[OVERVIEW]
Camerupt's Fire / Ground typing provides a valuable immunity to Electric-type moves and a resistance to Fairy-type moves, which, along with its solid bulk, allows Mega Camerupt to function as an effective check to Electric-types such as Tapu Koko and Mega Manectric and Fairy-types such as Magearna and Mega Mawile. Access to extremely powerful Fire- and Ground-type STAB moves is very useful too, as it allows Mega Camerupt to shred common Pokemon found on bulky offense teams such as Celesteela, Tangrowth, Toxapex, Mew, and Ferrothorn. Fire-resistant Pokemon aren't very common in the metagame either, with many teams relying on the likes of Greninja and Keldeo, which are very shaky answers to Mega Camerupt, while others such as Tyranitar and Heatran can't switch into Mega Camerupt reliably because of the threat of Earth Power. Mega Camerupt does struggle in the metagame, however, mostly due to its low Speed, which forces it to take a hit before it can attack back; this also often leads to it being very prediction reliant. On top of this, Ground- and Water-types such as Garchomp, Landorus-T, Zygarde, Greninja, Keldeo, Mantine, and Tapu Fini are all common in the metagame.
[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Stealth Rock / Hidden Power Ice
item: Cameruptite
ability: Magma Armor
nature: Modest
evs: 216 HP / 168 SpA / 124 Spe
[SET COMMENTS]
Moves
========
Fire Blast hits extremely hard and has solid coverage against the tier. Earth Power rounds off this coverage, hitting Water- and Rock-types such as Greninja, Keldeo, Toxapex, and Tyranitar harder while also hitting Heatran. Ancient Power allows Mega Camerupt to reliably break Mega Charizard Y and Volcarona and also hits Mantine very hard too. Stealth Rock is an option that frees up moveslots on Mega Camerupt's teammates, while Hidden Power Ice can be used to break down the likes of Zygarde and Garchomp. Hidden Power Grass and Electric can be used for additional coverage against Water-types, with Hidden Power Grass covering Pokemon such as Rotom-W and Gastrodon, while Hidden Power Electric hits Mantine and Pelipper very hard. Nature Power is also an option that can potentially provide Mega Camerupt with access to Thunderbolt and Energy Ball, but this mandates teammates that can set up Terrains.
Set Details
========
The given Speed and Special Attack investment allows Mega Camerupt to outspeed and OHKO standard Toxapex, while the rest is thrown into HP to help Mega Camerupt check threats such as Magearna as effectively as possible. Magma Armor prevents potential freezes if Camerupt switches into the likes of Magearna prior to Mega Evolution. Mega Camerupt can also run an EV spread of 248 HP / 8 Def / 252 SpA with a Quiet nature if used on Trick Room teams.
Usage Tips
========
Mega Camerupt should be used to pressure threats such as Magearna and Mega Mawile throughout games, but avoid switching it often into the likes of Tapu Koko because Tapu Koko can U-turn out, making Camerupt rack up chip damage from entry hazards. Because Mega Camerupt is extremely slow, predicting when Fire-resistant Pokemon such as Garchomp and Zygarde will come in and using the appropriate coverage move against them is recommended because Mega Camerupt will lose 1v1 to almost all common Fire-resistant Pokemon. If the opponent has a hard counter to Mega Camerupt such as Chansey, use the opportunity to set up Stealth Rock or take advantage of it and double switch into a teammate that can effectively pressure Chansey.
Team Options
========
Bulky Water-resistant or Water-immune Pokemon such as Mantine, Toxapex, and Gastrodon all pair nicely with Mega Camerupt, handling its horrible weakness to Water-type moves. Tangrowth also pairs nicely with Camerupt, as it can handle most Water-types and take on common Ground-types such as Garchomp and Zygarde. Ground-immune Pokemon such as Landorus-T and Celesteela can usually take on most Ground-types that threaten Mega Camerupt. Dugtrio is an option that can trap and remove Chansey from play, while Pursuit users such as Weavile and Choice Band Tyranitar can also be used to remove the likes of Latios and Latias from play. Physical Ground-type wallbreakers such as Landorus-T, Garchomp, and Zygarde all appreciate Mega Camerupt breaking checks to them such as Tangrowth and Celesteela. Mega Camerupt can fit on VoltTurn teams too because of how effectively the likes of Tapu Koko and Landorus-T can bait in bulky Grass-types for Mega Camerupt. Using Tapu Koko with Nature Power Mega Camerupt provides it with temporary access to Thunderbolt, while Tapu Bulu provides Mega Camerupt with Energy Ball. Mega Camerupt can also easily fit on Trick Room teams: pairing it with setters such as Cresselia and Magearna is optimal, and it appreciates being paired with other Trick Room wallbreakers such as Azumarill, Crawdaunt, and Araquanid.
