RU Choice Band Crawdaunt

FlamPoke

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[OVERVIEW]

The big bad crawdad of competitive Pokemon, Crawdaunt remains a relevant wallbreaker and stall dismantler several generations after its debut. Choice Band and Adaptability make switching into Crawdaunt nigh impossible, as it fires off massive Knock Offs and Crabhammers. With little regard to physical walls' existence, Crawdaunt excels in taking advantage of safe entry points provided by teammates to force concessions every time it hits the field, as switching into the combination of Dark- and Water-type attacks is difficult for even the bulkiest of walls like Hippowdon and Slowbro. With access to Aqua Jet, Crawdaunt can overcome its relative slowness against offensive foes, picking up KOs and dealing big damage before it can be taken out in return. Unfortunately, Crawdaunt is still a bit slow and frail and competes for a spot against notable faster and bulkier wallbreakers like Okidogi, Slither Wing, and Terrakion. Along with the lack of Speed, Crawdaunt also suffers from a frailness that makes it susceptible to being taken out by the faster Pokemon in the metagame like Gardevoir, Kleavor, and Galarian Zapdos.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Crabhammer
move 3: Knock Off
move 4: Close Combat
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Water

[SET COMMENTS]
Set Details
====

Choice Band Crawdaunt dishes out massive damage with every attack it uses, making it a seemingly unwallable wallbreaker. Aqua Jet functions as a STAB priority attack that allows Crawdaunt to overcome its relative slowness, picking up valuable revenge kills and chip damage on faster threats like Armarouge, Maushold, and Thundurus. Close Combat gives Crawdaunt additional breaking power against Dark- and Steel-type Pokemon like Bisharp and Hisuian Goodra. Adaptability, in conjunction with Crabhammer and Knock Off, renders physical walls neutral to its STAB attacks like Amoonguss and Galarian Weezing unable to weather the storm as Crawdaunt 2HKOes them with ease. Tera Water does not get much value offensively, as Adaptability offsets a majority of the boost provided by Terastallization, so Crawdaunt does not often Terastallize outside of the rare instances where it can improve a damage roll against a foe. Tera Water does remove Crawdaunt's weaknesses to common priority attacks like First Impression and Mach Punch, though it also eliminates the Adaptability boost for Knock Off, which is a tough concession to make.

Balance and bulky offense teams needing a reliable Knock Off user and wallbreaker appreciate Crawdaunt's ability to do both well. Teammates like Cyclizar, Slither Wing, and Galarian Zapdos can pivot to Crawdaunt against incoming physical walls, such as Amoonguss, Hippowdon, and Slowbro, to provide safe opportunities to use its raw power to break holes into the opposition. Cyclizar and Noivern are exceptional teammates, as they can both pivot and remove entry hazards from the field, which Crawdaunt appreciates to retain health throughout a game. Similarly, defensive partners like Bellibolt and Magnezone can slowly pivot to Crawdaunt, providing valuable entry points against bulkier walls like Hisuian Goodra and Umbreon. Choice Scarf users like Gardevoir and Krookodile appreciate Crawdaunt's ability to break through defensive Pokemon like Galarian Weezing, Hisuian Goodra, and Umbreon, enabling them to clean late-game. Slowbro and Thundurus provide speed control in the form of Thunder Wave, giving valuable opportunities for Crawdaunt to break through faster Pokemon like Jirachi, Terrakion, and Volcanion. Defensive teammates that can absorb Fairy- and Fighting-type attacks from revenge killers like Gardevoir and Mienshao are a necessity for Crawdaunt, making Fezandipiti a key teammate that can take attacks and provide safe entry points with U-turn. Hazard stacking cores, with setters like Chesnaught, Jirachi, and Klefki, can use Crawdaunt's Knock Off as a way to remove Heavy-Duty Boots while forcing switches, accruing damage quickly.

[STRATEGY COMMENTS]
Other Options
====

Life Orb can be used as a trade-off to Choice Band to still hit hard while being able to switch attacks, which is helpful against slower teams that can force guessing games between Knock Off and Crabhammer. A Jolly nature Crawdaunt Dragon Dance improves Crawdaunt's Speed enough to outpace notable threats like Kleavor and Mienshao after just one boost. Liquidation can be used over Crabhammer for a more accurate attack. Covert Cloak allows Crawdaunt to set up against Scald users, like Slowbro and Suicune, without fear of getting burned.

