


Ceruledge Bulky

Offense


Hey everyone! Although I haven't been playing showdown much as of recently, I have come back to this team every now and again, and found decent success, and a lot of fun with the team! I'm certain anyone with more skill than me could push it even further.






Ceruledge+CB does soooo much dmg with fire STAB and base 110 ghost STAB, making it a powerful breaker.
Chesnaught was an amazing Mon to combo with it, thanks to it resisting many great dark and ground types, ect. It also chips walls with







AV glowking gives the team some much needed special bulk, as well as some special FIREPOWER. All of a sudden, this team has a solid defensive core, that also carries reliable recovery.






No explanation needed. Great bulk, hazard removal, SR, mandatory, yada yada yada....






Now, we have speed control. This also gives us extra special firepower, powerful ghost STAB,a way to keep us hazards, an emergency wall........






Lastly, moltres gives us a nice ground immunity, as well as a fire resist, and helps with mons like tusk or gambit, and spreads status with it's ability.
Ceruledge



Xavier (Ceruledge) (F) @ Choice Band
Ability: Flash Fire
Tera Type: Ghost/Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Shadow Sneak
- Poltergeist
- Close Combat
Ability: Flash Fire
Tera Type: Ghost/Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Shadow Sneak
- Poltergeist
- Close Combat
Shadow sneak also helps stop potential sweeps, and trust me, it has saved a lot of sweeps.
The main dark type just drops to bitter blade(

Oh yeah flash fire means it occasionally goes insane Vs sun if it swaps into torc.
252 Atk Choice Band Ceruledge Poltergeist vs. 248 HP / 248+ Def Moltres: 204-240 (53.2 - 62.6%) -- guaranteed 2HKO
252 Atk Choice Band Ceruledge Poltergeist vs. 252 HP / 0 Def Great Tusk: 208-246 (47.9 - 56.6%) -- 86.7% chance to 2HKO
252 Atk Choice Band Ceruledge Poltergeist vs. 252 HP / 252+ Def Clefable: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Tera Ghost Ceruledge Poltergeist vs. 252 HP / 252+ Def Alomomola: 292-344 (54.6 - 64.4%) -- guaranteed 2HKO
252 Atk Choice Band Ceruledge Bitter Blade vs. 252 HP / 4 Def Landorus-Therian: 234-276 (61.2 - 72.2%) -- guaranteed 2HKO
252 Atk Choice Band Ceruledge Poltergeist vs. 80 HP / 0 Def Primarina: 336-396 (104.6 - 123.3%) -- guaranteed OHKO----HUH!?
252 Atk Choice Band Ceruledge Poltergeist vs. 244 HP / 36 Def Gliscor: 210-247 (59.6 - 70.1%) -- guaranteed 2HKO after Poison Heal
252 Atk Choice Band Ceruledge Close Combat vs. 252 HP / 4 Def Ting-Lu: 314-370 (61 - 71.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Ceruledge Poltergeist vs. 248 HP / 244+ Def Zapdos: 211-249 (55 - 65%) -- guaranteed 2HKO
252 Atk Choice Band Ceruledge Close Combat vs. 0 HP / 0 Def Samurott-Hisui: 458-540 (142.6 - 168.2%) -- guaranteed OHKO (REMEMBER SASH)
252 Atk Choice Band Ceruledge Poltergeist vs. 252 HP / 0 Def Great Tusk: 208-246 (47.9 - 56.6%) -- 86.7% chance to 2HKO
252 Atk Choice Band Ceruledge Poltergeist vs. 252 HP / 252+ Def Clefable: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Tera Ghost Ceruledge Poltergeist vs. 252 HP / 252+ Def Alomomola: 292-344 (54.6 - 64.4%) -- guaranteed 2HKO
252 Atk Choice Band Ceruledge Bitter Blade vs. 252 HP / 4 Def Landorus-Therian: 234-276 (61.2 - 72.2%) -- guaranteed 2HKO
252 Atk Choice Band Ceruledge Poltergeist vs. 80 HP / 0 Def Primarina: 336-396 (104.6 - 123.3%) -- guaranteed OHKO----HUH!?
252 Atk Choice Band Ceruledge Poltergeist vs. 244 HP / 36 Def Gliscor: 210-247 (59.6 - 70.1%) -- guaranteed 2HKO after Poison Heal
252 Atk Choice Band Ceruledge Close Combat vs. 252 HP / 4 Def Ting-Lu: 314-370 (61 - 71.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Ceruledge Poltergeist vs. 248 HP / 244+ Def Zapdos: 211-249 (55 - 65%) -- guaranteed 2HKO
252 Atk Choice Band Ceruledge Close Combat vs. 0 HP / 0 Def Samurott-Hisui: 458-540 (142.6 - 168.2%) -- guaranteed OHKO (REMEMBER SASH)
Chesnaught



