Checkmate (Based on Bisharp Team)

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The Lost Age
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Hiya guys, NV here with another UU RMT. This time around, I am bringing an underused threat in UU (pun intended) to the frontline and his name is Bisharp. Most teams carry a Fighting- or Fire- type Poke since UU is riddled with them but I wanted to show that someone like Bisharp can shine in UU.

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Using Bisharp was the reason this team was made and obviously the star of this team. His ability to have STAB priority is a plus as well. His weaknesses make him underused but he shouldn't be overrated.

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Next up is Crobat, providing great STAB in Brave Bird whilst having great synergy with Bisharp tanking Fighting- and Ground- types whilst luring Psychic- and Rock- types for Bisharp.

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Rhyperior is a great offensive SR setter and provides great coverage with its BlastQuake STABs and phazing with Dragon Tail.

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Suicune's natural bulk allows it to take hits well, even from neutral hits, and boost at the same time, checking Fire- types for Bisharp.

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Shaymin provides a solid check to bulky Waters, being able to take them down with Seed Flare or taking down Fire- types on the switch with Earth Power.

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Mismagius provides a solid special boosting sweeper and spinblocker, but seems to lack a tad in the spinblocking department.

***Checkmate***

The King

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Rocket (Bisharp) (M) @ Leftovers
Trait: Defiant
EVs: 252 Atk / 52 HP / 204 Spd
Adamant Nature
- Substitute
- Swords Dance
- Sucker Punch
- Low Kick

Bisharp is a beast. Why he must be based off a Bishop instead of a King beats me but oh well. His 2 move coverage allows him to take many bulky threats and faster threats, with Low Kick being powerful on bulky pokes even at +0 while Sucker Punch can pretty much OHKO anything faster at +2. I also chose Low Kick over STAB Iron Head as offensively Steel is just not good coverage and I have seen no use for the possible flinch chance and or super effectiveness as Low Kick hits Ice- and Rock- types as super effectively as Iron Head does. Sub + SD provides Bisharp a way to avoid status and a way to boost his immensely high base 125 Attack stat. EVs are standard from Smogon, giving Bisharp enough Speed to compete in his Speed tier while investing the rest in HP after fully investing in Attack.

The Surprise

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Brobat (Crobat) (M) @ Black Sludge
Trait: Inner Focus
EVs: 4 SDef / 140 Spd / 252 Atk / 112 HP
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Screech

Now you are probably wondering what this Crobat set is. It is a set I borrowed from Brobat over on the NBT (Next Best Thing) UU thread. Link is here: http://www.smogon.com/forums/threads/the-next-best-thing.3477626/page-9#post-4721162. This set has been amazing at countering common switch ins to Crobat, mainly Pokes that resist his STAB BB. Brave Bird is for horrifyingly damaging STAB to take advantage of the -2 Def while U-Turn allows for its utility of bringing in a Poke who can take better advantage of either the switch that'll happen or the -2 Def. Roost is to heal off SR wear down and BB recoil. Screech is the reason around this set was built. I tweaked the EVs a bit to speedcreep Stallbreaker sets and allow for an uneven amount of HP to allow an extra switch in if SR is up.

The Offensive Tank

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Pebbles (Rhyperior) (F) @ Leftovers
Trait: Solid Rock
EVs: 16 Atk / 248 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail

Rhyperior is a great tank in UU which, coupled with her ability, she can reliably tank special hits aimed at her and set up SR and causing frustration for early set up sweepers with her draconic-like tail. Earthquake is a great STAB taking advantage of any grounded Poke that doesn't resist it, while Rock Blast allows for her to break any Sub users such as SubCM Raikou. Both also allow for BlastQuake coverage, hitting everything neutrally except for Flygon, which takes a guaranteed 2HKO on it from Dragon Tail.

The Wall

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Smile and Wave (Suicune) @ Leftovers
Trait: Pressure
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald

Suicune is a great wall and makes it known with this infamous Crocune set. This set not only allows for it to boost and hit hard after a few said boosts, it also allows for status absorption. Suicune is able to tank hits from the Fire- types running rampant throughout UU, giving me someone to take on Victini or Darm 1 on 1 while also checking said Fire- types for Bisharp. The EVs are standard and the IVs are standard for any special attacker so as to minimize Foul Play and confusion damage.

