Hello party people!!
Here we are at one of the last stages for Pajantom; welcome to Pokedex submissions! In this thread you may post your entries for critique and eventually submit them for the poll. Please read the following rules before doing so!:
Legal Pokedex submissions must meet the following standards
Work In Progress (WIP) Pokedex Entries can be posted at any time for comments from the community.
No more than three WIP Pokedex Entries can be posted by any individual person through the entire course of the submission thread. This limit applies to ALL posts made by a single person, even if previous posts are edited or deleted. This limit is intended to curb the tendency for some submitters to spam the thread repeatedly with multiple Pokedex Entries. This detracts from other submissions and makes it difficult for commenters to survey the submission thread.
Do not bump your WIP Pokedex Entries by posting them repeatedly, or making minor wording changes. Bumping will result in the disqualification of all Pokedex Entries by the offender. Editing or deleting bump posts will not prevent disqualification.
Only ONE Final Submission can be made per person.
Pokedex Entry Final Submissions can only be posted after a CAP Moderator posts in the thread that final submissions are open. Any final submission posted prior to the Moderator notification post, will disqualify the submitter from the poll entirely. Even if the offending post is edited later or deleted, the submitter will still be disqualified for the remainder of the thread. This ensures that all submitters have equal opportunity to post final submissions without anyone unfairly "jumping the gun".
Pokedex entries Final Submissions must posted exactly in the following format and in the following exact order:
Example final submission:
Any Final Submission that does not follow the proper format will be disqualified.
Have fun!
Or don't, I'm not your dad.
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CAP23 so far:
Concept:
Abilities: Comatose / Hidden Ability TBA
Stats: 84 HP / 133 Atk / 71 Def / 51 SpA / 111 SpD / 101 Spe
Movepool:
Weight: 6.8 lbs / 3.1 kg
Here we are at one of the last stages for Pajantom; welcome to Pokedex submissions! In this thread you may post your entries for critique and eventually submit them for the poll. Please read the following rules before doing so!:
Legal Pokedex submissions must meet the following standards
- Pokedex Entries must have flawless grammar. Smogon has a Grammar & Prose team that will help identify mistakes.
- Pokedex Entries cannot be longer than 25 words.
- Pokedex Entries can only contain the following characters:
- Letters A-Z
- Numbers 0-9
- Dash (-)
- Apostrophe (')
- Period (.)
- Comma (,)
- Colon (:)
- Semi-colon (;)
- Space
Work In Progress (WIP) Pokedex Entries can be posted at any time for comments from the community.
No more than three WIP Pokedex Entries can be posted by any individual person through the entire course of the submission thread. This limit applies to ALL posts made by a single person, even if previous posts are edited or deleted. This limit is intended to curb the tendency for some submitters to spam the thread repeatedly with multiple Pokedex Entries. This detracts from other submissions and makes it difficult for commenters to survey the submission thread.
Do not bump your WIP Pokedex Entries by posting them repeatedly, or making minor wording changes. Bumping will result in the disqualification of all Pokedex Entries by the offender. Editing or deleting bump posts will not prevent disqualification.
Only ONE Final Submission can be made per person.
Pokedex Entry Final Submissions can only be posted after a CAP Moderator posts in the thread that final submissions are open. Any final submission posted prior to the Moderator notification post, will disqualify the submitter from the poll entirely. Even if the offending post is edited later or deleted, the submitter will still be disqualified for the remainder of the thread. This ensures that all submitters have equal opportunity to post final submissions without anyone unfairly "jumping the gun".
Pokedex entries Final Submissions must posted exactly in the following format and in the following exact order:
- The first line of the post must have the words "Final Submission" in bold on it's own line. No other text may be included before the bold heading.
- A blank line
- "<Pokemon Name>, the <Species Name> Pokemon", with the Pokemon name and the Species Name in bold
- A blank line
- The Sun Pokedex Entry submission. Start with the letters "Sun" in bold, then a colon (:), and then the Pokedex entry.
- A blank line
- The Moon Pokedex Entry submission. Start with the letters "Moon" in bold, then a colon (:), and then the Pokedex entry.
Example final submission:
Final Submission
Victini, the Victory Pokémon
Sun: This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.
Moon: When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.
Ultra Sun: When it wins a match, Victini is said to lick its lips profusely in satisfaction over its fallen victor's pain.
Ultra Moon: Fun fact about Victini, heh, but they're actually allergic to pine trees.
Any Final Submission that does not follow the proper format will be disqualified.
Have fun!
Or don't, I'm not your dad.
---
CAP23 so far:
Concept:
Typing: Dragon / GhostName: Wait! It's a Trap Move!
Description: A Pokémon that can make effective use of semi-trapping, fully trapping, or self-trapping move(s).
Justification: Trapping is a somewhat polarized mechanic in the current SM metagame. In terms of ability-based trappers we have Dugtrio, perhaps one of the most hated (or most loved, really depends on the situation) Pokémon thanks to its ability Arena Trap. There is also the occasionally seen Magnezone that uses Magnet Pull to lure in and decimate Steel type Pokemon. All trapping effects are ignored by the Shed Shell item or simply by being a Ghost type. However, this is not the kind of trapping I want to focus on. Focusing on abilities leaves few options, and the general mechanics are the same: Lure, Trap, Destroy. Nothing much new is to be found there.
