Hello, this is my first RMT. I usually play Monotype, and I'm usually in the Monotype room, but I have pretty much played every tier and enjoy most of them. I've always struggled with OU team-building and this is pretty much one of the first teams I've made that works for me and that I enjoy using.
I've been laddering with this team and at the moment my peak is 1854:
Teambuilding Process
I started the team wanting to make it balanced with the main defensive core being Heatran and Celebi.
I added Mega - Gyarados to round it off as a fire water grass core.
I then added in Zapdos because I needed a way to get rid of hazards along with a way to beat Mega - Pinsir which was a huge threat to my team.
Kyurem-black worked perfectly with Gyarados, so I added it in, with the added benefit of screwing over stall teams.
Mienshao helped check Bisharp, was a good lead, lured Landorus, Garchomp, and Gliscor, and was a good wallbreaker, so I added it in.
I found that I needed a revengekiller, and Zapdos wasn't helping too much, so I replaced it with Latios.
After getting rid of Zapdos, I was very, very weak to Mega Pinsir, so I replaced Kyurem with Thundurus, because of its ability to check Pinsir nicely.
Team In-Depth
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Standard specially defensive Heatran is part of the main defensive core, and is my hazard setter. It covers Celebi's weaknesses, and Celebi covers its own weaknesses. Toxic is used so Heatran can come out on top against virtually every defogger. Heatran does a good job tanking hits from the likes of Thundurus, Mega Gardevoir, Gengar, Venusaur, Talonflame, and more.
Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Thunder Wave
- Perish Song
- Recover
- Giga Drain
I use physically defensive Celebi to add to the defensive core with Heatran. Celebi is a great defensive pivot; with thunder wave, it can support the team by slowing things down for the rest of my team to pick apart. I originally had baton pass instead of perish song for momentum and to avoid pursuit, but after having major issues with Geomancy pass teams, I made the switch. Celebi does a good job taking on Pokemon like Excadrill, Keldeo, Breloom, Rotom-Wash, who all threaten this team greatly.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Dragon Dance
- Substitute
Gyarados finishes off the core nicely as Fire Water Grass. Its a secondary check to Bisharp and Gengar after its mega evolved, and its a nice late game cleaner. I use substitute so it can set up without fear of status on Pokemon like Slowbro and Mew, and with a substitute it gets very tough to revenge kill. Gyarados can take on Pokemon like offensive Heatran and Landorus-I, which happen to easily get past Celebi and Heatran.
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Trick
- Psyshock
- Defog
Latios serves two main purposes: revenge killer and defogger. With both Thundurus and Gyarados being weak to stealth rock, I really needed a way to get rid of hazards, and Latios does a good job of that. I tried out this set and really loved it, because with a scarf it can revenge kill many huge threats like Charizard, Greninja, and even swift swim Pokemon like Kingdra and Ludicolo. Trick is there to cripple annoying walls like Heatran, Ferrothorn, and Chansey/Blissey.
Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
As it stood, my team was very weak to Mega-Pinsir, and with it being so common I needed to do something about it. That's where Thundurus comes in, as it is a very solid check to Pinsir. I use the Nasty Plot set as it can really tear apart teams to the point where Gyarados can finish them. Focus blast for Heatran and Tyranitar. As an added benefit, Thundurus also gets rid of Skarmory, which can be a pain for my team to deal with.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 24 SpA / 232 Spe
Naive Nature
- High Jump Kick
- Fake Out
- Hidden Power [Ice]
- U-turn
I've always loved Mienshao, and so I really wanted to use it on a team. It usually serves as my lead, scouting with Fake Out and U-turn. Hidden Power Ice destroys Landorus, Garchomp and Gliscor. The STAB High Jump Kick carries immense power that destroys problematic walls like Ferrothorn, Chansey, Rotom-Wash, Heatran, and more. Mienshao is another check to Bisharp along with Mega Gyarados, which helps immensely. I've changed Fake Out to Knock Off, but the utility and priority of Fake Out was really missed so I changed it back. Life orb compliments its power, and Regenerator helps its longevity.
Threatlist
Greninja can prove to be a problem with stab hydro pump and ice beam. My usual check is to go into Gyarados, but Gyarados can be worn down pretty easily. Latios also checks it, but can't switch in.
Mamoswine has the potential to be a huge threat, as it dismantles Celebi and Heatran. Nothing can really switch in on it, but Mienshao and Gyarados check it.
MEGA PINSIR is one of the biggest threats to my team so it deserves the biggest picture. This thing completely demolishes my team even without a swords dance. My checks to it are Thundurus and Latios, but if they go down its pretty much over for me.
If Mega Charizard X has earthquake, it can be a problem, because it gets past Heatran. It can be fairly easily revenge killed by Latios and Gyarados, though. It will also have trouble setting up on anything besides Thundurus, as Celebi has thunder wave, Heatran has toxic, Mienshao can nearly OHKO with HJK, Latios can obviously draco meteor it, and Gyarados can earthquake it.
Mega Gardevoir is a threat as well, but has to rely on shaky accuracy Focus Blast to get past Heatran, and can be weakened by Mienshao's hit and run. Once its in a good place, though, nothing on my team can switch into it.
Importable
Thanks in advance for taking the time to read this!
I've been laddering with this team and at the moment my peak is 1854:







Teambuilding Process


I started the team wanting to make it balanced with the main defensive core being Heatran and Celebi.



I added Mega - Gyarados to round it off as a fire water grass core.




I then added in Zapdos because I needed a way to get rid of hazards along with a way to beat Mega - Pinsir which was a huge threat to my team.





Kyurem-black worked perfectly with Gyarados, so I added it in, with the added benefit of screwing over stall teams.






Mienshao helped check Bisharp, was a good lead, lured Landorus, Garchomp, and Gliscor, and was a good wallbreaker, so I added it in.






I found that I needed a revengekiller, and Zapdos wasn't helping too much, so I replaced it with Latios.






After getting rid of Zapdos, I was very, very weak to Mega Pinsir, so I replaced Kyurem with Thundurus, because of its ability to check Pinsir nicely.
Team In-Depth

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Standard specially defensive Heatran is part of the main defensive core, and is my hazard setter. It covers Celebi's weaknesses, and Celebi covers its own weaknesses. Toxic is used so Heatran can come out on top against virtually every defogger. Heatran does a good job tanking hits from the likes of Thundurus, Mega Gardevoir, Gengar, Venusaur, Talonflame, and more.

Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature
- Thunder Wave
- Perish Song
- Recover
- Giga Drain
I use physically defensive Celebi to add to the defensive core with Heatran. Celebi is a great defensive pivot; with thunder wave, it can support the team by slowing things down for the rest of my team to pick apart. I originally had baton pass instead of perish song for momentum and to avoid pursuit, but after having major issues with Geomancy pass teams, I made the switch. Celebi does a good job taking on Pokemon like Excadrill, Keldeo, Breloom, Rotom-Wash, who all threaten this team greatly.

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Dragon Dance
- Substitute
Gyarados finishes off the core nicely as Fire Water Grass. Its a secondary check to Bisharp and Gengar after its mega evolved, and its a nice late game cleaner. I use substitute so it can set up without fear of status on Pokemon like Slowbro and Mew, and with a substitute it gets very tough to revenge kill. Gyarados can take on Pokemon like offensive Heatran and Landorus-I, which happen to easily get past Celebi and Heatran.

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Trick
- Psyshock
- Defog
Latios serves two main purposes: revenge killer and defogger. With both Thundurus and Gyarados being weak to stealth rock, I really needed a way to get rid of hazards, and Latios does a good job of that. I tried out this set and really loved it, because with a scarf it can revenge kill many huge threats like Charizard, Greninja, and even swift swim Pokemon like Kingdra and Ludicolo. Trick is there to cripple annoying walls like Heatran, Ferrothorn, and Chansey/Blissey.

Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
As it stood, my team was very weak to Mega-Pinsir, and with it being so common I needed to do something about it. That's where Thundurus comes in, as it is a very solid check to Pinsir. I use the Nasty Plot set as it can really tear apart teams to the point where Gyarados can finish them. Focus blast for Heatran and Tyranitar. As an added benefit, Thundurus also gets rid of Skarmory, which can be a pain for my team to deal with.

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 24 SpA / 232 Spe
Naive Nature
- High Jump Kick
- Fake Out
- Hidden Power [Ice]
- U-turn
I've always loved Mienshao, and so I really wanted to use it on a team. It usually serves as my lead, scouting with Fake Out and U-turn. Hidden Power Ice destroys Landorus, Garchomp and Gliscor. The STAB High Jump Kick carries immense power that destroys problematic walls like Ferrothorn, Chansey, Rotom-Wash, Heatran, and more. Mienshao is another check to Bisharp along with Mega Gyarados, which helps immensely. I've changed Fake Out to Knock Off, but the utility and priority of Fake Out was really missed so I changed it back. Life orb compliments its power, and Regenerator helps its longevity.
Threatlist

Importable
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 24 SpA / 232 Spe
Naive Nature
- High Jump Kick
- Fake Out
- Hidden Power [Ice]
- U-turn
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Dragon Dance
- Substitute
Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Trick
- Psyshock
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Toxic
Ability: Regenerator
EVs: 252 Atk / 24 SpA / 232 Spe
Naive Nature
- High Jump Kick
- Fake Out
- Hidden Power [Ice]
- U-turn
Gyarados @ Gyaradosite
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Dragon Dance
- Substitute
Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Trick
- Psyshock
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Toxic
Thanks in advance for taking the time to read this!
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