My team at a glance:
My team in Depth:
Donphan (M) @ Choice Band
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fire Fang
- Ice Shard
- Earthquake
- Stone Edge
Donphan is the guy I really wanted on my team. I knew that because Donphan sets barely varied that this guy would be able to really confuse other leads and go for either the STAB or the super-effective move. The EV spread allows Donphan to take some hits and I avoid putting them into speed because even with significant investment, Donphan isn't outspeeding anything due to its abysmal speed. Fire Fang and Ice Shard help get rid of those pesky steels and dragons. While Earthquake and Stone Edge give me the Edgequake combo. I primarily pick Donphan over Mamoswine because the difference in attack stats in minimal and Donphan is much less predictable to have a choice band. Also Mamoswine does not carry a physical fire move (to my knowledge) Sturdy is for sure a plus for my lead and gives me the option of carrying an item that isn't focus sash. In practice, Donphan is actually very good at revenge killing able to take a hit and deal out a harder, unexpected ones after coming in on a clean switch.
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Stealth Rock
- Whirlwind
- Roost
Skarmory's job is to ruin pesky Baton Pass teams that I absolutely abhor with whirlwind. Stealth Rock over spikes because Donphan obviously doesn't carry it, and SR hurts every thing that switches in. Brave bird for good STAB and roost to recover recoil damage and aid Skarmory's walling abilities. Skarmory is a good switch in to any dragon type move. Skarmory continues the theme of keeping the opponent on their toes because they expect a two-turn spikes setup (albeit not much difference).
Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Rapid Spin
- Scald
- Ice Beam
Tentacruel has a pretty standard set here with the exception of toxic over toxic spikes. This can easily throw off opponents as they switch in expecting a free turn to set up only to have consistent damage thrown at their face. Also in general I prefer statusing appropriately as in poison on walls and burns/paralysis on sweepers as opposed to uniformly statusing opponents. Rapid spin because Donphan doesn't carry it. Scald and Ice Beam finish off the set with two offensive moves. Scald a great wall move providing the STAB and burn chance. Ice Beam for coverage and super-effective hits on pokes expecting another support move.
Victini @ Life Orb
Trait: Victory Star
EVs: 80 Atk / 176 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Shadow Ball
- V-create
- Fire Blast
- Fusion Bolt
A Mix-tini set is something that not a lot of people have come by. The EV spread maxes out speed and puts a bit more emphasis on the the special attacks that have weaker base powers than the physical ones on this set. Fire Blast and V-Create paired with STAB and LO provide two awesome wall-breaking moves that hit on both ends of the spectrum. Fusion Bolt and shadow ball provide powerful, accurate moves that aren't STAB, again on both ends of the spectrum. This set will keep opponents guessing as to what moves I actually carry and how to counter this pokemon. Victini pairs well will both Skarmory and Tentacruel who can take the ground and water moves respectively. Tentacruel also aids Victini by spinning away rocks that do a significant amount to Victini.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
The Rotom-W set provides me with another option at a lead pokemon due to Volt Switch. HP Fire cripples ferrothorns and scizors. Trick cripples walls that switch in. Hydro Pump provides great STAB. All in all, this Rotom-W set is pretty standard and a very reliable pokemon to have on a team in which most of the other pokemon do their job in a more roundabout manner than usual.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Thunder Wave
Celebi to take statuses with Natural Cure. Giga Drain + Recover ensure survivability. HP Fire again to make sure Celebi isn't walled by Ferrothorns. Also it's a must to combat Scizors who like to come in and pursuit me to death. Celebi also provides T-wave and other than Tentacruel is my only real option to throw around status.
Overall I guess I should have titled my team "On Your Toes" because of the slight deviation from normal sets on 4 out of 6 pokemon (I'm including everyone except Celebi and Rotom-W). The goal of this team is to abuse common knowledge and hopefully squeeze out a win.
So yeah, I apologize in advance for any typos that I am sure are there. I've been doing decently with this team on PO considering I'm not the best battler. I'm open to suggestions so please feel free to critique, tweak, and I'll see what I'd like to implement.






My team in Depth:

Donphan (M) @ Choice Band
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fire Fang
- Ice Shard
- Earthquake
- Stone Edge
Donphan is the guy I really wanted on my team. I knew that because Donphan sets barely varied that this guy would be able to really confuse other leads and go for either the STAB or the super-effective move. The EV spread allows Donphan to take some hits and I avoid putting them into speed because even with significant investment, Donphan isn't outspeeding anything due to its abysmal speed. Fire Fang and Ice Shard help get rid of those pesky steels and dragons. While Earthquake and Stone Edge give me the Edgequake combo. I primarily pick Donphan over Mamoswine because the difference in attack stats in minimal and Donphan is much less predictable to have a choice band. Also Mamoswine does not carry a physical fire move (to my knowledge) Sturdy is for sure a plus for my lead and gives me the option of carrying an item that isn't focus sash. In practice, Donphan is actually very good at revenge killing able to take a hit and deal out a harder, unexpected ones after coming in on a clean switch.

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Stealth Rock
- Whirlwind
- Roost
Skarmory's job is to ruin pesky Baton Pass teams that I absolutely abhor with whirlwind. Stealth Rock over spikes because Donphan obviously doesn't carry it, and SR hurts every thing that switches in. Brave bird for good STAB and roost to recover recoil damage and aid Skarmory's walling abilities. Skarmory is a good switch in to any dragon type move. Skarmory continues the theme of keeping the opponent on their toes because they expect a two-turn spikes setup (albeit not much difference).

Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 200 Def / 56 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Rapid Spin
- Scald
- Ice Beam
Tentacruel has a pretty standard set here with the exception of toxic over toxic spikes. This can easily throw off opponents as they switch in expecting a free turn to set up only to have consistent damage thrown at their face. Also in general I prefer statusing appropriately as in poison on walls and burns/paralysis on sweepers as opposed to uniformly statusing opponents. Rapid spin because Donphan doesn't carry it. Scald and Ice Beam finish off the set with two offensive moves. Scald a great wall move providing the STAB and burn chance. Ice Beam for coverage and super-effective hits on pokes expecting another support move.
Victini @ Life Orb
Trait: Victory Star
EVs: 80 Atk / 176 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Shadow Ball
- V-create
- Fire Blast
- Fusion Bolt
A Mix-tini set is something that not a lot of people have come by. The EV spread maxes out speed and puts a bit more emphasis on the the special attacks that have weaker base powers than the physical ones on this set. Fire Blast and V-Create paired with STAB and LO provide two awesome wall-breaking moves that hit on both ends of the spectrum. Fusion Bolt and shadow ball provide powerful, accurate moves that aren't STAB, again on both ends of the spectrum. This set will keep opponents guessing as to what moves I actually carry and how to counter this pokemon. Victini pairs well will both Skarmory and Tentacruel who can take the ground and water moves respectively. Tentacruel also aids Victini by spinning away rocks that do a significant amount to Victini.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
The Rotom-W set provides me with another option at a lead pokemon due to Volt Switch. HP Fire cripples ferrothorns and scizors. Trick cripples walls that switch in. Hydro Pump provides great STAB. All in all, this Rotom-W set is pretty standard and a very reliable pokemon to have on a team in which most of the other pokemon do their job in a more roundabout manner than usual.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Recover
- Thunder Wave
Celebi to take statuses with Natural Cure. Giga Drain + Recover ensure survivability. HP Fire again to make sure Celebi isn't walled by Ferrothorns. Also it's a must to combat Scizors who like to come in and pursuit me to death. Celebi also provides T-wave and other than Tentacruel is my only real option to throw around status.
Overall I guess I should have titled my team "On Your Toes" because of the slight deviation from normal sets on 4 out of 6 pokemon (I'm including everyone except Celebi and Rotom-W). The goal of this team is to abuse common knowledge and hopefully squeeze out a win.
So yeah, I apologize in advance for any typos that I am sure are there. I've been doing decently with this team on PO considering I'm not the best battler. I'm open to suggestions so please feel free to critique, tweak, and I'll see what I'd like to implement.