This is a revision thread for Tomohawk, which as the Chieftain Pokemon is the powerful mascot of the tribal peoples of the world.
Since its creation, Tomohawk has been widely acknowledged as one of the most powerful CAPs--it was a truly dominant force in the Fifth and Sixth Generation CAP metagames, and it remains very powerful today, though somewhat less so than in the past. It is one of the CAPs that best fulfilled its concept, yet "Momentum" has proven a little uneasy in practice, as momentum can at times seem a little too close to "winning".
During Tomohawk's concept assessment, a distinction was made between a Pokemon's capacity to respond to threats ("responsiveness") and a Pokemon's ability to threaten the other team, forcing it to respond or lose ("threat"). Momentum was defined as the ability to control the other player's actions by maximizing the time spend threatening rather than responding. Using these terms, it's pretty easy to see why Tomohawk is so powerful: it has two dominant sets, one of which exemplifies effective response while the other exemplifies intense threat.
Reflect/Haze Tomohawk is the paragon example of a blanket check. It completely shuts down every physical set-up sweeper that can't hit it with massive, supereffective damage, and in many situations even those that can. Tomohawk was built to deal with Swords Dance Excadrill and Swords Dance Landorus-I in Perma-Sand, and this set shows the aftermath of that.
Offensive Tomohawk threatens to 2HKO a ridiculous percentage of the metagame, and performs especially well against stall.
Tomohawk was voted for Major Revisions, so plainly the user base believes it could use some toning down. To focus this discussion, let's answer some basic questions.
Which aspects of Tomohawk's role are most healthy for the metagame? What beneficial functions does Tomohawk provide?
Which aspects of Tomohawk's role are least healthy for the metagame? How can these concerns be addressed?
Which Pokemon does Tomohawk counter that it should not counter? Which Pokemon should threaten Tomohawk that do not threaten it?
fat Admiral_Korski said: ↑
Concept: Momentum
General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.
Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.
Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?
Since its creation, Tomohawk has been widely acknowledged as one of the most powerful CAPs--it was a truly dominant force in the Fifth and Sixth Generation CAP metagames, and it remains very powerful today, though somewhat less so than in the past. It is one of the CAPs that best fulfilled its concept, yet "Momentum" has proven a little uneasy in practice, as momentum can at times seem a little too close to "winning".
During Tomohawk's concept assessment, a distinction was made between a Pokemon's capacity to respond to threats ("responsiveness") and a Pokemon's ability to threaten the other team, forcing it to respond or lose ("threat"). Momentum was defined as the ability to control the other player's actions by maximizing the time spend threatening rather than responding. Using these terms, it's pretty easy to see why Tomohawk is so powerful: it has two dominant sets, one of which exemplifies effective response while the other exemplifies intense threat.
Tomohawk @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Reflect
- Roost
- Haze
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Reflect
- Roost
- Haze
Reflect/Haze Tomohawk is the paragon example of a blanket check. It completely shuts down every physical set-up sweeper that can't hit it with massive, supereffective damage, and in many situations even those that can. Tomohawk was built to deal with Swords Dance Excadrill and Swords Dance Landorus-I in Perma-Sand, and this set shows the aftermath of that.
Tomohawk @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Earth Power
- Roost
- Taunt/Nature Power
Ability: Prankster
Shiny: Yes
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Earth Power
- Roost
- Taunt/Nature Power
Offensive Tomohawk threatens to 2HKO a ridiculous percentage of the metagame, and performs especially well against stall.
Tomohawk was voted for Major Revisions, so plainly the user base believes it could use some toning down. To focus this discussion, let's answer some basic questions.
Which aspects of Tomohawk's role are most healthy for the metagame? What beneficial functions does Tomohawk provide?
Which aspects of Tomohawk's role are least healthy for the metagame? How can these concerns be addressed?
Which Pokemon does Tomohawk counter that it should not counter? Which Pokemon should threaten Tomohawk that do not threaten it?