Monotype Choice Band Hoopa-U (Psychic)

CaptainDaimyo

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[SET]
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Brick Break
- Trick / Gunk Shot

[SET COMMENTS]
Hoopa-U is one of Psychic's best physical wallbreakers. Its strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful against Ghost teams. Drain Punch grants Hoopa-U super effective coverage against Dark- and Steel-types such as Kingambit, Ting-Lu, and Heatran. Brick Break can also be run as Hoopa-U's Fighting-type move, as this allows it to remove dual screens set by Fairy- and Dark-type teams. Trick is a great option for Hoopa-U to hinder Pokemon that can take a hit like Sableye and Klefki, as well as potentially disrupt Pokemon reliant on their items such as Moltres. Gunk Shot is another great option, as it allows Hoopa-U to threaten Fairy-types like Azumarill and to OHKO Hatterene. By investing 8 EVs in Special Defense, Hoopa-U can live a Moonblast from Choice Scarf Flutter Mane.

Azelf and Scream Tail make for great partners, as they can set up entry hazards for Hoopa-U to be able to wallbreak more easily. Azelf can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up dual screens for both Hoopa-U and its teammates and provide Wish support. Because of Hoopa-U's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene is a great partner, as it is able to provide great hazard control for Psychic teams through Magic Bounce. Galarian Slowking is another great partner for Hoopa-U, as it provides Hoopa-U a switch-in to Fairy-types and aids Hoopa-U's wallbreaking through Future Sight. Galarian Slowking can also set up Toxic Spikes to annoy Hoopa-U's switch-ins such as Azumarill, and its Poison typing allows it to remove Toxic Spikes to prevent Hoopa-U from getting worn down by poison. Indeedee is another great addition to Psychic teams, as its Normal typing grants it an immunity to Ghost. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-U to threaten Kingambit with Drain Punch without fearing Sucker Punch. Lastly, late-game sweepers such as Gallade and Armarouge appreciate Hoopa-U beating their checks such as Azumarill for the former and Galarian Slowking for the latter. Lastly, Espathra appreciates Hoopa-U breaking through its checks such as Ting-Lu, Kingambit, and Sableye so it can set up and sweep late-game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Psychic analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/bka-onon.532439/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:
AM QC
add remove comment dance
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 252 248 Atk / 4 8 SpD / 252 Spe always lives scarf mane moonblast, mention this in the paragraph too
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch
- Trick / Gunk Shot
Hoopa-Unbound is one of Psychic's best physical wallbreakers. With a strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful on Psychic teams against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Tyranitar, Kingambit, Ting-Lu, and Heatran mention Brick Break as an alternative option which can disrupt Fairy and Dark's screens. Trick is a great option for Hoopa-Unbound to cripple Pokemon that resist its moves like Klefki, as well as potentially cripple Pokemon reliant on Heavy-Duty Boots such as Zapdos and Enamorus. Gunk Shot is another great option as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene.

Mew and Scream Tail make for great partners as they can set up hazards for Hoopa-Unbound to be able to wallbreak easier. Mew can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up screens for both Hoopa-Unbound and its teammates and provide Wish support for the mew bit, i think azelf > mew since its faster and has the exact same toolset you're mentioning mew for. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene is a great partner, as it is able to provide great hazard control for Psychic teams through Magic Bounce. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types, and it can also aid Hoopa-Unbound's wallbreaking through Future Sight mention how it can set and absorb tspikes accentuating the progress hoopa makes by crippling its switchins such as azu on locked Hfury. Indeedee is another great addition to Psychic teams, as its Normal-typing grants a Ghost immunity. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Mention the Indeedee-Armarouge pair as it is the deadliest combo psy has bar espathra which easily breaks past any non-resists Lastly, late-game sweepers such as Gallade and Espathra appreciate Hoopa-Unbound being able to beat their checks such as Azumarill for the former and Galarian Slowking for the latter. espathra isnt rlly a late game sweeper, reword this to being something like hoopa removing espathra's checks of ting lu, gambit and sableye to open it up and...win

