I got myself a new laptop a month or so ago, and so I lost all my original teams from PS! and I wanted to play some OU again so I checked out what the top 10 used pokemon were in the last few months and I wanted to create some sort of "Anti Meta" team. I noted down the top 10 from September and a few high value targets too and worked out all their weaknesses and resistances. It turns out Grass was the type which hurts most of the top 10 super effectively, yes, I was surprised to see that too.
Because of this, I went to PS! and went through all the Grass types in OU, Breloom and Venusaur, none of which are really super powerful, quick and can hit a lot of pokemon, so I kept on going down and eventually got to celebi and thought it could be worth trying it.
Celebi @ Expert Belt
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Earth Power
- Hidden Power [Ice]
- Psychic
The set is obvious, but for a pokemon down in UU it's a really effective pokemon in this metagame right now. I was thinking Giga Drain over Leaf Storm but I just wanted pure power and it's not designed to sweep, I just want it to take one out at a time.
Leaf Storm can OHKO (from the top 10 in ou september): Azumarill, Rotom-W and Keldeo.
it can also hit others really hard such as Landorus-T, Tyranitar and Excadrill.
Earth Power is there simply for the pesky Heatrans and steel types which lowish health which otherwise would pretty much counter this set.
HP Ice because I wanted to be able to OHKO Adamant non scarf Landorus-T, hit Latios for a 2HKO and although they need to be played around, it's certainly better than HP Fire imo.
I used to run U-Turn on this too, but I felt I wasn't using it enough while Psychic could hit some other pokemon that I couldn't hit otherwise.
I'm using Modest over Timid because of the power and it changes quite a few 2HKO's to OHKO's.
Now, after making a Celebi, I checked which pokemon I couldn't KO easily in the best of conditions, which were Scizor and Ferrothorn from the top 10 and Charizard. What tackles each of these I was asking myself, I knew it had to be a fire type and because it goes very well with Celebi, I decided on Heatran with a Balloon as it can then check both Charizards if they decide to use Ground moves. It can also check Scarf Lando, which is probably the most used pokemon right now
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Heatran with Air Balloon when played correctly can wreck the whole game! Again the set is very obvious but again it's very effective. Fire Blast over Flamethrower because I generally multiply the power by the accuracy and whichever has more I use if it's an offensive pokemon.
Earth Power is for other Heatran and Ditto which decide to switch in on a predicted FB.
Flash Cannon is for another STAB and a possible SpD drop, however I'm considering changing it to Ancient Power because I'm struggling against Charizard Y in general.
Stealth Rock simply because it doesn't fit on anything else.
So after this, I realise that a well played scarf Landorus will absolutely ruin me, so I wanted to use something as a physical wall. I've always loved Weezing and I've never used it in OU so I wanted to see how it goes, it turns out it really suits the style of how I play with this team and it really helps against some of the bigger threats like Lando and Azumarill.
Weezing @ Black Sludge
Ability: Levitate
EVs: 240 HP / 240 Def / 16 SpA / 12 Spe
Bold Nature
- Will-O-Wisp
- Flamethrower
- Sludge Bomb
- Pain Split
So like I say, this is to stop all the pain coming from physical attackers, Will-o-wisp is obviously to stop them even further and flamethrower with 16 SpA I believe is a 2HKO on M-Scizor and Ferrothorn. I know it's something to do with them, but I can't remember my exact thinking!
Sludge Bomb is for obvious STAB and can get poisons too.
Pain Split is to get health back and it's only form of recovery sadly.
With defensive pokemon, I generally like to get the win of the speed tie by using more speed, there probably isn't any pokemon this ties with in OU, but who knows, someone else might be using a Weezing! 12 may seem like a lot too, but it's not like 3HP will save me from much at all.
Notice anything about all these pokemon? Yeah, they're all special attackers, so I knew I wanted a physical and I thought I should choose my scarfer. Because Ground is also a good type against the top 10 I thought I'd go through Ground types in OU and came along Mamoswine and I thought it serves well as a scarfer, so it went onto the team.
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 8 Def / 248 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard
Mamoswine is generally used as a mid to late game sweeper, but I sometimes use it right at the start to pick off an obvious lead pretending I'm the sashed Rocks lead and to really add the pressure right away.
Once again, like most of these pokemon, it's the usual obvious moves that everyone expects. EQ for Rock and Steel types and Icicle Crash for secondary STAB and for the flyers which avoid EQ.
