hard simply because of it's amazing attack power. Sucker Punch allows Mega Mawile to play mind games with the opponent. Swords Dance is pretty standard, it allows Mega Mawile to regain attack boost if hit by an intimidate from a Landorus Therian. Iron Head is there for the occasional flinch chance, and is also standard STAB. Play Rough is also STAB.

The penetrator (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 128 HP / 16 Atk / 216 Def / 148 Spe
Impish Nature
- Stealth Rock
- Defog
- Earthquake
- Hidden Power [Ice]
This Lando-Therian Set spread is my idea. The main function of this Landorus-T is to act as offensive utility. Earthquake is to hit Mons such as Toxapex and Tyranitar. HP Ice is to hit opposing Lando-T. Defog and Stealth Rock make Lanorus-T a valuable pivot as well as a hazards setup.

Aussie Copyrighted (Komala) @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sleep Talk
- Last Resort
The star of our team. Sleep Talk and Last Resort Komala was just a fun team addition suggested by a friend. Comatose prevents Komala from being statused, which is extremely helpful because that means Komala cannot be burned and get it's attack decreased. Sleep Talk allows Komala to use Last Resort over and over again without failing, turning it into a physical sweeper.

Night Striker (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Ice Beam
This is my default Ash-Greninja Set. I decided to make him a Special Sweeper because I didn't feel like I needed much utility. Hydro Pump allows Greninja to get into the Battle Bond as soon as possible. It is also powerful Water STAB that does way more power than Surf. Don't be afraid to use Hydro Pump on anything that seems frail but resists water. Dark Pulse is also standard Dark STAB. It allows Ash-Greninja to mindlessly spam against Water Resists.

Inferior (Serperior) @ Normalium Z
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Hidden Power [Fire]
- Nature Power
An interesting Mon. Contrary turns Serperior into a Leaf Storm Spammer, causing headaches for many opponents. Normalium Z was to get a Z nature Power, which turns into a Z-Move depending on the terrain type. I chose Tapu Koko to get a GigaVolt Havoc, causing chaos for Flying types such as Celesteela that pressure Serperior to switch out. Hidden Power Fire is a sure way to deal with Mega Scizor and Ferrothorn.

Rocker Koko (Tapu Koko) @ Choice Scarf
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wild Charge
- Brave Bird
- Roost
- U-turn
This Tapu Koko set was also an original set. It's a scarfed physical attacker that is meant to surprise enemies. Wild Charge is to get rid of threats such as Hawlucha and Water types. Brave Bird is to deal with other Fighting types or grass types such as Assault Vest Tangrowth that gives Tapu Koko a hard time. U-turn is to add momentum and switch out. Roost is there, but I'm not sure if it is the best idea because I barely use it.
Thanks for reading!