SM OU Charizard Y + banded ttar based team

Hi all, first af all I need to tell you that u have to forgive me for my bad english, is not my primary language. And now let's get a look on my team, all help is needed so, thanks in advance.


Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost


Charizard always has been one of my favourite pokemon and I really like how mega char y looks and his playstyle. He's a nice wallbraker that can be stopped for few pokemon like toxapex, chansey, heatran, latios... and some more. Max spatk and speed investment to be as fast and hit as harder as posible. Flamethrower has 100% accuracy and hits hard under sun, solar beam is a 1 turn move in sun too and covers water, rock and ground types, and focus blast is for heatran and tyranitar.


Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 132 HP / 252 Atk / 48 SpD / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake

I like TTar a lot too, and he pairs well with zard, as he can kill latios and other psychic types with pursuit, and can damage toxapex, chansey and heatran. This set works as a wallbreaker, hitting too hard with choice band. Stone edge and crunch are powerful stab moves and earthquake hits heatran, toxapex, and other pokemon. 76 speed evs lets him outrun uninvested tapu bulu, max tak for max damage, 48 spd evs for takin +1 bug buzz from volcarona, and the rest in hp for extra bulk.

Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin

So here is my first hazard remover that charizard really appreciates. He pairs well with ttar sandstorm being so fast. I choose to carry swords dance on him for using it when I expect a switch and for late sweep. Max speed and atk, and 2 powerful stab moves. Z steel hits hard to landorus and gliscor.

Press to clean (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog

And now, the second. Standard physical defensive set to handle mega pinsir and other threats to the team. Will-o-wisp can cripple physical atackers on the switch, volt switch for stab and momentun and hydropump as his hardest hitting move. 56 speed evs lets him outspeed adamant tyranitar with max speed.

Marc Gasol (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb

The pivot. Tangrowth and rotom work well together as they cover each other weakness. I think this pokemon gives balance to the team. He can resist tons of physical and special attacks that dont hit it super effectively and can regain its health by switching out. Giga drain is a stab needed move, knock off lets it remove items like leftovers, bands and scarfs...Hp ice is for lando, gliscor, garchomp... And I decided to use sludge bomb for hitting other tangrowths, serperior and bulu, as I already have 2 eq on my team.

DragonSlayer (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Soft-Boiled
- Stealth Rock

The support. Max hp and def to handle mega medicham, mega lopunny, zygarde and garchomp. Moonblast as strong stab and for avoiding taunt to cripple him. Soft-boiled for sustain, and stealth rock is used on the switch. Wish is maybe needed versus offensive teams, as rotom and ttar lack of sustain.


I think I can improve something but not really sure what. Maybe the team is a bit slow, just charizard y and excadrill under sandstorm are fast.

The major threaths for this team are probably volcarona and mega charizard y, I just have ttar and charizard to face them, and some other wallbreakers like mega medicham and megaloppuny or mega mawile.

I'm open to switchs but I would like to keep the charizard-tyranitar-excadrill core. Thanks again.
 
You should definitely move those 4 HP IVs on Zard and Drill to either Defense or Special Defense, as it's usually better to have an odd HP stats instead of an even HP stat. This isn't super important for Drill, but for Zard, it's the difference between being at 1 HP after 2 rounds of Stealth Rock damage, and being dead after 2 rounds of Stealth Rock damage.
 
Hi, this is actually a pretty solid build. However, I think there are ways to improve it.

Major Changes:
179634
—->
179635

Tornadus-T over Clefable

This change will give you a good switch-in for Grass-types like Tapu Bulu and Kartana as well as Choice Scarf Landorus-T. It can also pivot with U-Turn and has good natural speed, which this team currently lacks and gives another form of hazard removal for Charizard. It supplies Knock Off as well, which is massively helpful. Having Hurricane may seem odd but Air Slash is too weak as a STAB and having a STAB neutral hit on things like Garchomp and Landorus-T is invaluable.

179636
—->
179637

Ferrothorn over Tangrowth

This change gives a more sturdy Steel-type so handling Tapu Lele is much more feasible and gives you a Stealth Rock setter, which you would lack currently without Clefable and supplies Spikes on top of that, which are key in wearing down Toxapex for Charizard. This change also keeps a specially defensive Grass-type to handle Ash Greninja despite Dark Pulse.

