Well, we finally made it!
I'll write a longer post in this thread to share my thoughts on Hemogoblin's process in more detail. But for now, I just want to keep things (relatively) brief and say thank you––TLing was always something that I've wanted to do, and this was genuinely such a rewarding process to be at the front of.
Thanks to the people who helped me talk through decisions / work out my thoughts in private; thanks to the mod team for their endless work behind the scenes; thanks to our artists, spriters, 3D modelers, sound designers, and anyone else who helped give Hemogoblin its proverbial heart and soul (I'm stunned by the sheer amount of talent in this community every single CAP process, but this one struck me especially hard); an eternal thanks to the PS programmers, this project literally wouldn't exist without your help; huge thanks to every single person who contributed to the competitive stages during this process, whether you're a veteran or first-time poster here; and a MASSIVE thanks and congratulations to everyone on the TLT––you guys killed it every step of the way, seriously. Don't quite know how I landed in this extremely niche corner of the internet but I'm glad I did, this community rocks.
And with that, I present CAP32!
Concept:
Type: Fire / Fairy
Primary Ability: Pixilate
Secondary Ability: Intimidate
Stats: 90 HP / 99 Atk / 89 Def / 99 SpA / 97 SpD / 55 Spe
1.0 Movepool:
2.0 Movepool:
Weight: 85 kg (80 BP)
Dex Color: Pink
Post-Play Lookback Results:
Following the results of the first Post Play Lookback, Hemogoblin lost 3 Attack, 2 Defense, 8 Special Defense, and lost Boomburst, Fiery Dance, Volt Switch, Lava Plume, and Spikes from its movepool. Following the second and final Post Play Lookback, Hemogoblin lost 3 Special Attack as a purely flavor-based change to equalize its attacking stats.
Lastly, here's the replay from Hemogoblin's inaugural battle I had with Da Pizza Man, where Hemogoblin actually put in a lot of work!
https://replay.pokemonshowdown.com/gen9cap-1877135316
My team: https://pokepast.es/285308f4641a3f97
Da Pizza Man's team: https://pokepast.es/784656c44f40a0f3
I hope y'all have as much fun playing with this mon as I know I will :)
I'll write a longer post in this thread to share my thoughts on Hemogoblin's process in more detail. But for now, I just want to keep things (relatively) brief and say thank you––TLing was always something that I've wanted to do, and this was genuinely such a rewarding process to be at the front of.
Thanks to the people who helped me talk through decisions / work out my thoughts in private; thanks to the mod team for their endless work behind the scenes; thanks to our artists, spriters, 3D modelers, sound designers, and anyone else who helped give Hemogoblin its proverbial heart and soul (I'm stunned by the sheer amount of talent in this community every single CAP process, but this one struck me especially hard); an eternal thanks to the PS programmers, this project literally wouldn't exist without your help; huge thanks to every single person who contributed to the competitive stages during this process, whether you're a veteran or first-time poster here; and a MASSIVE thanks and congratulations to everyone on the TLT––you guys killed it every step of the way, seriously. Don't quite know how I landed in this extremely niche corner of the internet but I'm glad I did, this community rocks.
And with that, I present CAP32!
Concept:
Name: Bang Average
Description: This pokemon will attempt to circumvent average or below average stats to become viable.
Justification: Ou has always shown a massive preference towards mons with great statlines and high base stats, but there have always been exceptions to this rule. However in Cap we have always exclusively made mons with good to great stats, meaning we have left a lot of interesting design space untouched. There's a variety of ways we could go about a concept like this and I think this would be an illuminating and interesting project for us to engage with.
Questions:
What actually counts as average stats?
This will likely be up for some debate, as this is somewhat relative. 85 speed is a perfectly good speed stat on fini, but if zera had 85 speed it'd probably be in ru. As for bst, the lowest bst of ou ranked mons at the conclusion of ss (sv is a bit young to draw conclusions from) is Pelipper at 440, with Clefable in 2nd with 483. Both of these are undeniably average but 3rd lowest is Ferrothorn at 489, whose statline could definitely be seen as above average. It'd be pretty hard to deny that Toxapex has a better statline than Alolatales, despite the 10 point bst difference being in the fox's favour. Particular attention will have to be paid to how the stats synergise, rather than a flat interest in BST
How much stat efficiency is permissable?
To return to the above example part of what gives Ferro and Pex above average stats is the efficiency with which their bst is divided, with speed and various attacking stats being dropped in favour of juicing up defenses. Conversely, to use a lower tier example, Cobalion has a bst 91 points higher than ferro, but that bst is inefficiently distributed giving Cob mediocre attacking stats and good bulk on only one side. Despite it's high bst, Coba has pretty average stats. Obviously some degree of efficiency will be necessary but to what extent. Breloom has a frankly awful statline with the exception of it's attack, finding use through it's unique combination of other strong attributes. Is one stat pushing 130 fundamentally antithetical to the concept or is it permissable if all other stats take hits? Where do we draw that line?
Do we actually do stats first?
This is obviously a very stat centric concept, but there's good reasons that stats are usually done so late in the process. It'd certainly be a shake up to the process but you could probably still achieve a similar result with a more standard process order.
How does this affect our power budget?
The Chromera process afforded a large power budget to other aspects of the process to account for it's bad ability. To what extent, if any, do we allow that here? Remember that the goal here is using stats that are average or below average, not explicitly bad. The sort of affordances allowed in chroms process are almost certainly over the line, and honestly we could potentially make a perfectly reasonable end product without dipping into anything explicitly overpowered.
What types suit average stats, if any?
For example, dragon might be more suitable for it's access to strong stabs like Draco and Outrage that mitigate ower attacking stats. Psychic on the other hand may suit less well due to its reliance on weaker stabs. Are there typings that can work around mediocre bulk by leveraging unique or valuable defensive profiles?
What can we learn from gen 9?
The early stages of SV has given us some interesting examples of successful mons with average stats. In particular, we've been given two excellent examples of what to avoid. Espathra and Houndstone both clearly have very average stats with both having a sub 500 bst and highest individual stats of 105 and 101 respectively. These two became the lowest bst mons to be banned to ubers since Mega Sableye in oras. Houndstone isn't particularly interesting, as it was purely broken by virtue of having one of the most cracked moves to ever exist. Espathra is more notable, as it initially fell to uu before rising through the ranks thanks to it's stored power shenanigans and ridiculous tera synergy. Espathra shows us that even with pretty shit stats, we have to be careful to not overtune in other stages, which is definitely a tendency that we have in cap projects.
Type: Fire / Fairy
Primary Ability: Pixilate
Secondary Ability: Intimidate
Stats: 90 HP / 99 Atk / 89 Def / 99 SpA / 97 SpD / 55 Spe
1.0 Movepool:
Bitter Blade, Boomburst, Bulk Up, Double-Edge, Draining Kiss, Explosion, Extreme Speed, Fiery Dance, Fire Blast, Fire Lash, Flamethrower, Flare Blitz, Knock Off, Lava Plume, Moonblast, Moonlight, Psychic, Psyshock, Spikes, Taunt, Thunder, Thunderbolt, Volt Switch, Wild Charge, Will-O-Wisp, Zen Headbutt
Height: 1.4 mFinal Submission
1 Copycat
1 Pound
4 Defense Curl
8 Sweet Kiss
12 Disarming Voice
16 Disable
20 Charm
Evolves when leveled up with high friendshipEgg Groups: No Eggs Discovered
Explosion (Mirror Herb)
Extreme Speed (Mirror Herb)
Seismic Toss ()
Wish ()TM001: Take Down
TM002: Charm
TM007: Protect
TM019: Disarming Voice
TM020: Trailblaze
TM025: Facade
TM037: Draining Kiss
TM043: Fling
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM064: Bulk Up
TM066: Body Slam
TM070: Sleep Talk
TM075: Light Screen
TM079: Dazzling Gleam
TM080: Metronome
TM081: Grass Knot
TM085: Rest
TM103: Substitute
TM109: Trick
TM114: Shadow Ball
TM117: Hyper Voice
TM120: Psychic
TM125: Flamethrower
TM127: Play Rough
TM130: Helping Hand
TM139: Misty Terrain
TM147: Wild Charge
TM168: Solar Beam
TM171: Tera BlastBody Slam
Bulk Up
Charm
Copycat
Dazzling Gleam
Defense Curl
Disable
Disarming Voice
Draining Kiss
Endure
Explosion
Extreme Speed
Facade
Flamethrower
Fling
Grass Knot
Helping Hand
Hyper Voice
Light Screen
Metronome
Misty Terrain
Play Rough
Pound
Protect
Psychic
Rain Dance
Rest
Seismic Toss
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Take Down
Tera Blast
Trailblaze
Trick
Wild Charge
Wish
----------
1 Charm
1 Copycat
1 Defense Curl
1 Disable
1 Disarming Voice
1 Pound
1 Sweet Kiss
1 Wrap
4 Tail Whip
8 Echoed Voice
12 Brutal Swing
16 Tickle
20 Slam
24 Life Dew
28 Moonlight
32 Safeguard
36 Moonblast
40 Screech
44 Double-Edge
Evolves via Fire StoneEgg Groups: Monster, Fairy
Explosion (Mirror Herb)
Extreme Speed (Mirror Herb)
Seismic Toss ()
Wish ()TM001: Take Down
TM002: Charm
TM007: Protect
TM019: Disarming Voice
TM020: Trailblaze
TM025: Facade