- can mention Destiny Bond on hoopa as a last ditch attempt to take something down with it
- can mention brav-h as hazard removal


should be all!
:mad:
 
AM QC
add remove comment dance
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 252 248 Atk / 4 8 SpD / 252 Spe always lives scarf mane moonblast, mention this in the paragraph too
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch
- Trick / Gunk Shot
Hoopa-Unbound is one of Psychic's best physical wallbreakers. With a strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful on Psychic teams against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Tyranitar, Kingambit, Ting-Lu, and Heatran mention Brick Break as an alternative option which can disrupt Fairy and Dark's screens. Trick is a great option for Hoopa-Unbound to cripple Pokemon that resist its moves like Klefki, as well as potentially cripple Pokemon reliant on Heavy-Duty Boots such as Zapdos and Enamorus. Gunk Shot is another great option as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene.

Mew and Scream Tail make for great partners as they can set up hazards for Hoopa-Unbound to be able to wallbreak easier. Mew can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up screens for both Hoopa-Unbound and its teammates and provide Wish support for the mew bit, i think azelf > mew since its faster and has the exact same toolset you're mentioning mew for. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene is a great partner, as it is able to provide great hazard control for Psychic teams through Magic Bounce. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types, and it can also aid Hoopa-Unbound's wallbreaking through Future Sight mention how it can set and absorb tspikes accentuating the progress hoopa makes by crippling its switchins such as azu on locked Hfury. Indeedee is another great addition to Psychic teams, as its Normal-typing grants a Ghost immunity. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Mention the Indeedee-Armarouge pair as it is the deadliest combo psy has bar espathra which easily breaks past any non-resists Lastly, late-game sweepers such as Gallade and Espathra appreciate Hoopa-Unbound being able to beat their checks such as Azumarill for the former and Galarian Slowking for the latter. espathra isnt rlly a late game sweeper, reword this to being something like hoopa removing espathra's checks of ting lu, gambit and sableye to open it up and...win

- can mention Destiny Bond on hoopa as a last ditch attempt to take something down with it
- can mention brav-h as hazard removal


should be all!
:mad:
Did
 
[SET]
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Brick Break
- Trick / Gunk Shot

[SET COMMENTS]
Hoopa-Unbound is one of Psychic's best physical wallbreakers. With a strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful on Psychic teams against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Tyranitar, (not really used) Kingambit, Ting-Lu, and Heatran. Brick Break can also be run as Hoopa- Unbound's Fighting-type move, as this allows it to disrupt screens set by Fairy and Dark-type teams. Trick is a great option for Hoopa-Unbound to cripple Pokemon that resist its moves like Klefki, as well as potentially cripple Pokemon reliant on Heavy-Duty Boots such as Zapdos and Enamorus (these are unlikely to come into you, something like tricking a band on something like Sableye or Moltres however...) . Gunk Shot is another great option as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene. By investing 8 EVs in Special Defense, Hoopa-Unbound can live a Moonblast from Choice Scarf Flutter Mane.

Azelf and Scream Tail make for great partners as they can set up hazards for Hoopa-Unbound to be able to wallbreak easier. Azelf can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up screens for both Hoopa-Unbound and its teammates and provide Wish support. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene and Hisuian Braviary are great partners, as they are able to provide great hazard control for Psychic teams through Magic Bounce and Defog respectively. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types, and it can also aid Hoopa-Unbound's wallbreaking through Future Sight. Galarian Slowking can also set up Toxic Spikes to cripple Hoopa-Unbound's switch-ins such as Azumarill, and its Poison-typing allows it to melt Toxic Spikes to prevent Hoopa-Unbound from getting statused by poison. Indeedee is another great addition to Psychic teams, as its Normal-typing grants a Ghost immunity. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Lastly, late-game sweepers such as Gallade and Armarouge appreciate Hoopa-Unbound being able to beat their checks such as Azumarill for the former and Galarian Slowking for the latter. Lastly, Espathra appreciates Hoopa-Unbound being able to break through its checks such as Ting-Lu, Kingambit, and Sableye so it can set up and sweep lategame.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Psychic analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2, credit me and onon, thankie Captain
 
[SET]
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Brick Break
- Trick / Gunk Shot

[SET COMMENTS]
Hoopa-Unbound is one of Psychic's best physical wallbreakers. With a strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful on Psychic teams against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Tyranitar, (not really used) Kingambit, Ting-Lu, and Heatran. Brick Break can also be run as Hoopa- Unbound's Fighting-type move, as this allows it to disrupt screens set by Fairy and Dark-type teams. Trick is a great option for Hoopa-Unbound to cripple Pokemon that resist its moves like Klefki, as well as potentially cripple Pokemon reliant on Heavy-Duty Boots such as Zapdos and Enamorus (these are unlikely to come into you, something like tricking a band on something like Sableye or Moltres however...) . Gunk Shot is another great option as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene. By investing 8 EVs in Special Defense, Hoopa-Unbound can live a Moonblast from Choice Scarf Flutter Mane.

Azelf and Scream Tail make for great partners as they can set up hazards for Hoopa-Unbound to be able to wallbreak easier. Azelf can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up screens for both Hoopa-Unbound and its teammates and provide Wish support. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene and Hisuian Braviary are great partners, as they are able to provide great hazard control for Psychic teams through Magic Bounce and Defog respectively. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types, and it can also aid Hoopa-Unbound's wallbreaking through Future Sight. Galarian Slowking can also set up Toxic Spikes to cripple Hoopa-Unbound's switch-ins such as Azumarill, and its Poison-typing allows it to melt Toxic Spikes to prevent Hoopa-Unbound from getting statused by poison. Indeedee is another great addition to Psychic teams, as its Normal-typing grants a Ghost immunity. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Lastly, late-game sweepers such as Gallade and Armarouge appreciate Hoopa-Unbound being able to beat their checks such as Azumarill for the former and Galarian Slowking for the latter. Lastly, Espathra appreciates Hoopa-Unbound being able to break through its checks such as Ting-Lu, Kingambit, and Sableye so it can set up and sweep lategame.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Psychic analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
QC 1/2, credit me and onon, thankie Captain
Implemented tysm!
 
Hence, Hatterene and Hisuian Braviary are great partners, as they are able to provide great hazard control for Psychic teams through Magic Bounce and Defog respectively.

Remove Hisui Bravary, Defog on it is bad since it needs all 4 slots for setting up and Defensive is probably bad since theres only one Rocker that isnt affected by Magic Bounce and it isn't mandatory one one type and shit on the other

Also I'm pretty sure the GP wants us to call it Hoopa-U though you'd have to ask them in their Discord server

other then that its perfect
judges-10.gif


QC: 2/2
https://www.smogon.com/forums/members/aqua-jet.531302/
aqua-jet2-gif.425473
 
AMGP, take what you'd like add remove comment

[SET]
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Brick Break
- Trick / Gunk Shot

[SET COMMENTS]
Hoopa-Unbound is one of Psychic's best physical wallbreakers. With a Its strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful on Psychic teams against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Kingambit, Ting-Lu, and Heatran. Brick Break can also be run as Hoopa-Unbound's Fighting-type move, as this allows it to disrupt remove screens set by Fairy and Dark-type teams. Trick is a great option for Hoopa-Unbound to cripple hinder (C&C doesn't like the word "cripple" in analyses) Pokemon that can take a hit from its moves like Sableye and Klefki, as well as potentially cripple disrupt Pokemon reliant on their items such as Moltres. Gunk Shot is another great option, (AC) as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene (if this OHKOs Azumarill as well, combine the sentence into "OHKO Fairy-types such as Azumarill and Hatterene.). By investing 8 EVs in Special Defense, Hoopa-Unbound can live a Moonblast from Choice Scarf Flutter Mane.

