Introduction
Hello everyone, CKW here and I'll be RMTing this fun MMY Hyper Offence I made after the new mega stones got released. This team was initially meant to be posted for the Team Building Competition but I completely forgot to post it :p
After finding some success on the ladder, I decided to use this squad for my first RMT!
Also, plz excuse my English, not really my first language.
The Team
Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Fire Blast
- Ice Beam
- Taunt
Been waiting for months to use this legend and now here it is. Standard Calm Mind MMY that weakens Pokemon like Primal Groudon and Magearna which makes it easier to sweep with Geomancy Xerneas. Fire Blast 2HKOes Magearna while a Psystrike on Primal Groudon weakens it enough to the point where Xerneas can sweep late game with ease. Ice Beam is required to OHKO Zygarde-C, prevent Mega Salamence from setting up and also deals a crap ton of damage to Yveltal. Taunt prevent the likes of support Arceus formes from Defog-ing SR and my team kinda needs rocks on the opposing side.
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge
Next up, we have a standard Dual Dance Primal Groudon. You honestly can't have any reason to not use this Pokemon in the tier. Great Rock-Ground coverage makes it a great late game cleaner. It also
softchecks Xerneas and walls Magearna The EVs are pretty standard; 168 HP and 36 SpD allows Primal Groudon to live a +2 Focus Blast/ Hidden Power Ground from Xerneas after Stealth Rock damage, while the 64 Speed EVs allow it to outspeed everything up to Jolly Choice Scarf Lando-T.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off
Yveltal performs a lot of roles in this team and its typing is pretty vital in checking Ghost-types that would otherwise plow through my team. Its ability to check Lunala, Giratina-O, and Ghostceus
is heavily appreciated by the squad and its also the team's only Ground immunity, IMO, something that's really important in HO teams. I kept Taunt here to improve its matchup versus support Arceus formes like Arceus-Dark. I often find myself going for Taunt predicting Supportceus, which prevents it from Defog-ing Stealth Rocks. Taunt also stops Steel-types like Ferrothorn and Celesteela from getting too annoying with their Leech Seed-Protect Shenanigans. I wanted to keep Sucker Punch since I need it for the newly released Mega Mewtwo formes.
Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Next up, I noticed that my team has built up a weakness to EKiller Arceus and I also needed something to stop Pokemon like Cloyster and Excadrill from Rapid Spinning the opposing SR and since I haven't taken up my Arceus slot yet, why not go with SD Arceus-Ghost. The sets pretty standard: +2 Never Ending Nightmare OHKOes standard offensive Yveltal after Stealth Rock damage. Being able to remove such a treat makes it easily for teammates like Primal Groudon and Mega Mewtwo Y to clean up the rest of the opposing Pokemon. Brick Break is there to hit stuffs like Ekiller and Ttar, while Extreme Speed is always lovely to have.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 240 HP / 184 SpA / 84 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
Now to end it off, we have a lovely Geomancy Xerneas. 240 HP prevents it from getting 2HKOed by Life Orb Yveltal'sOblivionn Wing as well as preventing an OHKO from +2 Life Orb EKiller Arceus after Stealth Rock damage. 84 Speed EVs allow it to outspeed everything upto +1 Adamant Mega Salamence. Thunder allows it to hit Fairy resists like Celesteela and Ho-Oh while Focus Blast allows it to OHKO Steel types such as Ferrothorn and deal a good amount of damage to Solagaleo, Magearna, and Bronzong. Mega Mewtwo Y + Xerneas is pretty cool Offensive core. They both have some common checks and can weaken them to support each other's sweep.
So that's basically it on this team. Will appreciate any tip that can make this team better.
Thanks for reading
Hello everyone, CKW here and I'll be RMTing this fun MMY Hyper Offence I made after the new mega stones got released. This team was initially meant to be posted for the Team Building Competition but I completely forgot to post it :p
After finding some success on the ladder, I decided to use this squad for my first RMT!
Also, plz excuse my English, not really my first language.

