I've tried building themed teams before, but more often than not they just end up falling through the cracks. This is one of the few that have actually worked... sort of. This is a team built entirely out of the main heavies from all the Pokemon champions. I've been able to win a couple battles with it, but there's always room for improvement. Here is my team as it is currently:
Lance (Dragonite) @ Leftovers
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Claw
- Roost
- Thunder Punch
- Dragon Dance
I started off with a pretty basic tanky Dragonite build. I decided to go with Thunder Punch instead of Fire/Ice because I already have fire and ice coverage with Milotic, Garchomp and Volcarona. Probably not the greatest idea though because this doesn't really have any way to counter ice types. I think this needs the most improvement out of all of them.
Steven (Metagross-Mega) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Pursuit
- Zen Headbutt
Another basic Metagross build, with this one having more emphasis on speed. A lot of people have suggested Pursuit for trapping and countering Ghost and Fighting types, but honestly I've never been a huge fan of this move. Thinking about switching it either Hammer Arm or Rock Polish.
Wallace (Milotic) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Recover
- Scald
- Toxic
My main defensive. I started off with Smogon's suggested build, but switched out Haze for Toxic since I like afflicting statuses, and switched Marvel Scale for Cute Charm for more or less the same reason.
Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Fang
- Outrage
- Stealth Rock
Again, started off with the suggested Smogon build, but used Fire Fang instead of Fire Blast because of Garchomp's high physical attack. I normally like to open with this, setting up Stealth Rock and chipping away hit points with Rough Skin/Rocky Helmet.
Adler (Volcarona) @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
My special sweeper. I knew going in that giving your Volcarona Bug Buzz, Fiery Dance and Quiver Dance is a no brainer. I agonized over what the fourth move should be, but I ultimately went with Giga Drain for HP recovery. Considering replacing Leftovers with Life Orb.
Diantha (Gardevoir-Mega) @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Calm Mind
- Will-O-Wisp
Another pretty basic Gardevoir build. Normally I like to use this as a late game wallbreaker. Needs something to counter steel types (Will-O-Wisp kind of helps).
Thoughts?
Lance (Dragonite) @ Leftovers
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Claw
- Roost
- Thunder Punch
- Dragon Dance
I started off with a pretty basic tanky Dragonite build. I decided to go with Thunder Punch instead of Fire/Ice because I already have fire and ice coverage with Milotic, Garchomp and Volcarona. Probably not the greatest idea though because this doesn't really have any way to counter ice types. I think this needs the most improvement out of all of them.
Steven (Metagross-Mega) @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Meteor Mash
- Pursuit
- Zen Headbutt
Another basic Metagross build, with this one having more emphasis on speed. A lot of people have suggested Pursuit for trapping and countering Ghost and Fighting types, but honestly I've never been a huge fan of this move. Thinking about switching it either Hammer Arm or Rock Polish.
Wallace (Milotic) @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Ice Beam
- Recover
- Scald
- Toxic
My main defensive. I started off with Smogon's suggested build, but switched out Haze for Toxic since I like afflicting statuses, and switched Marvel Scale for Cute Charm for more or less the same reason.
Cynthia (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Fang
- Outrage
- Stealth Rock
Again, started off with the suggested Smogon build, but used Fire Fang instead of Fire Blast because of Garchomp's high physical attack. I normally like to open with this, setting up Stealth Rock and chipping away hit points with Rough Skin/Rocky Helmet.
Adler (Volcarona) @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance
My special sweeper. I knew going in that giving your Volcarona Bug Buzz, Fiery Dance and Quiver Dance is a no brainer. I agonized over what the fourth move should be, but I ultimately went with Giga Drain for HP recovery. Considering replacing Leftovers with Life Orb.
Diantha (Gardevoir-Mega) @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Calm Mind
- Will-O-Wisp
Another pretty basic Gardevoir build. Normally I like to use this as a late game wallbreaker. Needs something to counter steel types (Will-O-Wisp kind of helps).
Thoughts?