
[OVERVIEW]
With tremendous Special Attack, a decent Speed tier, and excellent offensive typing, Chandelure solidifies itself as a dangerous wallbreaker in the RU metagame. Using Steel-types like Registeel as a wallbreaking opportunity, it finds ample chances to come in and wreak havoc. It also checks dangerous setup sweepers like Lucario and Cosmic Power Metagross. Heavy-Duty Boots Chandelure doesn't need too much entry hazard support thanks to its item, and it can weaken its checks like Incineroar and Milotic with Toxic while simultaneously strengthening Hex. Choice Specs Chandelure is a very powerful wallbreaker that nukes most of the metagame, notably 2HKOing even specially defensive Umbreon with Fire Blast after minimal damage. Choice Scarf Chandelure is a good revenge killer and strong late-game cleaner that retains usefulness against bulkier teams with Trick. However, Choice item Chandelure bears a harsh Stealth Rock weakness. In general, Chandelure struggles against Dark-types and special walls like Incineroar, Umbreon, and Snorlax, but these can be debilitated by Trick from Choice item Chandelure or, in the case of the Dark-types, overpowered by Choice Specs sets. Without Choice Scarf, it's also easily revenge killed by Pokemon like Flygon, Noivern, and Sharpedo thanks to its subpar Speed tier and mediocre defenses. Sharpedo can still outspeed Choice Scarf Chandelure thanks to Speed Boost, and Flygon commonly runs Choice Scarf itself.
[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Shadow Ball / Hex
move 3: Toxic
move 4: Energy Ball / Protect
item: Heavy-Duty Boots
ability: Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Shadow Ball is preferred for its immediate and consistent power, but Hex can be effective to break down Fire-resistant Pokemon more quickly like Milotic, Noivern, and Gastrodon, especially with teammates that can spread status like Toxic Gastrodon, Nidoqueen, and Metagross. Energy Ball OHKOes Gastrodon, as well as Rhyperior with minimal chip damage; however, they both get worn down by Toxic and quickly put in range of Hex anyway. Protect lets Chandelure scout Choice-locked switch-ins such as Flygon and stall statused foes. Flame Body can punish U-turn from the likes of Flygon and Crobat and various other contact moves in a pinch. Alternatively, Flash Fire can be used on teams weak to Fire-type attacks.
Chandelure is extremely effective at forcing chip damage onto bulky Water-types like Milotic, which teammates like Flygon, Sharpedo, and Metagross appreciate. Celebi, Roserade, and Assault Vest Reuniclus can take on Water-types if they force Chandelure out, and Togekiss and Heracross can switch into Dark-types that revenge kill it. Bewear and Heracross also work well with Chandelure, taking care of Dark-types. Chandelure appreciates U-turn support from the likes of Crobat and Celebi to bring it into battle safely against Steel-types. Its middling Speed means faster special attackers such as Raikou and Starmie can force it out; offensive checks to them such as Choice Scarf Heracross and Rotom-C can therefore be useful.
[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick / Overheat / Flamethrower
item: Choice Specs
ability: Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Fire Blast 2HKOes Umbreon after minimal chip damage and OHKOes an incoming Sharpedo. Energy Ball hits Water- and Ground-types like Suicune and Rhyperior. Trick debilitates walls like Umbreon, Overheat smashes common switch-ins like Incineroar and Guzzlord, and Flamethrower gives it a more accurate Fire-type move if it doesn't wish to risk Fire Blast missing. Flame Body punishes physical attackers like Crobat, Metagross, and Heracross, but Flash Fire can be used to nullify Fire-type attacks.
Because of Chandelure's subpar Speed tier and mediocre defenses, pivots like Heliolisk, Flygon, and Crobat are near-mandatory partners for its success. Fighting-type wallbreakers like Bewear and Pangoro work well with Chandelure, taking advantage of Dark-types like Guzzlord and Incineroar. Dropping Heavy-Duty Boots also mandates entry hazard control from partners such as Starmie and Crobat. Galarian Weezing provides a Knock Off absorber and checks Pangoro and specially defensive Incineroar. In return, Chandelure clears Psychic- and Steel-types like Reuniclus, Registeel, and Bronzong. Dark-types like Incineroar tend to wall Chandelure, so a check to them such as Gastrodon or Diancie is also appreciated. Hazards like Spikes from Roserade, Heracross, and Golisopod help with beating Dark-types as well. Due to Chandelure's ability to lure in and weaken Fire- and Water-types like Incineroar and Milotic, partners like Celebi and Flygon enjoy its presence. In return, Celebi takes advantage of Water-types, while Flygon pivots Chandelure in via U-turn. Water-types like Sharpedo and Starmie force out Chandelure with ease, so checks to them like Umbreon, Milotic, and Golisopod work well with it.