The Team

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Rock Tomb
- Earthquake
So first off, we have our dedicated lead Excadrill. This Pokemon is arguably the best lead hazard setter in the meta right now as it usually beats other common leads and also provide a form of hazard removal, which helps a lot when you've got a Yveltal in the team.
Mewtwo-Mega-Y @ Mewtwonite Y Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Rock Tomb
- Earthquake
So first off, we have our dedicated lead Excadrill. This Pokemon is arguably the best lead hazard setter in the meta right now as it usually beats other common leads and also provide a form of hazard removal, which helps a lot when you've got a Yveltal in the team.

Ability: Insomnia
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Fire Blast
- Ice Beam
- Taunt
Been waiting for months to use this legend and now here it is. Standard Calm Mind MMY that weakens Pokemon like Primal Groudon and Magearna which makes it easier to sweep with Geomancy Xerneas. Fire Blast 2HKOes Magearna while a Psystrike on Primal Groudon weakens it enough to the point where Xerneas can sweep late game with ease. Ice Beam is required to OHKO Zygarde-C, prevent Mega Salamence from setting up and also deals a crap ton of damage to Yveltal. Taunt prevent the likes of support Arceus formes from Defog-ing SR and my team kinda needs rocks on the opposing side.

Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge
Next up, we have a standard Dual Dance Primal Groudon. You honestly can't have any reason to not use this Pokemon in the tier. Great Rock-Ground coverage makes it a great late game cleaner. It also
softchecks Xerneas and walls Magearna The EVs are pretty standard; 168 HP and 36 SpD allows Primal Groudon to live a +2 Focus Blast/ Hidden Power Ground from Xerneas after Stealth Rock damage, while the 64 Speed EVs allow it to outspeed everything up to Jolly Choice Scarf Lando-T.

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off
Yveltal performs a lot of roles in this team and its typing is pretty vital in checking Ghost-types that would otherwise plow through my team. Its ability to check Lunala, Giratina-O, and Ghostceus
is heavily appreciated by the squad and its also the team's only Ground immunity, IMO, something that's really important in HO teams. I kept Taunt here to improve its matchup versus support Arceus formes like Arceus-Dark. I often find myself going for Taunt predicting Supportceus, which prevents it from Defog-ing Stealth Rocks. Taunt also stops Steel-types like Ferrothorn and Celesteela from getting too annoying with their Leech Seed-Protect Shenanigans. I wanted to keep Sucker Punch since I need it for the newly released Mega Mewtwo formes.

Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Next up, I noticed that my team has built up a weakness to EKiller Arceus and I also needed something to stop Pokemon like Cloyster and Excadrill from Rapid Spinning the opposing SR and since I haven't taken up my Arceus slot yet, why not go with SD Arceus-Ghost. The sets pretty standard: +2 Never Ending Nightmare OHKOes standard offensive Yveltal after Stealth Rock damage. Being able to remove such a treat makes it easily for teammates like Primal Groudon and Mega Mewtwo Y to clean up the rest of the opposing Pokemon. Brick Break is there to hit stuffs like Ekiller and Ttar, while Extreme Speed is always lovely to have.

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 240 HP / 184 SpA / 84 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
Now to end it off, we have a lovely Geomancy Xerneas. 240 HP prevents it from getting 2HKOed by Life Orb Yveltal'sOblivionn Wing as well as preventing an OHKO from +2 Life Orb EKiller Arceus after Stealth Rock damage. 84 Speed EVs allow it to outspeed everything upto +1 Adamant Mega Salamence. Thunder allows it to hit Fairy resists like Celesteela and Ho-Oh while Focus Blast allows it to OHKO Steel types such as Ferrothorn and deal a good amount of damage to Solagaleo, Magearna, and Bronzong. Mega Mewtwo Y + Xerneas is pretty cool Offensive core. They both have some common checks and can weaken them to support each other's sweep.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rock Tomb
- Rapid Spin
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Fire Blast
- Ice Beam
- Taunt
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge
Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 220 HP / 184 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Rock Tomb
- Rapid Spin
Mewtwo-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Fire Blast
- Ice Beam
- Taunt
Groudon @ Red Orb
Ability: Drought
EVs: 168 HP / 240 Atk / 36 SpD / 64 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Swords Dance
- Stone Edge
Arceus-Ghost @ Ghostium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 220 HP / 184 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
So that's basically it on this team. Will appreciate any tip that can make this team better.
Thanks for reading
Last edited: