
Carbink
Pokedex Number - 703
Type(s) - Rock / Fairy
Base Stats - 50 / 50 / 150 / 50 / 150 / 50
Abilities
Clear Body: User's stats cannot be lowered
Sturdy (DW): User can't be KO'd from full health by an attack.
- Level up moves
Lv01 - Tackle
Lv01 - Harden
Lv05 - Rock Throw
Lv08 - Sharpen
Lv12 - Smack Down
Lv18 - Reflect
Lv21 - Stealth Rock
Lv27 - Guard Swap
Lv31 - Ancient Power
Lv35 - Flail
Lv40 - Skill Swap
Lv46 - Power Gem
Lv49 - Stone Edge
Lv50 - Moonblast
Lv60 - Light Screen
Lv70 - Safeguard
- TMs and HMs compatibility
TM04: Calm Mind
TM17: Protect
TM06: Toxic
TM07: Hail
TM10: Hidden Power
TM11: Sunny Day
TM16: Light Screen
TM17: Protect
TM20: Safeguard
TM21: Frustration
TM27: Return
TM29: Psychic
TM32: Double Team
TM33: Reflect
TM37: Sandstorm
TM39: Rock Tomb
TM42: Facade
TM44: Rest
TM48: Round
TM64: Explosion
TM69: Rock Polish
TM70: Flash
Tm71: Stone Edge
TM74: Gyro Ball
TM77: Psych Up
TM80: Rock Slide
TM87: Swagger
TM88: Sleep Talk
TM90: Substitute
TM92: Trick Room
TM96: Nature Power
TM99: Dazzling Gleam
TM100: Confide
Potential Movesets
CroBink
Carbink @ Leftovers
Ability: Clear Body
EVs: 4 SAtk / 252 HP / 252 Def
Bold Nature
- Calm Mind
- Moon Blast
- Rest
- Sleep Talk
Take Carbink's attributes and make the most of them, basically. Max out physical defense and then start setting up Calm Minds. Eventually, you might get enough boosts for your Moonblasts to actually do something. This has some serious trouble getting through Steels as not only does Moonblast get resisted by them, but they can't be worn down with Toxic Spikes support either.
Suicide Lead
Carbink @ Light Clay
Ability: Sturdy
EVs: 88 SDef / 252 HP / 168 Def
Calm Nature
- Stealth Rock
- Reflect
- Light Screen
- Explosion
Carbink is at the very least capable of getting Screens and Hazards up, assuming it doesn't get taunted first. The idea is to be able to have enough Bulk to SR first turn, then get Reflect and Light Screen up after that to maximize how many turns you'll have screens active. It ends its set-up with Explosion to suicide, and hopefully put a decent chunk of damage into something or break a substitute that may have been set up on it.
Summary
Carbink overall has strong defenses combined with decent (but not great) defensive typing crippled by weak offenses and, at the time of writing, a mediocre movepool that lacks key moves such as a form of reliable recovery. It's not something that looks like it's going to make big waves in the OU meta, but at the very least it's fairly unique.
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