Ghost/Fire
60/55/90/145/90/80
Flash Fire/Flame Body/Infiltrator
Notable moves:
- Acid Armor
- Calm Mind
- Clear Smog
- Dark Pulse
- Energy Ball
- Fire Blast
- Fire Spin
- Flamethrower
- Haze
- Hex
- Memento
- Night Shade
- Overheat
- Pain Split
- Psychic
- Shadow Ball
- Solar Beam
- Taunt
- Trick
- Trick Room
- Will-O-Wisp
- High 145 Special Attack, which even after four generations of power creep is still impressive.
- Ghost/Fire is a great STAB combo, only being resisted by things like Greninja.
- Has a few neat resistances due to its typing, like Fairy, Ice, Bug, and Poison, and is immune to Fighting.
- Three good abilities: Flash Fire gives it another immunity, Flame Body can punish U-Turn, and Infiltrator pierces Aurora Veil as well as Substitute.
- Has a decent setup option in Calm Mind and Trick which is useful on Choice sets.
- 80 Speed is pretty poor, being outsped by Tusk, Baxcalibur, and most other offensive Pokémon.
- Its bulk is poor. 90/90 defenses seem decent, until you realize its HP is only 60.
- While its typing grants it cool resistances, it also has nasty weaknesses, including to Knock Off, Stealth Rock, and Earthquake.
- Tera Fire in the Sun can be nuclear
- Tera Fighting gives it a resistance to Dark and Rock and is a good type for Tera Blast if you choose to run it
- Setup sets appreciate a defensive Tera like Fairy, Water, or Steel
Choice (Chandelure) @ Choice Specs / Choice Scarf
Ability: Flash Fire / Flame Body
Tera Type: Fire / Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Overheat
- Shadow Ball
- Overheat / Tera Blast / Solar Beam
- Trick
A classic. Give it Specs to make its power nuclear or Scarf to boost its low speed, and just click buttons. Trick is always a good move for a choice user to have, and it can easily cripple defensive Pokémon with it while also giving it an out against Kingambit's Sucker Punch. Solar Beam is an option for Sun Teams, where its Overheat will be nuclear.
CM sweeper (Chandelure) @ Heavy-Duty Boots / Leftovers
Ability: Flash Fire
Tera Type: Water / Steel / Fairy
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Fire Blast / Pain Split / Acid Armor
- Substitute
Set a substitute on something you force out or that can't touch you due to your defensive typing, and start setting up boosts. The spread can probably be adjusted, but it allows you to outspeed max speed Kingambit while putting the rest in bulk. Its low HP makes Pain Split an option for healing and CM+Acid Armor is always fun, but both will basically require you to run only one attacking move.
Overall, Chandelure may have a small niche in OU, as it is still good against defensive teams and it has options against some of its biggest threats, like Kingambit. The downfall of Chansey/Blissey is also good news for it. However, I don't see it surviving very long in a meta as offense-focused as this one, as its low speed is still its downfall, but I expect it to perform quite well in UU or RU.
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