Checks and Counters
====

**Faster Wallbreakers**: Crawdaunt struggles to keep pace against offensive teams, often relying on Aqua Jet, as it can't outspeed the opposition. Faster wallbreakers like Galarian Zapdos, Slither Wing, and Gardevoir threaten to KO Crawdaunt before it can leverage its absurd offensive output for balance teams reliant on it.

**Water-type Pokemon**: Gastrodon and Volcanion, because of their abilities Storm Drain and Water Absorb, respectively, prevent Crawdaunt from freely using Crabhammer to power its way through teams. Suicune does not have an immunity to Water but does prevent Crawdaunt from staying in comfortably by threatening Scald burns, while Barraskewda can use the threat of Close Combat to pivot into more favorable matchups.

**Entry Hazards and Rocky Helmet**: Coming in multiple times throughout a game to fire off massive attacks is Crawdaunt's specialty, which makes it susceptible to getting worn down by entry hazards. Similarly, Rocky Helmet Pokemon like Amoonguss and especially Chesnaught cause problems for Crawdaunt, racking up chip damage while making Crawdaunt far less imposing by recovering their health back.

**Grass-type Pokemon**: Amoonguss and Chesnaught are two defensive Grass-types that can often switch into Crawdaunt's STAB attacks and recover off most of the damage, with both threatening to KO it back with Giga Drain and Body Press, respectively. Wo-Chien similarly can take many of Crawdaunt's strongest attacks and recover HP back with Leech Seed. Hisuian Lilligant is a niche offensive pick but matches up well into Crawdaunt, using it to set up Victory Dance and threaten a sweep late-game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
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[OVERVIEW]

The big bad crab crawdad optional change, of course, but technically crawdaunt isnt a crab and this rhymes of competitive Pokemon, Crawdaunt remains a relevant wallbreaker and stall dismantler several generations after its debut. Choice Band and Adaptability, combined with Crawdaunts naturally good 120 Attack stat, supports your point but still dex info make switching into it Crawdaunt nigh impossible as it fires off massive Knock Offs and Crabhammers. With little regard to your physical walls existence, Crawdaunt excels in taking advantage of safe entry points provided by teammates to force concessions every time it hits the field. Likewise, teammates often find themselves in favorable positions as the threat of inviting Crawdaunt in safely looms large. I get the point but this is vague and feels like fluff especially since youre not talking about what crawdaunt can do directly With access to Aqua Jet, Crawdaunt can overcome its relative slowness against offensive foes, picking up KOs and dealing big damage before it can be taken out in return. Unfortunately, Crawdaunt is still a bit slow and frail and competes for a spot against notable wallbreakers like Okidogi, Slither Wing, and Terrakion. Write a little more about its frailty causing it to get OHKOed by most mons in the metagame that are faster than it, which makes it do somewhat poorly vs offense. Dark and Water STAB, however, is unique in that it can hit a majority of the metagame hard, breaking through otherwise premier defensive walls like Hippowdon and Slowbro with ease. Combine this sentence with the "with little regard" sentence since it strengthens the point of crawdaunt being able to hit almost everything hard and to reduce fluff.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Crabhammer
move 3: Knock Off
move 4: Close Combat
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Water

[SET COMMENTS]
Set Details
====

Choice Band Crawdaunt dishes out massive damage with every attack it uses as a seemingly unwallable wallbreaker. Aqua Jet functions as a STAB priority attack that allows Crawdaunt to overcome its relative slowness, picking up valuable revenge kills and chip damage on faster threats like Armarouge, Maushold, and Thundurus. Close Combat gives Crawdaunt additional breaking power into Dark- and Steel-type Pokemon like Bisharp and IronPress cc is useful against every hoodra set Hisuian Goodra. Adaptability, in conjunction with Crabhammer and Knock Off, renders physical walls neutral to its STAB attacks like Amoonguss and Galarian Weezing unable to weather the storm as Crawdaunt blows through 2HKOes them with ease. Tera Water does not get much value offensively, as Adaptability offsets a majority of the boost provided by using Terastallization, but it does remove the weakness to Bug- and Fairy-type attacks to enable Crawdaunt to pick up KOs against threats like Slither Wing and Gardevoir. even after teraing, SWing cc and Gardevoir moonblast are both rolls to ko crawdaunt, and crawdaunt's general frailty means just getting rid of a few weaknesses is usually not that helpful. Instead emphasize that crawdaunt normally doesn't want to Tera at all and the button is only there in case it helps crawdaunt get a guaranteed OHKO on something.

