Hi all, first af all I need to tell you that u have to forgive me for my bad english, is not my primary language. And now let's get a look on my team, all help is needed so, thanks in advance.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Charizard always has been one of my favourite pokemon and I really like how mega char y looks and his playstyle. He's a nice wallbraker that can be stopped for few pokemon like toxapex, chansey, heatran, latios... and some more. Max spatk and speed investment to be as fast and hit as harder as posible. Flamethrower has 100% accuracy and hits hard under sun, solar beam is a 1 turn move in sun too and covers water, rock and ground types, and focus blast is for heatran and tyranitar.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 48 SpD / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
I like TTar a lot too, and he pairs well with zard, as he can kill latios and other psychic types with pursuit, and can damage toxapex, chansey and heatran. This set works as a wallbreaker, hitting too hard with choice band. Stone edge and crunch are powerful stab moves and earthquake hits heatran, toxapex, and other pokemon. 76 speed evs lets him outrun uninvested tapu bulu, max tak for max damage, 48 spd evs for takin +1 bug buzz from volcarona, and the rest in hp for extra bulk.
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
So here is my first hazard remover that charizard really appreciates. He pairs well with ttar sandstorm being so fast. I choose to carry swords dance on him for using it when I expect a switch and for late sweep. Max speed and atk, and 2 powerful stab moves. Z steel hits hard to landorus and gliscor.
Press to clean (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
And now, the second. Standard physical defensive set to handle mega pinsir and other threats to the team. Will-o-wisp can cripple physical atackers on the switch, volt switch for stab and momentun and hydropump as his hardest hitting move. 56 speed evs lets him outspeed adamant tyranitar with max speed.
Marc Gasol (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
The pivot. Tangrowth and rotom work well together as they cover each other weakness. I think this pokemon gives balance to the team. He can resist tons of physical and special attacks that dont hit it super effectively and can regain its health by switching out. Giga drain is a stab needed move, knock off lets it remove items like leftovers, bands and scarfs...Hp ice is for lando, gliscor, garchomp... And I decided to use sludge bomb for hitting other tangrowths, serperior and bulu, as I already have 2 eq on my team.
DragonSlayer (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Soft-Boiled
- Stealth Rock
The support. Max hp and def to handle mega medicham, mega lopunny, zygarde and garchomp. Moonblast as strong stab and for avoiding taunt to cripple him. Soft-boiled for sustain, and stealth rock is used on the switch. Wish is maybe needed versus offensive teams, as rotom and ttar lack of sustain.
I think I can improve something but not really sure what. Maybe the team is a bit slow, just charizard y and excadrill under sandstorm are fast.
The major threaths for this team are probably volcarona and mega charizard y, I just have ttar and charizard to face them, and some other wallbreakers like mega medicham and megaloppuny or mega mawile.
I'm open to switchs but I would like to keep the charizard-tyranitar-excadrill core. Thanks again.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Charizard always has been one of my favourite pokemon and I really like how mega char y looks and his playstyle. He's a nice wallbraker that can be stopped for few pokemon like toxapex, chansey, heatran, latios... and some more. Max spatk and speed investment to be as fast and hit as harder as posible. Flamethrower has 100% accuracy and hits hard under sun, solar beam is a 1 turn move in sun too and covers water, rock and ground types, and focus blast is for heatran and tyranitar.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 48 SpD / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
I like TTar a lot too, and he pairs well with zard, as he can kill latios and other psychic types with pursuit, and can damage toxapex, chansey and heatran. This set works as a wallbreaker, hitting too hard with choice band. Stone edge and crunch are powerful stab moves and earthquake hits heatran, toxapex, and other pokemon. 76 speed evs lets him outrun uninvested tapu bulu, max tak for max damage, 48 spd evs for takin +1 bug buzz from volcarona, and the rest in hp for extra bulk.
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
So here is my first hazard remover that charizard really appreciates. He pairs well with ttar sandstorm being so fast. I choose to carry swords dance on him for using it when I expect a switch and for late sweep. Max speed and atk, and 2 powerful stab moves. Z steel hits hard to landorus and gliscor.
Press to clean (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
And now, the second. Standard physical defensive set to handle mega pinsir and other threats to the team. Will-o-wisp can cripple physical atackers on the switch, volt switch for stab and momentun and hydropump as his hardest hitting move. 56 speed evs lets him outspeed adamant tyranitar with max speed.
Marc Gasol (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
The pivot. Tangrowth and rotom work well together as they cover each other weakness. I think this pokemon gives balance to the team. He can resist tons of physical and special attacks that dont hit it super effectively and can regain its health by switching out. Giga drain is a stab needed move, knock off lets it remove items like leftovers, bands and scarfs...Hp ice is for lando, gliscor, garchomp... And I decided to use sludge bomb for hitting other tangrowths, serperior and bulu, as I already have 2 eq on my team.
DragonSlayer (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Soft-Boiled
- Stealth Rock
The support. Max hp and def to handle mega medicham, mega lopunny, zygarde and garchomp. Moonblast as strong stab and for avoiding taunt to cripple him. Soft-boiled for sustain, and stealth rock is used on the switch. Wish is maybe needed versus offensive teams, as rotom and ttar lack of sustain.
I think I can improve something but not really sure what. Maybe the team is a bit slow, just charizard y and excadrill under sandstorm are fast.
The major threaths for this team are probably volcarona and mega charizard y, I just have ttar and charizard to face them, and some other wallbreakers like mega medicham and megaloppuny or mega mawile.
I'm open to switchs but I would like to keep the charizard-tyranitar-excadrill core. Thanks again.