(Feel free to be brutal, this is my first analysis)
[Overview]
<p>Chandelure was one of those Pokémon that everyone screamed "broken" about when its stats were first released. Now that the smoke has cleared, this arguably silly looking ghost is still sitting at the top of the list of threats for this year's VGC. The highest non-uber Sp. Attack stat in the game (meaning the highest in the tournament) coupled with being on the strange cusp of a Speed level (slow enough for Trick Room, fast enough for Tailwind) make it an interesting Pokémon to say the least, and definitely something to be prepared for.</p>
[SET 1]
Name: Trick Room Sweeper
Move 1: Trick Room / Hidden Power Ice
Move 2: Protect
Move 3: Heat Wave
Move 4: Shadow Ball
Item: Focus Sash / Ghost Gem
Nature: Quiet
Ability: Flash Fire / Flame Body
EV's: 252 HP/ 252 SpA / 4 SpD
[SET OVERVIEW]
<p>This set is designed to set up Trick Room then stick around and wreak havoc. Flash Fire grants an extra immunity to fire, but Flame Body adds in a chance to burn physical attackers. With its monstrous Special Attack and STAB Shadow Ball, Chandelure makes for a really nice check against Jellicent trying to switch in on Heat Wave. Protect is Chandelure’s only means of staving off its many weaknesses and provides some extra wiggle-room for prediction. If you already have a Pokémon set as your Trick Room setup, Hidden Power Ice is listed for taking on those pesky dragons. Focus Sash is the best item choice for Chandelure as it helps it avoid OHKOs, but Ghost Gem Shadow Ball ensures a OHKO against Jellicent.</p>
[SET 2]
Name: A Ghost’s Headache
Move 1: Imprison
Move 2: Trick Room
Move 3: Heat Wave
Move 4: Shadow Ball
Item: Focus Sash
Nature: Timid / Modest
Ability: Flash Fire / Flame Body
EV's: 252 SpA / 4 SpD / 252 Speed
[SET OVERVIEW]
<p>While the previous set focuses on the benefits of a slower Chandelure, this set focuses more on a faster threat. Imprison is here if you really want to cause problems for your opponent and suspect you're going up against a Trick Room team, as most Pokémon meant to set up Trick Room also have Shadow Ball. Your choice between Timid or Modest depends purely on how you want Chandelure to work for you. Timid would be your preferred choice but Modest is here for when you just want to go nuts. </p>
[SET 3]
Name: Choice
Move 1: Hidden Power Ice
Move 2: Psychic
Move 3: Heat Wave
Move 4: Shadow Ball
Item: Choice Scarf / Choice Specs
Nature: Timid / Modest
Ability: Flash Fire / Flame Body
EV's: 252 SpA / 4 SpD / 252 Speed
[SET OVERVIEW]
<p>A straight up choice set. Chandelure has the raw power to tear through teams completely. Like all Choice sets this set requires a bit of predictability especially considering everything that Chandelure has to out speed and watch out for, and the lack of Protect is something that Chandelure really misses. Psychic would be your preferred option here as it handles more of Chandelure's threats such as Mienshao or Conkeldurr. Choice Scarf is the best choice here since Chandelure really wants that extra speed to rip apart teams, but Choice Specs grant more OHKOs against your non-Sturdy foes.</p>
[OTHER OPTIONS]
<p>Haze or Clear Smog can be used to negate setups but neither are very useful in the first place and are very situational. Flamethrower, Overheat, and Fire Blast are all viable options over Heat Wave since Heat Wave is blocked by Wide Guard. Psychic can be used over Shadow Ball or Energy Ball for coverage against fighting types or Amoongus, but the two Balls (heh) offer better coverage overall. Solarbeam is an option only if Chandelure's partner is running Sunny Day, as that empty turn is too much of a risk. Pain Split is Chandelure’s only option for a recovery move and can help with taking down walls.</p>
[TEAM OPTIONS]
<p>The Trick Room Sweeper really benefits from Conkeldurr as an ally as Chandelure is pretty well afraid of Surf, Earthquake and Rock Slide. Wide Guard mitigates that fear. Whisicott makes for a good ally for the Headache set as it can either set up Tailwind or Sunny Day (or both), as Chandelure really appreciates any boost it can string together.</p>
[COUNTERS]
<p>The best counter to Chandelure (barring an Imprison from a faster Chandelure) is Hydreigon. Hydreigon resists both of Chandelure's STABs and everything in its movepool barring a Hidden Power Ice or Fighting. Anything with Sucker Punch is also a good choice, as Chandelure is pretty frail. All in all, the best way to counter Chandelure otherwise is to simply outspeed it.</p>
Whew, finished.