Azelf and Scream Tail make for great partners as they can set up hazards for Hoopa-Unbound to be able to wallbreak easier. Azelf can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up screens for both Hoopa-Unbound and its teammates and provide Wish support. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene is a great partner, as they are it is able to provide great hazard control for Psychic teams through Magic Bounce and Defog Defog? respectively. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types, and it can also aids Hoopa-Unbound's wallbreaking through Future Sight. Galarian Slowking can also set up Toxic Spikes to cripple annoy Hoopa-Unbound's switch-ins such as Azumarill, and its Poison-typing allows it to melt remove Toxic Spikes to prevent Hoopa-Unbound from getting worn down by Poisonstatused by poison. Indeedee is another great addition to Psychic teams, as its Normal-typing grants it a Ghost immunity. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Lastly, late-game sweepers such as Gallade and Armarouge appreciate Hoopa-Unbound being able to beat their checks such as Azumarill for the former and Galarian Slowking for the latter. Lastly, Espathra appreciates Hoopa-Unbound being able to break through its checks such as Ting-Lu, Kingambit, and Sableye so it can set up and sweep late-game (add dash).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Psychic analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/bka-onon.532439/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
GP1 URL
 
AMGP, take what you'd like add remove comment

[SET]
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Brick Break
- Trick / Gunk Shot

[SET COMMENTS]
Hoopa-Unbound is one of Psychic's best physical wallbreakers. With a Its strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful on Psychic teams against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Kingambit, Ting-Lu, and Heatran. Brick Break can also be run as Hoopa-Unbound's Fighting-type move, as this allows it to disrupt remove screens set by Fairy and Dark-type teams. Trick is a great option for Hoopa-Unbound to cripple hinder (C&C doesn't like the word "cripple" in analyses) Pokemon that can take a hit from its moves like Sableye and Klefki, as well as potentially cripple disrupt Pokemon reliant on their items such as Moltres. Gunk Shot is another great option, (AC) as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene (if this OHKOs Azumarill as well, combine the sentence into "OHKO Fairy-types such as Azumarill and Hatterene.). By investing 8 EVs in Special Defense, Hoopa-Unbound can live a Moonblast from Choice Scarf Flutter Mane.

Azelf and Scream Tail make for great partners as they can set up hazards for Hoopa-Unbound to be able to wallbreak easier. Azelf can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up screens for both Hoopa-Unbound and its teammates and provide Wish support. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene is a great partner, as they are it is able to provide great hazard control for Psychic teams through Magic Bounce and Defog Defog? respectively. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types, and it can also aids Hoopa-Unbound's wallbreaking through Future Sight. Galarian Slowking can also set up Toxic Spikes to cripple annoy Hoopa-Unbound's switch-ins such as Azumarill, and its Poison-typing allows it to melt remove Toxic Spikes to prevent Hoopa-Unbound from getting worn down by Poisonstatused by poison. Indeedee is another great addition to Psychic teams, as its Normal-typing grants it a Ghost immunity. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Lastly, late-game sweepers such as Gallade and Armarouge appreciate Hoopa-Unbound being able to beat their checks such as Azumarill for the former and Galarian Slowking for the latter. Lastly, Espathra appreciates Hoopa-Unbound being able to break through its checks such as Ting-Lu, Kingambit, and Sableye so it can set up and sweep late-game (add dash).

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Psychic analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/bka-onon.532439/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
GP1 URL
Done
 
add remove conjecture
[SET]
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Brick Break
- Trick / Gunk Shot

[SET COMMENTS]
Hoopa-Unbound is one of Psychic's best physical wallbreakers. Its strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Kingambit, Ting-Lu, and Heatran. Brick Break can also be run as Hoopa-Unbound's Fighting-type move, as this allows it to remove dual screens set by Fairy- and Dark-type teams. Trick is a great option for Hoopa-Unbound to hinder Pokemon that can take a hit from its moves like Sableye and Klefki, as well as potentially disrupt Pokemon reliant on their items such as Moltres. Gunk Shot is another great option, as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene. By investing 8 EVs in Special Defense, Hoopa-Unbound can live a Moonblast from Choice Scarf Flutter Mane.