[SET]
name: Choice Scarf
move 1: Fire Blast / Flamethrower
move 2: Shadow Ball
move 3: Energy Ball
move 4: Trick
item: Choice Scarf
ability: Infiltrator
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Fire Blast picks up more KOs on Pokemon at higher health, but Flamethrower can be run as a more accurate Fire-type STAB move. Energy Ball hits Water- and Ground-types like Suicune and Gastrodon. Trick debilitates walls like Umbreon. Infiltrator helps Chandelure against Pokemon that use Substitute, like Suicune, Raikou, and Entei, unlike other Chandelure sets, because it outspeeds them.
Choice Scarf Chandelure demands entry hazard control. Starmie and Crobat provide it and also appreciate Chandelure clearing Psychic-types like Reuniclus and Metagross. Since Chandelure fails against Dark-types, Fighting-type wallbreakers like Heracross and Pangoro work well with it. Galarian Weezing checks Pangoro and specially defensive Incineroar, and it can accrue Rocky Helmet damage onto Incineroar, helping Chandelure break through it later. Chandelure also appreciates hazards punishing its common switch-ins like Umbreon and Guzzlord, so Pokemon like Spikes Golisopod, Heracross, and Roserade help it. In return, it revenge kills threats to them like Celebi and opposing non-Choice Scarf Chandelure. Xurkitree and Celebi check Water-types, and Xurkitree can pivot Chandelure in via Volt Switch. In return, Chandelure threatens Grass-types like Roserade.
[STRATEGY COMMENTS]
Other Options
====
Substitute + Calm Mind Chandelure is a dangerous sweeper that's excellent at tearing through slower teams, but its middling Speed leaves this set worse off against offense teams. Taunt stops walls like Umbreon and Milotic from healing up and stops Toxic from them and Registeel. Flame Charge can turn Chandelure into a late-game sweeper, but it still gets easily revenge killed by Flygon, Raikou, and Noivern after minimal chip damage. An EV spread of 48 Def / 208 SpA / 252 Spe with a Timid nature can be run on any set to avoid the OHKO from Choice Scarf Heracross's Stone Edge; however, Stone Edge Heracross is uncommon, so the extra wallbreaking power from the listed spread is better overall.
Checks and Counters
====
**Dark-types**: Guzzlord and Incineroar switch into and offensively pressure Chandelure. However, Toxic easily wears them down, Trick debilitates them, and they struggle to take repeated Choice Specs-boosted attacks. Sharpedo easily revenge kills Chandelure.
**Special Walls**: Snorlax and Umbreon eat up and recover from any attack Chandelure sends their way. However, they must be wary of Trick, and Umbreon is 2HKOed by Choice Specs-boosted Fire Blast after Stealth Rock.
**Revenge Killers**: Raikou, Flygon, and Starmie force Chandelure out due to their superior Speed. Choice Scarf Chandelure can take care of these foes once they're at low HP, but it still gets revenge killed by faster Choice Scarf users like Xurkitree and Flygon.
**Entry Hazards**: If lacking Heavy-Duty Boots, Chandelure is easily worn down by entry hazards, so it must be used more carefully.
**Water-types**: Water-types like Milotic and Suicune can come in and eat up Chandelure's STAB moves consistently while forcing it out with their own. However, Trick, Energy Ball, and Toxic combined with Hex can get past them, and Chandelure can take one Scald in a pinch.
[CREDITS]
- Written by: [[Expulso, 202058], [Oathkeeper, 83980], [PowerOfMemes, 583607]]
- Quality checked by: [[Yourwelcomethanku, 541847], [zizalith, 410251]]
- Grammar checked by: [[Adeleine, 517429], [Rabia, 336073]]
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