The Specialist

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Gracidea (Shaymin) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Psychic/Hidden Power Ice
- Rest

Aww the lil' cutie pie Shaymin. While her other forme is stuck in Ubers, she does everything she can in UU and does it with a cutesy look. Again EVs are standard with 0 Atk IVs for minimum Foul Play and confusion damage. This is the standard LO set from Smogon, with Seed Flare taking care of bulky special walls (i.e. Umbreon and Snorlax) and hitting Water types trying to stay in. Eart Power is to fit Fire- types on the switch. I cannot decide between Psychic or HP Ice, as the former gets rid of Fighting- types easily while HP Ice deals with opposing Grass- and Flying- types. Rest, in my opinion, has more usefulness than Synthesis since it gets rid of the Sleep status due to Natural Cure and fully heals her up allowing her for multiple switch ins later in the game.

The Sweeper

hearthome_city_mismagius_by_aadmm-d2z6sbf.png

Concoctions (Mismagius) (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 3 Atk
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt

Mismagius is a powerful late game sweeper with her Nasty Plot set, being able to avoid all hazards except SR and set up easily on many Pokes. Once she is at +2, she wrecks almost anything with the coverage. Shadow Ball gives her STAB and a way to defeat non-Scarfed Victini. Hidden Power Fighting, at +2, 2HKOs Snorlax with a 99.76% chance to 2HKO Umbreon. Thunderbolt is another way to get rid of bulky Waters if Shaymin is somehow down and/or incapacitated. The IVs are set to have minimum Foul Play and confusion damage whilst having HP Fighting. Unfortunately, Mismagius seems to lack when it comes to the team, so if there are any suggestions, please feel free to hand 'em over, lol.

*************************The End*************************
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Rocket (Bisharp) (M) @ Leftovers
Trait: Defiant
EVs: 252 Atk / 52 HP / 204 Spd
Adamant Nature
- Substitute
- Swords Dance
- Sucker Punch
- Low Kick

Brobat (Crobat) (M) @ Black Sludge
Trait: Inner Focus
EVs: 4 SDef / 140 Spd / 252 Atk / 112 HP
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Screech

Pebbles (Rhyperior) (F) @ Leftovers
Trait: Solid Rock
EVs: 16 Atk / 248 HP / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail

Smile and Wave (Suicune) @ Leftovers
Trait: Pressure
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Scald

Gracidea (Shaymin) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Psychic
- Rest

Concoctions (Mismagius) (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd / 3 Atk
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Thunderbolt

Red = RUN!!!
Orange = Can be checked
Green = Minority

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Mixed Victini: Mixed Victini is a big threat but Victini as a whole is a threat and will hopefully be banned in the next Suspect Test.
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Offensive Zapdos: Can be deadly but luckily can be worn down by SR + checked by Rhypy.
 
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Hey Nightmare Vampire :) Thanks for shooting me a VM, of course I'd love to rate your team ^^

First things first, there are a lot of things on this team that I love. Screech brobat is a boss, and Bisharp is really cool too. Shaymin and Rhyperior are all time favourites as well ;)

That said, I think some of your pokes/moves need a bit of tweaking. For starters, the main thing your team is focused around. I find Low Kick to be pretty underwhelming for Bisharp as compared to Iron Head. If we do a quick 1VAll we find that there are 27 pokes that have absolutely no chance of being OHKOd by this coverage. Furthermore, most of them are only significantly damaged by Sucker Punch - and while Sucker Punch does have priority, it also just completely whiffs if they decide to roar or something. This leads you completely helpless against a number of big threats.

"But Kitten Milk!!" you might be saying. "Iron Head gives even worse amount of pokes that don't die :(". Yes, that's true. However, Iron Head is less dependent on something arbitrary like weight, and nothing is immune to it.

Honestly, I find that Bisharp suffers without both of these moves. I'd suggest just going straight SD and running them both, as that brings down the number of pokes that can't be OHKOd as well as securing more kills.

