
Introduction:
I wanted to build a team around Charizard X with a balanced style. So far, I've been at 1500, but I hope to get feedback to better improve the team. The team includes the Steel-Fairy-Dragon Core and a sand offense portion. I haven't found too many threats to the team.
Team Buildings Process:



I decided to build a balance team with the Clefable + Toxapex + Celesteela core. Seeing how these three can tank most of the meta themselves.




Next I wanted to Finish the SFD core, so I added Mega Charizard X to the team. I chose Mega Charizard X to act as a wallbreaker and a set-up sweeper for the team.






Lastly I added the old filler for balance teams, Excadrill and Tyranitar. This part of the core can be a nuisance to hyper offensive teams. Also these two can deal with the new Megas that were just released.
The team:

Celesteela @

Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature




I chose Celesteela to act as the special wall for the team. Heavy Slam and Flamethrower for coverage against Fairy and opposing Steel types. Leech Seed is so Celesteela gets some recovery with Leftovers. Protect is so Celesteela gets an extra turn of recovery.

Charizard-Mega-X (M) @

Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature




Zard X is the wallbreaker for the team. Fire Punch is for decent STAB against anything that switches in. Dragon Claw is for opposing dragon types that might be a nuisance to Zard X. Dragon Dance allows Zard X to power up it's attack stats and boost up it's speed. Roost is for recovery from entry hazards.

Tyranitar @

Ability: Sand Stream
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature




Tyranitar acts as a secondary wallbreaker for the team. A Choice Band makes Tyranitar 134 base attack much scarier to switch into. Stone Edge is for any fire or flying types on the opposing team. Crunch is to deal with any Psychic or Ghost types. Pursuit is for any switches my opponent makes. Earthquake is so Mega Mawile and Heatran are checked.

Toxapex @

Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
IVs: 0 Atk




Toxapex is the mixed wall of the team. Toxapex main role is to prevent Zard Y from destroying my team. Seeing how Zard Y doesn't have access to any moves that 2HKO Toxapex, it'll PP stall Solar Beam or Fire Blast. Scald is for burning any physical attacker or any wall. Toxic Spikes are nice for wearing down the opposing team. Haze prevents set-up sweepers to take out all my pokemon. Recover is mainly to PP stall my opponent's moves.

Excadrill @

Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature




Excadrill is the revenge sweeper when the sand is raging. Earthquake is strong STAB for fire, rock, steel, and poison types. Iron Head is for the Z-move and strong STAB. Rock Slide is flying types; such as Zard Y with no sun. Rapid Spin to get rid hazards on my side of the field.

Clefable @

Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature




Lastly Clefable acts as the physical wall of the team. Clefable sets up Stealth Rocks for the opposing team. Knock Off is utility, removing leftovers, choice items, and assault vest. Moonblast is for dragon, fighting, and dark types. Soft-Boiled is for PP stalling and recovery.
Huge shoutout to Hobojoe28 for creating the team banner. Make sure to check out his amazing team he created No Complaints - Balanced Offense (Peaked 1700+)
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fire Punch
- Dragon Claw
- Dragon Dance
- Roost
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Knock Off
- Moonblast
- Soft-Boiled
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fire Punch
- Dragon Claw
- Dragon Dance
- Roost
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Knock Off
- Moonblast
- Soft-Boiled
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