Minor Changes:

179638
Tyranitar: Making Tyranitar Assault Vest over Choice Band gives this team a much more sturdy way to handle Psychic-types, namely Mega Alakazam and the Mega Latis, the latter of which are especially annoying to Charizard. This change also makes supporting Excadrill with sand easier because coming in will be easier and Tyranitar will be alive for longer to support it. The EVs take most of the special attacks in the tier, like +1 Z-Bug Buzz from Volcarona and avoid the 2HKO from Mega Latios’ Earthquake.

179639
Excadrill: Excadrill could potentially do Normalium Z-boosted Giga Impact over Rapid Spin and Steelium Z to help the Zapdos matchup which is currently quite hard and lets Excadrill hit Rotom-W on its own while wearing Garchomp down a lot. Doing this means you should run Rotom-W with Defog over Pain Split but this is personal preference.

179640
Rotom-W: Making Rotom-W Thunder Wave over Will-o-Wisp allows you to have pseudo speed control despite lack of a Choice Scarf user. This also lets you cripple things like the Mega Latis, Charizard X, and even Tornadus-T that attempt to knock off Leftovers. The EVs have been modified to take 2 Ash Greninja Hydro Pumps after Stealth Rock and outspeed specially defensive Heatran as fully physically defensive isn’t really optimal in the current metagame. Pain Split can also be used over Defog if you keep Rapid Spin on Excadrill but that’s personal preference.

179641
Charizard Y: You can elect to run Fire Blast if 2HKOing offensive Garchomp and OHKOing Zapdos after Stealth Rock is more appealing to you than the accuracy and PP of Flamethrower but this is optional. I’d suggest this only if you don’t do the Normalium Z Excadrill idea.

Threatlist:

179642
/
179643
(Mega) Garchomp: This thing is really scary for your team to deal with as it can set up Swords Dance or even Stealth Rock on many of your members and proceed to crush something with +2 Z-Stone Edge. However, with proper play with Excadrill and wearing it down, this matchup is doable if hard. Its Mega variant is also scary with its mixed sets that can kill and set Stealth Rock on everything while it can abuse your own sand to have stronger Earthquakes.

179644
Mega Diancie: This is a real threat to your team if Ferrothorn and Rotom-W get weakened as it effortlessly smashes everything with its great coverage. And if paired with Magnezone, then using Ferrothorn to sponge will be made much less effective. However. Tyranitar can take a Moonblast and Earthquake and getting Excadrill in with sand up can let you handle Diancie while Diancie can’t come in safely on anything as even Tornadus can U-Turn out. And if it’s a Hidden Power Fire / Ice variant, Tornadus-T can take a hit from it decently.

179645
Mega Alakazam: If you bring in Tyranitar as Alakazam uses Focus Blast and it lands, then handling this thing is going to be way harder while it can outspeed the rest of your team outside Excadrill in sand and spam Psychic. It can even outspeed Excadrill in sand if it traced Sand Rush. The key is getting in Tyranitar at the optimal time to Pursuit it out of the game and most members can take one hit and fire back at Alakazam for good damage, so proper pivoting is advised for this one.

Import: https://pokepast.es/826181282cd00ff7

Hope you take these suggestions and hope I helped!
 
Last edited:
Hi, this is actually a pretty solid build. However, I think there are ways to improve it.

Major Changes:
View attachment 179634—->View attachment 179635
Tornadus-T over Clefable

This change will give you a good switch-in for Grass-types like Tapu Bulu and Kartana as well as Choice Scarf Landorus-T. It can also pivot with U-Turn and has good natural speed, which this team currently lacks and gives another form of hazard removal for Charizard. It supplies Knock Off as well, which is massively helpful. Having Hurricane may seem odd but Air Slash is too weak as a STAB and having a STAB neutral hit on things like Garchomp and Landorus-T is invaluable.

View attachment 179636—->View attachment 179637
Ferrothorn over Tangrowth

This change gives a more sturdy Steel-type so handling Tapu Lele is much more feasible and gives you a Stealth Rock setter, which you would lack currently without Clefable and supplies Spikes on top of that, which are key in wearing down Toxapex for Charizard. This change also keeps a specially defensive Grass-type to handle Ash Greninja despite Dark Pulse.

Minor Changes:

View attachment 179638Tyranitar: Making Tyranitar Assault Vest over Choice Band gives this team a much more sturdy way to handle Psychic-types, namely Mega Alakazam and the Mega Latis, the latter of which are especially annoying to Charizard. This change also makes supporting Excadrill with sand easier because coming in will be easier and Tyranitar will be alive for longer to support it. The EVs take most of the special attacks in the tier, like +1 Z-Bug Buzz from Volcarona and avoid the 2HKO from Mega Latios’ Earthquake.

View attachment 179639Excadrill: Excadrill could potentially do Normalium Z-boosted Giga Impact over Rapid Spin and Steelium Z to help the Zapdos matchup which is currently quite hard and lets Excadrill hit Rotom-W on its own while wearing Garchomp down a lot. Doing this means you should run Rotom-W with Defog over Pain Split but this is personal preference.

View attachment 179640Rotom-W: Making Rotom-W Thunder Wave over Will-o-Wisp allows you to have pseudo speed control despite lack of a Choice Scarf user. This also lets you cripple things like the Mega Latis and even Tornadus-T that attempt to knock off Leftovers. Pain Split The EVs have been modified to take 2 Ash Greninja Hydro Pumps after Stealth Rock and outspeed specially defensive Heatran as fully physically defensive isn’t really optimal in the current metagame. Pain Split can also be used over Defog if you keep Rapid Spin on Excadrill but that’s personal preference.

View attachment 179641Charizard Y: You can elect to run Fire Blast if 2HKOing offensive Garchomp and OHKOing Zapdos after Stealth Rock is more appealing to you than the accuracy and PP of Flamethrower but this is optional. I’d suggest this only if you don’t do the Normalium Z Excadrill idea.

Threatlist:

View attachment 179642/ View attachment 179643 (Mega) Garchomp: This thing is really scary for your team to deal with as it can set up Swords Dance or even Stealth Rock on many of your members and proceed to crush something with +2 Z-Stone Edge. However, with proper play with Excadrill and wearing it down, this matchup is doable if hard. Its Mega variant is also scary with its mixed sets that can kill and set Stealth Rock on everything while it can abuse your own sand to have stronger Earthquakes.

View attachment 179644Mega Diancie: This is a real threat to your team if Ferrothorn and Rotom-W get weakened as it effortlessly smashes everything with its great coverage. And if paired with Magnezone, then using Ferrothorn to sponge will be made much less effective. However. Tyranitar can take a Moonblast and Earthquake and getting Excadrill in with sand up can let you handle Diancie while Diancie can’t come in safely on anything as even Tornadus can U-Turn out. And if it’s a Hidden Power Fire / Ice variant, Tornadus-T can take a hit from it decently.

View attachment 179645Mega Alakazam: If you bring in Tyranitar as Alakazam uses Focus Blast and it lands, then handling this thing is going to be way harder while it can outspeed the rest of your team outside Excadrill in sand and spam Psychic. It can even outspeed Excadrill in sand if it traced Sand Rush. The key is getting in Tyranitar at the optimal time to Pursuit it out of the game and most members can take one hit and fire back at Alakazam for good damage, so proper pivoting is advised for this one.

Import: https://pokepast.es/826181282cd00ff7

Hope you take these suggestions and hope I helped!
Of course you've helped! I was trying my team with scarf greninja instead of clefable and it worked better, but now im going to try that changes. Thank you so much. What about of still carrying steelium z with excadrill and using rock slide instead of giga impact?
 
Of course you've helped! I was trying my team with scarf greninja instead of clefable and it worked better, but now im going to try that changes. Thank you so much. What about of still carrying steelium z with excadrill and using rock slide instead of giga impact?
I wouldn’t do Rock Slide. Doesn’t hit anything of note besides Zapdos while you lose Rapid Spin.
 
I wouldn’t do Rock Slide. Doesn’t hit anything of note besides Zapdos while you lose Rapid Spin.
Hi again. I tried the team along yesterday and I like all the changes except tornadus. I don't like it really much and I tried a landorus with this set in his place:

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Knock Off
- Hidden Power [Ice]

Is this a decent switch?I wonder if a bulkier set is viable, but scarf is needed for speed. With this I'm using wow and defog on rotom and rapid spin on excadrill. This one helps me vs alakazam and garchomp, and improves the matchup vs m-diancie. Sorry for the inconvenience.
 
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Hi again. I tried the team along yesterday and I like all the changes except tornadus. I don't like it really much and I tried a landorus with this set in his place:

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Knock Off
- Hidden Power [Ice]

Is this a decent switch?I wonder if a bulkier set is viable, but scarf is needed for speed. With this I'm using wow and defog on rotom and rapid spin on excadrill. This one helps me vs alakazam and garchomp, and improves the matchup vs m-diancie. Sorry for the inconvenience.

It should also be mentioned that this spread also avoids the 2HKO from Kartana's leaf blade after rocks as well. Bulky Scarf is definitely viable in the metagame if you value the role compression it offers.
 
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