CAP 35 - Part 7 - Stat Spread Submissions

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quziel

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CAP 35 So Far

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In this thread, you may post work-in-progress and final stat spreads for the community and the TLT's consideration, and make comments on other peoples' submissions. The Stats Leader, Brambane , will decide on a slate for voting based on the community's input. In the Stats Limits thread, the Stats Leader decided on the following limits:

Final Limits

BSR Limits:

Physical Sweepiness (PS)112
Special Sweepiness (SS)112
Physical Tankiness (PT)198.28
Special Tankiness (ST)198.28
PT + ST295.53
Total Base Stat Rating (BSR)546.67
T Value (found on T value tab)3
Minimum Base Speed29
Maximum Base Special Attack115

Suggested Penalties:
Ice Beam-10 BSR
Super Fang-7.5 BSR
Glare-5 BSR
Volt Switch-2.5 BSR


A spreadsheet for calculating the ratings can be found here. To use it for yourself, create an editable copy with File > Make a copy. If you don't have a spreadsheet program, OpenOffice and Google Sheets are free. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate.

When you are satisfied with your stat submission, mark it as finished using the following final submission post format:

Final Submission

When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post.
 
Stat submissions are now open!

I will allow users to post two (2) WIP spreads in the thread at a time, and one (1) Final Submission spread. Please post a new post for your final submission.

If posting two spreads, they can be as similar or different as the submitter wants. They do not need to be in the same post.

Expect the preliminary slate sometime on Saturday or Sunday, with a final slate next week.

When formatting you submission, include:
PS, SS, PT, and ST
BSR
PT + ST
Any applied penalties on moves to BSR
And of course the stats themselves

BST is not required for final submission.
 
WIP

120/53/73/102/122/50

46.91 PS
86.41 SS
101.04 PT
156.50 ST
PT + ST = 257.54

539.15 BSR

Notable Defining Moves: Discharge, Volt Switch (-2.5 BSR), Glare (-5 BSR)


Like with most sets that I make, The goal of this set is simple: It focuses first on ensuring we have the bulk to perform well in our main matchup of Gholdengo, then balancing the remaining stats in order to ensure a good mix of physical bulk and offensive presence. I felt that speed, while useful, was uneccessary to put too much emphasis on, as with Discharge and Glare, we can still potentially outspeed any of the bulkier mons that we wanted to outspeed without spending too much BSR on those matchups. Additionally, the inclusion of Volt Switch means that 35 can function as a slow pivot if needed.

Special Bulk
120 HP + 122 SpD's main goal is to make absolute sure that we avoid being 2hko'd by offensive Gholdengo's Focus Blast, and not being OHKO'd after a Nasty Plot boost. Not only does this ensure that opposing Gholdengo have to respect 35's presence in a battle, but it also means that Dragapult and Darkrai will have a difficult time 2hko'ing it, and Chuggalong's Clanging Scales won't put 35 past the point of no return.

252 SpA Gholdengo Focus Blast vs. 252 HP / 252+ SpD Heliolisk: 168-198 (37.8 - 44.5%) -- guaranteed 3HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 252+ SpD Heliolisk: 166-196 (37.3 - 44.1%) -- guaranteed 3HKO
+2 252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Heliolisk: 169-199 (38 - 44.8%) -- guaranteed 3HKO
+2 252 SpA Chuggalong Clanging Scales vs. 252 HP / 252+ SpD Heliolisk: 213-252 (47.9 - 56.7%) -- 88.3% chance to 2HKO
0 SpA Equilibra Earth Power vs. 252 HP / 252+ SpD Heliolisk: 156-186 (35.1 - 41.8%) -- guaranteed 3HKO

Physical Bulk
While the physical bulk isn't exactly impressive, it does allow for 35 to survive a +1 body press from Venomicon, as well as avoid the 2hko from Dragapults Dragon Darts. additionally, the great special bulk of this set means that there's room to invest more into defense to avoid KO's from stronger physical attacks.

+1 152+ Def Venomicon Body Press vs. 252 HP / 4 Def Heliolisk: 310-366 (69.8 - 82.4%) -- guaranteed 2HKO
60 Atk Dragapult Dragon Darts (2 hits) vs. 252 HP / 4 Def Heliolisk: 170-204 (38.2 - 45.9%) -- approx. 3HKO

Special Attack
The special attack was calc'd in order to always 2hko bulky Gholdengo with Electro-Discharge, as well as always KO'ing a Corviknight after chip and dealing significant damage to Venomicon.

+2 0 SpA Heliolisk Discharge vs. 252 HP / 0 SpD Gholdengo: 189-223 (50 - 58.9%) -- guaranteed 2HKO
+2 0 SpA Heliolisk Discharge vs. 248 HP / 8 SpD Corviknight: 398-470 (99.7 - 117.7%) -- 93.8% chance to OHKO
+2 0 SpA Heliolisk Discharge vs. 248 HP / 108 SpD Venomicon: 338-402 (90.6 - 107.7%) -- 43.8% chance to OHKO
 
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Final Submission

HP 136/Atk 73/Def 81/SpA 90/SpD 98/Spe 56 (BST 534)

PS 63.42
SS 81.03
PT 119.33
ST 140.53
BSR 531.49 (546.49)

Defining Moves: Ice Beam (-10 BSR), Glare (-5 BSR)

When I designed the spread I didn’t think this would end up kinda middle of the road compared to others and actually tend on the bulkier side. Now there are quite a few more extreme spreads out there, which I didn’t expect, but this spread still has one of the higher mixed bulk options that doesn’t gut Speed or Special Attack entirely.

This Spread includes Both Glare and Ice Beam.
Since it has Glare, I’m assuming it will most often run Tbolt over Discharge, as Glare just has a much wider range of targets.

I started with two defensive Benchmarks in mind:
Being able to take 2 non Black Glasses Kowtow Cleaves with 5 allies fainted when at max physical defense investment and Taking 2 Scarf Dengo Focus Blasts when at max Special Defense investment, which also lets you gamble on Focus Blasts from Dengo, when not specially invested.
From that Special Defense Benchmark it was only a small Step to being able to tank two Dragapult Draco Meteors without SpD investment.
After checking back on the physical defense, I have now opted to slightly increase the benchmark from the gambit calc, to be able to take 2 Body Presses from Venom at +1.

Just being able to tank hits from Gambit is not enough to effectively deal with it.
This is why I chose the Special Attack to have favorable rolls for a 2HKO with Electromorphosis against all Kingambit variants, which allows you to Check it consistently during early and mid game.
While you cannot keep up with the offensive Gambit variants Speed Tier, you do outspeed Bulky Gambit and threaten Glare and a clean 2hko vs. offensive.
This does not mean that 35 will be able to beat the King in a 1v1 as it can set up SD and KO at +4 (+2 for Black Glasses or Tera Dark) That said it allows you to heavily pressure Gambit and thus a) takes Pressure off other Gambit Checks and b) might enable 35 to pick off a weakened Gambit.

I again opted for a slight increase in SpA over the original Gambit Benchmark, as it ensures a favorable roll to OHKO Venomicon with boosted Thunderbolt. While you do underspeed Venom without para, It allows 35 to easily force out Venom if hit on a switch in and is especially interesting, as Venom requires +5 defenses to OHKO this spread at max phys def, which means it has to roostspam vs. 35 to be able to break past, which in turn puts Book at risk of getting paralyzed and burns through roosts, thus clearly shifting the matchup in 35s favor.

252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Bellibolt: 193-228 (40.5 - 47.8%) -- guaranteed 3HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 212+ Def Bellibolt: 201-237 (42.2 - 49.7%) -- guaranteed 3HKO

0 SpA Bellibolt charged Thunderbolt vs. 212 HP / 0 SpD Kingambit: 198-234 (50.2 - 59.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 SpA Bellibolt Thunderbolt vs. 212 HP / 0 SpD Kingambit: 100-118 (25.3 - 29.9%) -- 27.1% chance to 4HKO after Stealth Rock and Leftovers recovery
44 SpA Bellibolt charged Discharge vs. 212 HP / 0 SpD Kingambit: 190-225 (48.2 - 57.1%) -- 91.8% chance to 2HKO after Stealth Rock and Leftovers recovery

152+ Def Venomicon Body Press vs. 252 HP / 252+ Def Bellibolt: 134-158 (28.1 - 33.1%) -- guaranteed 4HKO
+1 152+ Def Venomicon Body Press vs. 252 HP / 252+ Def Bellibolt: 198-234 (41.5 - 49.1%) -- guaranteed 3HKO
+4 152+ Def Venomicon Body Press vs. 252 HP / 252+ Def Bellibolt: 396-466 (83.1 - 97.8%) -- guaranteed 2HKO
0 SpA Venomicon Sludge Bomb vs. 252 HP / 4 SpD Bellibolt: 114-135 (23.9 - 28.3%) -- 95.1% chance to 4HKO
0 SpA Venomicon Sludge Bomb vs. 252 HP / 4 SpD Bellibolt: 114-135 (23.9 - 28.3%) -- guaranteed 3HKO after poison damage

0 SpA Bellibolt charged Thunderbolt vs. 248 HP / 108 SpD Venomicon: 344-408 (92.2 - 109.3%) -- 56.3% chance to OHKO
0 SpA Bellibolt Thunderbolt vs. 248 HP / 108 SpD Venomicon: 174-206 (46.6 - 55.2%) -- 67.6% chance to 2HKO
0 SpA Bellibolt charged Discharge vs. 248 HP / 108 SpD Venomicon: 306-362 (82 - 97%) -- guaranteed 2HKO
252 SpA Gholdengo Focus Blast vs. 252 HP / 4 SpD Bellibolt: 270-318 (56.7 - 66.8%) -- guaranteed 2HKO
252 SpA Gholdengo Focus Blast vs. 252 HP / 4 SpD Bellibolt: 190-224 (39.9 - 47%) -- guaranteed 3HKO (Including miss chance for those that like to gamble)
+6 252 SpA Gholdengo Make It Rain vs. 252 HP / 4 SpD Bellibolt: 403-474 (84.6 - 99.5%) -- guaranteed 2HKO
+6 0 SpA Gholdengo Make It Rain vs. 252 HP / 4 SpD Bellibolt: 333-393 (69.9 - 82.5%) -- guaranteed 2HKO

+6 252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Bellibolt: 290-342 (60.9 - 71.8%) -- guaranteed 2HKO
+5 252 SpA Gholdengo Make It Rain vs. 252 HP / 252+ SpD Bellibolt: 254-299 (53.3 - 62.8%) -- guaranteed 2HKO
(-> NP Dango can’t break past if you recover between +6 and +5 Make it rain)
+6 0 SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Bellibolt: 450-529 (94.5 - 111.1%) -- 68.8% chance to 2HKO
+4 252 SpA Gholdengo Make It Rain over 2 turns vs. 252 HP / 252+ SpD Bellibolt: 398-469 (83.6 - 98.5%) -- not a KO

+6 252 SpA Gholdengo Make It Rain vs. 252 HP / 128+ SpD Bellibolt: 324-381 (68 - 80%) -- guaranteed 2HKO
+5 252 SpA Gholdengo Make It Rain vs. 252 HP / 128+ SpD Bellibolt: 283-333 (59.4 - 69.9%) -- guaranteed 2HKO
(Minimum Defensive investment to always live +6 into +5 Make It Rain with a turn of recovery)

0 SpA Bellibolt charged Thunderbolt vs. 0 HP / 4 SpD Gholdengo: 192-226 (60.9 - 71.7%) -- guaranteed 2HKO after Stealth Rock
0 SpA Bellibolt Thunderbolt vs. 0 HP / 4 SpD Gholdengo: 96-114 (30.4 - 36.1%) -- 97.7% chance to 3HKO after Stealth Rock
0 SpA Bellibolt charged Discharge vs. 0 HP / 4 SpD Gholdengo: 169-201 (53.6 - 63.8%) -- guaranteed 2HKO after Stealth Rock
0 SpA Bellibolt charged Thunderbolt vs. 252 HP / 0 SpD Gholdengo: 192-226 (50.7 - 59.7%) -- guaranteed 2HKO after Stealth Rock
0 SpA Bellibolt Thunderbolt vs. 252 HP / 0 SpD Gholdengo: 96-114 (25.3 - 30.1%) -- guaranteed 4HKO after Stealth Rock
0 SpA Bellibolt Discharge vs. 252 HP / 0 SpD Gholdengo: 171-202 (45.2 - 53.4%) -- 90.6% chance to 2HKO after Stealth Rock
32 SpA Bellibolt Discharge vs. 252 HP / 0 SpD Gholdengo: 178-210 (47 - 55.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 252 HP / 4 SpD Bellibolt: 403-475 (84.6 - 99.7%) -- not a KO
60 Atk Dragapult Dragon Darts (2 hits) vs. 252 HP / 252+ Def Bellibolt: 110-132 (23.1 - 27.7%) -- approx. 0.3% chance to 3HKO after burn damage

0 SpA Bellibolt charged Thunderbolt vs. 0 HP / 0- SpD Dragapult: 125-147 (39.4 - 46.3%) -- guaranteed 3HKO
0 SpA Bellibolt charged Thunderbolt vs. 0 HP / 4 SpD Dragapult: 111-132 (35 - 41.6%) -- guaranteed 3HKO after Stealth Rock
0- Atk Bellibolt Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 118-140 (37.2 - 44.1%) -- guaranteed 3HKO
0 SpA Bellibolt Ice Beam vs. 0 HP / 0- SpD Dragapult: 168-198 (52.9 - 62.4%) -- guaranteed 2HKO
0 SpA Bellibolt Ice Beam vs. 0 HP / 4 SpD Dragapult: 150-178 (47.3 - 56.1%) -- guaranteed 2HKO after Stealth Rock
4 SpA Cresceidon Moonblast vs. 252 HP / 4 SpD Bellibolt: 93-111 (19.5 - 23.3%) -- possible 5HKO
4 SpA Cresceidon Moonblast vs. 252 HP / 4 SpD Bellibolt: 93-111 (19.5 - 23.3%) -- guaranteed 4HKO after burn damage

0 SpA Bellibolt charged Thunderbolt vs. 252 HP / 0 SpD Multiscale Cresceidon: 178-211 (48.9 - 57.9%) -- 97.7% chance to 2HKO
0 SpA Bellibolt Thunderbolt vs. 252 HP / 0 SpD Multiscale Cresceidon: 90-106 (24.7 - 29.1%) -- 99.9% chance to 4HKO

The Speed Tier itself means with Glare you are able to outspeed Bulky Kingambit and anything up to 85 Speed without investment. With 12 Speed evs this also includes being able to outrun Great Tusk after being Paralyzed, which could be interesting for Ice Beam Sets.