[STRATEGY COMMENTS]
Other Options
=============
Yawn allows Mega Camerupt to take advantage of a switch-in, forcing it to either switch out or stay in and fall asleep. Flamethrower can be used over Fire Blast for more consistent accuracy, but the power trade-off is huge and rarely worth it. Rest along with Sleep Talk can provide Mega Camerupt with somewhat reliable recovery and helps deal with the bad longevity it suffers from. Toxic can also be used to cripple various different switch-ins, including Dragon-types such as Garchomp, Zygarde, Latios, and Latias and Water-types such as Mantine, Rotom-W, and Suicune.
Checks and Counters
===================
**Chansey**: Chansey walls Mega Camerupt very easily and just wears it down with Seismic Toss and Toxic.
**Water-types**: Although it's not optimal relying on bulky Water-types to defensively answer Mega Camerupt, they can still handle it through prediction. Bulky Water-types such as Mantine, Suicune, Tapu Fini, and Rotom-W can all take a hit and threaten to OHKO with their Water-type STAB moves. Offensive Water-types such as Greninja, Keldeo, Gyarados, and Pelipper all threaten Camerupt too but have a much harder time switching into it.
**Ground-types**: Offensive Ground-types such as Landorus-T, Garchomp, and Zygarde all struggle to reliably switch into Mega Camerupt, but they can easily beat it 1v1 or force it out.
**Dragon-types**: Latios and Latias resist or are immune to Mega Camerupt's STAB moves, outspeed it, and threaten it with Draco Meteor or Surf. Other Dragon-types such as Dragonite and Kyurem-B can also deal heavy damage, whether it's through Z-Moves or through Ground-type coverage.
**Heavy Offensive Pressure**: Although some Pokemon such as Tyranitar, Tapu Bulu, and Tapu Lele aren't the most solid switch-ins to Mega Camerupt, they can threaten it heavily 1v1 due to their access to super effective coverage or extremely powerful STAB moves. Tyranitar, for example, can threaten to OHKO with Choice Band Earthquake, while Tapu Bulu can threaten to OHKO with Wood Hammer; the same applies for Tapu Lele with Choice Specs-boosted Psychic.
Camerupt's Fire / Ground typing provides a valuable immunity to Electric-type moves and a resistance to Fairy-type moves, which, along with its solid bulk, allows Mega Camerupt to function as an effective check to Electric-types such as Tapu Koko and Mega Manectric and Fairy-types such as Magearna and Mega Mawile. Access to extremely powerful Fire- and Ground-type STAB moves is very useful too, as it allows Mega Camerupt to shred common Pokemon found on bulky offense teams such as Celesteela, Tangrowth, Toxapex, Mew, and Ferrothorn. Fire-resistant Pokemon aren't very common in the metagame either, with many teams relying on the likes of Greninja and Keldeo, which are very shaky answers to Mega Camerupt, while others such as Tyranitar and Heatran can't switch into Mega Camerupt reliably because of the threat of Earth Power. Mega Camerupt does struggle in the metagame, however, mostly due to its low Speed, which forces it to take a hit before it can attack back; this also often leads to it being very prediction reliant. On top of this, Ground- and Water-types such as Garchomp, Landorus-T, Zygarde, Greninja, Keldeo, Mantine, and Tapu Fini are all common in the metagame.
[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Earth Power
move 3: Ancient Power
move 4: Stealth Rock / Hidden Power Ice
item: Cameruptite
ability: Magma Armor
nature: Modest
evs: 216 HP / 168 SpA / 124 Spe
[SET COMMENTS]
Moves
========
Fire Blast hits extremely hard and has solid coverage against the tier. Earth Power rounds off this coverage, hitting Water- and Rock-types such as Greninja, Keldeo, Toxapex, and Tyranitar harder while also hitting Heatran. Ancient Power allows Mega Camerupt to reliably break Mega Charizard Y and Volcarona and also hits Mantine very hard too. Stealth Rock is an option that frees up moveslots on Mega Camerupt's teammates, while Hidden Power Ice can be used to break down the likes of Zygarde and Garchomp. Hidden Power Grass and Electric can be used for additional coverage against Water-types, with Hidden Power Grass covering Pokemon such as Rotom-W and Gastrodon, while Hidden Power Electric hits Mantine and Pelipper very hard. Nature Power is also an option that can potentially provide Mega Camerupt with access to Thunderbolt and Energy Ball, but this mandates teammates that can set up Terrains.
Set Details
========
The given Speed and Special Attack investment allows Mega Camerupt to outspeed and OHKO standard Toxapex, while the rest is thrown into HP to help Mega Camerupt check threats such as Magearna as effectively as possible. Magma Armor prevents potential freezes if Camerupt switches into the likes of Magearna prior to Mega Evolution. Mega Camerupt can also run an EV spread of 248 HP / 8 Def / 252 SpA with a Quiet nature if used on Trick Room teams.
Usage Tips
========
Mega Camerupt should be used to pressure threats such as Magearna and Mega Mawile throughout games, but avoid switching it often into the likes of Tapu Koko because Tapu Koko can U-turn out, making Camerupt rack up chip damage from entry hazards. Because Mega Camerupt is extremely slow, predicting when Fire-resistant Pokemon such as Garchomp and Zygarde will come in and using the appropriate coverage move against them is recommended because Mega Camerupt will lose 1v1 to almost all common Fire-resistant Pokemon. If the opponent has a hard counter to Mega Camerupt such as Chansey, use the opportunity to set up Stealth Rock or take advantage of it and double switch into a teammate that can effectively pressure Chansey.
Team Options
========
Bulky Water-resistant or Water-immune Pokemon such as Mantine, Toxapex, and Gastrodon all pair nicely with Mega Camerupt, handling its horrible weakness to Water-type moves. Tangrowth also pairs nicely with Camerupt, as it can handle most Water-types and take on common Ground-types such as Garchomp and Zygarde. Ground-immune Pokemon such as Landorus-T and Celesteela can usually take on most Ground-types that threaten Mega Camerupt. Dugtrio is an option that can trap and remove Chansey from play, while Pursuit users such as Weavile and Choice Band Tyranitar can also be used to remove the likes of Latios and Latias from play. Physical Ground-type wallbreakers such as Landorus-T, Garchomp, and Zygarde all appreciate Mega Camerupt breaking checks to them such as Tangrowth and Celesteela. Mega Camerupt can fit on VoltTurn teams too because of how effectively the likes of Tapu Koko and Landorus-T can bait in bulky Grass-types for Mega Camerupt. Using Tapu Koko with Nature Power Mega Camerupt provides it with temporary access to Thunderbolt, while Tapu Bulu provides Mega Camerupt with Energy Ball. Mega Camerupt can also easily fit on Trick Room teams: pairing it with setters such as Cresselia and Magearna is optimal, and it appreciates being paired with other Trick Room wallbreakers such as Azumarill, Crawdaunt, and Araquanid.
[STRATEGY COMMENTS]
Other Options
=============
Yawn allows Mega Camerupt to take advantage of a switch-in, forcing it to either switch out or stay in and fall asleep. Flamethrower can be used over Fire Blast for more consistent accuracy, but the power trade-off is huge and rarely worth it. Rest along with Sleep Talk can provide Mega Camerupt with somewhat reliable recovery and helps deal with the bad longevity it suffers from. Toxic can also be used to cripple various different switch-ins, including Dragon-types such as Garchomp, Zygarde, Latios, and Latias and Water-types such as Mantine, Rotom-W, and Suicune.
Checks and Counters
===================
**Chansey**: Chansey walls Mega Camerupt very easily and just wears it down with Seismic Toss and Toxic.
**Water-types**: Although it's not optimal relying on bulky Water-types to defensively answer Mega Camerupt, they can still handle it through prediction. Bulky Water-types such as Mantine, Suicune, Tapu Fini, and Rotom-W can all take a hit and threaten to OHKO with their Water-type STAB moves. Offensive Water-types such as Greninja, Keldeo, Gyarados, and Pelipper all threaten Camerupt too but have a much harder time switching into it.
**Ground-types**: Offensive Ground-types such as Landorus-T, Garchomp, and Zygarde all struggle to reliably switch into Mega Camerupt, but they can easily beat it 1v1 or force it out.
**Dragon-types**: Latios and Latias resist or are immune to Mega Camerupt's STAB moves, outspeed it, and threaten it with Draco Meteor or Surf. Other Dragon-types such as Dragonite and Kyurem-B can also deal heavy damage, whether it's through Z-Moves or through Ground-type coverage.
**Heavy Offensive Pressure**: Although some Pokemon such as Tyranitar, Tapu Bulu, and Tapu Lele aren't the most solid switch-ins to Mega Camerupt, they can threaten it heavily 1v1 due to their access to super effective coverage or extremely powerful STAB moves. Tyranitar, for example, can threaten to OHKO with Choice Band Earthquake, while Tapu Bulu can threaten to OHKO with Wood Hammer; the same applies for Tapu Lele with Choice Specs-boosted Psychic.
Last edited: