
chand is one of my favorite pokemons <3
[Overview]
-CHEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRR!!!
-super very strong special attack
-great typing (kinda)
-fucks up trick room
-checks commons
-dies to sand/rain
-solid mon
-BARN ALL 9(O++O)9 ~~~~~~3 fwoosh!!!!!!!!
[SET]
name: BARN ALL (Offensive Trick Room)
move 1: Heat Wave / Overheat
move 2: Shadow Ball
move 3: Trick Room
move 4: Protect
item: Focus Sash / Fire Gem
ability: Flash Fire
nature: Quiet / Modest
evs: 240 HP / 252 SpA / 12 Def / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
-barns hot barns bright
-great for teams capable of using trick room but not reliant on it
-sash is mainly to help tr get up, probs dont need to rely on it for attackin
-fire gem overheat fucks alla yo shit up; ohkos kyurem and anythin around that kinda bulk, and does more to neutral mons than shadow ball does. dont bother using it with heat wave tho
-shadow ball fucks up cress and does nice damage overall
-modest for semi tr, quiet for full trick room. you could run modest in full tr in case you want a few fast mons for outside trick room though
-lemmie just take the opportunity to say that if you have never tried to build a semi trick room team i highly recommend you do so asap. its really hard to strike the balance but it is oh so worth it because its really fun and unpredictable if you get it right. chand is the perfect mon to do this and its part of the reason its my 3rd fave mon!!!!!!!!
-im going to restate this: sash is there for trick room only so you can tr in the face of terrak or something. chand's trick rooms have the opportunity to be game changing if you learn to use them right. in full trick room, its going to be dying to surf/eq so might as well take advantage of fake out you know what im saying
[ADDITIONAL COMMENTS]
-modest is for outspeeding things outside of trick room
-ghost gem
-attacking moves in third slot
-main evs: hp evs are mostly to avoid putting them in speed. 240 hp makes sand hurt less and the rest are put into defenses.
-speed evs for modest; 44 is the minimum to overtake cress. run more if you feel like it though that may come back to haunt you in trick room
-slower speed for modest; 8 speed ivs underspeeds base 70's and still outspeeds stuff like jellicent and scrafty (scrafty dies to gemmed overheat js)
-fake out, follow me (specifically scrafty and amoonguss)
-tr abusers
-pokes that dont like tr but like chand to reverse it
-abomasnow
[SET]
name: Choice Scarf
move 1: Heat Wave
move 2: Shadow Ball
move 3: Hidden Power Ice / Energy Ball
move 4: Overheat / Trick
item: Choice Scarf
ability: Flash Fire
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-FLASH FIRE!!!!!!!
-destroys stuff
-trick to cripple stuff, overheat to BARN ALL
-overheat isnt as strong without fgem backing it but is still very strength
-hp ice for chomp and landog
-energy ball is the stupidest shit ever but hits water types for okay damage, notably gastrodon
-heat wave for strong spread damg
-shadow ball still fucks up cress but fucks up latios more goodly as well
-shadow ball+energy ball=baller set
[ADDITIONAL COMMENTS]
-modest for power, outspeeds weavile and ties with skymin, timid outspeeds skymin and base 80's under tailwind
-sableye for sunny day/wow flash fire activation
-hh mons
-wide guard (hitmontop)
[Other Options]
-hp rock/ground
-solarbeam
-flamethrower/fire blast
-wow
-flame charge
-pain split
-imprison
-substitute
-specs
-life orb
-bulky evs/nature; calm/sassy 240 hp / 44 spa / 224 spD lives draco meteors and other chand shadow balls while also still being powerful with fgem overheat/shadow ball
[Checks and Counters]
-ttar
-landog
-politoed
-heatran
-scrafty
-hydreigon
-waters in general
-eq-ers in general
-mantine (forreal chand cant touch this shit apparently and it has fuckin wide guard) and swampert, though it has to watch out for energy ball
[Unreleased]
-loss of flash fire is sad but now chand can more reliably kill stuff especially with choiced sets also its broke objectively
-CHEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRR!!!
-super very strong special attack
-great typing (kinda)
-fucks up trick room
-checks commons
-dies to sand/rain
-solid mon
-BARN ALL 9(O++O)9 ~~~~~~3 fwoosh!!!!!!!!