TM033: Magical Leaf
TM037: Draining Kiss
TM043: Fling
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM054: Psyshock
TM059: Zen Headbutt
TM064: Bulk Up
TM066: Body Slam
TM070: Sleep Talk
TM075: Light Screen
TM079: Dazzling Gleam
TM080: Metronome
TM081: Grass Knot
TM085: Rest
TM087: Taunt
TM090: Spikes
TM092: Imprison
TM103: Substitute
TM107: Will-O-Wisp
TM109: Trick
TM114: Shadow Ball
TM117: Hyper Voice
TM118: Heat Wave
TM119: Energy Ball
TM120: Psychic
TM125: Flamethrower
TM126: Thunderbolt
TM127: Play Rough
TM130: Helping Hand
TM132: Baton Pass
TM139: Misty Terrain
TM141: Fire Blast
TM147: Wild Charge
TM152: Giga Impact
TM163: Hyper Beam
TM166: Thunder
TM168: Solar Beam
TM171: Tera BlastBaton Pass
Body Slam
Brutal Swing
Bulk Up
Charm
Copycat
Dazzling Gleam
Defense Curl
Disable
Disarming Voice
Double-Edge
Draining Kiss
Echoed Voice
Endure
Energy Ball
Explosion
Extreme Speed
Facade
Fire Blast
Flamethrower
Fling
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hyper Beam
Hyper Voice
Imprison
Life Dew
Light Screen
Magical Leaf
Metronome
Misty Terrain
Moonblast
Moonlight
Play Rough
Pound
Protect
Psychic
Psyshock
Rain Dance
Rest
Safeguard
Screech
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Spikes
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Tail Whip
Take Down
Taunt
Tera Blast
Thunder
Thunderbolt
Tickle
Trailblaze
Trick
Wild Charge
Will-O-Wisp
Wish
Wrap
Zen Headbutt
----------
Evo Bitter Blade
1 Brutal Swing
1 Charm
1 Copycat
1 Defense Curl
1 Disable
1 Disarming Voice
1 Double-Edge
1 Echoed Voice
1 Fire Lash
1 Life Dew
1 Moonblast
1 Moonlight
1 Pound
1 Safeguard
1 Screech
1 Slam
1 Sweet Kiss
1 Tail Whip
1 Tickle
1 WrapEgg Groups: Monster, Fairy
Explosion (Mirror Herb)
Extreme Speed (Mirror Herb)
Seismic Toss ()
Wish ()TM001: Take Down
TM002: Charm
TM007: Protect
TM019: Disarming Voice
TM020: Trailblaze
TM025: Facade
TM033: Magical Leaf
TM037: Draining Kiss
TM043: Fling
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM054: Psyshock
TM059: Zen Headbutt
TM064: Bulk Up
TM066: Body Slam
TM070: Sleep Talk
TM075: Light Screen
TM079: Dazzling Gleam
TM080: Metronome
TM081: Grass Knot
TM085: Rest
TM087: Taunt
TM090: Spikes
TM092: Imprison
TM103: Substitute
TM107: Will-O-Wisp
TM109: Trick
TM114: Shadow Ball
TM117: Hyper Voice
TM118: Heat Wave
TM119: Energy Ball
TM120: Psychic
TM125: Flamethrower
TM126: Thunderbolt
TM127: Play Rough
TM130: Helping Hand
TM132: Baton Pass
TM139: Misty Terrain
TM141: Fire Blast
TM147: Wild Charge
TM152: Giga Impact
TM157: Overheat
TM163: Hyper Beam
TM165: Flare Blitz
TM166: Thunder
TM168: Solar Beam
TM171: Tera BlastBaton Pass
Bitter Blade
Body Slam
Brutal Swing
Bulk Up
Charm
Copycat
Dazzling Gleam
Defense Curl
Disable
Disarming Voice
Double-Edge
Draining Kiss
Echoed Voice
Endure
Energy Ball
Explosion
Extreme Speed
Facade
Fire Blast
Fire Lash
Flamethrower
Flare Blitz
Fling
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hyper Beam
Hyper Voice
Imprison
Life Dew
Light Screen
Magical Leaf
Metronome
Misty Terrain
Moonblast
Moonlight
Overheat
Play Rough
Pound
Protect
Psychic
Psyshock
Rain Dance
Rest
Safeguard
Screech
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Spikes
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Tail Whip
Take Down
Taunt
Tera Blast
Thunder
Thunderbolt
Tickle
Trailblaze
Trick
Wild Charge
Will-O-Wisp
Wish
Wrap
Zen Headbutt
Weight: 85 kg (80 BP)
Dex Color: Pink
Post-Play Lookback Results:
Following the results of the first Post Play Lookback, Hemogoblin lost 3 Attack, 2 Defense, 8 Special Defense, and lost Boomburst, Fiery Dance, Volt Switch, Lava Plume, and Spikes from its movepool. Following the second and final Post Play Lookback, Hemogoblin lost 3 Special Attack as a purely flavor-based change to equalize its attacking stats.
Lastly, here's the replay from Hemogoblin's inaugural battle I had with Da Pizza Man, where Hemogoblin actually put in a lot of work!
https://replay.pokemonshowdown.com/gen9cap-1877135316
My team: https://pokepast.es/285308f4641a3f97
Da Pizza Man's team: https://pokepast.es/784656c44f40a0f3
I hope y'all have as much fun playing with this mon as I know I will :)