Robert the bruce (Chesnaught) (F) @ Rocky Helmet
Ability: Bulletproof
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Body Press
- Spikes
- Synthesis
Ability: Bulletproof
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Body Press
- Spikes
- Synthesis
This Mon is underrated, its grass typing gives us valuable resistances to types like ground, water, dark and SR.
Body press is also surprisingly good at killing the abundance of dark and steel types in the tier, as well as solid dmg across the board.
It has great utility, thanks to knock off, spikes chip, and stealth rock chip, helping the attackers break the various walls in the tier.
Oh yeah, bullet proof gives this guy a bunch of nice immunities, mainly SHADOW BALL AND PYRO BALL that's freaking overpowered!
Shout-out to 1ldk, naught is their favourite Mon :D
Glowking



Gandalf (Slowking-Galar) (F) @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 144 SpA / 96 SpD
Modest Nature
- Psyshock
- Sludge Bomb
- Flamethrower
- Surf
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 144 SpA / 96 SpD
Modest Nature
- Psyshock
- Sludge Bomb
- Flamethrower
- Surf


It also has a plethora of coverage, since STABs and fire/water coverage hit basically everything for either neutral STAB, or SE. Regen also let's this live a long time, so can repeatedly switch in.
Water tera helps out Vs both sun and rain, which are a bit problematic for the team.
Great Tusk



Mandatory. (Great Tusk) @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
Gholdengo



Another classic Mon that fits into EVERYTHING. Scarf means we outspeed everything that doesn't have a boost of it's own.
This can also act as a late game cleaner, as ghost STAB hits everything pretty hard. We also prevent hazard removal, especially from defog

This thing also helps to deal with

Moltres



Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Flamethrower
- Hurricane
- U-turn
- Roost
Tera Type: Fairy
EVs: 248 HP / 248 SpD / 12 Spe
Careful Nature
- Flamethrower
- Hurricane
- U-turn
- Roost
The final glue. The status spreading helps out the rest of the team a lot, since there's so many scary physical attackers and sweepers especially.
I thought it would be fun to run hurricane, since it'll suprise some mons with a SE hit, or just more dmg/confusion against the SD mons.
A Side note: I've just come back to finish writing this, and some of the paragraphs look like a MESS. There was the gholdengo paragraph 5 times with moltres's model, and [colour] and [size] everywhere, weird.
Scary Mons

Darkrai's specs dark pulse does soooo much damage against everything, though it's not as bad in practice, since most of the mons on this team have decent damage output, so can knock it out quickly, or chip it enough for ceruledge or gholdengo to pick it off.

Another strong special attacker, and our only good resist is a physical wall... Slowking can tera water, since it'll help against other sun mons, but you just have to make sure it can't swap in freely.

Generally, it's not too annoying. But if you face substitute SD, then it's terrifying. DO NOT GET SWEPT.

This thing is just annoying. It never dies. It poisons everything. Please ban it again, it's cringe.
What I've considered

Having AV slowking would help against walking wake, and would do decent dmg to the annoying ground types, but loses the raw firepower, and the toxic spikes absorbing, and we're also worse Vs fairies.
Shoutouts to Pinkacross , I used his team building guide to make this team.
Pokepaste
https://pokepast.es/fe8d45990e2a775b
That's all! The team is by no means perfect, but it is a fun team! That's all for now!

Darkrai's specs dark pulse does soooo much damage against everything, though it's not as bad in practice, since most of the mons on this team have decent damage output, so can knock it out quickly, or chip it enough for ceruledge or gholdengo to pick it off.

Another strong special attacker, and our only good resist is a physical wall... Slowking can tera water, since it'll help against other sun mons, but you just have to make sure it can't swap in freely.

Generally, it's not too annoying. But if you face substitute SD, then it's terrifying. DO NOT GET SWEPT.

This thing is just annoying. It never dies. It poisons everything. Please ban it again, it's cringe.
What I've considered

Having AV slowking would help against walking wake, and would do decent dmg to the annoying ground types, but loses the raw firepower, and the toxic spikes absorbing, and we're also worse Vs fairies.
https://replay.pokemonshowdown.com/gen9ou-2260398464?p2 --- me almost getting swept by ogerpon
https://replay.pokemonshowdown.com/gen9ou-2259212276 --- ceru cooks Vs sun
https://replay.pokemonshowdown.com/gen9ou-2254605119 ---- chesnaught does cool wall things
https://replay.pokemonshowdown.com/gen9ou-2236714779?p2 ---- nice win Vs sand
I'll get more replays as I continue to ladder.
https://replay.pokemonshowdown.com/gen9ou-2259212276 --- ceru cooks Vs sun
https://replay.pokemonshowdown.com/gen9ou-2254605119 ---- chesnaught does cool wall things
https://replay.pokemonshowdown.com/gen9ou-2236714779?p2 ---- nice win Vs sand
I'll get more replays as I continue to ladder.
Shoutouts to Pinkacross , I used his team building guide to make this team.
Pokepaste
https://pokepast.es/fe8d45990e2a775b
That's all! The team is by no means perfect, but it is a fun team! That's all for now!
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