[SET]
name: BARN ALL (Offensive Trick Room)
move 1: Heat Wave / Overheat
move 2: Shadow Ball
move 3: Trick Room
move 4: Protect
item: Focus Sash / Fire Gem
ability: Flash Fire
nature: Quiet / Modest
evs: 240 HP / 252 SpA / 12 Def / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
-barns hot barns bright
-great for teams capable of using trick room but not reliant on it
-sash is mainly to help tr get up, probs dont need to rely on it for attackin
-fire gem overheat fucks alla yo shit up; ohkos kyurem and anythin around that kinda bulk, and does more to neutral mons than shadow ball does. dont bother using it with heat wave tho
-shadow ball fucks up cress and does nice damage overall
-modest for semi tr, quiet for full trick room. you could run modest in full tr in case you want a few fast mons for outside trick room though
-lemmie just take the opportunity to say that if you have never tried to build a semi trick room team i highly recommend you do so asap. its really hard to strike the balance but it is oh so worth it because its really fun and unpredictable if you get it right. chand is the perfect mon to do this and its part of the reason its my 3rd fave mon!!!!!!!!
-im going to restate this: sash is there for trick room only so you can tr in the face of terrak or something. chand's trick rooms have the opportunity to be game changing if you learn to use them right. in full trick room, its going to be dying to surf/eq so might as well take advantage of fake out you know what im saying
[ADDITIONAL COMMENTS]
-modest is for outspeeding things outside of trick room
-ghost gem
-attacking moves in third slot
-main evs: hp evs are mostly to avoid putting them in speed. 240 hp makes sand hurt less and the rest are put into defenses.
-speed evs for modest; 44 is the minimum to overtake cress. run more if you feel like it though that may come back to haunt you in trick room
-slower speed for modest; 8 speed ivs underspeeds base 70's and still outspeeds stuff like jellicent and scrafty (scrafty dies to gemmed overheat js)
-fake out, follow me (specifically scrafty and amoonguss)
-tr abusers
-pokes that dont like tr but like chand to reverse it
-abomasnow
[SET]
name: Choice Scarf
move 1: Heat Wave
move 2: Shadow Ball
move 3: Hidden Power Ice / Energy Ball
move 4: Overheat / Trick
item: Choice Scarf
ability: Flash Fire
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
-FLASH FIRE!!!!!!!
-destroys stuff
-trick to cripple stuff, overheat to BARN ALL
-overheat isnt as strong without fgem backing it but is still very strength
-hp ice for chomp and landog
-energy ball is the stupidest shit ever but hits water types for okay damage, notably gastrodon
-heat wave for strong spread damg
-shadow ball still fucks up cress but fucks up latios more goodly as well
-shadow ball+energy ball=baller set
[ADDITIONAL COMMENTS]
-modest for power, outspeeds weavile and ties with skymin, timid outspeeds skymin and base 80's under tailwind
-sableye for sunny day/wow flash fire activation
-hh mons
-wide guard (hitmontop)
[Other Options]
-hp rock/ground
-solarbeam
-flamethrower/fire blast
-wow
-flame charge
-pain split
-imprison
-substitute
-specs
-life orb
-bulky evs/nature; calm/sassy 240 hp / 44 spa / 224 spD lives draco meteors and other chand shadow balls while also still being powerful with fgem overheat/shadow ball
[Checks and Counters]
-ttar
-landog
-politoed
-heatran
-scrafty
-hydreigon
-waters in general
-eq-ers in general
-mantine (forreal chand cant touch this shit apparently and it has fuckin wide guard) and swampert, though it has to watch out for energy ball
[Unreleased]
-loss of flash fire is sad but now chand can more reliably kill stuff especially with choiced sets also its broke objectively
[Overview]
<p>Chandelure is a bit of an oddball in Doubles; it's not particularly fast or bulky, which are two important traits to stand out. However, its saving graces come from its astounding base 145 Special Attack and access to the rather exclusive Trick Room, as well as an immunity to Fake Out, which helps its setup, which adds up to an odd yet effective combination of offense and support. However, it does suffer from common weaknesses from moves such as Earthquake, Rock Slide and Scald, as well as the ambiguity of Tyranitar, which can defeat Chandelure with its hands tied behind its back thanks to Sand Stream and its resistance to Chandelure's STABs. Even if it does suffer from common weaknesses, not many Pokemon can hold a candle to Chandelure as it still manages to carve out a niche as one of the most effective offensive Trick Room users in the game.</p>
[SET]
name: BARN ALL (Offensive Trick Room)
move 1: Heat Wave / Overheat
move 2: Shadow Ball
move 3: Trick Room
move 4: Protect
item: Focus Sash / Fire Gem
ability: Flash Fire