Shaymin should absolutely be running Psychic over HP Ice. The fact remains that a super effective HP Ice isn't really going to hit anything that much harder than Seed Flare will. If you're against a grass type, Seed flare has 120 x 1.5 = 180/2 = 90 BP. HP Ice has 140, so it seems a lot better. However, HP Ice really isn't going to be doing much at all to the three common grass types in the tier (Shaymin, Amoonguss, Roserade), and Psychic is super effective vs. two of them anyway. It comes down to a matter of this - HP Ice doesn't let you kill any important threats that your other moves don't, whereas Psychic lets you nab important OHKO and 2HKOS (Crobat after rocks, roserade...). It's also a nice 100% accurate move to throw out there if you just want to finish something off and you don't want to risk an Earth Power.

I also recommend Modest > Timid on Shaymin as the extra power boost is really noticeable and you won't want to be staying in on other base 100s like Victini anyway.

Finally, Mismagius.

In my eyes, Mismagius is just "eh". The only time I'd consider using it is if you need an offensive fast spinblocker, which you really don't. The only hazards you're trying to keep on the field are Stealth Rocks, and they're not even absolutely vital to your team comp. However, I do have a couple of other options.

If you want to keep an offensive spinblocker, go with OTR Cofag. It's great for teams like this, has a lot more bulk and ability to actually take spinners on, and is a good sweeper in its own right. It also synergises great with Rhyperior if it dies with Trick Room up.

The other option would be to go for a Scarfer. You don't have anything really too fast bar Crobat, so you might want to look into something like a Scarf Victini. It also helps you out a little bit vs. Zapdos and opposing Victini.

Overall great team though, and I really love the originality. Keep making 'em :D
 
So, another RMT, eh NV! I guess when you say you're the larvitar that keeps on going, you're not kidding! All jokes aside, it's great to see another team from you and, as requested, I'll give it a rate!

First off, I think everything that Kitten Milk suggested is definitely worth a test!


Now, lets talk a little more about Mismagius. Mismagius is a damn good offensive spinblocker, but it's only a half good nasty plot sweeper, and a nasty plot sweeper is what this team needs. I mean, you pretty much hard counter both Hitmontop and Blastoise with Crobat and Shaymin respectively, so a spinblocker just seems like a wasted slot to me. I'd go with Nasty Plot Mew or Azelf instead, as they bring a much bigger move pool and better stats to the table. Yeah, they are suckersuit weak, but you could argue that Magius has the same issue.

Bisharps EVs look reaaallly weird to me. This is another one of those cases where I just don't understand what the Smogon set is going for here. Bisharp, unlike other Sucker Punchers like Honchkrow, has good bulk and defensive typing, and I don't think that any speed investment is worth it. Base 70 is a very awkward speed tier that fails to outrun threats that many people consider to be cripplingly slow like Chandelure and Heracross. Run 252 HP/252 Atk. instead.

That's really it from me. I'm in the process of formulating my last ever 5th generation team. I hope you will rate it when the time comes to make an RMT for it! And, yes, it does focus on another core (:

Good luck!
 
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Reactions: nv
Hey NMV, cool and creative team. I have a few suggestions to improve it.

Teammate Suggestions:
First of all, you insanely weak to HP Grass Zapdos, which I am sure you have found out from playing it, and you really need a check to it. Also, Mismagius doesn't add much to this team. You are not that weak to ground or fighting types, and Mismagius is very weak and frail, therefore easily revenge killed. You need a Zapdos check more than anything, so I would recommend replacing Mismagius with HP Ice CM Raikou. This gives you probably the Zapdos checks in the tier, while still giving you an endgame setup sweeper with CM. Your Zapdos weakness had to be patched up before anything IMO. I would usually recommend HP Grass, but your team is not at all weak to Rhyperior and Swampert, so I think HP Ice would be better.

Moveset Suggestions:
Agreeing with KittenMilks suggestion of changing Bisharp's set to 3 attacks + SD. It needs the consistent Dark/Steel coverage, Low Kick + Sucker Punch means you are walled and phazed/KO'd by a lot more things like Gligar, Hitmontop, and Nidoqueen, that won't take enough damage from Low Kick but would be dealt with by using Iron Head. I would not change Shaymin's nature to Modest, it is too important to speed tie Zapdos, Victini and Flygon if you are really desperate.

Suggested Changes:
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Raikou @ Leftovers
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Substitute

Rocket (Bisharp) (M) @ Leftovers
Trait: Defiant
EVs: 252 Atk / 52 HP / 204 Spd
Adamant Nature
- Substitute
- Swords Dance
- Sucker Punch
- Low Kick
 
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Reactions: nv
Hey Nightmare Vampire :) Thanks for shooting me a VM, of course I'd love to rate your team ^^

First things first, there are a lot of things on this team that I love. Screech brobat is a boss, and Bisharp is really cool too. Shaymin and Rhyperior are all time favourites as well ;)

That said, I think some of your pokes/moves need a bit of tweaking. For starters, the main thing your team is focused around. I find Low Kick to be pretty underwhelming for Bisharp as compared to Iron Head. If we do a quick 1VAll we find that there are 27 pokes that have absolutely no chance of being OHKOd by this coverage. Furthermore, most of them are only significantly damaged by Sucker Punch - and while Sucker Punch does have priority, it also just completely whiffs if they decide to roar or something. This leads you completely helpless against a number of big threats.

"But Kitten Milk!!" you might be saying. "Iron Head gives even worse amount of pokes that don't die :(". Yes, that's true. However, Iron Head is less dependent on something arbitrary like weight, and nothing is immune to it.

Honestly, I find that Bisharp suffers without both of these moves. I'd suggest just going straight SD and running them both, as that brings down the number of pokes that can't be OHKOd as well as securing more kills.

Shaymin should absolutely be running Psychic over HP Ice. The fact remains that a super effective HP Ice isn't really going to hit anything that much harder than Seed Flare will. If you're against a grass type, Seed flare has 120 x 1.5 = 180/2 = 90 BP. HP Ice has 140, so it seems a lot better. However, HP Ice really isn't going to be doing much at all to the three common grass types in the tier (Shaymin, Amoonguss, Roserade), and Psychic is super effective vs. two of them anyway. It comes down to a matter of this - HP Ice doesn't let you kill any important threats that your other moves don't, whereas Psychic lets you nab important OHKO and 2HKOS (Crobat after rocks, roserade...). It's also a nice 100% accurate move to throw out there if you just want to finish something off and you don't want to risk an Earth Power.

I also recommend Modest > Timid on Shaymin as the extra power boost is really noticeable and you won't want to be staying in on other base 100s like Victini anyway.

Finally, Mismagius.

In my eyes, Mismagius is just "eh". The only time I'd consider using it is if you need an offensive fast spinblocker, which you really don't. The only hazards you're trying to keep on the field are Stealth Rocks, and they're not even absolutely vital to your team comp. However, I do have a couple of other options.

If you want to keep an offensive spinblocker, go with OTR Cofag. It's great for teams like this, has a lot more bulk and ability to actually take spinners on, and is a good sweeper in its own right. It also synergises great with Rhyperior if it dies with Trick Room up.

The other option would be to go for a Scarfer. You don't have anything really too fast bar Crobat, so you might want to look into something like a Scarf Victini. It also helps you out a little bit vs. Zapdos and opposing Victini.

Overall great team though, and I really love the originality. Keep making 'em :D
Hiya there Kitten Milk. I am really loving this team and glad you like it too, :)

HP Ice on Shaymin was just an idea to hit Flying- types SE but Psychic does allow that jump on the other Grass- types so thanks!!! Also Modest > Timid seems hard since I can stay in on Flygon and Zapdos to speed tie and hopefully beat if I am desperate like Psych says.

OTR Cofag seems interesting but is too slow. I wanted a fast spinblocker but as stated by you and Psych, I dun really need a spinblocker just for SR. I will definitely try a Scarfer such as Scarfed Victini in her place.

So, another RMT, eh NV! I guess when you say you're the larvitar that keeps on going, you're not kidding! All jokes aside, it's great to see another team from you and, as requested, I'll give it a rate!

First off, I think everything that Kitten Milk suggested is definitely worth a test!

Now, lets talk a little more about Mismagius. Mismagius is a damn good offensive spinblocker, but it's only a half good nasty plot sweeper, and a nasty plot sweeper is what this team needs. I mean, you pretty much hard counter both Hitmontop and Blastoise with Crobat and Shaymin respectively, so a spinblocker just seems like a wasted slot to me. I'd go with Nasty Plot Mew or Azelf instead, as they bring a much bigger move pool and better stats to the table. Yeah, they are suckersuit weak, but you could argue that Magius has the same issue.

Bisharps EVs look reaaallly weird to me. This is another one of those cases where I just don't understand what the Smogon set is going for here. Bisharp, unlike other Sucker Punchers like Honchkrow, has good bulk and defensive typing, and I don't think that any speed investment is worth it. Base 70 is a very awkward speed tier that fails to outrun threats that many people consider to be cripplingly slow like Chandelure and Heracross. Run 252 HP/252 Atk. instead.

That's really it from me. I'm in the process of formulating my last ever 5th generation team. I hope you will rate it when the time comes to make an RMT for it! And, yes, it does focus on another core :)

Good luck!
Yea, haha. I have/had a lot of teams held up waiting to be RMT'd but I will probably only do one or possibly two more before the Generation Shift.

I do love me some Nasty Plot and NP Mew or NP Azelf sounds amazing, although both are OHKO'd by Honchy with Sucker Punch (the power of the bird!!!). Bisharp's EVs are to outspeed defensive Arcanine who commonly carry Intimidate and thus allow Bisharp to get a free +1 Atk boost and then hit hard with Sucker Punch while also outspeeding base 95s uninvested. But since most Arcanine carry Extremespeed, I see the problem so I will definitely try your suggested EV spread.

I cannot wait to rate your RMT and I cannot wait to see what the new core is, :D

Hey NMV, cool and creative team. I have a few suggestions to improve it.

Teammate Suggestions:
First of all, you insanely weak to HP Grass Zapdos, which I am sure you have found out from playing it, and you really need a check to it. Also, Mismagius doesn't add much to this team. You are not that weak to ground or fighting types, and Mismagius is very weak and frail, therefore easily revenge killed. You need a Zapdos check more than anything, so I would recommend replacing Mismagius with HP Ice CM Raikou. This gives you probably the Zapdos checks in the tier, while still giving you an endgame setup sweeper with CM. Your Zapdos weakness had to be patched up before anything IMO. I would usually recommend HP Grass, but your team is not at all weak to Rhyperior and Swampert, so I think HP Ice would be better.

Moveset Suggestions:
Agreeing with KittenMilks suggestion of changing Bisharp's set to 3 attacks + SD. It needs the consistent Dark/Steel coverage, Low Kick + Sucker Punch means you are walled and phazed/KO'd by a lot more things like Gligar, Hitmontop, and Nidoqueen, that won't take enough damage from Low Kick but would be dealt with by using Iron Head. I would not change Shaymin's nature to Modest, it is too important to speed tie Zapdos, Victini and Flygon if you are really desperate.

Suggested Changes:
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Raikou @ Leftovers
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Substitute

Rocket (Bisharp) (M) @ Leftovers
Trait: Defiant
EVs: 252 Atk / 52 HP / 204 Spd
Adamant Nature
- Substitute
- Swords Dance
- Sucker Punch
- Low Kick
Raikou does sound amazing esp. to help counter Zapdos and be a late game sweeper. Bisharp with SD + 3 Attacks is a definite consideration that I am currently testing now, lol. Thanks and glad you liked the team and thanks for the suggestions.
 
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Oh hey dude. Sorry for taking half past forever to get to reply back on this...having some technical comp difficulties (emphasis on the present-tense use of the word), but I figured no better time than now for me to drop a rate.

First off I wanna say thanks for using my special set, and a big shoutout to you for rocking it to much success in UU. Most of any critiques I could possibly give ya have been sort of covered here, haha. And though I usually prefer Modest Shaymin with Psychic in the 3rd moveslot in most scenarios, I too would strongly suggest using HP Ice if Timid if and only because of the fact you need to rely on tying with Zapdos/Flygon, which this team finds critically important. Psych071c's suggestion for SubCM Raikou is also pretty solid, and I'm down to agree with it (only the thing is I suck at using SubCM Raikou, and never can make it work...doesn't help I never faced anyone who's made it work against me either) as a backup Zapdos check. However if you're gonna use Raikou, I don't see as much purpose for Suicune anymore for that point, since Raikou would be the more effective setup sweeper in this case. I would suggest opting out for possibly Slowbro or even Qwilfish, as both of them still check physical attackers and function more as dedicated walls than Suicune (Though Qwilfish at least can switch in on a Megahorn. But you still got Crobat anyway), and Slowbro can spread status via Thunder Wave/Toxic and be generally hard to take down, while Qwilfish can set Spikes up for you.

