

http://www.smogon.com/dp/pokemon/camerupt
Removed RestTalk sets as they are horribly outclassed by Arcanine
[Overview]
<p>Thanks to his excellent typing, Solid Rock ability, and an immunity to both Thunder Wave and Will-O-Wisp, Camerupt becomes a difficult sweeper to overcome. Its high offensive stats and reliable STAB moves make him a tough Pokemon to predict against, making him even harder to counter. Although Camerupt's Speed is lacking, it doesn't affect his ability to sweep; Trick Room and Rock Polish allow you to take control of Camerupt's Speed and use it effectively. A major downfall is his dual weakness to common Water-type attacks.</p>
[SET]
name: Trick Room Attacker
move 1: Fire Blast
move 2: Hidden Power Grass
move 3: Earthquake
move 4: Stone Edge / Explosion / AncientPower
item: Life Orb
ability: Solid Rock
nature: Quiet
evs: 4 HP / 252 Atk / 252 SpA
ivs: 3 Spe
[Set Comments]
<p>Camerupt's great attacking stats, poor Speed, and good type coverage make it ideal for a Trick Room Pokemon. Fire Blast is Camerupt's most powerful STAB move outside of Eruption (which is unreliable due to the prevalence of enty hazards), while Hidden Power Grass is used to hit Water-types like Milotic and Slowbro super effectively. Earthquake allows Camerupt to hit Pokemon that are immune to his STAB Fire attacks, like Houndoom and Arcanine, and it also hits special walls like Chansey. Stone Edge allows Camerupt to hit Flying-types like Moltres and Altaria super effectively, while AncientPower is a special-based alternative. Explosion is used as a last resort move, removing bulky opponents and preventing stall.</p>
[Additional Comments]
<p>The EVs on this set focus on Camerupt's Special Attack. Maximum EVs allow him to deal massive damage with its STAB Fire Blast, while a Quiet nature doesn't weaken the power of Earthquake. 252 Attack EVs are used as they boost the power of Earthquake and Stone Edge. The remaining EVs are placed into his HP stat. Using a Quiet nature with 3 Speed IVs allow Camerupt to have the minimum Speed possible while still giving Hidden Power a Base Power of 70. If you decide against Hidden Power, the Speed IV can be set to 0.</p>
<p>Support from Trick Room is recommended due to Camerupt's low Speed stat. With Trick Room in effect, Camerupt will be able to outrun most of the UU tier and hit them with a full powered Eruption. Uxie is a fine choice to set up Trick Room due to its excellent defenses and a myriad of support moves. Slowbro is another option as he can switch into Water-type moves with a resistance, and also has an instant recovery move in the form of Slack Off. However he should watch out for a super effective Hidden Power</p>
<p>Although this set is designed to be used in Trick Room, Camerupt is unable to deal significant damage to Water-types outside of Hidden Power Grass. To deal with this problem, Electric-types like Magneton and Rotom can be used to hit opponents with STAB Thunderbolt. Bulky Grass-types are also effective Pokemon to deal with the likes of Milotic and Slowbro. Venusaur is a fine choice due to his excellent typing and access to powerful STAB moves like Power Whip, and support options like Sleep Powder and Leech Seed.</p>
[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Explosion
item: Life Orb / Expert Belt
ability: Solid Rock
nature: Mild
evs: 40 Atk / 252 SpA / 216 Spe
[Set Comments]
<p>Rock Polish allows Camerupt to overcome his disappointing Speed stat. Fire Blast is one of Camerupt's most powerful STAB attacks, which is more reliable than Eruption as entry hazards are common in UU. Earth Power is used for a secondary STAB and it also hits other Fire-types like Houndoom and Arcanine. Explosion is used to take out a dangerous threat or bulky wall that will cause problems for your team. AncientPower or Stone Edge may be used in place of Explosion if you wish to hit Moltres and Altaria super effectively.</p>
[Additional Comments]
<p>216 Speed EVs allow Camerupt to outrun Timid Mismagius after a single Rock Polish. Using more EVs is unnecessary as nothing notable will be outsped. Max Special Attack is used to give Fire Blast and Earth Power considerable force behind them. The remaining EVs are placed into Attack, giving Explosion more power behind it.</p>
<p>Camerupt has a dual weakness to Water-types; making Lanturn an ideal partner with her massive HP and respectable Special Defense stats. Access to STAB Thunderbolt lets Lanturn deal great damage to Water-types. Ludicolo is another great choice as he has high HP and Special Defense stats, access to super effective STAB moves, and great typing; only having weaknesses to Bug-, Flying-, and Poison-type attacks.</p>
[Team Options]
<p>Water-types are a burden for Camerupt as he cannot deal huge damage with its STAB moves, while these Pokemon have the chance to OHKO Camerupt with their STAB moves. Offensively, Venusaur is a great option as he can switch into Water-types with a resistance and threaten them with Power Whip or Leaf Storm. Bulkier opponents like Milotic and Slowbro can be stalled with a combination of Leech Seed and Sleep Powder. Electric-types like Rotom and Magneton can also hit Water-types with their STAB Thunderbolt.</p>
<p>Defensively, a bulky Water-type of your own is helpful as it can wall Altaria, Moltres, and other Water-types that cause problems for Camerupt. Milotic is an excellent option as she can hit Moltres super effectively, while Ice Beam can be used to deal with Altaria. Blastoise is another option as he can remove entry hazards with Rapid Spin, hit Moltres and Altaria super effectively with Surf or Ice Beam, and cripple other bulky Waters with Toxic. Most bulky Water-types are special based, making Chansey an ideal switch-in. Chansey is also helpful as she is able to cripple opponents with Toxic, support your team as a cleric, and she can also bypass Water-types' great defensive stats with Seismic Toss.</p>
<p>Bulky Water-types are commonly paired with Grass-types like Venusaur. Chansey can be used to deal with special versions of Venusaur and most Water-types. She can switch into any special based attack due to her huge Special Defense and HP stats. Sceptile can OHKO all Milotic with Choice Specs Leaf Storm and 2HKO offensive Venusaur with Hidden Power Fire or Ice.</p>
[Optional Changes]
<p>Sunny Day and Solarbeam allow Camerupt to hit Water-types, though its low Speed is a letdown. Body slam can be used to abuse the 30% paralysis rate, which helps Camerupt overcome its low Speed, though it's unreliable. Stockpile can be used to boost Camerupt's defenses, while Swallow may be used alongside Stockpile to recover some of its health. Rest and Sleep Talk can be used, allowing Camerupt to absorb status effects and restore its health. Arcanine does this better, however. Camerupt also has access to Stealth Rock and a few status moves, though this isn't the best option due to Camerupt's average defenses and poor typing.</p>
[Counters]
<p>Water-types make great counters for Camerupt as they can hit him super effectively, while they take little damage from any of his STAB moves. Milotic is an excellent option as status moves aren't a big issue as she has Marvel Scale, while she has an instant recovery move in Recover. Poliwrath is another option as he can set up Substitute as Camerupt attempts to use Will-O-Wisp, then proceed with Bulk Up or Waterfall.</p>
<p>Altaria is an option as she has an immunity to Ground-type moves and a resistance to Fire-type moves. Natural Cure is also helpful as it rids Altaria of status upon switching out. Chansey also shares Natural Cure, along with her high HP and Special Defense Chansey is another excellent counter for Camerupt. Chansey must beware of Explosion, however. Moltres is an option as it has an immunity to Ground moves and a resistance to Fire moves, though it should be careful of Stone Edge and switching into Stealth Rock.</p>
<p>Thick Fat Hariyama is effective as he will take reduced damage from Fire Blast; which doesn't 2HKO even when Camerupt has Choice Specs. Hariyama has access to both Earthquake and Brick Break, which will 2HKO any offensive Camerupt. Hariyama should beware of the rare Will-O-Wisp as it doesn't have Guts.</p>
<p>Without Rock Polish or Trick Room, Camerupt is slow. Hitting it super effectively before it has the chance to set up will severly reduce Camerupt's chance of sweeping.</p>