Now here's the problem, Stone Edge or Super Power? I lack Rock moves on this teams so I'm using Stone Edge right now, but I think Super Power might be better as I like hitting Greninja and Balloon Heatran, I mean SE only really hits Charizard harder than IC. Ice Shard is because I need some priorty and it comes in handy against M-Pinsir with lowish health.
Now, I wanted to use a Mega, my original idea was to use M-Gyarados, but I couldn't really find a good special wall wihch could also beat M-Venusaur as I knew it's still a bit of a weakness for me. So, I thought that this team is basically all about power and M-Medicham has pure power (pun intended) while Gyarados can be used as a decent special wall and as mind games about which is the mega.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Psycho Cut
M-Medicham is such a powerful pokemon! Any physical pokemon that can 2HKO skarm is a force to be reckoned with. I use Fake Out and Bullet Punch combo for Priority while having 2 STAB moves. Bullet Punch isn't known on M-Medicham so a bit of a shock is always good, plus it hits all fairies hard! I'm tempted to run Adamant but I already feel likes it's lacking a little bit of speed so it's not worth it imo, but if I can be proved wrong then I wouldn't mind it.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Thunder Wave
- Dragon Dance
- Waterfall
Sub paraflinching Gyarados is so underrated! It's such a good special wall and can take most moves and set up a sub and start to DD. It somewhat needs a second attacking move but all the moves are really useful and I can't see a way to replace any of them! I often come in on Gengars and Paralyse them and special moves wihch aren't electric types it can usually take very easily and just start to set up or paralyse mons which ruin me!
Speaking of pokemon which ruin me. Gengar. Such a threat to this team. Plus defensive psychic types. So I know I need to fit a Greninja on here somehow, but how I'm going to do that I have no idea. Any advice from anyone would be helpful, thanks.
Importable:
Because of this, I went to PS! and went through all the Grass types in OU, Breloom and Venusaur, none of which are really super powerful, quick and can hit a lot of pokemon, so I kept on going down and eventually got to celebi and thought it could be worth trying it.
Celebi @ Expert Belt
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Earth Power
- Hidden Power [Ice]
- Psychic
The set is obvious, but for a pokemon down in UU it's a really effective pokemon in this metagame right now. I was thinking Giga Drain over Leaf Storm but I just wanted pure power and it's not designed to sweep, I just want it to take one out at a time.
Leaf Storm can OHKO (from the top 10 in ou september): Azumarill, Rotom-W and Keldeo.
it can also hit others really hard such as Landorus-T, Tyranitar and Excadrill.
Earth Power is there simply for the pesky Heatrans and steel types which lowish health which otherwise would pretty much counter this set.
HP Ice because I wanted to be able to OHKO Adamant non scarf Landorus-T, hit Latios for a 2HKO and although they need to be played around, it's certainly better than HP Fire imo.
I used to run U-Turn on this too, but I felt I wasn't using it enough while Psychic could hit some other pokemon that I couldn't hit otherwise.
I'm using Modest over Timid because of the power and it changes quite a few 2HKO's to OHKO's.
Now, after making a Celebi, I checked which pokemon I couldn't KO easily in the best of conditions, which were Scizor and Ferrothorn from the top 10 and Charizard. What tackles each of these I was asking myself, I knew it had to be a fire type and because it goes very well with Celebi, I decided on Heatran with a Balloon as it can then check both Charizards if they decide to use Ground moves. It can also check Scarf Lando, which is probably the most used pokemon right now
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Heatran with Air Balloon when played correctly can wreck the whole game! Again the set is very obvious but again it's very effective. Fire Blast over Flamethrower because I generally multiply the power by the accuracy and whichever has more I use if it's an offensive pokemon.
Earth Power is for other Heatran and Ditto which decide to switch in on a predicted FB.
Flash Cannon is for another STAB and a possible SpD drop, however I'm considering changing it to Ancient Power because I'm struggling against Charizard Y in general.
Stealth Rock simply because it doesn't fit on anything else.
So after this, I realise that a well played scarf Landorus will absolutely ruin me, so I wanted to use something as a physical wall. I've always loved Weezing and I've never used it in OU so I wanted to see how it goes, it turns out it really suits the style of how I play with this team and it really helps against some of the bigger threats like Lando and Azumarill.