Balance and bulky offense teams needing a reliable Knock Off user and wallbreaker appreciate Crawdaunt's (Add apostrophe) ability to do both well. Teammates like Cyclizar and Galarian Zapdos can pivot into Crawdaunt against incoming physical walls, such as Amoonguss, Hippowdon, and Slowbro, to provide safe opportunities to use its raw power to break holes into the opposition. Cyclizar and Noivern are exceptional teammates as they can both pivot and remove entry hazards from the field, which Crawdaunt needs appreciates to retain health throughout a game. mention slower pivot partners like BELLIBOLT, empoleon, and magnezone that can get crawdaunt in safely even without forcing a switch. also mention cleaners such as Scarf Krook and Gardevoir and Armarouge that appreciate crawdaunt taking out key defensive pokemon like Gweezing, Umbreon, and Hoodra Slowbro and Thundurus provide Speed control in the form of paralysis spam with Thunder Wave, giving valuable opportunities for Crawdaunt to break through faster Pokemon like Jirachi, Terrakion, and Volcanion. Defensive teammates who can absorb Fairy- and Fighting-type attacks from revenge killers like Gardevoir and Mienshao are a necessity for Crawdaunt, making Fezandipiti a key teammate that can take attacks and provide safe entry points with U-turn. Hazard stacking cores mention some setters can use Crawdaunt's Knock Off as a way to remove Heavy-Duty Boots while forcing switches, accruing damage quickly.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance gives Crawdaunt even more breaking power at the cost of immediate damage. Similarly, Life Orb can be used as a trade-off to still hit hard while being able to switch attacks, helpful against slower teams with multiple defensive options that can force guessing games between Knock Off and Crabhammer. A Jolly nature Crawdaunt with Dragon Dance improves its Speed enough to outpace notable threats like Kleavor and Mienshao after just one boost.

Checks and Counters
====

**Faster Wallbreakers**: Crawdaunt struggles to keep pace against offensive teams, often relying on Aqua Jet as it can't outspeed the opposition. Faster wallbreakers like Galarian Zapdos, Slither Wing, and Terrakion gets ohkoed by aqua jet Gardevoir threaten to KO Crawdaunt before it can leverage its absurd offensive output for balance teams reliant on it.

**Water-type Pokemon**: Gastrodon and Volcanion, because of their abilities Storm Drain and Water Absorb, respectively, prevent Crawdaunt from freely using Crabhammer to power its way through teams. Suicune does not have an immunity to Water but does prevent Crawdaunt from staying in comfortably as it threatens Scald burns, while Barraskewda can uses the threat of Close Combat to pivot into more favorable matchups.

**Entry Hazards and Rocky Helmet**: Coming in multiple times throughout a game to throw fire off massive attacks is Crawdaunt's specialty, which makes it susceptible to getting worn down by entry hazards. Teams utilizing Cyclizar notoriously struggle to remove hazards against Palossand and Tera Ghost Pokemon like Chesnaught, Empoleon, and Gastrodon, forcing damage on Crawdaunt every time it tries to enter the field. you already talked about hazards being one of daunt's weaknesses so there's no need to provide more detail since it's not related to crawdaunt Similarly, Rocky Helmet Pokemon like Amoonguss and especially Chesnaught cause problems for Crawdaunt, racking up enough chip damage to make while making Crawdaunt far less imposing as they can recover the damage back.