[Overview]
<p>Chandelure was one of those Pokémon that everyone screamed "broken" about when its stats were first released. Now that the smoke has cleared, this arguably silly looking ghost is still sitting at the top of the list of threats for this year's VGC. The highest non-uber Sp. Attack stat in the game (meaning the highest in the tournament) coupled with being on the strange cusp of a Speed level (slow enough for Trick Room, fast enough for Tailwind) make it an interesting Pokémon to say the least, and definitely something to be prepared for.</p>
[SET 1]
Name: Trick Room Sweeper
Move 1: Trick Room / Hidden Power Ice
Move 2: Protect
Move 3: Heat Wave
Move 4: Shadow Ball
Item: Focus Sash / Ghost Gem
Nature: Quiet
Ability: Flash Fire / Flame Body
EV's: 252 HP/ 252 SpA / 4 SpD
[SET OVERVIEW]
<p>This set is designed to set up Trick Room then stick around and wreak havoc. Flash Fire grants an extra immunity to fire, but Flame Body adds in a chance to burn physical attackers. With its monstrous Special Attack and STAB Shadow Ball, Chandelure makes for a really nice check against Jellicent trying to switch in on Heat Wave. Protect is Chandelure’s only means of staving off its many weaknesses and provides some extra wiggle-room for prediction. If you already have a Pokémon set as your Trick Room setup, Hidden Power Ice is listed for taking on those pesky dragons. Focus Sash is the best item choice for Chandelure as it helps it avoid OHKOs, but Ghost Gem Shadow Ball ensures a OHKO against Jellicent.</p>
[SET 2]
Name: A Ghost’s Headache
Move 1: Imprison
Move 2: Trick Room
Move 3: Heat Wave
Move 4: Shadow Ball
Item: Focus Sash
Nature: Timid / Modest
Ability: Flash Fire / Flame Body
EV's: 252 SpA / 4 SpD / 252 Speed
[SET OVERVIEW]
<p>While the previous set focuses on the benefits of a slower Chandelure, this set focuses more on a faster threat. Imprison is here if you really want to cause problems for your opponent and suspect you're going up against a Trick Room team, as most Pokémon meant to set up Trick Room also have Shadow Ball. Your choice between Timid or Modest depends purely on how you want Chandelure to work for you. Timid would be your preferred choice but Modest is here for when you just want to go nuts. </p>
[SET 3]
Name: Choice
Move 1: Hidden Power Ice
Move 2: Psychic
Move 3: Heat Wave
Move 4: Shadow Ball
Item: Choice Scarf / Choice Specs
Nature: Timid / Modest
Ability: Flash Fire / Flame Body
EV's: 252 SpA / 4 SpD / 252 Speed
[SET OVERVIEW]
<p>A straight up choice set. Chandelure has the raw power to tear through teams completely. Like all Choice sets this set requires a bit of predictability especially considering everything that Chandelure has to out speed and watch out for, and the lack of Protect is something that Chandelure really misses. Psychic would be your preferred option here as it handles more of Chandelure's threats such as Mienshao or Conkeldurr. Choice Scarf is the best choice here since Chandelure really wants that extra speed to rip apart teams, but Choice Specs grant more OHKOs against your non-Sturdy foes.</p>
[OTHER OPTIONS]
<p>Haze or Clear Smog can be used to negate setups but neither are very useful in the first place and are very situational. Flamethrower, Overheat, and Fire Blast are all viable options over Heat Wave since Heat Wave is blocked by Wide Guard. Psychic can be used over Shadow Ball or Energy Ball for coverage against fighting types or Amoongus, but the two Balls (heh) offer better coverage overall. Solarbeam is an option only if Chandelure's partner is running Sunny Day, as that empty turn is too much of a risk. Pain Split is Chandelure’s only option for a recovery move and can help with taking down walls.</p>
[TEAM OPTIONS]
<p>The Trick Room Sweeper really benefits from Conkeldurr as an ally as Chandelure is pretty well afraid of Surf, Earthquake and Rock Slide. Wide Guard mitigates that fear. Whisicott makes for a good ally for the Headache set as it can either set up Tailwind or Sunny Day (or both), as Chandelure really appreciates any boost it can string together.</p>
[COUNTERS]
<p>The best counter to Chandelure (barring an Imprison from a faster Chandelure) is Hydreigon. Hydreigon resists both of Chandelure's STABs and everything in its movepool barring a Hidden Power Ice or Fighting. Anything with Sucker Punch is also a good choice, as Chandelure is pretty frail. All in all, the best way to counter Chandelure otherwise is to simply outspeed it.</p>
Whew, finished.