nature: Quiet
evs: 240 HP / 252 SpA / 16 Def
ivs: 0 Spe
[SET COMMENTS]
<p>Chandelure doesn't have much use for coverage moves, which serves this set perfectly as it allows Chandelure to make room for Trick Room and the ever-useful Protect while still hitting common Pokemon such as Cresselia and Scizor for super-effective damage. Heat Wave, while pitifully weak when used by Pokemon such as Hydreigon and Salamence due to the spread damage reduction lowering its Base Power to 75, receives a STAB boost, which allows it to deal respectable damage to two Pokemon at once. Shadow Ball as powerful in terms of net damage, but is still more accurate, slightly more powerful, and is capable of 2HKOing Cresselia. Focus Sash is there to set up Trick Room more consistently, especially when considering Chandelure's rather common weaknesses, and while it doesn't offer any offensive boost, Chandelure has high enough Special Attack to deal consistent damage without a boost. If you really want some firepower though, look no farther than a Fire Gem-boosted Overheat. Thanks to a Gem boost, Overheat is now capable of OHKOing even the bulkiest of Thundurus and if you can manage to back it with a Helping Hand boost as well, you're OHKOing specially defensive Musharna, Togekiss, and even 4/0 Garchomp. Fire Gem doesn't net any special KO's with Heat Wave however, so when using Heat Wave, it's best to stick with Focus Sash.</p>
[ADDITIONAL COMMENTS]
<p>Flame Body might be appealing to burn Tyranitar and the like, but it's important to remember that such Pokemon can just as easily use Rock Slide or other non-contact moves. This renders Flame Body useless most of the time, making Flash Fire's immunity and potential power boost more worthwhile. If you're using Chandelure for anti-Trick Room, you may want to consider Imprison over Protect or Shadow Ball, which is the most consistent anti-Trick Room method out there, albeit highly centralized and possibly useless against any team that doesn't rely on Trick Room.</p>
<p>The main EVs are distributed mainly in HP and Special Attack mainly because Chandelure doesn't have much to do with the remainder 252 EVs. 240 HP minimizes sandstorm and hail damage while the remainder are dumped into Defense. If you're worried about Genesect getting a free Special Attack boost against Chandelure, you can allocate the Defense EVs into Special Defense, though you'll have to decide what kind of attack you're most scared of; a +1 U-Turn or a +1 special attack. Chandelure's Speed is minimized to take full advantage of Trick Room, though if you're building a semi Trick Room team, you can afford to make your Chandelure faster. Modest and 44 Speed EVs is the minimum to overtake Cresselia and tie with Rotom-W, which is useful to deliver the final blow or deal nice chunk damage, or you can run Modest with 8 Speed IVs, which outspeeds neutral Speed base 60's such as Scizor and Scrafty and underspeeds neutral Speed base 70's such as Metagross as well as other Trick Room Chandelure that opt for a Quiet nature. Outspeeding these Pokemon outside of Trick Room is especially important if you're using Fire Gem Overheat, as many Pokemon around the base 60 Speed region are in danger of being OHKOed or 2HKOed by either Overheat or Shadow Ball.</p>
<p>As always, in order to set up Trick Room, you need support in the form of Fake Out or Follow Me. Amoonguss and Hariyama are two prime examples, as they not only apply pressure under Trick Room, but they also are capable of patching up Chandelure's weaknesses with their opportune typing or Wide Guard. Scrafty and Hitmontop aren't as offensive as Hariyama, but they sport Intimidate and better overall bulk, which helps to take down Tyranitar. Other Pokemon that can make use of the twisted dimensions are obviously great partners for Trick Room Chandelure. Abomasnow may strip Chandelure of its Focus Sash, but offers great offensive synergy with Blizzard and can bait Fire-type moves, allowing Chandelure to grab a free Flash Fire boost. Snow Warning also removes Drizzle's effect, making Abomasnow a nice anti-rain Pokemon to use alongside Chandelure.</p>
[SET]
name: Choice Scarf
move 1: Heat Wave / Overheat
move 2: Shadow Ball
move 3: Hidden Power Ice / Energy Ball
move 4: Overheat / Trick
item: Choice Scarf
ability: Flash Fire
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set goes in the complete opposite direction of the Trick Room set as it aims to outspeed them with Choice Scarf rather than underspeed them with Trick Room. This set excels at taking down Pokemon such as Latios, Garchomp, Shaymin-S, </p>
[ADDITIONAL COMMENTS]
<p></p>
<p></p>
[Other Options]
<p></p>
<p></p>
[Checks and Counters]
<p></p>
[Unreleased]
<p></p>
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