Azelf and Scream Tail make for great partners, comma as they can set up entry hazards for Hoopa-Unbound to be able to wallbreak easier more easily. Azelf can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up dual screens for both Hoopa-Unbound and its teammates and provide Wish support. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene is a great partner, as it is able to provide great hazard control for Psychic teams through Magic Bounce and Defog respectively. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types and aids Hoopa-Unbound's wallbreaking through Future Sight. Galarian Slowking can also set up Toxic Spikes to annoy Hoopa-Unbound's switch-ins such as Azumarill, and its Poison-typing Poison typing allows it to remove Toxic Spikes to prevent Hoopa-Unbound from getting worn down by Poison poison. Indeedee is another great addition to Psychic teams, as its Normal-typing Normal typing grants it a Ghost immunity an immunity to Ghost. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Lastly, late-game sweepers such as Gallade and Armarouge appreciate Hoopa-Unbound being able to beat beating their checks such as Azumarill for the former and Galarian Slowking for the latter. Lastly, Espathra appreciates Hoopa-Unbound being able to break breaking through its checks such as Ting-Lu, Kingambit, and Sableye so it can set up and sweep late-game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Psychic analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/bka-onon.532439/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
GP 1/1! Check I didn't miss any instances of Unbound -> U

cRqvJU2.gif


GP Team done
 
add remove conjecture
[SET]
Hoopa-Unbound @ Choice Band
Name: Choice Band (Psychic)
Ability: Magician
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Drain Punch / Brick Break
- Trick / Gunk Shot

[SET COMMENTS]
Hoopa-Unbound is one of Psychic's best physical wallbreakers. Its strong offensive STAB combination coupled with great coverage allows it to muscle through bulky Pokemon such as Skeledirge, Toxapex, Iron Hands, and Amoonguss, and with its great special bulk, it can prove useful against Ghost teams. Drain Punch grants Hoopa-Unbound super effective coverage against Dark- and Steel-types such as Kingambit, Ting-Lu, and Heatran. Brick Break can also be run as Hoopa-Unbound's Fighting-type move, as this allows it to remove dual screens set by Fairy- and Dark-type teams. Trick is a great option for Hoopa-Unbound to hinder Pokemon that can take a hit from its moves like Sableye and Klefki, as well as potentially disrupt Pokemon reliant on their items such as Moltres. Gunk Shot is another great option, as it allows Hoopa-Unbound to threaten Fairy-types like Azumarill and to OHKO Hatterene. By investing 8 EVs in Special Defense, Hoopa-Unbound can live a Moonblast from Choice Scarf Flutter Mane.

Azelf and Scream Tail make for great partners, comma as they can set up entry hazards for Hoopa-Unbound to be able to wallbreak easier more easily. Azelf can also run Taunt to prevent Defog users like Corviknight removing its hazards, while Scream Tail can also set up dual screens for both Hoopa-Unbound and its teammates and provide Wish support. Because of Hoopa-Unbound's lack of longevity outside of Wish, it can get easily worn down by hazards. Hence, Hatterene is a great partner, as it is able to provide great hazard control for Psychic teams through Magic Bounce and Defog respectively. Galarian Slowking is another great partner for Hoopa-Unbound, as it provides Hoopa-Unbound a switch-in to Fairy-types and aids Hoopa-Unbound's wallbreaking through Future Sight. Galarian Slowking can also set up Toxic Spikes to annoy Hoopa-Unbound's switch-ins such as Azumarill, and its Poison-typing Poison typing allows it to remove Toxic Spikes to prevent Hoopa-Unbound from getting worn down by Poison poison. Indeedee is another great addition to Psychic teams, as its Normal-typing Normal typing grants it a Ghost immunity an immunity to Ghost. Aside from this, Indeedee can set up Psychic Terrain to allow Hoopa-Unbound to threaten Kingambit with Drain Punch without fearing Sucker Punch. Lastly, late-game sweepers such as Gallade and Armarouge appreciate Hoopa-Unbound being able to beat beating their checks such as Azumarill for the former and Galarian Slowking for the latter. Lastly, Espathra appreciates Hoopa-Unbound being able to break breaking through its checks such as Ting-Lu, Kingambit, and Sableye so it can set up and sweep late-game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Psychic analysis by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/bka-onon.532439/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/aqua-jet.531302/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
GP 1/1! Check I didn't miss any instances of Unbound -> U

cRqvJU2.gif


GP Team done
Done
 
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