Pure Utility Pokemon
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
-----------------------------------------------------------------------------------------
Alright guys, we're finally ready to vote on our Pokemon's base stat spread. We had seven submitted spreads, four of which have made it into the second poll. Each one has had a lot of thought put into it by it's creator, and I ask that you honour that by carefully reading through their description of their thread to see exactly how it was put together, and above all why it deserves your vote.
X-Act
Gothic Togekiss
Maniaclyrasist
Kingdrom
Primary Typing: PoisonDescription: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
-----------------------------------------------------------------------------------------
Alright guys, we're finally ready to vote on our Pokemon's base stat spread. We had seven submitted spreads, four of which have made it into the second poll. Each one has had a lot of thought put into it by it's creator, and I ask that you honour that by carefully reading through their description of their thread to see exactly how it was put together, and above all why it deserves your vote.
X-Act
this post[/URL].
I must thank those people that end up voting for my stat spread in advance.
X-Act
Gothic Togekiss
Gothic Togekiss said:100/80/100/70/95/110 = 555
HP&Def: Same as Celebi and Jirachi and we all know how sturdy those little blighters are. With Max HP and Defense, this pokemon will be able to take hits like a champ. Here's a little demo on how study this guy is.
As you can see, this baby beats both CB and CS variation of Heracross. This guy would give Hera enough incentive to use Earthquake instead of Night Slash/Pursuit from time to time.Code:Adamant BandCross using Megahorn/Close Combat against Max HP/Def CAP4 poke: Damage: [B]27.97% - 32.92%[/B] Choice Scarf Version: [B]18.56% - 22.03%[/B] Stone Edge: [B]18.56% - 22.03%[/B] Choice Scarf: [B]12.38% - 14.6%[/B] Night Slash: [B]21.78% - 25.74%[/B] Choice Scarf: [B]14.6% - 17.33%[/B]
Atk: Strong enough to dish out some damage towards those foes with it's stabbed moves, but a far cry from sweeping anythings.
Sp. Atk: 70 is the same stat Castform, but have you seen Castform sweep a team? I didn't think so. Mostly be unless with what it will be done.
Sp. Def: The weaker of it's two defenses, but don't be fooled by that. It can take non-stabbed Ice, Ground, and Psychics type move in stride. I'm somewhat amazed how study it is when it comes to special attacks.
Speed: Allows it to outspeed all forms of Garchomp, Heracross, Lucario (excluding Scarf versions), and anything below 110. The only problem about maxing out speed is that you're less defensive and limits your ability to come into things.
Maniaclyrasist
My spread is as follows
95 / 76 / 109 / 90 / 80 / 105 = 555
Hp: 95 - This pokemon aims to be a great utility pokemon and should be able to take a hit or two if necessary, however its primary function is not that of a wall and it's defenses should reflect that.
95 base HP allows this pokemon to take a few hits when it needs to but without the pokemon becoming overly defensive, especially when its defenses are taken into consideration.
Attack: 76 - I find it more ideal for this pokemon to be specially orientated offensively so I lowered the Physical Attack stat in respect of this. My reasoning for this is explained more in the description for Special Attack
Defence : 109 - As i mentioned previously, this pokemon needs to be able to take a hit and it's typing leans towards defending some of the most common physical attacking types in Bug, Fighting and Rock.
109 base defence allows this pokemon to take attacks from these types relatively well as well as allowing it to survive through moderatly powered super effective attacks like Waterfall or Earthquake.
Special Attack: 90 - I had previously given this poke 100 base attack but with the decisions at the polls I had to alter it. I believe making this pokemon Special based as far as offense goes as it adds a unique charateristic to it. (how often do you see a special Ground type) Special attacks also seem to represent the Poison type better at least from an aesthetic point of view.
Most of the other spreads don't even have an attacking stat over base 80, which I believe to be too low. We don't want to make this pokemon terrible at attacking, just because it's aimed primarily at being a utility pokemon. With a base 90 Special Attack it's not going to be sweeping anytime soon, but it won't be simply a pushover in terms of offense.
Special Defense: 80 - I previously had base 90, enabling this pokemon to take some of the weaker Special hits and survive the occasional super effective hit. I had to lower the Special Defense stat to take the polls into consideration, but Base 80 is still quite enough for taking weak to moderate Special hits and ensures this pokemon has a weaker defensive stat that opponents can prey on if they aren't able to take it out due to it's higherPhysical Defense.
Speed: 105 - Fairly high speed is important but I feel going as fast as 110-140 is unecessary. I settled on 105 as it allows this pokemon to still outspeed the likes of quite a few pokemon like Lucario, Heracross, Salamence and even Garchomp to quite possibly set up some form of Utility move before they attack wheter it be a screen or Encore, or even attack them if you so desire.
Kingdrom
Kingdrom said:Listed below is the stat distribution I would like to see, keeping the stipulations in mind. To make it easy to remember, I made the base stats all multiples of five.
BST: 550
150 HP / 75 ATK / 65 DEF / 60 SP. ATK / 70 SP. DEF / 130 SPD
Physical Sweepiness: 119 Rank 1: Above Average
Physical Tankiness: 132 Rank 3: Good
Special Sweepiness: 96 Rank 0: Average
Special Tankiness: 140 Rank 3: Good
Offense/Defense Balance: -8.7 Slight Bias to Defense
Physical/ Special Balance: 8.4 Slight Bias to Physical
Overall Rating: 308 Very Good
Now, let me explain. My vision for this pokemon would have to be Celebi and Blissey-like support in a faster, more defensive oriented version of Vaporeon or Hariyama. In fact, Hariyama is where I got the idea for high HP and mediocre base defense. For me, there would be nothing better than to have a pokemon switch in on a DD Tar/Mence, Taunt or Encore it before it can DD, then put it out of commision with EQ or Counter/Mirror Coat. An already interesting Pokemon could be made even more unique by giving it such a one-of-a kind base stat distribution. It is my hope that this Pokemon would be the one of the best anti-set-up-sweeper tanks around. Thus, the simple looking Base Stat Distribution is not so, as everything ha
*Paragraphs explained in the order of Hp, Atk, Sp. Atk, Spe, both defenses, and Overall Rating*
First of all, the HP. Base 150 means that without any EV's, this Pokemon would sit at 441 Hp minimum with 31 IV's. This allows said Pokemon to set up 101 subs with ease. This Pokemon will be able to take non-STAB hits very well. Since the HP is already so high, there would be less of a need for HP EV's, meaning that there are many useful EV spreads.
The attack, at Base 75, is decent enough to use for some sort of sweeping. However, with anything but a 4x super effective attack or a super-effective STAB move, it will be hard for this Pokemon to OHKO walls without relying on a Choice Band. However, with good defenses, immunity to Electric attacks, and useful resistances in general, a physical sweeping set isn't novelty. Plus, Gravity+Earthquake would be a cool combo.
Special attack, at base 60, is poor. While sweeping from the special side may not be viable, it is still somewhat useable in order to dent Pokemon who cannot defend themselves on the special side. This also helps to balance out the great defenses and insane speed. It also keeps the physical/special balance towards physical while retaining the high special defense.
The speed, at Base 130, is about as high as humanely possible without becoming broken. With only 16 Speed Ev's and a + nature, this Pokemon reaches 334 Speed, enough to outspeed all non-scarf Garchomps. Some people might wonder why I didn't decide to use Base 140 Speed instead. Well, this pokemon would be too dangerous if it maxed out at 416 Speed. 416 Speed would ensure that you outspeed all non-scarfers besides Deoxys, Ninjask, and Electrode as well as Scarf Heracross, Scizor after an Agility, and many other pokemon that sit in that region. Plus, the extra 20 Speed does make a difference. With Base 130 Speed, outspeeding Gengar, Starmie, Azelf, and the occasional Raikou becomes a much more daunting task, but it would still be viable.
Finally, the defenses, at 65 defense and 70 special defense. While these don't seem too high for a defensive pokemon, after Ev investment, the defenses actually allow it to survive many hits when coupled with the huge 150 Hp. Although with such low defenses, it does need investment to be able to survive hits sufficiently from the physical and special side. In this increasingly offensive metagame, Blissey is losing some of her credibility as a special wall. This Pokemon would be able to wall both from the physical and the special side provided the correct investment.
Lastly, the Overall Rating. At 309, it is at the lower end of Very Good. This pokemon takes neutral hits the same as a Celebi/Jirachi/Shaymin with 91% of it's HP on the physical side with no Ev's. That is, this Poison/Ground Pokemon would have the same defensive ability as a pokemon with base stats of 100/100/100 with 91% of it's max HP (similar to Dragontamer's "SkarmBliss Cents"). On the special side, this Pokemon takes neutral hits the same as a Celebi/Jirachi/Shaymin with about 94% of its HP (min HP/min Sp. Def). This is not outstanding, but it does mean that he can take hits pretty well. While it may seem broken considering its huge speed advantage over Celebi/Jirachi/Shaymin, the low but not unusable attacking stats ensure that it will not be able to do everything at once. It has to make sacrifices to fit into a position in a team.
This guy would redefine utility- almost any support move it gets would be used well.