So, instead, I would like this concept to focus on trapping moves. For those unfamiliar with the term, there are a few types of trapping moves which I will make an attempt to explain here. A semi- or partially trapping move prevents the opponent from switching out for a set number of turns while also usually doing a set percent of damage. Example moves would be Whirlpool, Fire Spin, Infestation, and Magma Storm (but don't use that last one, it's legendary exclusive!). There are also what I like to call fully trapping moves, moves that prevent the opponent from switching not for a set number of turns, but instead until the Pokémon who used the move leaves the battlefield. This category includes moves such as Block as well as the brand-new Gen 7 moves of Anchor Shot and Spirit Shackle. Also are what I call self-trapping moves, which is just Ingrain to my knowledge. This move (and if any similar ones come about) lock the USER into battle. Lastly, just to make sure I cover all my bases, Fairy Lock is an interesting trapping move that prevents any Pokémon, friend or foe, from leaving the battlefield on the following turn only (Barring the usual exceptions).
This concept fits in the Actualization and Archetype categories. Trapping moves are exceedingly rare in their usage. The most effective in OU currently is Magma Storm Heatran, but this is by far not its only nor its best set. Expanding our gaze slightly we may find the strange Stall-Trap or Perish-Trap strategies in use in varying parts of the ladder. Even further? Ok then, in Ubers you can find an excellent example of self-trapping in Ingrain Xerneas, which helps prevent the opponent from forcing Xerneas out after it has set up its boosts. In addition, one could look at SD Trapper Decidueye that sets up with Swords Dance after trapping a helpless opponent via Spirit Shackle. Dhelmise can also use Anchor Shot, though I'm not terribly sure as to how that set works... Regardless, that makes about four solid examples of trapping moves across four different tiers, and none of the sets are by any means the only or most effective sets those Pokémon can run (Except maybe Dhelmise. Is there an RU player here who can help me out with that thing?). Overall, the relative rarity of these moves in competitive play when contrasted with the seemingly powerful effect of locking in the opponent begs a variety of questions about the nature and use of said trapping moves. To best explore these moves, designing a Pokémon to use and abuse them makes the most sense for understanding how to properly use them (whatever that would mean).
Questions To Be Answered:
(Base) Is there a 'best' way to utilize trapping moves? If so, what playstyle does it most align with?
(Base) Is there a 'best' type of trapping move overall, or are they each truly viable in their own ways?
(Base) What is the value in trapping the opposing Pokémon? Are certain traps better than others? Why?
(Base) What synergies work well with trapping moves? Why do they have such a great synergy, and how can that be expanded or dealt with in the process of teambuilding?
(Comparison) How do trapping moves compare against trapping abilities? Are there any inherent benefits and disadvantages and if so, what are they?
(Metagame) Are there any particular archetype matchups in which a trapping-move Pokémon would have an advantage? A disadvantage? Why is that?
(Metagame) What has contributed to the lack of presence of trapping moves in our metagame? Is it a plethora of other options, a lack of viable abusers, or something else?
(Metagame) How does the trapping mechanic interact with the value of switching out?
Abilities: Comatose / Hidden Ability TBA
Stats: 84 HP / 133 Atk / 71 Def / 51 SpA / 111 SpD / 101 Spe
Movepool:
Height: 1.1 m / 3'06"- Spirit Shackle
- Brave Bird
- Fairy Lock
- Snore
- Wrap
- Astonish
- Growl
6 - Snore
8 - Wrap
10 - Laser Focus
12 - Dragon Rage
17 - Poison Gas
19 - Dragon Breath
23 - Dragon Claw
28 - Toxic Spikes
30 - Heal Block
32 - Psychic Fangs
34 - Dragon Rush
37 - Haze
39 - Spirit Shackle
45 - Phantom Force
53 - OutrageTM 02 Dragon Claw
TM 06 Toxic
TM 09 Venoshock
TM 10 Hidden Power
TM 15 Hyper Beam
TM 17 Protect
TM 18 Rain Dance
TM 21 Frustration
TM 26 Earthquake
TM 27 Return
TM 28 Leech Life
TM 29 Psychic
TM 30 Shadow Ball
TM 32 Double Team
TM 39 Rock Tomb
TM 40 Aerial Ace
TM 42 Facade
TM 44 Rest
TM 45 Attract
TM 48 Round
TM 59 Brutal Swing
TM 65 Shadow Claw
TM 67 Smart Strike
TM 68 Giga Impact
TM 71 Stone Edge
TM 76 Fly
TM 77 Psych Up
TM 78 Bulldoze
TM 80 Rock Slide
TM 83 Infestation
TM 85 Dream Eater
TM 87 Swagger
TM 88 Sleep Talk
TM 90 Substitute
TM 92 Trick Room
TM 94 Surf
TM 100 ConfideBind
Block
Draco Meteor
Dragon Pulse
Drill Run
Dual Chop
Gastro Acid
Gravity
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Laser Focus
Outrage
Snore
Spite
Telekinesis
Throat Chop
Zen HeadbuttEgg Groups: Dragon / Monster
Ice Fang
Iron Tail
Poison Fang
Sand Tomb
Spite
Whirlpool
Weight: 6.8 lbs / 3.1 kg
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