Ice Beam is there because Gliscor is a bitch. While you cannot 2hko Glisc through protect, you do hit for significant damage.
That said, it’s not central to this Spread at such low SpA and has to compete with Knock Off and Glare for the third Spot on the moveset.
Dropping Ice Beam means Gliscor becomes a fairly easy switch in, but Glare and Knock are better at pressuring Libra and Ting Lu.
Dropping Knock means Libra and Garg are basically free vs. 35, while dropping Glare means you likely wanna run Discharge, which limits the offensive Output a bit or requires some SpA investment.

Still, given the flexibility of EVs with this spread I think all of these options should be possible to run.
0 SpA Bellibolt Ice Beam vs. 244 HP / 228+ SpD Gliscor: 212-252 (60.2 - 71.5%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
0 SpA Bellibolt Ice Beam vs. 252 HP / 0 SpD Great Tusk: 196-232 (45.1 - 53.4%) -- 65.2% chance to 2HKO after Stealth Rock
0 SpA Bellibolt Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 288-340 (75.3 - 89%) -- 12.5% chance to OHKO after Stealth Rock
0 SpA Bellibolt Ice Beam vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 76-90 (14.7 - 17.5%) -- possible 8HKO
0 SpA Bellibolt Ice Beam vs. 252 HP / 252+ SpD Equilibra: 39-46 (9.5 - 11.2%) -- possibly the worst move ever
0 Atk Gliscor Earthquake vs. 252 HP / 252+ Def Bellibolt: 170-204 (35.7 - 42.8%) -- guaranteed 3HKO
4 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Bellibolt: 270-320 (56.7 - 67.2%) -- guaranteed 2HKO
0 Atk Great Tusk Earthquake vs. 252 HP / 252+ Def Bellibolt: 224-266 (47 - 55.8%) -- 79.3% chance to 2HKO
0 Atk Ting-Lu Earthquake vs. 252 HP / 252+ Def Bellibolt: 192-228 (40.3 - 47.8%) -- guaranteed 3HKO
240 Atk Soft Sand Landorus-Therian Earthquake vs. 252 HP / 252+ Def Bellibolt: 348-410 (73.1 - 86.1%) -- guaranteed 2HKO

0 SpA Equilibra Earth Power vs. 252 HP / 252+ SpD Bellibolt: 182-216 (38.2 - 45.3%) -- guaranteed 3HKO
0 SpA Landorus-Therian Earth Power vs. 252 HP / 4 SpD Bellibolt: 204-242 (42.8 - 50.8%) -- 3.9% chance to 2HKO
0 SpA Landorus-Therian Earth Power vs. 252 HP / 252+ SpD Bellibolt: 150-176 (31.5 - 36.9%) -- 76.5% chance to 3HKO
Given Glares ability to really cripple set up sweepers, I included these calcs
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 252 HP / 252+ Def Bellibolt: 368-434 (77.3 - 91.1%) -- guaranteed 2HKO
+1 252+ Atk Hemogoblin Flare Blitz vs. 252 HP / 252+ Def Bellibolt: 216-255 (45.3 - 53.5%) -- 35.5% chance to 2HKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 252+ Def Bellibolt: 364-430 (76.4 - 90.3%) -- guaranteed 2HKO
+2 252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 252 HP / 252+ Def Bellibolt: 408-480 (85.7 - 100.8%) -- 6.3% chance to OHKO
+1 252+ Atk Dragonite Earthquake vs. 252 HP / 252+ Def Bellibolt: 302-356 (63.4 - 74.7%) -- guaranteed 2HKO

+2 252 SpA Chuggalong Clanging Scales vs. 252 HP / 0 SpD Bellibolt: 346-408 (72.6 - 85.7%) -- guaranteed 2HKO
+2 252 SpA Darkrai Dark Pulse vs. 252 HP / 0 SpD Bellibolt: 273-322 (57.3 - 67.6%) -- guaranteed 2HKO
132 SpA Iron Moth Fiery Dance vs. 252 HP / 4 SpD Bellibolt: 129-153 (27.1 - 32.1%) -- guaranteed 4HKO
+1 132 SpA Iron Moth Sludge Wave vs. 252 HP / 4 SpD Bellibolt: 229-271 (48.1 - 56.9%) -- 90.2% chance to 2HKO
0 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 252+ SpD Bellibolt: 76-91 (15.9 - 19.1%) -- possible 6HKO
0 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 4 SpD Bellibolt: 108-127 (22.6 - 26.6%) -- 27.4% chance to 4HKO
0 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 4 SpD Bellibolt: 108-127 (22.6 - 26.6%) -- guaranteed 3HKO after poison damage

252 SpA Darkrai Focus Blast vs. 252 HP / 252+ SpD Bellibolt: 196-232 (41.1 - 48.7%) -- guaranteed 3HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 4 SpD Bellibolt in Sun: 288-339 (60.5 - 71.2%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Bellibolt in Sun: 207-244 (43.4 - 51.2%) -- 5.9% chance to 2HKO
244 SpA Choice Specs Walking Wake Draco Meteor over 2 turns vs. 252 HP / 252+ SpD Bellibolt: 337-398 (70.7 - 83.6%) -- not a KO

252 SpA Life Orb Deoxys-Speed Psycho Boost over 2 turns vs. 252 HP / 200+ SpD Bellibolt: 274-325 (57.5 - 68.2%) -- not a KO
252 SpA Life Orb Deoxys-Speed Psycho Boost over 2 turns vs. 252 HP / 0 SpD Bellibolt: 364-433 (76.4 - 90.9%) -- not a KO
4 Atk Life Orb Deoxys-Speed Superpower over 2 turns vs. 252 HP / 252+ Def Bellibolt: 297-354 (62.3 - 74.3%) -- not a KO
4 Atk Life Orb Deoxys-Speed Superpower over 2 turns vs. 252 HP / 56 Def Bellibolt: 400-473 (84 - 99.3%) -- not a KO

252 Atk Sharpness Samurott-Hisui Razor Shell vs. 252 HP / 0 Def Bellibolt: 192-226 (40.3 - 47.4%) -- guaranteed 3HKO
 
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WIP #1

120 HP / 90 Atk / 66 Def / 106 SpA / 103 SpD / 65 Spe (550 BST)

PS: 80.98
SS: 98.57
PT: 93.20
ST: 135.22
BSR: 538.82

Defining Moves: Super Fang (-7.5 BSR)

Avoids 2HKO from HexPult's DDarts
Lives +2 Gholdengo's Focus Blast
Lives +1 Venomicon's Body Press
93.8% to 2HKO Ghold with Knock + Electromorphosis'd Discharge (guaranteed with SR damage)
OHKOes Phys Def Venomicon with Knock + Electromorphosis'd Discharge

WIP #2

71 HP / 71 Atk / 92 Def / 92 SpA / 148 SpD / 87 Spe (561 BST)

PS: 77.53
SS: 101.65
PT: 90.63
ST: 137.80
BSR: 539.67

Defining Moves: Super Fang (-7.5 BSR)

Avoids 2HKO from HexPult's DDarts
Lives +2 Gholdengo's Focus Blast/2HKO from Scarf Gholdengo's Focus Blast

Speed with 4 EVs outspeeds paralyzed Dragapult and anything slower
 
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WIP1
This is an Ice Spinner-focused spread

73/115/111/100/142/39

(580 BST)
PS:82.78
SS:78.39
PT:107.96
ST:134.69
BSR:532.50

Defining Moves: Volt Switch, Super Fang

Defensive Calcs (252HP, 252 Spdef, Sassy)
Avoids 2hko from Dragon Darts Dragapult (+ when burned)
+2 Focus Blast Gholdengo has ~3% chance to OHKO (after miss chance)
Specs Pult Draco Meteor does 51% max

Offensive Calcs (0 Atk, 0 SpA, Sassy)
Ice Spinner 2hkos Lando
Ice Spinner 2hkos Gliscor (after a turn of Protect recovery)
Ice Spinner does 28% max to 252hp Tusk (switchin)
Electro-boosted Discharge does 50% Bulky Gholdengo (not actually 2hko in practice, but a threatening amount)
Ice Spinner or Knock Off 2hkos Dragapult
Knock Off does 23% max to 252hp Libra (switchin)

This mixed spread is designed to maintain good defenses and a decently strong Electric option, but its weaker into mons with a 2x Ice weakness- basically, this spread can dissuade Lando and Gliscor switchins but gets solidly checked by Great Tusk, countered by Cawm, Treads and others- splitting coverage across physical and special neutralizes the power of choice items and offensive investment which means both moves can be powerful but not abusable. If this mon does get Knock Off, having decent Attack means it can actually put some heavy damage on Glowking without needing to be hit first. I also like how Libra is a counter, but 23% from Knock Off is actual meaningful chip damage to catch it with.

I see this route as able to have all of the weird toys like Super Fang, Knock Off, Volt Switch, (except Glare), as well as having heavy enough stats to beat Dragapult and Ghold without being overbearing because of its mixed coverage causing some very positive checks, and being hit so hard by its low speed and basically forced negative nature.

I think this mon's main purpose will be to pivot in on special attackers with its high spdef, and handle them either through beating them 1v1 or easily eating a hit and paralyzing and pivoting out to a revenge killer safely with its low speed that underspeeds offensive mons even after paralysis. Alternatively, it can sub in additional attacks with its good base Atk stat- running either sets like Recover/Thunder Wave/Volt Switch/Knock Off, or Recover/Discharge/Knock Off/Ice Spinner- there's a few different ways to rearrange the same 7-or-so moves to best fit whatever your team is looking for, but I think Volt Switch, Twave/Super Fang/Utility, and Knock/Ice Spinner/Super Fang will be a pretty normal route that can usually get things done for the team as a special wall and pivot.
This spread has some movepool opportunities to get around certain matchups more handily also thanks to its higher Atk- mons like Blissey or Glowking who might consider themselves switchins might be surprised by a boosted Thunder Punch.

edits so far:
1) Dropped speed further and trimmed Atk and Def by 1 in order to land at an even 580 BST: This outspeeds Ting-Lu with a Sassy Nature and doesn't have any benchmarks between that and the previous speed. Def drop doesnt change Dragapult calc which is the main worry.
2) Once again dropped speed to increase Atk- with the intention of guaranteeing the above 2hkos and because Ting-Lu was the only speed matchup that gets reversed.
 
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WIP 1

200 HP / 42 Atk / 34 Def / 91 SpA / 98 SpD / 59 Spe (530)
PS: 43.36
SS: 75.76
PT: 81.81
ST: 184.17
CT (PT+ST): 265.98
BSR: 536.20


Moves: -7.5 Super Fang, -2.5 Volt Switch

Going for a Blissey route. A bit of special investment allows you to tank Gholdengo Focus Blast, while allowing you to dump most evs in defense to tank stuff like 2 body press from Physdef Venomicon and 2 Dragon Darts from Dragapult, with enough spa to hit them back hard or threat them with Discharge / Nuzzle.
60 Atk Dragapult Dragon Darts (2 hits) vs. 96 HP / 220 Def Heliolisk: 198-234 (35 - 41.4%) -- approx. 3HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 96 HP / 32+ SpD Heliolisk: 237-280 (41.9 - 49.5%) -- guaranteed 3HKO
252 SpA Gholdengo Focus Blast vs. 96 HP / 32+ SpD Heliolisk: 238-282 (42.1 - 49.9%) -- guaranteed 3HKO
152+ Def Venomicon Body Press vs. 96 HP / 220 Def Heliolisk: 238-282 (42.1 - 49.9%) -- guaranteed 3HKO
4 SpA Cresceidon Scald vs. 96 HP / 32+ SpD Heliolisk: 70-84 (12.3 - 14.8%) -- possible 7HKO
+2 252 SpA Chuggalong Clanging Scales vs. 96 HP / 32+ SpD Heliolisk: 304-358 (53.8 - 63.3%) -- guaranteed 2HKO
+2 252 SpA Tera Psychic Chuggalong Stored Power (140 BP) vs. 96 HP / 32+ SpD Heliolisk: 387-456 (68.4 - 80.7%) -- guaranteed 2HKO
+2 160 SpA Heliolisk Discharge vs. 248 HP / 108 SpD Venomicon: 366-432 (98.1 - 115.8%) -- 87.5% chance to OHKO
100+ SpA Raging Bolt Draco Meteor vs. 96 HP / 32+ SpD Heliolisk: 195-231 (34.5 - 40.8%) -- guaranteed 3HKO


WIP 2

200 HP / 43 Atk / 31 Def / 83 SpA / 98 SpD / 65 Spe (520)
PS: 47.04
SS: 77.98
PT: 77.04
ST: 184.17
CT (PT+ST): 261.21
BSR: 530.88


Moves: -7.5 Super Fang, -5 Glare, -2.5 Volt Switch,

Faster variant of the spread that outspeeds Venomicon and friends, and can use glare, at the cost of some points of defense and a lot of special attack. Hits the same special defense benchmarks but does match little less efficiently against some mixed attackers.
Practically all defensive special calcs from first spread apply to this spread
132 SpA Heliolisk Thunderbolt vs. 248 HP / 108 SpD Venomicon: 188-224 (50.4 - 60%) -- guaranteed 2HKO
60 Atk Dragapult Dragon Darts (2 hits) vs. 96 HP / 220 Def Heliolisk: 204-242 (36.1 - 42.8%) -- approx. 3HKO
 
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Two spreads which both emphasise having ma-hoo-sive Special Tankiness - one designed to be slow but capable of surviving a lot, whilst the second is more able to retaliate somewhat quickly, in exchange for anything resembling a balanced bulk line.

WIP 1 - Oh Lawd He Bulky

83 HP / 41 Atk / 80 Def / 99 SpA / 200 SpD / 29 Speed [BST: 540]
25.81 PS / 73.64 SS / 87.56 PT / 196.42 ST
PT + ST: 283.98
BSR: 541.16
Optional Moves: Glare [Limit 546.67 --> 541.67]

This set is essentially the combination of these two calcs, on an EV spread of 252/128/128+.

+2 252 SpA Chuggalong Clanging Scales vs. 252 HP / 128+ SpD Heliolisk: 156-184 (42.1 - 49.7%) -- guaranteed 3HKO
220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 128 Def Heliolisk: 313-369 (84.5 - 99.7%) -- guaranteed 2HKO

Able to completely block out Chuggalong itemless, and also able to tank a Roaring Moon Outrage. It's not quite enough to block out two Venomicon Body Presses 100% of the time, but it requires losing a 70-30, which is fair enough. Or, y'know, Lefties.

Obviously, with a spread this bulky there is a trade off - I've opted to keep a relatively high firepower and create a trick room sweeper slow as molasses 'mon.

Set would likely be Thunderbolt/Knock/Recover/Glare - Knock and Glare mean that you've got two ways to make progress, Recover is recover, and having the slightly more powerful Tbolt means you get calcs like this:

0 SpA Heliolisk 10,000,000 Volt Charge Boosted Thunderbolt vs. 248 HP / 116 SpD Venomicon: 372-438 (99.7 - 117.4%) -- 93.8% chance to OHKO

===

WIP 2 - Ignorance is Blissey

140 HP / 15 Atk / 15 Def / 103 SpA / 140 SpD / 65 Speed [478 BST]
22.82 PS / 96.25 SS / 39.93 PT / 195.23 ST
PT + ST: 235.15
BSR: 535.18
Optional Moves: Ice Beam [Limit 546.67 --> 536.67]

Once again, a pair of calcs, both possible on the same EV spread (252 HP, 92 SpA, 164+ SpD). Let's assume Discharge, Ice Beam, Recover, Knock Off.

+2 252 SpA Chuggalong Clanging Scales vs. 252 HP / 164+ SpD Helioptile: 204-241 (42.1 - 49.7%) -- guaranteed 3HKO
92 SpA Helioptile Electromorphosis Discharge vs. 248 HP / 108 SpD Venomicon: 374-444 (100.2 - 119%) -- guaranteed OHKO

Blissey with an attached nuke, ahoy! Obviously your EV spread may vary - this is in effect my mental response to the question "What do we do after tanking a singular physical hit?" We can still absorb some (Gliscor's Facade, e.g.), but this spread specialises in having a high enough speed and - obviously - Special bulk to be able to make progress through offensive capability. Such as 2HKOing a Gliscor through Poison Heal and Protect, thanks to having the spare EVs!

92 SpA Helioptile Ice Beam vs. 244 HP / 228+ SpD Gliscor: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Poison Heal
0 Atk Gliscor Facade (140 BP) vs. 252 HP / 0 Def Helioptile: 343-404 (70.8 - 83.4%) -- guaranteed 2HKO

At the same time, I'm not overly worried that we'll suddenly become a Modest 252 attacker if the below is the most we muster against a Gliscor...

252+ SpA Helioptile Ice Beam vs. 244 HP / 228+ SpD Gliscor: 324-384 (92 - 109%) -- 56.3% chance to OHKO

And of course, you can shuffle the spread around - enough to, for instance, avoid the OHKO from Book's Body Press and one-shot with a Thunderbolt in retaliation (which reduces the stress of trying to switch into a Sludge Bomb there)
 
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Final Submission

93 HP / 80 ATK / 107 DEF / 103 SPA / 138 SPD / 29 SPE (550 BST)

PS
: 56.82
SS: 76.06
PT: 119.29
ST: 149.65
PT + ST: 268.94
BSR: 528.75

Optional Defining Moves: Ice Beam, Glare, Volt Switch (-17.5 BSR)

This spread is built around having excellent mixed bulk, all the toys, and some decent power, at the cost of Speed. With a spread of 252 HP / 88 Def / 4 SpA / 164+ SpD while holding Heavy Duty Boots, this spread hits some important benchmarks such as:

Special:
- :gholdengo: Scarf Focus Blast does 49%, +2 Focus Blast does 98%, and +2 Psyshock does 47%
- :dragapult:Specs Draco Meteor does 49%, allowing you to potentially pivot off the move rather than heal
-:darkrai: Scarf Focus Blast does 49%, +2 Dark Pulse does 49%, and +2 Focus Blast does 99%
- :equilibra: Earth Power does 46%
-:walking-wake: With max SpD investment, Specs Hydro Steam in the sun deals 49%

Physical:
-:kingambit: Black Glasses Kowtow Cleave with 0 fallen teammates does 49%
-:venomicon: :corviknight: Both of their Body Presses deal around 43% max
-:dragapult: Mixed Dragon Darts only deals 35%
-:roaring-moon: Band Outrage does 80%
-:hemogoblin: Flare Blitz does 46%
-:iron-valiant:Swords Dance variants have a 25% to OHKO with CC from full; other variants never OHKO from full

Offensive:
-:venomicon::corviknight::iron-valiant:Charge boosted Discharge has a greater than 50% chance to OHKO these guys from full
-:landorus-therian: Ice Beam has a 75% chance to OHKO max HP Lando after rocks
-:great-tusk: Ice Beam always 2HKOes defensive Great Tusk after rocks
-:kingambit: Charge boosted Volt Switch always deals over 50% to offensive Kingambit
-:gholdengo:This spreads relatively high attack means that Knock Off + Charge boosted Discharge always KOes Scarf Gholdengo
- technically you have a 0.7% chance to not get that last calc but who cares I wanted an even BST

Compared to other spreads posted, this one has much better physical bulk even without significant investment, and 103 SpA nets some key OHKOes and 2HKOes. This spread is also spoiled for choices - you can choose to invest more SpD for Walking Wake or you can pump more SpA to cleanly OHKO Venomicon. While you will not be able to fit all of Discharge, Volt Switch, Glare, Knock Off, Ice Beam, Recover, and what else, you will have the option to pick and choose what is best for your team. Any two of Ice Beam, Glare, Knock Off, or Volt Switch are able to help CAP 35 capitalize on the switches it forces while not thudding into Ground types.

Physical Defense:
- 60 Atk Dragapult Dragon Darts (2 hits) vs. 252 HP / 88 Def Heliolisk: 116-138 (29.7 - 35.3%) -- approx. 16.2% chance to 3HKO
- 252+ Atk BlackGlasses Kingambit Kowtow Cleave vs. 252 HP / 88 Def Heliolisk: 163-193 (41.7 - 49.4%) -- guaranteed 3HKO
- 152+ Def Venomicon Body Press vs. 252 HP / 88 Def Heliolisk: 140-166 (35.8 - 42.5%) -- guaranteed 3HKO
- 252+ Def Venomicon Body Press vs. 252 HP / 88 Def Heliolisk: 152-180 (38.9 - 46.1%) -- guaranteed 3HKO
- 252+ Def Corviknight Body Press vs. 252 HP / 88 Def Heliolisk: 144-170 (36.9 - 43.5%) -- guaranteed 3HKO
- 252 Atk Iron Valiant Close Combat vs. 252 HP / 88 Def Heliolisk: 342-404 (87.6 - 103.5%) -- 25% chance to OHKO
- 220 Atk Choice Band Roaring Moon Outrage vs. 252 HP / 88 Def Heliolisk: 262-309 (67.1 - 79.2%) -- guaranteed 2HKO
- 252+ Atk Hemogoblin Flare Blitz vs. 252 HP / 88 Def Heliolisk: 153-180 (39.2 - 46.1%) -- guaranteed 3HKO
- +2 160+ Def Skarmory Body Press vs. 252 HP / 88 Def Heliolisk: 330-390 (84.6 - 100%) -- 6.3% chance to OHKO

Special Defense:
- 252 SpA Gholdengo Focus Blast vs. 252 HP / 164+ SpD Heliolisk: 162-192 (41.5 - 49.2%) -- guaranteed 3HKO
- 252 SpA Darkrai Focus Blast vs. 252 HP / 164+ SpD Heliolisk: 164-194 (42 - 49.7%) -- guaranteed 3HKO
- +2 252 SpA Darkrai Dark Pulse vs. 252 HP / 164+ SpD Heliolisk: 163-193 (41.7 - 49.4%) -- guaranteed 3HKO
- 252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 164+ SpD Heliolisk: 162-192 (41.5 - 49.2%) -- guaranteed 3HKO
- +2 252 SpA Chuggalong Clanging Scales vs. 252 HP / 164+ SpD Heliolisk: 207-244 (53 - 62.5%) -- guaranteed 2HKO
- +2 252 SpA Gholdengo Psyshock vs. 252 HP / 88 Def Heliolisk: 154-182 (39.4 - 46.6%) -- guaranteed 3HKO

Offensive Calcs:
- 4 SpA Heliolisk Discharge vs. 248 HP / 8 SpD Corviknight: 204-240 (51.1 - 60.1%) -- 84.4% chance to 2HKO after Leftovers recovery
- 4 SpA Heliolisk Charge-boosted Discharge vs. 248 HP / 8 SpD Corviknight: 404-476 (101.2 - 119.2%) -- guaranteed OHKO

- 4 SpA Heliolisk Discharge vs. 248 HP / 108 SpD Venomicon: 174-206 (46.6 - 55.2%) -- 67.6% chance to 2HKO
- 4 SpA Heliolisk Charge-boosted Discharge vs. 248 HP / 108 SpD Venomicon: 344-408 (92.2 - 109.3%) -- 56.3% chance to OHKO

- 4 SpA Heliolisk Ice Beam vs. 244 HP / 228+ SpD Gliscor: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Poison Heal
- 4 SpA Heliolisk Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 320-380 (83.7 - 99.4%) -- 75% chance to OHKO after Stealth Rock
- 4 SpA Heliolisk Ice Beam vs. 252 HP / 0 SpD Great Tusk: 222-262 (51.1 - 60.3%) -- 88.3% chance to 2HKO after Leftovers recovery

- 4 SpA Heliolisk Ice Beam vs. +1 0 HP / 4 SpD Chuggalong: 82-98 (35.4 - 42.4%) -- guaranteed 3HKO
- 4 SpA Heliolisk Ice Beam vs. 32 HP / 0 SpD Roaring Moon: 134-158 (37.3 - 44%) -- guaranteed 3HKO
- 4 SpA Heliolisk Charge-boosted Volt Switch vs. 0 HP / 0 SpD Kingambit: 178-210 (52.1 - 61.5%) -- guaranteed 2HKO
- 4 SpA Heliolisk Volt Switch vs. 212 HP / 0 SpD Kingambit: 178-210 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
- 4 SpA Heliolisk Charge-boosted Discharge vs. 0 HP / 4 SpD Iron Valiant: 267-315 (92.3 - 108.9%) -- 56.3% chance to OHKO
 
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WIP 1

41 HP / 50 Atk / 146 Def / 99 SpA / 199 SpD / 65 Spe [600 BST]

PS: 49.96
SS: 93.16
PT: 106.63
ST: 141.95
CT (PT+ST): 248.58
BSR: 544.11


This spread seeks to take unique advantage of an immensely low HP stat coupled with insane defenses, allowing CAP35 to use its EVs as efficiently as possible through HP investment. Such a low HP stat also benefits us by making Necturna heal very little from clicking Leech Seed, not to mention letting CAP35 laugh at Pain Split Equilibra. Overall, this spread forgoes some of the higher Special Attack levels in return for very good bulk on both sides, allowing CAP35 to wall out a variety of opponents given the right circumstances. More coming soon (including specific calcs), but for now just know that we can survive a +2 Hemogoblin Flare Blitz if we are at full HP and likely can beat it 1v1 if we got in first, and also get only 3HKOed by Dengo Focus Blast and +2 Darkrai Dark Pulse.
 
WIP

150 HP / 50 ATK / 70 DEF / 85 SPA / 90 SPD / 65 SPE [510 BST]
PS
: 49.96
SS: 82.34
PT: 113.21
ST: 139.71
PT + ST: 252.92
BSR: 524.12

Defining Moves: Volt Switch, Ice Beam, Super Fang (-20 BSR)

This is I think a fairly staple Snorlax-lite kitchen-sink build, with good mixed bulk and as many of the defining moves as possible. The notable exception is Glare which I have chosen to exclude because I personally think it is a less interesting route than either Ice Beam or Super Fang in handling Ground types and believe it will further contradict with wanting to use Electromorphosis boosted Discharges as a means to spread paralysis.

65 Speed is enough to outspeed Kingambit, Equilibra and Venomicon without investment.

85 SpA is more than enough for Ice Beam to secure the 2HKO against both Gliscor and Landorus.
4 SpA Heliolisk Ice Beam vs. 244 HP / 228+ SpD Gliscor: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Poison Heal
4 SpA Heliolisk Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 272-324 (71.2 - 84.8%) -- guaranteed 2HKO

Discharge is able to 2HKO a range of targets such as Venomicon with an unboosted into Electromorphosis boosted scenario.
4 SpA Heliolisk Discharge vs. 248 HP / 108 SpD Venomicon: 150-176 (40.2 - 47.1%) -- guaranteed 3HKO
+2 4 SpA Heliolisk Discharge vs. 248 HP / 108 SpD Venomicon: 294-348 (78.8 - 93.2%) -- guaranteed 2HKO

The high HP allows for a range of EV spreads to be used to great effect in order to achieve different outcomes on the physical or special side, whilst still being appropriately suitable as a mixed wall.

A standard Special Defensive set of 240 HP, 12 Def, 4 SpA, 252 SpDef with a Calm nature allows CAP 35 to avoid a range of 2HKOs from notable checks and targets. On the physical side it still avoids being 2HKOd by unboosted Venomicon Body Press, Dragapult's Dragon Darts, and on the Special avoids all 2HKOs from Dragapult Draco Meteors, Gholdengo Focus Blasts, +2 Darkrai Dark Pulses and even Equilibra's Earth Power to provide opportunities to Knock, Recover or Super Fang.

152+ Def Venomicon Body Press vs. 240 HP / 12 Def Heliolisk: 212-250 (42.3 - 49.9%) -- guaranteed 3HKO
60 Atk Dragapult Dragon Darts (2 hits) vs. 240 HP / 12 Def Heliolisk: 176-210 (35.1 - 41.9%) -- approx. 3HKO

252 SpA Choice Specs Dragapult Draco Meteor vs. 240 HP / 252+ SpD Heliolisk: 204-241 (40.7 - 48.1%) -- guaranteed 3HKO
252 SpA Gholdengo Focus Blast vs. 240 HP / 252+ SpD Heliolisk: 206-244 (41.1 - 48.7%) -- guaranteed 3HKO
+2 252 SpA Darkrai Dark Pulse vs. 240 HP / 252+ SpD Heliolisk: 208-246 (41.5 - 49.1%) -- guaranteed 3HKO
0 SpA Equilibra Earth Power vs. 240 HP / 252+ SpD Heliolisk: 192-228 (38.3 - 45.5%) -- guaranteed 3HKO

That said, a Physically defensive set is also possible, with 232 HP, 252 Def and 24 SpDef with a Bold nature. This still avoids the 2HKO from 2 consecutive Draco Meteors from Specs Dragapult with Leftovers, and now improves the Hemogoblin and bulky Kingambit matchups by avoiding some notable 2HKOs. It can also avoid the OHKO from a few boosted physical attackers allowing for opportunities to fire off Electromorphosis boosted Discharges to try and stop a sweep.

252+ Atk Hemogoblin Flare Blitz vs. 232 HP / 252+ Def Heliolisk: 159-187 (31.8 - 37.4%) -- 90% chance to 3HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 232 HP / 252+ Def Heliolisk: 189-223 (37.8 - 44.6%) -- guaranteed 3HKO
+2 252+ Atk Hemogoblin Flare Blitz vs. 232 HP / 252+ Def Heliolisk: 315-372 (63.1 - 74.5%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 232 HP / 252+ Def Heliolisk: 211-249 (42.2 - 49.8%) -- guaranteed 3HKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 232 HP / 252+ Def Heliolisk: 400-472 (80.1 - 94.5%) -- guaranteed 2HKO
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 232 HP / 252+ Def Heliolisk: 402-474 (80.5 - 94.9%) -- guaranteed 2HKO

252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 232 HP / 24 SpD Heliolisk: 423-499 (84.7 - 100%) -- 6.3% chance to 2HKO
 
WIP 1

Defining Moves: Volt Switch (-2.5 BSR)

HP: 120
Atk: 51
Def: 105
SpA: 66
SpD: 123
Spe: 68
BST: 533

PS: 51.94
SS: 69.12
PT: 136.90
ST: 157.62
PT+ST: 294.52
BSR: 543.30

I assumed an EV spread of 248/0/8/0/252/0 with a Calm nature for my calculations. Bulk for Hisuian Samurott (Razor Shell never 2HKOes), mixed Iron Valiant (max investment Close Combat never OHKOes), and Gholdengo (Scarf Focus Blast never 2HKOes). It also has enough bulk to live a +2 Body Press from Skarmory. Special Attack gives it a guaranteed 2HKO into Skarmory with Discharge (OHKO with Electromorphosis, so you always win the interaction with the previously mentioned bulk benchmark). Speed is for Corviknight and Venomicon but also outpaces some other key targets like Pelipper and Alomomola. The goal of this spread is to give CAP 35 the tools it needs to compete as a defensive centerpiece with Pokemon like Arghonaut and Venomicon.

252 Atk Sharpness Samurott-Hisui Razor Shell vs. 248 HP / 8 Def Bellibolt: 153-181 (34.5 - 40.8%) -- guaranteed 3HKO
60 Atk Dragapult Dragon Darts (2 hits) vs. 248 HP / 8 Def Bellibolt: 128-152 (28.8 - 34.3%) -- approx. 3HKO after burn damage
252 SpA Gholdengo Focus Blast vs. 248 HP / 252+ SpD Bellibolt: 174-206 (39.2 - 46.5%) -- guaranteed 3HKO
252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 248 HP / 252+ SpD Bellibolt: 261-308 (58.9 - 69.5%) -- not a KO
252 Atk Iron Valiant Close Combat vs. 248 HP / 8 Def Bellibolt: 372-440 (83.9 - 99.3%) -- guaranteed 2HKO
+2 160+ Def Skarmory Body Press vs. 248 HP / 8 Def Bellibolt: 362-426 (81.7 - 96.1%) -- guaranteed 2HKO
0 SpA Bellibolt Discharge vs. 252 HP / 0 SpD Skarmory: 168-198 (50.2 - 59.2%) -- guaranteed 2HKO

WIP 2

Defining Moves: Ice Beam (-10 BSR)

HP: 90
Atk: 82
Def: 92
SpA: 107
SpD: 92
Spe: 82
BST: 545

PS: 84.59
SS: 111.57
PT: 102.92
ST: 103.51
PT+ST: 206.42
BSR: 536.36

I assumed an EV spread of 248/0/28/0/176/0 with a Calm nature for my calculations. Bulk for Dragapult (Specs Draco never 2HKOes, Darts never 2HKOes even with burn). Special Attack gives it a guaranteed 2HKO on Venomicon with Discharge, flat out. Speed is for Ursaluna and Kingambit; this Speed hits 200 with no investment. The goal of this spread is to give CAP 35 just enough bulk to function well as a wall into common metagame Pokemon while leveraging Electromorphosis to give it a high offensive presence similar to Magma Storm Heatran.

252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 248 HP / 176+ SpD Bellibolt: 324-382 (84.5 - 99.7%) -- not a KO
60 Atk Dragapult Dragon Darts (2 hits) vs. 248 HP / 28 Def Bellibolt: 138-164 (36 - 42.8%) -- approx. 3HKO after burn damage
56 SpA Bellibolt Discharge vs. 248 HP / 108 SpD Venomicon: 188-224 (50.4 - 60%) -- guaranteed 2HKO
56 SpA Bellibolt Ice Beam vs. 252 HP / 0 SpD Great Tusk: 240-284 (55.2 - 65.4%) -- guaranteed 2HKO
 
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WIP 1

90 HP / 35 Atk / 70 Def / 115 SpA / 125 SpD / 65 Spe (500 BST)

PS: 38.33
SS: 105.52
PT: 87.33
ST: 128.01
PT + ST: 215.34
BSR: 532.98

Optional Defining Moves: Ice Beam (-10 BSR)
A slightly speedier build that leans into a more offensive playstyle.

Defensively, this spread (252 HP, +252 SpD):
  • Just barely dodges the Focus Blast 2HKO from :gholdengo: and :darkrai: (if holding :leftovers:)
  • Draco Meteor from specs :dragapult: is a roll to 4HKO (one hit does 42.4-50.2%)
  • Dragon Darts from :dragapult: is a roll to 2HKO
  • Survives a +1 Body Press from :venomicon:
  • Earth Power from :equilibra: 3HKOs
  • Takes 54.6-64.3% from a +2 Clanging Scales from :chuggalong:
Offensively, this spread (4 SpA):
  • Outspeeds :venomicon:, :kingambit:, :equilibra:, and :snaelstrom: uninvested, as well as :gliscor: and :primarina: if fully invested.
  • 2HKOs :gliscor: after Poison Heal with Ice Beam
  • OHKOs :venomicon: with Charge-boosted Discharge or Tbolt
  • Comfortably 2HKOs AV :primarina: and +1 CM :primarina: with Charge-boosted Discharge or Tbolt

WIP 2

22 HP / 62 Atk / 248 Def / 75 SpA / 248 SpD / 45 Spe (700 BST)

PS: 51.37
SS: 65.46
PT: 143.81
ST: 144.36
PT + ST: 288.17
BSR: 530.35

Optional Defining Moves: Ice Beam (-10 BSR), Super Fang (-7.5 BSR)
A spread inspired by :shuckle: with absurd mixed defenses while still not being entirely passive thanks to Ice Beam and Super Fang. It's also fairly customizable, allowing for a variety of investments that let it hit a few extra benchmarks. Uncertain on this one, but it was very fun to calc for.

This spread (252 HP, 4 Def, +252 SpD):
  • Survives an (unboosted) Close Combat from :iron-valiant: or :hawlucha: and then OHKOs with a Charge-boosted Discharge (CC SpD drop matters on valiant)
  • Can take a Headlong Rush from unboosted :great-tusk:
  • Pretty much completely walls all :dragapult: sets (Dragon Darts is a roll to 4HKO, one hit of :choice-specs: Draco Meteor does only 38.7-45.9%). They also take about ~40% from our Knock Off.
  • +1 Body Press from :venomicon: is a roll to 2HKO, 92 Def investment or higher converts it to a guaranteed 3HKO. Charge-boosted Discharge 2HKOs, but OHKOs if +SpA nature with at least 224 SpA EVs.
  • Earthquake from :ting-lu: is a roll to 2HKO, 24 Def investment or higher converts it to a guaranteed 3HKO.
  • Earthquake from :gliscor: 3HKOs, our Ice Beam is a roll to 2HKO after Poison Heal. This can be converted to a guaranteed 2HKO with 64 SpA investment or higher.
  • Takes 49.5-58.4% from a +2 Clanging Scales from :chuggalong:
  • Survives a +2 Focus Blast from :gholdengo: and :darkrai:
  • +1 Flare Blitz from :hemogoblin: is a roll to 2HKO, +1 Espeed is a 3HKO. A +Def nature with at least 48 Def investment converts the Flare Blitz roll to a 3HKO.
 
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WIP

96 HP/55 Atk/107 Def/83 SpA/126 SpD/68 Spe (535 BST)
PS:
55.12
SS: 82.56
PT: 121.50
ST: 140.66
PT+ST: 262.16
BSR: 535.72

Moves: Discharge, Volt Switch (-2.5 BSR), Super Fang (-7.5 BSR)

This spread is meant to let Electromophosis do the heavy lifting in terms of damage while utilizing it's mixed bulk to take a verity of hits, being able to to invest in either side to either reinforce it's good matchups in the Special Attackers or expand it's good matchups to stronger Physical Attackers.
(Note: The EVs used in the calcs are more to show off what this spread can do instead of being what the spread should run, there is further room for optimizing the EVs)

Physical Bulk: Without Def investment lives 2 Hemo Flare Blitz and 1 at +2, 2 Dragon Darts from Pult and 2 Body Presses from Venom and Corv, with the spread also living a +1 Body Press from Venom. With investment you can live 2 Kowtow Cleaves from 5 fainted allies non-black glasses Gambit and 1 at +2 5 fainted allies, also lives 2 Power Whips from Woger and 1 +2 Power Whip.

Special Bulk: Without Sp.Def investment lives 2 Dracos from Specs Pult, 2 Moonblasts from max Sp.Attack Primarina (also tanking a Moonblast at +2 and +1 from the same set) and 2 Surfs from Kril with Life Orb. With investment lives 2 Focus Blasts from Gholdengo and 2 Focus Blasts from Darkrai at +0, 1 at +2. This set also notably shrugs off weaker hits such as those from Cresceidon or Dengo (ignoring Focus Blast) to which it can threaten with Electro boosted Discharge.

Special Attack: 4HKO Ghold with Discharge, 2HKO Ghold with Electro Discharge, 2HKO Corv with Electro Discharge (Max 99.5%), 2HKO Venom with Electro Discharge (Max 90.6%). Electromorphosis also boosts the damage of Volt Switch to a good degree to let this mon take out a good chunk of HP from opponents as it pivots out.
As mentioned prior I let Electromorphosis do the heavy lifting when it comes to damage which is why this spread has a rather low Sp.Attack, the boost from Electro lets us deal out significant damage and not be passive even at low numbers so I don't feel like much Sp.Attack is needed here.

Speed: Outspeeds Venom and Corv.

Calcs:
:Gholdengo:
0 SpA Heliolisk Discharge vs. 0 HP / 4 SpD Gholdengo: 79-94 (25 - 29.8%) -- guaranteed 4HKO
+2 0 SpA Heliolisk Discharge vs. 0 HP / 4 SpD Gholdengo: 159-187 (50.4 - 59.3%) -- guaranteed 2HKO
+2 0 SpA Heliolisk Volt Switch vs. 0 HP / 4 SpD Gholdengo: 139-165 (44.1 - 52.3%) -- 17.2% chance to 2HKO
:Venomicon:
0 SpA Heliolisk Discharge vs. 248 HP / 108 SpD Venomicon: 144-170 (38.6 - 45.5%) -- guaranteed 3HKO
+2 0 SpA Heliolisk Discharge vs. 248 HP / 108 SpD Venomicon: 288-338 (77.2 - 90.6%) -- guaranteed 2HKO
+2 0 SpA Heliolisk Volt Switch vs. 248 HP / 108 SpD Venomicon: 252-296 (67.5 - 79.3%) -- guaranteed 2HKO
:Corviknight:
0 SpA Heliolisk Discharge vs. 252 HP / 4 SpD Corviknight: 168-200 (42 - 50%) -- guaranteed 3HKO after Leftovers recovery
+2 0 SpA Heliolisk Discharge vs. 252 HP / 4 SpD Corviknight: 338-398 (84.5 - 99.5%) -- guaranteed 2HKO after Leftovers recovery
+2 0 SpA Heliolisk Volt Switch vs. 252 HP / 4 SpD Corviknight: 294-348 (73.5 - 87%) -- guaranteed 2HKO after Leftovers recovery
:Cresceidon:
0 SpA Heliolisk Discharge vs. 40 HP / 0 SpD Hemogoblin: 162-192 (48.9 - 58%) -- 96.9% chance to 2HKO
+2 0 SpA Heliolisk Discharge vs. 252 HP / 0 SpD Cresceidon: 300-354 (82.4 - 97.2%) -- guaranteed 2HKO
+2 0 SpA Heliolisk Discharge vs. 252 HP / 0 SpD Multiscale Cresceidon: 150-177 (41.2 - 48.6%) -- guaranteed 3HKO
+2 0 SpA Heliolisk Volt Switch vs. 252 HP / 0 SpD Cresceidon: 260-308 (71.4 - 84.6%) -- guaranteed 2HKO
:Arghonaut:
0 SpA Heliolisk Discharge vs. 248 HP / 36 SpD Arghonaut: 144-170 (34.8 - 41.1%) -- 66.6% chance to 3HKO after Leftovers recovery
+2 0 SpA Heliolisk Discharge vs. 248 HP / 36 SpD Arghonaut: 284-336 (68.7 - 81.3%) -- guaranteed 2HKO after Leftovers recovery
+2 0 SpA Heliolisk Volt Switch vs. 248 HP / 36 SpD Arghonaut: 248-294 (60 - 71.1%) -- guaranteed 2HKO after Leftovers recovery
:Primarina:
0 SpA Heliolisk Discharge vs. 80 HP / 0 SpD Primarina: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
+2 0 SpA Heliolisk Discharge vs. 80 HP / 0 SpD Primarina: 260-308 (80.9 - 95.9%) -- guaranteed 2HKO after Leftovers recovery
+2 0 SpA Heliolisk Volt Switch vs. 80 HP / 0 SpD Primarina: 228-270 (71 - 84.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Heliolisk Discharge vs. 80 HP / 0 SpD Assault Vest Primarina: 86-104 (26.7 - 32.3%) -- guaranteed 4HKO
+2 0 SpA Heliolisk Discharge vs. 80 HP / 0 SpD Assault Vest Primarina: 174-206 (54.2 - 64.1%) -- guaranteed 2HKO
+2 0 SpA Heliolisk Volt Switch vs. 80 HP / 0 SpD Assault Vest Primarina: 152-182 (47.3 - 56.6%) -- 84.4% chance to 2HKO
:Slowking-Galar:
+2 0 SpA Heliolisk Discharge vs. 252 HP / 240+ SpD Slowking-Galar: 102-120 (25.8 - 30.4%) -- guaranteed 4HKO
:Gholdengo:
252 SpA Gholdengo Focus Blast vs. 252 HP / 252+ SpD Heliolisk: 164-194 (41.4 - 48.9%) -- guaranteed 3HKO
:Darkrai:
252 SpA Darkrai Focus Blast vs. 252 HP / 252+ SpD Heliolisk: 166-196 (41.9 - 49.4%) -- guaranteed 3HKO
+2 252 SpA Darkrai Focus Blast vs. 252 HP / 252+ SpD Heliolisk: 328-388 (82.8 - 97.9%) -- guaranteed 2HKO
:Dragapult:
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 0 SpD Heliolisk: 217-256 (54.7 - 64.6%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 252+ SpD Heliolisk: 162-192 (40.9 - 48.4%) -- guaranteed 3HKO
:Cresceidon:
4 SpA Cresceidon Moonblast vs. 252 HP / 0 SpD Heliolisk: 76-91 (19.1 - 22.9%) -- possible 5HKO
4 SpA Cresceidon Moonblast vs. 252 HP / 252+ SpD Heliolisk: 58-69 (14.6 - 17.4%) -- possible 6HKO
:Primarina:
252+ SpA Primarina Moonblast vs. 252 HP / 0 SpD Heliolisk: 136-162 (34.3 - 40.9%) -- guaranteed 3HKO
252+ SpA Primarina Moonblast vs. 252 HP / 252+ SpD Heliolisk: 102-121 (25.7 - 30.5%) -- guaranteed 4HKO
+1 252+ SpA Primarina Moonblast vs. 252 HP / 0 SpD Heliolisk: 205-243 (51.7 - 61.3%) -- guaranteed 2HKO
+1 252+ SpA Primarina Moonblast vs. 252 HP / 252+ SpD Heliolisk: 153-181 (38.6 - 45.7%) -- guaranteed 3HKO
:Krilowatt:
252 SpA Life Orb Krilowatt Surf vs. 252 HP / 0 SpD Heliolisk: 117-138 (29.5 - 34.8%) -- 10.8% chance to 3HKO
252 SpA Life Orb Krilowatt Surf vs. 252 HP / 252+ SpD Heliolisk: 87-103 (21.9 - 26%) -- 2.8% chance to 4HKO
:Equilibra:
0 SpA Equilibra Earth Power vs. 252 HP / 0 SpD Heliolisk: 204-242 (51.5 - 61.1%) -- guaranteed 2HKO
0 SpA Equilibra Earth Power vs. 252 HP / 252+ SpD Heliolisk: 152-182 (38.3 - 45.9%) -- guaranteed 3HKO
:Venomicon:
152+ Def Venomicon Body Press vs. 252 HP / 0 Def Heliolisk: 152-180 (38.3 - 45.4%) -- guaranteed 3HKO
+1 152+ Def Venomicon Body Press vs. 252 HP / 0 Def Heliolisk: 228-270 (57.5 - 68.1%) -- guaranteed 2HKO
:Corviknight:
252+ Def Corviknight Body Press vs. 252 HP / 0 Def Heliolisk: 158-186 (39.8 - 46.9%) -- guaranteed 3HKO
+2 252+ Def Corviknight Body Press vs. 252 HP / 0 Def Heliolisk: 312-368 (78.7 - 92.9%) -- guaranteed 2HKO
:Hemogoblin:
252+ Atk Hemogoblin Flare Blitz vs. 252 HP / 0 Def Heliolisk: 166-196 (41.9 - 49.4%) -- guaranteed 3HKO
+2 252+ Atk Hemogoblin Flare Blitz vs. 252 HP / 0 Def Heliolisk: 331-390 (83.5 - 98.4%) -- guaranteed 2HKO
252+ Atk Hemogoblin Flare Blitz vs. 252 HP / 252+ Def Heliolisk: 120-142 (30.3 - 35.8%) -- 41.8% chance to 3HKO
+2 252+ Atk Hemogoblin Flare Blitz vs. 252 HP / 252+ Def Heliolisk: 240-283 (60.6 - 71.4%) -- guaranteed 2HKO
:Dragapult:
76 Atk Dragapult Dragon Darts (2 hits) vs. 252 HP / 0 Def Heliolisk: 128-152 (32.3 - 38.3%) -- approx. 96.3% chance to 3HKO
:Kingambit:
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 0 Def Heliolisk: 220-261 (55.5 - 65.9%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Heliolisk: 160-190 (40.4 - 47.9%) -- guaranteed 3HKO
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Heliolisk: 322-379 (81.3 - 95.7%) -- guaranteed 2HKO
:Ogerpon-Wellspring:
252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 0 Def Heliolisk: 211-249 (53.2 - 62.8%) -- guaranteed 2HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 252+ Def Heliolisk: 153-181 (38.6 - 45.7%) -- guaranteed 3HKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 252+ Def Heliolisk: 306-360 (77.2 - 90.9%) -- guaranteed 2HKO
:Gliscor:
0 Atk Gliscor Earthquake vs. 252 HP / 0 Def Heliolisk: 194-230 (48.9 - 58%) -- 97.3% chance to 2HKO
0 Atk Gliscor Earthquake vs. 252 HP / 252+ Def Heliolisk: 144-170 (36.3 - 42.9%) -- guaranteed 3HKO
 
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WIP

I was told in the Discord that BSR abuse isn't really a thing anymore, so I decided to submit a more optimal spread than my last one.

240 HP / 92 Atk / 37 Def / 115 SpA / 67 SpD / 29 Spe (580 BST)

PS
: 64.12
SS: 83.34
PT: 99.53
ST: 154.86
PT + ST: 254.39
BSR: 528.60

Optional Defining Moves: Ice Beam, Glare, Volt Switch (-17.5 BSR)

Unlike my last, pitifully frail spread, this spread does not have to choose between avoiding the 2HKO from Black Glasses Kingambit (with 0 fallen) and avoiding the 2HKO from Specs Walking Wake in the Sun. It can do both at the same time, with a spread of 236 Def / 20 SpA / 252 SpD.

I also decided to bump the special attack up to the max, allowing a Charge boosted Discharge to cleanly OHKO standard Venomicon.

I hope that the incredible defensive benchmarks that this spread reaches with stat points to spare might convince other users that BSR abuse is very much a thing, and that while this spread is purposefully ridiculous, some of the Blissey-esque spreads are also abusing BSR a little.
 
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WIP

75 HP / 90 Atk / 70 Def / 98 SpA / 150 SpD / 77 Spe
PS: 88.11
SS: 100.02
PT: 74.39
ST: 143.41
BSR: 537.44

Penalties: Super Fang (-7.5)

The massive Special Defense is meant to serve as a catch-all against Special Attackers, namely Gholdengo so CAP35 has a mon it can almost always scare off. I felt that having uncompromised high Special Defense with unimpressive Defense gives a strong identity to CAP35, you can commit fully to Special Defense to maximize your existing good matchups, or spend your resources to bolster your weaker Defense to aid in staving off middle-of-the-road Physical hits. In either case, CAP35 is pretty scared of strong Physical hits, and should seek to avoid them.

Super Fang is a nice progress maker in matchups where you'd otherwise struggle to achieve anything: namely, the Raging Bolt matchup becomes a lot nicer as you can chunk its HP down. It's a cool move in general as a midground option against anything lacking good Recovery. Offenses are mixed to enable Ice Spinner to actually threaten specific targets, while preserving our more useful Special STABs compared to Physical ones. Having a strong Ice Spinner to smack Gliscor and Dragons thus comes at the cost of running less useful STABs, or having to dig into a non-attacking stat, likely Speed. Both offenses aren't terribly high but you can definitely attempt to invest more into either. 77 Speed is both fast enough to outpace slower mons, moreso if you decide to invest a bit, but also slow enough that you can aim for the "tanking hit into Electromorphosis retaliation" angle. Electromorphosis is the main provider of actual offensive power: otherwise I imagine you look to get by via Super Fang chunking everything down or simply crippling with status via Discharge/Thunder Wave/potential Tri-Attack or Body Slam.

This spread is designed with Tera Dark in mind. Dark is useful for absorbing Stored Power, Future Sight, and Psyshock, the latter which allows Gholdengo to 1v1, while preserving your good matchup into Ghost and serving as a lifeline against +2 Dark Pulses from Darkrai (you will get flinched). Teras are difficult to explicitly account for, however, and I could see any of Fairy, Normal, Electric, Grass, and Ghost be justified or superior, given our matchup spread.

252 HP 252+ SpDef. No item specified because Boots meta + Knock meta.

+2 252 SpA Gholdengo Focus Blast vs. 252 HP / 252+ SpD Heliolisk: 288-340 (81.3 - 96%) -- guaranteed 2HKO

Gholdengo can run Focus Blast to try and break past you but then you are running Focus Blast Gholdengo. Good luck making room for it while covering for Argh Cresc Gking Mollux and opposing Ghold! None of Gholdengo's other common moves do anything meaningful. Psyshock is dangerous averaging ~75% but is easily beaten by Tera Dark or simply never running into it.

+1 252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 252 HP / 252+ SpD Heliolisk: 168-198 (47.4 - 55.9%) -- 80.1% chance to 2HKO
252 SpA Choice Specs Dragapult Draco Meteor vs. 252 HP / 252+ SpD Heliolisk: 144-169 (40.6 - 47.7%) -- guaranteed 3HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 252+ SpD Heliolisk in Sun: 153-181 (43.2 - 51.1%) -- 5.1% chance to 2HKO
252 SpA Choice Specs Kyurem Earth Power vs. 252 HP / 252+ SpD Heliolisk: 158-188 (44.6 - 53.1%) -- 30.5% chance to 2HKO
+2 252 SpA Darkrai Dark Pulse vs. 252 HP / 252+ SpD Heliolisk: 145-172 (40.9 - 48.5%) -- guaranteed 3HKO
+2 252 SpA Darkrai Focus Blast vs. 252 HP / 252+ SpD Heliolisk: 290-342 (81.9 - 96.6%) -- guaranteed 2HKO
+2 252 SpA Chuggalong Clanging Scales vs. 252 HP / 252+ SpD Heliolisk: 184-217 (51.9 - 61.2%) -- guaranteed 2HKO
+2 252 SpA Chuggalong Stored Power (140 BP) vs. 252 HP / 252+ SpD Heliolisk: 156-184 (44 - 51.9%) -- 14.1% chance to 2HKO (Throat Spray)
+2 252 SpA Chuggalong Stored Power (220 BP) vs. 252 HP / 252+ SpD Heliolisk: 244-288 (68.9 - 81.3%) -- guaranteed 2HKO (Non-Throat Spray after 2 Boosts)
+2 132 SpA Iron Moth Sludge Wave vs. 252 HP / 252+ SpD Heliolisk: 163-193 (46 - 54.5%) -- 56.6% chance to 2HKO

you get the idea


252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 0 Def Heliolisk: 297-351 (83.8 - 99.1%) -- guaranteed 2HKO

You can live this hit in a pinch but it's not something to be relied upon. Best defense against Wellspring is voting ban when the OU suspect happens, and making sure it wasn't from a gifted account.

0 Atk Ting-Lu Earthquake vs. 252 HP / 0 Def Heliolisk: 314-372 (88.7 - 105%) -- 31.3% chance to OHKO
0 Atk Gliscor Earthquake vs. 252 HP / 0 Def Heliolisk: 276-326 (77.9 - 92%) -- guaranteed 2HKO
88 Def Zamazenta Body Press vs. 252 HP / 0 Def Heliolisk: 282-332 (79.6 - 93.7%) -- guaranteed 2HKO
+1 88 Def Zamazenta Body Press vs. 252 HP / 0 Def Heliolisk: 422-498 (119.2 - 140.6%) -- guaranteed OHKO
252+ Atk Triage Revenankh Drain Punch vs. 252 HP / 0 Def Heliolisk: 312-368 (88.1 - 103.9%) -- 31.3% chance to OHKO
0 Atk Garganacl Earthquake vs. 252 HP / 0 Def Heliolisk: 192-228 (54.2 - 64.4%) -- guaranteed 2HKO
0 SpA Equilibra Earth Power vs. 252 HP / 252 SpD Heliolisk: 150-176 (42.3 - 49.7%) -- guaranteed 3HKO
144+ Def Venomicon Body Press vs. 252 HP / 0 Def Heliolisk: 214-252 (60.4 - 71.1%) -- guaranteed 2HKO
252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Heliolisk: 187-222 (52.8 - 62.7%) -- guaranteed 2HKO
76 Atk Dragapult Dragon Darts (2 hits) vs. 252 HP / 0 Def Heliolisk: 182-216 (51.4 - 61%) -- approx. 2HKO
252 Atk Necturna Power Whip vs. 252 HP / 0 Def Heliolisk: 249-294 (70.3 - 83%) -- guaranteed 2HKO


Offensive Calcs

Thunderbolt = 160 BP Discharge
0 SpA Heliolisk Thunderbolt vs. 248 HP / 128+ SpD Arghonaut: 272-324 (65.8 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Heliolisk Thunderbolt vs. 252 HP / 0 SpD Multiscale Cresceidon: 171-202 (46.9 - 55.4%) -- 74.2% chance to 2HKO
0 SpA Heliolisk Thunderbolt vs. 252 HP / 0 SpD Cresceidon: 342-404 (93.9 - 110.9%) -- 62.5% chance to OHKO
0 SpA Heliolisk Thunderbolt vs. 252 HP / 4 SpD Alomomola: 626-740 (117.2 - 138.5%) -- guaranteed OHKO
0 SpA Heliolisk Discharge vs. 252 HP / 4 SpD Alomomola: 314-372 (58.8 - 69.6%) -- guaranteed 2HKO
0 SpA Heliolisk Thunderbolt vs. 248 HP / 116 SpD Venomicon: 326-386 (87.3 - 103.4%) -- 25% chance to OHKO
0 SpA Heliolisk Thunderbolt vs. 252 HP / 204+ SpD Tera Water Garganacl: 272-324 (67.3 - 80.1%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Heliolisk Thunderbolt vs. 0 HP / 4 SpD Gholdengo: 183-216 (58 - 68.5%) -- guaranteed 2HKO
0 SpA Heliolisk Thunderbolt vs. 0 HP / 4 SpD Ogerpon-Wellspring: 175-207 (58.1 - 68.7%) -- guaranteed 2HKO
0 SpA Heliolisk Thunderbolt vs. 252 HP / 0 SpD Zamazenta: 151-178 (38.9 - 45.8%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Heliolisk Thunderbolt vs. 0 HP / 0- SpD Deoxys-Speed: 205-243 (85 - 100.8%) -- 6.3% chance to OHKO
0 SpA Heliolisk Thunderbolt vs. 104 HP / 0 SpD Kitsunoh: 204-241 (62.3 - 73.7%) -- guaranteed 2HKO
0 SpA Heliolisk Thunderbolt vs. 248 HP / 0 SpD Moltres: 390-458 (101.8 - 119.5%) -- guaranteed OHKO
0 SpA Heliolisk Discharge vs. 248 HP / 0 SpD Moltres: 194-230 (50.6 - 60%) -- guaranteed 2HKO
0 SpA Heliolisk Thunderbolt vs. 0 HP / 0 SpD Multiscale Dragonite: 84-100 (26 - 30.9%) -- guaranteed 4HKO
0 SpA Heliolisk Thunderbolt vs. 40 HP / 0 SpD Hemogoblin: 186-220 (56.1 - 66.4%) -- guaranteed 2HKO

0- Atk Heliolisk Ice Spinner vs. 244 HP / 36 Def Gliscor: 156-184 (44.3 - 52.2%) -- guaranteed 3HKO after Poison Heal
0 Atk Heliolisk Ice Spinner vs. 244 HP / 36 Def Gliscor: 172-204 (48.8 - 57.9%) -- 6.3% chance to 2HKO after Poison Heal
0- Atk Heliolisk Ice Spinner vs. +1 0 HP / 0 Def Chuggalong: 56-68 (24.2 - 29.4%) -- guaranteed 3HKO
0 Atk Heliolisk Ice Spinner vs. +1 0 HP / 0 Def Chuggalong: 62-74 (26.8 - 32%) -- guaranteed 3HKO
0- Atk Heliolisk Ice Spinner vs. 0 HP / 4 Def Multiscale Dragonite: 100-118 (30.9 - 36.5%) -- 56.5% chance to 3HKO
0 Atk Heliolisk Ice Spinner vs. 0 HP / 4 Def Multiscale Dragonite: 110-130 (34 - 40.2%) -- guaranteed 3HKO
0- Atk Heliolisk Ice Spinner vs. 0 HP / 4 Def Raging Bolt: 102-122 (26 - 31.2%) -- guaranteed 4HKO
0 Atk Heliolisk Ice Spinner vs. 0 HP / 4 Def Raging Bolt: 114-136 (29.1 - 34.7%) -- 6.9% chance to 3HKO
 
"Mommy, can we have ZapKingLu?"

"We have ZapKingLu at home, dear."

ZapKingLu at home:

WIP

120 HP / 79 Atk / 85 Def / 106 SpA / 108 SpD / 42 Spe (BST: 540)

PS: 61.41
SS: 84.51
PT: 114.49
ST: 140.82
TT (PT + ST): 255.31
BSR: 532.04

Optional Defining Moves: Glare (-5 BSR), Super Fang (-7.5 BSR) (New Max BSR: 534.17)


The goal of this spread is to be able to handle Ground-types as best as we can by tanking their moves before either paralyzing them with Glare or cutting down their HP with Super Fang. I specifically focused on our matchup with Equilibra here, tailoring our special bulk to ensure that Earth Power from Libra is a 3HKO. It also makes Scarf Gholdengo's Focus Blast a 3HKO as well, which is huge considering Gholdengo is one of the mons we aim to check the most. The physical bulk ensures that an unboosted Body Press from Venomicon is a 3HKO on CAP 35 while also ensuring that Earthquakes from Ting-Lu and defensive Great Tusk 2HKO, all without the need for maximum Defense EV investment on CAP35. 42 Speed allows us to underspeed a large portion of the metagame to ensure Electromorphosis activates in most scenarios, but also allows us to outpace two of the best walls in the metagame - Glowking and Garganacl. The Special Attack gives CAP35 a favorable roll to OHKO Venomicon and guarantees a 2HKO on bulky Gholdengo with a Electromorphosis-boosted Discharge, while also guaranteeing 2HKOs on Cresceidon, Snaelstrom, and AV Primarina and an OHKO on Moltres with the boosted Discharge.

0 SpA Equilibra Earth Power vs. 252 HP / 252+ SpD Bellibolt: 168-200 (37.8 - 45%) -- guaranteed 3HKO
252 SpA Gholdengo Focus Blast vs. 252 HP / 252+ SpD Bellibolt: 182-216 (40.9 - 48.6%) -- guaranteed 3HKO
0 Atk Ting-Lu Earthquake vs. 252 HP / 4 Def Bellibolt: 266-314 (59.9 - 70.7%) -- guaranteed 2HKO
0 SpA Landorus-Therian Earth Power vs. 252 HP / 252+ SpD Bellibolt: 138-164 (31 - 36.9%) -- 73% chance to 3HKO
152+ Def Venomicon Body Press vs. 252 HP / 4 Def Bellibolt: 184-218 (41.4 - 49%) -- guaranteed 3HKO
0 Atk Great Tusk Earthquake vs. 252 HP / 4 Def Bellibolt: 308-366 (72.9 - 86.7%) -- guaranteed 2HKO

+2 0 SpA Bellibolt Discharge vs. 248 HP / 108 SpD Venomicon: 354-416 (94.9 - 111.5%) -- 68.8% chance to OHKO
+2 0 SpA Bellibolt Discharge vs. 252 HP / 0 SpD Gholdengo: 195-231 (51.5 - 61.1%) -- guaranteed 2HKO
+2 0 SpA Bellibolt Discharge vs. 252 HP / 0 SpD Multiscale Cresceidon: 183-216 (50.2 - 59.3%) -- guaranteed 2HKO
+2 0 SpA Bellibolt Discharge vs. 252 HP / 252+ SpD Snaelstrom: 266-314 (68.9 - 81.3%) -- guaranteed 2HKO after Poison Heal
+2 0 SpA Bellibolt Discharge vs. 80 HP / 0 SpD Assault Vest Primarina: 212-252 (66 - 78.5%) -- guaranteed 2HKO
+2 0 SpA Bellibolt Discharge vs. 248 HP / 0 SpD Moltres: 414-488 (108 - 127.4%) -- guaranteed OHKO
 
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WIP

120/55/73/102/122/50

46.91 PS
86.41 SS
101.04 PT
156.50 ST
PT + ST = 257.54

539.15 BSR

Notable Defining Moves: Discharge, Glare (-5 BSR)
This is an effective spread for a higher special Attack and lower Speed. 120/73 physical bulk is fairly average, made up for the great Special Defense. The Speed benchmark is quite interesting you; you underspeed a paralyzed max Speed Gholdengo without investment, but you also underspeed Malaconda. This implies to me a Pokemon that would work as a Volt Switch user. This is going to be a common trend for CAP35 spreads lower than 55 Speed; since we are immune to Glare, we are one of the more effective Pokemon to both switch into Malaconda, and reposition against it slower than it can, hopefully grabbing yourself crucial momentum against sun. I believe Volt Switch to be a more core move for this spread than Glare.

WIP

HP 136/Atk 75/Def 77/SpA 88/SpD 98/Spe 56 (BST 530)

PS 64.88
SS 79.58
PT 114.47
ST 140.53
BSR 525.94

Defining Moves: Ice Beam (-10 BSR), Glare (-5 BSR)

136 75 77 88 98 56 530 64.88 79.58 114.47 140.53 525.94
56 Speed is a magic number for Speed, outspeeding a paralyzed max Speed Gholdengo without investment. For an Ice Beam spread, 88 SpA is quite tame, but considering the addition of Glare and the higher mixed bulk and speed tier, it makes sense. I like this spreads more "average" approach; while the special bulk is significant, it goes for a more average spread across speed, physical bulk, and power rather than really focusing on one or two of them, leaving room for moves to punish the Ground-types.

WIP #1

120 HP / 90 Atk / 66 Def / 106 SpA / 103 SpD / 65 Spe (550 BST)

PS: 80.98
SS: 98.57
PT: 93.20
ST: 135.22
BSR: 538.82

Defining Moves: Super Fang (-7.5 BSR)


WIP #2

70 HP / 80 Atk / 92 Def / 101 SpA / 148 SpD / 76 Spe (567 BST)

PS: 79.44
SS: 102.22
PT: 89.98
ST: 136.82
BSR: 539.06
Of the two, I think spread 2 is a little more interesting. It's one of the spreads the I think firmly retains its identity as a wall (the 148 Special Defense helps with that) while making it notably more offensive. The lack if Ice Beam is a good call from a balanced standpoint given its higher Speed. With that being said, I think since you lack Ice Beam you can probably actually bring the Special Attack even lower to allow the Speed to hit better "paralysis" benchmarks. Notably, 85 base Speed with 4 EVs would outpace paralyzed Zamazenta. The drop in power would need to exist to balance this out, as its STAB power would make Zamazenta basically a huge threat to every spread.

The first spread is a fine option for outspeeding Venomicon and I have no suggestions for; I think it works perfectly well as is.

WIP1
This is an Ice Spinner-focused spread

73/115/111/100/142/39

(580 BST)
PS:82.78
SS:78.39
PT:107.96
ST:134.69
BSR:532.50

Defining Moves: Volt Switch, Super Fang
There is a lot of merit to a stronger Knock Off and Ice Spinner. Especially on a spread with enough Special Attack to follow up on a Knock Off against something like Dragapult with Electric STAB. The low Speed synergizes very will with Volt Switch. It also has good mixed bulk to boot! I appreciate the restraint with the Special Attack; I think it would be tempting to drop the Speed even lower to really boost up both Attack and Special Attack but it lives in a sweet spot where you underspeed Malaconda but are still undersped by Slowking-Galar. I don't have much else to add to be improved, this is a spread that gets stuff done and exercises a reasonable limit to lowering Speed to juice up the other stats.

WIP 1

200 HP / 42 Atk / 34 Def / 91 SpA / 98 SpD / 59 Spe (530)
PS: 43.35
SS: 75.92
PT: 75.45
ST: 184.17
CT (PT+ST): 259.62
BSR: 536.20


Moves: -7.5 Super Fang, -2.5 Volt Switch

WIP 2

200 HP / 43 Atk / 31 Def / 83 SpA / 98 SpD / 65 Spe (520)
PS: 47.04
SS: 77.98
PT: 77.04
ST: 184.17
CT (PT+ST): 259.62
BSR: 536.20


Moves: -7.5 Super Fang, -5 Glare, -2.5 Volt Switch,
Something is up with your values here. Aside from the fact the 200/34 spread has lower physical tankiness than the 200/31 spread, the BSR and stat values also all seem slightly off. What was your T-Value?


WIP 1 - Oh Lawd He Bulky

83 HP / 41 Atk / 80 Def / 99 SpA / 200 SpD / 29 Speed [BST: 540]
25.81 PS / 73.64 SS / 87.56 PT / 196.42 ST
PT + ST: 283.98
BSR: 541.16
Optional Moves: Glare [Limit 546.67 --> 541.67]

===

WIP 2 - Ignorance is Blissey

140 HP / 15 Atk / 15 Def / 103 SpA / 140 SpD / 65 Speed [478 BST]
22.82 PS / 96.25 SS / 39.93 PT / 195.23 ST
PT + ST: 235.15
BSR: 535.18
Optional Moves: Ice Beam [Limit 546.67 --> 536.67]
I think its not feasible for us to beat Blissey at its own game, and the extra Speed, power, and Electric STAB definitely aren't going to get us there. The abysmal defense would be something I could consider if this was like a really fast spread, but with only 65 Speed I can't see it working without Blissey's titanic bulk.

WIP 1 though is much more reasonable. It's profile invokes a slightly specially tankier and much, much slower Regice. Volt Switch is interestingly ommitted despite having the Speed of a slow pivot, perhaps as a balancing point for its heroic special bulk and reasonable Special Attack. I personally think the Regice-style spreads are totally justifiable for CAP35, a Pokemon that needs its stats to identify as a wall where its typing and ability do not.

WIP

93 HP / 80 ATK / 107 DEF / 103 SPA / 127 SPD / 29 SPE (550 BST)

PS
: 56.82
SS: 76.06
PT: 119.29
ST: 149.65
PT + ST: 268.94
BSR: 528.75

Optional Defining Moves: Ice Beam, Glare, Volt Switch (-17.5 BSR)
[/hide]
Sort of like the previous Spread, but with a more teeth behind its Special moves and, crucially, more physical bulk. This spreads abysmal speed of course works with the slow Volt Switch playstyle; I actually appreciate the drop in special bulk with the move in mind. This spread pieces together the Glare/Volt Switch/Ice Beam trinity, which is probably a justifiable moveset with recovery by itself. I don't have much else to add, I think this spread is good and fits the build.

WIP

150 HP / 50 ATK / 70 DEF / 85 SPA / 90 SPD / 65 SPE [510 BST]
PS
: 49.96
SS: 82.34
PT: 113.21
ST: 139.71
PT + ST: 252.92
BSR: 524.12

Defining Moves: Volt Switch, Ice Beam, Super Fang (-20 BSR)
[/SPOILER]
Another reasonable 65 Speed spread. I like the restrained special Attack with both Ice Beam and Super Fang as midground options against the Ground-types. The bulk is definitely enough to get the job done. The relatively lower Special Attack, massive HP and reasonable Special Defense really come together to make this spread say proud and loud "I AM A WALL."
WIP 1

Defining Moves: Volt Switch (-2.5 BSR)

HP: 120
Atk: 51
Def: 105
SpA: 66
SpD: 123
Spe: 68
BST: 533

PS: 51.94
SS: 69.12
PT: 136.90
ST: 157.62
PT+ST: 294.52
BSR: 543.30


WIP 2

Defining Moves: Ice Beam (-10 BSR)

HP: 90
Atk: 82
Def: 92
SpA: 107
SpD: 92
Spe: 82
BST: 545

PS: 84.59
SS: 111.57
PT: 102.92
ST: 103.51
PT+ST: 206.42
BSR: 536.36

[/hide]
WIP 1 I think needs zero changes and is fantastic as it stands. You are fantastically mixed bulky, offset not by "low" Speed but by a "low" Special Attack. Really this is just enough Special Attack to do the job with Discharge, but this spread is all about the bulk. And considering we set out to make a Pokemon that is a wall, and now needs its stats to define that playstyle, this spread absolutely fits while keeping the damage output restrained but useful. Using Electromorphosis as a way to turn a weak attack into a respectable one is an effective interpretation of the ability.

WIP 2 is sort of the opposite. I think it too quickly loses its identity of a wall and becomes a tanky wallbreaker/attacker first and foremost. This works for something like Heatran or Equilibra, who can still be walls because their typing and abilities enable it. Our typing is pretty poor and our ability has virtually no additional defensive utility, so stats like these just move too far from making a wall. Probably an effective Pokemon overall though in the metagame, I wouldn't want to trade with this.

WIP 1

90 HP / 35 Atk / 70 Def / 115 SpA / 125 SpD / 65 Spe (500 BST)

PS: 38.33
SS: 105.52
PT: 87.33
ST: 128.01
PT + ST: 215.34
BSR: 532.98

Optional Defining Moves: Ice Beam (-10 BSR)

WIP 2

21 HP / 60 Atk / 250 Def / 74 SpA / 250 SpD / 45 Spe (700 BST)

PS: 50.01
SS: 64.78
PT: 143.32
ST: 143.87
PT + ST: 287.19
BSR: 526.50

Optional Defining Moves: Ice Beam (-10 BSR), Super Fang (-7.5 BSR)
I think the Special Attack on spread 1 is a bit too aggressive given its Speed and lower overall bulk. It doesn't read as a wall to me, unfortunately.

WIP 2 HOWEVER. Now this is a WALL. A wall so big you could paint a mural. There are some stat overflow concerns; if you can keep the bulk benchmarks by raising HP and lowering the defenses, I think the Speed and Special Attack benchmarks with this kind of mixed bulk is really compelling for CAP35. I personally don't care about the hugemungo BST.

WIP 1

41 HP / 50 Atk / 146 Def / 99 SpA / 199 SpD / 65 Spe [600 BST]

PS: 49.96
SS: 93.16
PT: 106.63
ST: 141.95
CT (PT+ST): 248.58
BSR: 544.11


This spread seeks to take unique advantage of an immensely low HP stat coupled with insane defenses, allowing CAP35 to use its EVs as efficiently as possible through HP investment. Such a low HP stat also benefits us by making Necturna heal very little from clicking Leech Seed, not to mention letting CAP35 laugh at Pain Split Equilibra. Overall, this spread forgoes some of the higher Special Attack levels in return for very good bulk on both sides, allowing CAP35 to wall out a variety of opponents given the right circumstances. More coming soon (including specific calcs), but for now just know that we can survive a +2 Hemogoblin Flare Blitz if we are at full HP and likely can beat it 1v1 if we got in first, and also get only 3HKOed by Dengo Focus Blast and +2 Darkrai Dark Pulse.
Like many of the other 65 Speed spreads, this one is solid. Low HP optimization comes with additional and notable "power," the obvious one being a partner like Alomomola, who is a good Pokemon. I will have to think about if that is something we want to enable or not, but otherwise I think it is effective from its individual stat benchmarks.

WIP

96 HP/55 Atk/107 Def/83 SpA/126 SpD/68 Spe (535 BST)
PS:
55.12
SS: 82.56
PT: 121.50
ST: 140.66
PT+ST: 262.16
BSR: 535.72

Moves: Discharge, Volt Switch (-2.5 BSR), Super Fang (-7.5 BSR)
I like how you organized your calcs ftr. This is a good spread that focuses on a clear emphasis on bulk with more median Special Attack but decent Speed. Compared to dex's WIP 1, there is a clear similarity in Speed with a trade-off of bulk vs power. I personally really like there are two options in the same Speed tier with that distinction, as there is reasonable justification for both:
WIP

I was told in the Discord that BSR abuse isn't really a thing anymore, so I decided to submit a more optimal spread than my last one.

240 HP / 92 Atk / 37 Def / 115 SpA / 67 SpD / 29 Spe (580 BST)

PS
: 64.12
SS: 83.34
PT: 99.53
ST: 154.86
PT + ST: 254.39
BSR: 528.60

Optional Defining Moves: Ice Beam, Glare, Volt Switch (-17.5 BSR)
So BSR abuse is a thing, but it varies by project. Honestly if this had lower Special Attack I would consider it, I think a spread that can invest in HP if it really wants, but gets more overall mixed effectiveness by having EVs go all in on the defenses is a fun play on game mechanics. As it stands, even with 29 Speed, this efficient of bulk with maximum EVs and 115 Special Attack is too much for me.

WIP

75 HP / 90 Atk / 70 Def / 98 SpA / 150 SpD / 77 Spe
PS: 88.11
SS: 100.02
PT: 74.39
ST: 143.41
BSR: 537.44

Penalties: Super Fang (-7.5)
I like the 90 Attack for Knock Off here, and it also makes the 77 Speed a little funky and fun. Do you go -Speed when your Speed is reasonable? This is pretty similar to kenn's WIP 2, but with a stronger Knock Off and way less physical bulk. Is this trade worth it? I would probably leave that up to the voters to decide if I slate both.

WIP

120 HP / 79 Atk / 85 Def / 106 SpA / 108 SpD / 42 Spe (BST: 540)

PS: 61.41
SS: 84.51
PT: 114.49
ST: 140.82
TT (PT + ST): 255.31
BSR: 532.04

Optional Defining Moves: Glare (-5 BSR), Super Fang (-7.5 BSR) (New Max BSR: 534.17)
Good bulk, a somewhat awkward Speed tier especially without Volt Switch, decent Special Attack but no Ice Beam makes this spread stand out for its somewhat contradictory identity. I will have to think on it, as on the one hand there isn't really anything wrong with the stats themselves, but on the other hand its missing moves you would expect the spread to try to use at its given Speed tier and bulk values.

I may expand on these feedbacks later as I review and compare them more in-depth for the slate. For now, this is my initial impressions.
 
gonna submit two spreads, both with fundamentally different roles;

1) Guzzlord looking ahh (-10 BSR for Super Fang + Volt Switch)
1729705241151.png

despite how avant garde this stat distribution looks, Spread #1 is a far better wall than it looks. With similar ST to Equilibra and PT to Alolomola, we're absolutely no slouch defensively even with 0 investment. The great part about this is that EVs are massively impactful towards our ability to tank specific attacks. For example, I'll post FBlast Gholdengo calcs with 252 HP only, and following with 252 HP/+252 Sp.Def. (and nature) to show how much EVs matter for a high HP/low defensive stat spread like this one.

1729706506332.png

1729706521984.png

vs. (252 HP/+252 SpDef)
1729706566796.png

1729706584582.png

Similar deal with our physical defense as well. Uninvested, we can just barely live a 252 attack Lando-T EQ, but with investment that becomes much easier to deal with.

1729706666436.png

vs.
1729706698412.png

With Lefties that's almost hard tankable.

High HP + Low Defenses allow us huge amounts of set versatility in choosing what we want to counter.

While our Attack and Sp.Attack are quite high, they aren't high enough that investment will significantly help with our matchups into specific pokemon. Several of our 2HKOs (un-Electromorphosis'd Discharge on Moltres, Knock on fast Gholdie) remain 2HKOs even with offensive investment. Even going with Maximum offensive investment + Life Orb, we still cannot perform as a fat wallbreaker due to our lack of bulk without Defensive EVs. Additionally, not adding in Ice-type Coverage of any kind will prevent too much "Choice Lock" syndrome.

Our speed tier allow us to speed-tie Hatterene and underspeed the rest of the meta, which allows us to do heavy chip with Volt Switch or bait a Ground-type into Super Fang/Knock.

Some considerations if we do pick this spread
  • We'll need to be extremely cautious in adding in other types of coverage thanks to our high base attack and special attack. Adding something like Ice Spinner or Draining Kiss could quickly turn us into "Bulky Wallbreaker" as opposed to "Offensive Wall"
  • Tera is very important to consider, primarily to beat our would be counters.
  • We should be cautious about giving CAP 35 other HP recovery moves, particularly Wish as it has great synergy with our high HP pool and may overshadow Alolomola.

will be posting a very fast spread later
 
I was looking to write up a stat spread for a 115 SpA 76 Speed which was intended to be an Anti-Arghonaut build (92% 2HKO with uncharged TBolt after leftovers) but saw the comments about that a slower speed being too aggressive for it. It was hitting other limitations as well, namely phys bult limits to get within the BSR limits so I think I'll scrap it.

More for my own interest, rather than trying to overturn it, but what makes that too aggressive; many of the targeted calcs have faster mon, and I wouldn't have considered Argh particularly fast either.
 
I was looking to write up a stat spread for a 115 SpA 76 Speed which was intended to be an Anti-Arghonaut build (92% 2HKO with uncharged TBolt after leftovers) but saw the comments about that a slower speed being too aggressive for it. It was hitting other limitations as well, namely phys bult limits to get within the BSR limits so I think I'll scrap it.

More for my own interest, rather than trying to overturn it, but what makes that too aggressive; many of the targeted calcs have faster mon, and I wouldn't have considered Argh particularly fast either.
Argh itself actually isn't a super noteworthy Speed benchmark, given its most offensive option against this Pokemon is negative priority Circle Throw. You don't need a lot of Speed to threaten it; more Speed would just deny Spikes better if Argh decides to sack itself against you. I guess Arghonaut could run Body Press, but are you really going to gut your perfect moveset to hit CAP35?

Meanwhile, something like 76 Speed CAP35 approaches a level where you can start outspeeding slower Pokemon that invest in Speed with your own Speed investment, and/or outspeed naturally high base Speed Pokemon that wouldn't invest in Speed. This would be stuff like Gliscor, fast Kingambit, defensive Great Tusk, Adamant Dnite if you go Timid, you get the idea.

Arghonaut obviously has no incentive to run Speed to creep these Pokemon, but we sort of do. We do not have a good defensive typing, and we have an offensive ability. With 76 Speed and 115 Special Attack, you have some incentive to lean in on the clearly superior offensive traits of Electric Normal (Electromorphosis giving you 180 BP Thunderbolt and 140 BP Volt Swotch, STAB Tera Blast flexibility, Ice Beam if we were cracked to give a 115/76 spread that move.) I don't even know if you would be a great offensive Pokemon, but it feels like it makes more sense than trying to wall.

Ultimately, stats are going to make this Pokemon work as a wall. We need to have substantial bulk to do that, and I have no interest in making a Pokemon that is fantastically bulky, relatively fast for its bulk, and dropping massive 180 Thunderbolts from 115 Special Attack. These limits were meant to avoid that, since part of the CAP power creep concerns comes from giving Pokemon super optimal stat spreads for their role, typing, and ability; this spread is supposed to be intentionally suboptimal in power, Speed, and/or physical bulk. You can't have your cake and eat it too.
 
WIP
111 HP / 50 Atk / 99 Def / 65 SpA / 112 SpD / 88 Spe (Bst 525)
62.87 PS
79.77 SS
123.98 PT
138.42 ST
PT + ST = 262.40
BSR 536.47

Notable Defining Moves: Super Fang (-7.5 BSR)


This is a Super Fang-focused spread that goes for higher speed and lower special attack with solid but slightly lower bulk overall. The higher speed will mean electromorphis is a little more limited in application, and I would think that this spread would discourage use of Volt Switch so I've not included it. The higher speed allows for easier switch ins since it can recover health or threaten slower attackers before taking a second hit. EV spreads allow for the choice of outspeeding particular offensive targets in exchange for bulk, but can still outspeed slower offensive pokemon like Ursaluna and Primarina with a little investment. After paralysis, only Zamazenta and above outspeed at +1, and Jolly Dragonite, Blaziken, and Venusaur are also slower at 0 (+2 and paralyzed).

On the defensive side, it will take a little investment to avoid super effective KOs, for example max special defense is needed to avoid a KO against gholdengo's +2 Focus Blast. My main concern with this spread is that it is not quite bulky enough, but that is the trade needed to gain this level of speed and keep some mixed defences.

The ability to switch in on weaker attacks and threaten a relatively fast Electromophis boosted attack or status move should be potent, I just wonder if this can hold up to the stronger breakers.
Considerations:
- Could drop some physical bulk for more special bulk. 111 / 99 is very good and leaves a lot of room for customization, but mixed attackers aren't as common.
- Dropping speed is an option though the tiers are crowded with Tusk, Gholdengo, Rotom-W, Glimmora, Samurott-H, and others hanging very close behind.
 
WIP Spread #2: Supa Fast Supa Fangs! (-12.5 BSR for Glare + Super Fang)
1729795152798.png

"Wait wait wait," I hear you say. "112 speed??? That's insane! 66 SpA is very low and your physical bulk is pretty bad too!"

Why yes. Spread #2 is intended on checking special attackers such as Dragapult and Gholdengho, while Glaring fast threats such as the Ogerpons/Iron Moth and Super Fang'ing dangerous Grounds which Spread #2 outspeeds all of except Dugtrio lmao.

1729795506326.png


Marked with Red dashes are powerful special attackers we directly check AND (mostly) OUTSPEED (outside of Dragapult, who we just check thanks to typing plus ST), allowing us to hit them with Glare/Super Fang. Highlighted in Yellow are the grounds which we outspeed and can hit with massive Super Fang chip + Glare (as well as Snaelstrom who we can tap on a switch in with Glare and who our electric stab annoys even with 66 SpA).

Unmarked pokemon of note would be Cresceidon who hates to eat Super Fang/Glare and can't paralyze us, Zamazenta who is absolutely crippled by a smart Glare, and Gholdengo, who this particular spread can't exactly threaten but who we aren't really threatened by either.
:dragapult:

1729796479409.png

two turns of choice specs Dragapult Draco Meteor just barely won't kill 252 HP/0 SpDef, which means we can safely Glare and Slack Off. Thunderbolt at 180 BP to calc for Electromorphosis.
1729796775816.png
With full bulk invest instead, we don't even care about draco meteor.

:gholdengo:

1729796892634.png

Only with full SpDef investment can we live two full Focus Blasts and we can comfortably 2HKO Gholdengo with Tbolt in return (assuming Electromorphosis boosts)
1729796971903.png

Full speed investment can still fairly easily tank one FBlast and easily tanks any other coverage option.

:equilibra:

1729797261397.png

full speed spread happily tanks at least one Earth Power, and can outspeed even +2 Equilibra. Doom Desire is 0 issue for us.
1729797383453.png

Full SpDef spreads can eat two Earth Powers easily, and still outspeed Equilibra at +1.

Other Rapidfire calcs:
1729797560152.png

252HP/8SpDef/248Spe CAP 35 can tank a huge Specs + SpA Boost Protosynthesis Draco Meteor hit from Walking Wake, while ALSO outspeeding it with both Glare and SFang. Notably, SFang + boosted TBolt almost always kills Walking Wake
1729797712379.png

Full Speed set can tank Raging Bolt no problems.

could go on.
While this set lacks offensive strength compared to my WIP Spread #1, outspeeding a huge amount of the meta and threatening huge chip with Super Fang and (perhaps more importantly) threatening fast wallbreakers with Glare can be the winning decision for more offensive team structures.


some stuff of note:
  1. with our very heavy lack of special attack/attack, coverage loses a lot of importance. Even with 0 BSR modification, Ice Beam is a 3HKO against Gliscor. Rather than look for non-Electric STABs, we may want to consider flat damage (night shade/seismic toss, trapping, potentially leech seed) as a good coverage option over non Electric STAB.
  2. Our lack of physical defense is a pretty big hole in our role. While we can Glare something like a Ogerpon no issues thanks to our speed, we'll often trade or get severely low on health in the process. While a move like Strength Sap would alleviate these problems, it may make CAP 35 too polarizing.
  3. While I didn't too any too complicated calcs, its' very possible there's a sneaky powerful Weakness Policy set here that may become problematic in combination with Electromorphosis.


Also, which of the two spreads do people prefer? Spread #1 (e.g, Guzzlord Jr.) or Spread #2 (fast glare + super fang support)? Lemme know.
 
Final Submission

HP:
137
Atk: 46
Def: 58
SpA: 85
SpD: 137
Spe: 37

PS: 38.18 | 34%*112
SS:
68.42 | 61%*112
PT:
91.83 | 84%*(295.53-ST)
ST: 188.78 | 95%*198.28
BSR:
524.97 | 99%*(546.67-10-7.5-2.5)
BST:
500

Optional Defining Moves: Ice Beam, Super Fang, Volt Switch

Overview: 137 HP / 46 Atk / 58 Def / 85 SpA / 137 SpD / 37 Spe

I’m imagining this CAP’s most likely landing spot being para-spreader & non-passive general damage sponge for balance/BO teams, so this spread is focused around high defensive benchmarks and a utility moveset geared towards those types of playstyles.

In addition to 50% Recovery, Knock Off and Thunder Wave/Nuzzle, this spreads assumes access to Volt Switch, Ice Beam, and Super Fang to round out the defining utility kit. Slow pivoting is one of the best momentum-building options for a sponge, and the low speed of this spread + Electromorphosis allows the CAP to slow pivot out of most situations with a 140 BP see-ya-later and get its offensive partners into battle cleanly, plausibly against a Paralyzed & chunked opponent and even more plausibly in a highly advantageous position. I think Super Fang has tremendous merit for this build and for balance/BO playstyles in general, especially with Volt Switch + the bulk to survive almost any single hit in the metagame. When considering the sorts of stubborn Fats and Grounds that are likely to switch into this Poke, Super Fang is a huge progress maker for teams that might otherwise struggle to break or set up on them. Ice Beam is of course the perfect counterpart to Electric STAB: it doubles as an anti-Ground and anti-Dragon moveslot, and it's the only way to really touch Dragapult, so it makes sense to include it in the assumed moves here.
CAP @ Heavy Duty Boots
Ability: Electromorphosis
Nature: Bold
Tera Type: Flying
EVs: 248 HP / 244 Def / 16 SpD

-Discharge / Thunderbolt
-Super Fang / Ice Beam
-Slack Off (/ does Wish count here?)
-Volt Switch / Thunder Wave / Nuzzle / Knock Off …
CAP 35 @ 248 HP / 244+ Def / 16 SpD:

Defense:
137 HP / 58 Def / 137 SpD

+2 252 SpA Darkrai Focus Blast: 84.6 - 99.7% -- guaranteed 2HKO
+2 252 SpA Gholdengo Focus Blast: 83.8 - 98.9% -- guaranteed 2HKO

+3 152+ Def Venomicon Body Press: 84.6 - 99.7% -- guaranteed 2HKO
+4 0 Def Venomicon Body Press: 80.5 - 95.1% -- guaranteed 2HKO
+2 160+ Def Skarmory Body Press: 80.5 - 94.7% -- guaranteed 2HKO
+2 252+ Def Corviknight Body Press: 69.6 - 82.1% -- guaranteed 2HKO
+1 88 Def Zamazenta Body Press: 67 - 79.2% -- guaranteed 2HKO

252 Atk Iron Valiant Close Combat: 83 - 98.1% -- guaranteed 2HKO
252 Atk Zamazenta Close Combat: 78.4 - 93% -- guaranteed 2HKO

252 Atk Great Tusk Headlong Rush: 83.4 - 98.5% -- guaranteed 2HKO
240 Atk Landorus-T Earthquake: 74.6 - 88% -- guaranteed 2HKO [@ Soft Sand: 89.3 - 105.6% -- 31.3% chance to OHKO]
0 Atk Gliscor Earthquake: 44 - 51.9% -- 12.5% chance to 2HKO

+3 252 SpA Enamorus Earth Power: 79.2 - 93.5% -- guaranteed 2HKO
0 SpA Equilibra Earth Power: 38.9 - 46.5% -- guaranteed 3HKO
0 SpA Landorus-T Earth Power: 31.8 - 38.1% -- 95.2% chance to 3HKO

+2 252 SpA Chuggalong Clanging Scales: 53.4 - 63.1% -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Draco Meteor: 48.4 - 57.2% -- 92.6% chance to 2HKO [over 3 turns: 88.8 - 105.2 -- 31.3% chance to 3HKO]
244 SpA Choice Specs Walking Wake Hydro Steam in Sun: 45.4 - 53.6% -- 40.2% chance to 2HKO
252 SpA Choice Specs Dragapult Draco Meteor: 41.7 - 49.2% -- guaranteed 3HKO [over 3 turns: 76.7 - 90.5% -- not a KO]

+2 252+ Atk Black Glasses Supreme Overlord 3 allies fainted Kingambit Sucker Punch: 84.1 - 99.1% -- guaranteed 2HKO
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch: 80.9 - 95.3% -- guaranteed 2HKO
+2 252+ Atk Black Glasses (or 2 allies fainted) Kingambit Kowtow Cleave: 78.6 - 92.8% -- guaranteed 2HKO

Offense: 46 Atk / 85 SpA / 37 Spe

Volt Switch vs. 0 HP / 4 SpD Samurott-H: 57.9 - 69.1% -- guaranteed 2HKO [+EM: guaranteed OHKO or Sash]
Volt Switch vs. 0 HP / 4 SpD Enamorus: 54.6 - 65% -- guaranteed 2HKO after Leftovers [+EM: guaranteed OHKO]
Volt Switch vs. 252/0 Skarmory: 52.6 - 62.8% -- guaranteed 2HKO [+EM: guaranteed OHKO or Sturdy]
Volt Switch vs. 0 HP / 4 SpD Gholdengo: 26 - 30.7% [+EM: 45.7 - 54.0% -- 31.3% chance to 2HKO]

+EM Discharge vs. 0 HP / 4 SpD Gholdengo: 52.1 - 61.6% -- guaranteed 2HKO
+EM Discharge vs. 12 HP / 0 SpD Walking Wake: 51.5% - 61.4% -- guaranteed 2HKO
Discharge vs. 248 HP / 8 SpD Corviknight: 42.6 - 51.1% -- 51.6% chance to 2HKO after SR+Leftovers [6.3% chance to OHKO w/EM]

Ice Beam vs. 252 HP / 0 SpD Landorus-T: 71.2 - 84.8% -- guaranteed 2HKO
Ice Beam vs. 244/228+ Gliscor: 57.9 - 68.1% -- guaranteed 2HKO after Poison Heal
Ice Beam vs. 0/0 Great Tusk: 50.6 - 59.8% -- guaranteed 2HKO
Ice Beam vs. 0 HP / 0 SpD Dragapult: 45.4 - 53.6% -- guaranteed 2HKO after SR
The defensive stats are lopsided towards SpD, but the idea is you're going to want to use your EVs to patch up Def and survive both +2 252 SpA Gholdengo Focus Blast and +3 152+ Def Venomicon Body Press on the same set. You can, of course, go full HP/SpD+ and do things like 244 SpA Choice Specs Walking Wake Hydro Steam in Sun: 34.5 - 40.7% -- guaranteed 3HKO and +2 252 SpA Chuggalong Clanging Scales: 40.7 - 48.3% -- guaranteed 3HKO, but you will die to every post-setup Body Press in the tier and be otherwise much more vulnerable on the physical side. Hey, maybe you don't care about that; only time & teammates will tell, but you can rest assured your CAP would be in the top 1% of Special walls in the entire game if you choose this path.

Fun Fact: 252 HP/4 Def/252+ SpD CAP 35 @ Assault Vest would have 6% less physical bulk and 10% more special bulk than 4/252/252+ Blissey! (Thunderbolt or Volt Switch/Ice Beam/Nuzzle/Knock Off with Wish support? Let's go?)
192 - Base 88 [0 EVs]
191 - (Paralyzed) Base 125 [252+ EVs], Hemogoblin [180 EVs]
190 - CAP [252+ EVs], Heatran [0 EVs]
186 - Arghonaut / Raging Bolt [0 EVs]
176 - Skarmory [0 EVs]
174 - (Paralyzed) Base 109 [252+ EVs]
173 - CAP [252 EVs]
170 - Corviknight [0 EVs]
126 - Ting-Lu [0 EVs]
114 - (+1 Spe) Torkoal [0 EVs]
112 - (-1 Spe) Base 66 [0 EVs]

111 - (Paralyzed) Base 93 [0 EVs]
111 - (Paralyzed) Base 62 [252 EVs]
111 - (Paralyzed) Base 52 [252+ EVs]
110 - CAP [0 EVs]
109 - (Paralyzed) Base 91 [0 EVs]
109 - (Paralyzed) Base 60 [252 EVs]
109 - (Paralyzed) Base 50 [252+ EVs]

106 - Quagsire / Toxapex / Garganacl / Dondozo [0 EVs]
96 - Amoongus, Slofolk [0 EVs]
94 - Ursaluna [0- EVs | 0 IVs]
76 - Clodsire, Torkoal [0 EVs]
71 - CAP [0- EVs | 0 IVs]
58 - Slofolk [0- EVs | 0 IVs]
37 Spe is a goofy number and isn't directly tied to anything except hitting the outran -> outrun conversion on all Kingambits & defensive Roosters (Skarmory/Corvigknight/Venomicon) when proccing Para. The low speed here is really more about balancing the CAP's gargantuan bulk and absorbing hits on behalf of its teammates when running Volt Switch.
 
Last edited:
WIP

HP
: 93
Atk: 61
Def: 87
SpA: 94
SpD: 127
Spe: 68
BST: 530

PS: 60.65
SS: 87.69
PT: 100.05
ST: 139.08
PT + ST = 239.13
BSR: 526.29 (limit 529.17)

Optional Defining Moves: Ice Beam, Super Fang

hp: aids in spdef and def thresholds
def: enough to tank two pult darts with just max hp
spa: 2hkos standard glisc w/ ice beam after rocks + poison heal
spd: tanks two darkrai focus blasts, one focus blast at +2
spe: outpaces corv and bulkier prima

tl;dr: i think ice beam and super fang are both really nice and potentially important options to have at our disposal. we dont need volt switch which lets us afford more all around mixed bulk
 
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