Though if you're even more desperate for an HP Grass Zapdos check who can still check physical attackers, my only other suggestion to you would be to use a defensive Nidoqueen over Rhyperior, possibly with a set consisting of:

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Nidoqueen @ Black Sludge
Trait: Sheer Force
EVs: 252 HP / 232 Def / 24 Spe (If you REALLY needed a solid check to Zapdos, you could put the Def EVs into SpDef, as it really handles Zapdos much more effectively while still checking Raikou pretty hard...Bonus points for using Specially Defensive Nidoqueen? Idk)
Bold Nature Or Calm?
- Earth Power
- Ice Beam
- Stealth Rock
- Roar/Dragon Tail

Anyway, that's all I really got. If you do opt to use this funky Nidoqueen set, you may want to go for Slowbro over Suicune, since running Qwilfish really isn't helping with 3 Poison-types on one team and only a Pokemon immune to Psychic. It'd also give 3 massive Ground weaknesses in Nidoqueen, Bisharp, and Qwilfish...But yeah, that minor detail aside, I wish ya the best with this team, sir. Till we meet again and I get all this technical BS fixed up
 
Oh hey dude. Sorry for taking half past forever to get to reply back on this...having some technical comp difficulties (emphasis on the present-tense use of the word), but I figured no better time than now for me to drop a rate.

First off I wanna say thanks for using my special set, and a big shoutout to you for rocking it to much success in UU. Most of any critiques I could possibly give ya have been sort of covered here, haha. And though I usually prefer Modest Shaymin with Psychic in the 3rd moveslot in most scenarios, I too would strongly suggest using HP Ice if Timid if and only because of the fact you need to rely on tying with Zapdos/Flygon, which this team finds critically important. Psych071c's suggestion for SubCM Raikou is also pretty solid, and I'm down to agree with it (only the thing is I suck at using SubCM Raikou, and never can make it work...doesn't help I never faced anyone who's made it work against me either) as a backup Zapdos check. However if you're gonna use Raikou, I don't see as much purpose for Suicune anymore for that point, since Raikou would be the more effective setup sweeper in this case. I would suggest opting out for possibly Slowbro or even Qwilfish, as both of them still check physical attackers and function more as dedicated walls than Suicune (Though Qwilfish at least can switch in on a Megahorn. But you still got Crobat anyway), and Slowbro can spread status via Thunder Wave/Toxic and be generally hard to take down, while Qwilfish can set Spikes up for you.

Though if you're even more desperate for an HP Grass Zapdos check who can still check physical attackers, my only other suggestion to you would be to use a defensive Nidoqueen over Rhyperior, possibly with a set consisting of:



Anyway, that's all I really got. If you do opt to use this funky Nidoqueen set, you may want to go for Slowbro over Suicune, since running Qwilfish really isn't helping with 3 Poison-types on one team and only a Pokemon immune to Psychic. It'd also give 3 massive Ground weaknesses in Nidoqueen, Bisharp, and Qwilfish...But yeah, that minor detail aside, I wish ya the best with this team, sir. Till we meet again and I get all this technical BS fixed up
Hey Brobat and thanks for fighting through your technical difficulties to rate my team, :D.

I love your special set and in my opinion should be added to the official Smogon site, :P. With regards to Shaymin, I was thinking if I take your suggestion of Slowbro and a Specially Defensive Nidoqueen of keeping Psychic with Modest as I no longer need to speed tie with Flygon/Zapdos as I have a solid check to Zapdos and Flygon can be burned by Slowbro. With Raikou and Specially Defensive Nidoqueen, I feel my team checks Zapdos well enough that I can afford to run Psychic with Modest nature. Thanks for the suggestions and hope you get those technicality issues cleaned up nice and pretty, lol.
 
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