Weezing @ Black Sludge
Ability: Levitate
EVs: 240 HP / 240 Def / 16 SpA / 12 Spe
Bold Nature
- Will-O-Wisp
- Flamethrower
- Sludge Bomb
- Pain Split
So like I say, this is to stop all the pain coming from physical attackers, Will-o-wisp is obviously to stop them even further and flamethrower with 16 SpA I believe is a 2HKO on M-Scizor and Ferrothorn. I know it's something to do with them, but I can't remember my exact thinking!
Sludge Bomb is for obvious STAB and can get poisons too.
Pain Split is to get health back and it's only form of recovery sadly.
With defensive pokemon, I generally like to get the win of the speed tie by using more speed, there probably isn't any pokemon this ties with in OU, but who knows, someone else might be using a Weezing! 12 may seem like a lot too, but it's not like 3HP will save me from much at all.
Notice anything about all these pokemon? Yeah, they're all special attackers, so I knew I wanted a physical and I thought I should choose my scarfer. Because Ground is also a good type against the top 10 I thought I'd go through Ground types in OU and came along Mamoswine and I thought it serves well as a scarfer, so it went onto the team.
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 8 Def / 248 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard
Mamoswine is generally used as a mid to late game sweeper, but I sometimes use it right at the start to pick off an obvious lead pretending I'm the sashed Rocks lead and to really add the pressure right away.
Once again, like most of these pokemon, it's the usual obvious moves that everyone expects. EQ for Rock and Steel types and Icicle Crash for secondary STAB and for the flyers which avoid EQ.
Now here's the problem, Stone Edge or Super Power? I lack Rock moves on this teams so I'm using Stone Edge right now, but I think Super Power might be better as I like hitting Greninja and Balloon Heatran, I mean SE only really hits Charizard harder than IC. Ice Shard is because I need some priorty and it comes in handy against M-Pinsir with lowish health.
Now, I wanted to use a Mega, my original idea was to use M-Gyarados, but I couldn't really find a good special wall wihch could also beat M-Venusaur as I knew it's still a bit of a weakness for me. So, I thought that this team is basically all about power and M-Medicham has pure power (pun intended) while Gyarados can be used as a decent special wall and as mind games about which is the mega.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Psycho Cut
M-Medicham is such a powerful pokemon! Any physical pokemon that can 2HKO skarm is a force to be reckoned with. I use Fake Out and Bullet Punch combo for Priority while having 2 STAB moves. Bullet Punch isn't known on M-Medicham so a bit of a shock is always good, plus it hits all fairies hard! I'm tempted to run Adamant but I already feel likes it's lacking a little bit of speed so it's not worth it imo, but if I can be proved wrong then I wouldn't mind it.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Thunder Wave
- Dragon Dance
- Waterfall
Sub paraflinching Gyarados is so underrated! It's such a good special wall and can take most moves and set up a sub and start to DD. It somewhat needs a second attacking move but all the moves are really useful and I can't see a way to replace any of them! I often come in on Gengars and Paralyse them and special moves wihch aren't electric types it can usually take very easily and just start to set up or paralyse mons which ruin me!
Speaking of pokemon which ruin me. Gengar. Such a threat to this team. Plus defensive psychic types. So I know I need to fit a Greninja on here somehow, but how I'm going to do that I have no idea. Any advice from anyone would be helpful, thanks.
Importable:
Celebi @ Expert Belt
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Earth Power
- Hidden Power [Ice]
- Psychic
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Weezing @ Black Sludge
Ability: Levitate
EVs: 240 HP / 240 Def / 16 SpA / 12 Spe
Bold Nature
- Will-O-Wisp
- Flamethrower
- Sludge Bomb
- Pain Split
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 8 Def / 248 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Psycho Cut
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Thunder Wave
- Dragon Dance
- Waterfall
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Leaf Storm
- Earth Power
- Hidden Power [Ice]
- Psychic
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Flash Cannon
- Stealth Rock
Weezing @ Black Sludge
Ability: Levitate
EVs: 240 HP / 240 Def / 16 SpA / 12 Spe
Bold Nature
- Will-O-Wisp
- Flamethrower
- Sludge Bomb
- Pain Split
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 8 Def / 248 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Stone Edge
- Ice Shard
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Psycho Cut
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Thunder Wave
- Dragon Dance
- Waterfall