**Grass-type Pokemon**: Highlight Chesnaught being a counter to crawdaunt, and that Giga Drain amoonguss can easily KO it back even though knock off deals a lot of damage to it. Wo-Chien may be worth mentioning since it can handle daunt as long as it's locked to a move that's not cc. Add that lilligant-hisui can take advantage of crawdaunt to set up.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:


Grammar checked by:

Excellent work, implement and ready for qc 2
 
Add Remove Comment

[OVERVIEW]

The big bad crawdad of competitive Pokemon, Crawdaunt remains a relevant wallbreaker and stall dismantler several generations after its debut. Choice Band and Adaptability make switching into Crawdaunt nigh impossible as it fires off massive Knock Offs and Crabhammers. With little regard to your physical walls existence, Crawdaunt excels in taking advantage of safe entry points provided by teammates to force concessions every time it hits the field, as switching into the combination of Dark- and Water-type attacks is difficult for even the bulkiest of walls like Amoonguss Hippowdon and Slowbro. With access to Aqua Jet, Crawdaunt can overcome its relative slowness against offensive foes, picking up KOs and dealing big damage before it can be taken out in return. Unfortunately, Crawdaunt is still a bit slow and frail and competes for a spot against notable faster and bulkier wallbreakers like Okidogi, Slither Wing, and Terrakion. Along with the lack of Speed, Crawdaunt also suffers from a frailness that makes it susceptible to being taken out by the faster Pokemon in the metagame like Gardevoir, Kleavor, and Galarian Zapdos.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Crabhammer
move 3: Knock Off
move 4: Close Combat
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Water

[SET COMMENTS]
Set Details
====

Choice Band Crawdaunt dishes out massive damage with every attack it uses as a seemingly unwallable wallbreaker. Aqua Jet functions as a STAB priority attack that allows Crawdaunt to overcome its relative slowness, picking up valuable revenge kills and chip damage on faster threats like Armarouge, Maushold, and Thundurus. Close Combat gives Crawdaunt additional breaking power into Dark- and Steel-type Pokemon like Bisharp and Hisuian Goodra. Adaptability, in conjunction with Crabhammer and Knock Off, renders physical walls neutral to its STAB attacks like Amoonguss and Galarian Weezing unable to weather the storm as Crawdaunt 2HKOes them with ease. Tera Water does not get much value offensively as Adaptability offsets a majority of the boost provided by using Terastallization, so Crawdaunt does not often use its Tera outside of the rare instances where it can improve a damage roll against an opponent. Tera Water does remove weaknesses to priority moves like First Impression and Mach Punch, but also mention that it will remove the Adaptability boost to Knock.

Balance and bulky offense teams needing a reliable Knock Off user and wallbreaker appreciate Crawdaunt's ability to do both well. Teammates like Cyclizar, Slither Wing, and Galarian Zapdos can pivot into Crawdaunt against incoming physical walls, such as Amoonguss, Hippowdon, and Slowbro, to provide safe opportunities to use its raw power to break holes into the opposition. Cyclizar and Noivern are exceptional teammates as they can both pivot and remove entry hazards from the field, which Crawdaunt appreciates to retain health throughout a game. Similarly, defensive partners like Bellibolt and Magnezone can provide slow pivots into Crawdaunt, providing valuable entry points against bulkier walls like Hisuian Goodra and Umbreon. Choice Scarf users like Gardevoir and Krookodile appreciate Crawdaunt's ability to break through defensive Pokemon like Galarian Weezing, Hisuian Goodra, and Umbreon, enabling them to clean late-games. Slowbro and Thundurus provide Speed control in the form of Thunder Wave, giving valuable opportunities for Crawdaunt to break through faster Pokemon like Jirachi, Terrakion, and Volcanion. Defensive teammates who can absorb Fairy- and Fighting-type attacks from revenge killers like Gardevoir and Mienshao are a necessity for Crawdaunt, making Fezandipiti a key teammate that can take attacks and provide safe entry points with U-turn. Hazard stacking cores, with setters like Chesnaught, Jirachi, and Klefki, can use Crawdaunt's Knock Off as a way to remove Heavy-Duty Boots while forcing switches, accruing damage quickly.

[STRATEGY COMMENTS]
Other Options
====

Swords Dance gives Crawdaunt even more breaking power at the cost of immediate damage. Similarly, Life Orb can be used as a trade-off to still hit hard while being able to switch attacks, helpful against slower teams that can force guessing games between Knock Off and Crabhammer. A Jolly nature Crawdaunt with Dragon Dance improves its Speed enough to outpace notable threats like Kleavor and Mienshao after just one boost. Definitely mention Liquidation and its reliable accuracy, but it's a roll to OHKO Hippo (and maybe other relevant calcs). You could mention Covert Cloak to set up against Scald users like Slowbro and Suicune.

Checks and Counters
====

**Faster Wallbreakers**: Crawdaunt struggles to keep pace against offensive teams, often relying on Aqua Jet as it can't outspeed the opposition. Faster wallbreakers like Galarian Zapdos, Slither Wing, and Gardevoir threaten to KO Crawdaunt before it can leverage its absurd offensive output for balance teams reliant on it.

**Water-type Pokemon**: Gastrodon and Volcanion, because of their abilities Storm Drain and Water Absorb, respectively, prevent Crawdaunt from freely using Crabhammer to power its way through teams. Suicune does not have an immunity to Water but does prevent Crawdaunt from staying in comfortably as it threatens Scald burns, while Barraskewda can use the threat of Close Combat to pivot into more favorable matchups.

**Entry Hazards and Rocky Helmet**: Coming in multiple times throughout a game to fire off massive attacks is Crawdaunt's specialty, which makes it susceptible to getting worn down by entry hazards. Similarly, Rocky Helmet Pokemon like Amoonguss and especially Chesnaught cause problems for Crawdaunt, racking up chip damage while making Crawdaunt far less imposing as they can recover the damage back.

**Grass-type Pokemon**: Amoonguss and Chesnaught are two defensive Grass-types that can often switch into Crawdaunt's STAB attacks and recover off most of the damage, with both threatening to KO it back with Giga Drain and Body Press, respectively. Wo-Chien similarly can take many of Crawdaunt's strongest attacks and recover HP back with Leech Seed. Hisuian Lilligant is a niche offensive pick but matches up well into Crawdaunt, using it to set up Victory Dance's and threaten a sweep late-game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Looking good, get these and QC 2/2!
 
GP Team done

add remove comment

[OVERVIEW]

The big bad crawdad of competitive Pokemon, Crawdaunt remains a relevant wallbreaker and stall dismantler several generations after its debut. Choice Band and Adaptability make switching into Crawdaunt nigh impossible, (AC) as it fires off massive Knock Offs and Crabhammers. With little regard to your physical walls' (AA) existence, Crawdaunt excels in taking advantage of safe entry points provided by teammates to force concessions every time it hits the field, as switching into the combination of Dark- and Water-type attacks is difficult for even the bulkiest of walls like Hippowdon and Slowbro. With access to Aqua Jet, Crawdaunt can overcome its relative slowness against offensive foes, picking up KOs and dealing big damage before it can be taken out in return. Unfortunately, Crawdaunt is still a bit slow and frail and competes for a spot against notable faster and bulkier wallbreakers like Okidogi, Slither Wing, and Terrakion. Along with the lack of Speed, Crawdaunt also suffers from a frailness that makes it susceptible to being taken out by the faster Pokemon in the metagame like Gardevoir, Kleavor, and Galarian Zapdos.

[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Crabhammer
move 3: Knock Off
move 4: Close Combat
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Water

[SET COMMENTS]
Set Details
====

Choice Band Crawdaunt dishes out massive damage with every attack it uses, (AC) making it as a seemingly unwallable wallbreaker. (sentence is a bit weirdly structured) Aqua Jet functions as a STAB priority attack that allows Crawdaunt to overcome its relative slowness, picking up valuable revenge kills and chip damage on faster threats like Armarouge, Maushold, and Thundurus. Close Combat gives Crawdaunt additional breaking power into against Dark- and Steel-type Pokemon like Bisharp and Hisuian Goodra. Adaptability, in conjunction with Crabhammer and Knock Off, renders physical walls neutral to its STAB attacks like Amoonguss and Galarian Weezing unable to weather the storm, (AC) as Crawdaunt 2HKOes them with ease. Tera Water does not get much value offensively, (AC) as Adaptability offsets a majority of the boost provided by using Terastallization, so Crawdaunt does not often use its Terastallize outside of the rare instances where it can improve a damage roll against an opponent foe. Tera Water does remove Crawdaunt's weaknesses to common priority attacks like First Impression and Mach Punch, though it also eliminates the Adaptability boost for Knock Off, which is a tough concession to make.

Balance and bulky offense teams needing a reliable Knock Off user and wallbreaker appreciate Crawdaunt's ability to do both well. Teammates like Cyclizar, Slither Wing, and Galarian Zapdos can pivot into Crawdaunt against incoming physical walls, such as Amoonguss, Hippowdon, and Slowbro, to provide safe opportunities to use its raw power to break holes into the opposition. Cyclizar and Noivern are exceptional teammates, (AC) as they can both pivot and remove entry hazards from the field, which Crawdaunt appreciates to retain health throughout a game. Similarly, defensive partners like Bellibolt and Magnezone can provide (avoids using "provide" twice in same sentence) slowly pivots into Crawdaunt, providing valuable entry points against bulkier walls like Hisuian Goodra and Umbreon. Choice Scarf users like Gardevoir and Krookodile appreciate Crawdaunt's ability to break through defensive Pokemon like Galarian Weezing, Hisuian Goodra, and Umbreon, enabling them to clean late-games. Slowbro and Thundurus provide Speed speed control in the form of Thunder Wave, giving valuable opportunities for Crawdaunt to break through faster Pokemon like Jirachi, Terrakion, and Volcanion. Defensive teammates who that can absorb Fairy- and Fighting-type attacks from revenge killers like Gardevoir and Mienshao are a necessity for Crawdaunt, making Fezandipiti a key teammate that can take attacks and provide safe entry points with U-turn. Hazard stacking cores, with setters like Chesnaught, Jirachi, and Klefki, can use Crawdaunt's Knock Off as a way to remove Heavy-Duty Boots while forcing switches, accruing damage quickly.

[STRATEGY COMMENTS]
Other Options
====

Life Orb can be used as a trade-off to Choice band Band to still hit hard while being able to switch attacks, which is helpful against slower teams that can force guessing games between Knock Off and Crabhammer. A Jolly nature Crawdaunt with Dragon Dance improves its Crawdaunt's Speed enough to outpace notable threats like Kleavor and Mienshao after just one boost. Liquidation can be used over Crabhammer for a more accurate attack. Covert Cloak allows Crawdaunt to set up against Scald users, like Slowbro and Suicune, without fear of getting burned.

Checks and Counters
====

**Faster Wallbreakers**: Crawdaunt struggles to keep pace against offensive teams, often relying on Aqua Jet, (AC) as it can't outspeed the opposition. Faster wallbreakers like Galarian Zapdos, Slither Wing, and Gardevoir threaten to KO Crawdaunt before it can leverage its absurd offensive output for balance teams reliant on it.

**Water-type Pokemon**: Gastrodon and Volcanion, because of their abilities Storm Drain and Water Absorb, respectively, prevent Crawdaunt from freely using Crabhammer to power its way through teams. Suicune does not have an immunity to Water but does prevent Crawdaunt from staying in comfortably as it threatens by threatening (you tend to use "as" a conjunction often throughout this analysis) Scald burns, while Barraskewda can use the threat of Close Combat to pivot into more favorable matchups.

**Entry Hazards and Rocky Helmet**: Coming in multiple times throughout a game to fire off massive attacks is Crawdaunt's specialty, which makes it susceptible to getting worn down by entry hazards. Similarly, Rocky Helmet Pokemon like Amoonguss and especially Chesnaught cause problems for Crawdaunt, racking up chip damage while making Crawdaunt far less imposing as they can by recovering their damage health back.

**Grass-type Pokemon**: Amoonguss and Chesnaught are two defensive Grass-types that can often switch into Crawdaunt's STAB attacks and recover off most of the damage, with both threatening to KO it back with Giga Drain and Body Press, respectively. Wo-Chien similarly can take many of Crawdaunt's strongest attacks and recover HP back with Leech Seed. Hisuian Lilligant is a niche offensive pick but matches up well into Crawdaunt, using it to set up Victory Dance's and threaten a sweep late-game.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/flampoke.654091/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:

GP Check 1/1

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