
QC: hollywood / Blastral /
GP: /
Overview
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Mega Camerupt is one of the most fearsome wallbreakers in the tier thanks to its outstanding STAB combination and high Special Attack combined with Sheer Force. Sheer Force boosts the power of strong moves such as Fire Blast and Earth power to outstanding levels. Mega Camerupt's Fire / Ground typing allows it to check various threats such as Mawile, Rotom, Garbodor, Klinklang, and Pyroar. Due to the power and coverage given my Mega Camerupt's STAB moves, it has the flexibility to utilize support moves such as Stealth Rock, Substitute, and Will-O-Wisp. Unfortunately, Mega Camerupt's awful base Speed means that it almost always has to take a hit before responding with an attack. In addition, Mega Camerupt is plagued by a nasty 4x weakness to Water-type attacks, which is problematic for it in a tier filled with the likes of Mantine, Samurott, Carracosta, and Seismitoad.
Offensive
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name: Offensive
move 1: Fire Blast
move 2: Earth Power
move 3: Hidden Power Electric / Stealth Rock
move 4: Will-O-Wisp / Substitute
ability: Solid Rock
item: Cameruptite
evs: 92 HP / 252 SpA / 164 Spe
nature: Modest
Moves
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Fire Blast is an extremely powerful STAB move that deals massive damage if not OHKOing any Pokemon that does not resist it. Earth Power is Mega Camerupt's secondary STAB move, which complements Fire Blast by hitting all Water-types bar Mantine and Pelipper for heavy damage, as well as Rock-types such as Rhydon, Carracosta, and Barbaracle. Earth Power also deals heavy damage to Thick Fat Hariyama, scoring a 2HKO after some prior damage. Hidden Power Electric targets Mantine and Specially Defensive Pelipper which would otherwise easily shrug off Mega Camerupt's attacks. Alternatively, if your team can put enough pressure on those Pokemon Stealth Rock is a solid choice in this slot since Mega Camerupt forces many switches, and can easily blow past Xatu; an very important quality for a Stealth Rock user. Will-O-Wisp cripples the majority of Mega Camerupt's typical switch-ins such as Mantine, Seismitoad, and Thick Fat Hariayma because they lack reliable recovery. Substitute is another utility move that can take advantage of the switches Mega Camerupt forces.
Set Details
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Maximum Special Attack and a Modest nature is used to hit as hard as possible, and 164 Speed EVs outspeed uninvested base 40 Pokemon such as Rhydon and Gurdurr after mega evolving. Alternatively, a bulkier spread of 248 HP / 136 SpA / 124 SpD can be used if outspeeding said Pokemon is not as beneficial in exchange for more bulk. 136 Special Attack EVs specifically allows Mega Camerupt to OHKO physically defensive Xatu with Fire Blast.
Usage Tips
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Offensive Mega Camerupt is best played aggressively, firing off powerful attacks when given the opportunity. Use Mega Camerupt's typing to switch into anc check threats such as (Mega) Audino, Garbodor, Rotom, and Pyroar to get a free turn to fire off an attack or set up Stealth Rock. As most team's typically have specially bulky Water-types like Mantine or Pelipper as well as Assault Vest Hariyama as their typical Fire-type switch in, Mega Camerupt should utilize the fact that baits in these Pokemon and hit them with the appropriate coverage or utility move, Hidden Power Electric and Will-O-Wisp respectively. Earth Power is generally a pretty safe attack to go for, as it hits all Fire-type resists for heavy damage.
Team Options
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Due to the fact that Water-types are major nuisances for Mega Camerupt, Grass- and Electric-type Pokemon such as Lilligant, Cacturne, Exeggutor, Rotom, and Zebstrika pair well. Water-types such as Samurott, Carracosta, and Mantine also make for good teammates because they appreciate Mega Camerupt's ability to check Grass- and Electric-types. Samurott notably makes for a great teammate since it struggles to break past Mantine and Pelipper to a lesser extent, which Mega Camerupt baits in and deals heavy damage with Hidden Power Electric. From a general standpoint, setup sweepers such as Klinklang, Sneasel, and Cacturne appreciate Mega Camerupt's wallbreaking powers. Garbodor is a great teammate to set up Spikes and Toxic Spikes alongside Mega Camerupt's Stealth Rock, and Mega Camerupt handles the grounded Poison-types that absorb Garbodor's Toxic Spikes.
Specially Defensive
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name: Specially Defensive
move 1: Flamethrower
move 2: Earth Power
move 3: Stealth Rock / Rest
move 4: Will-O-Wisp / Sleep Talk
ability: Solid Rock
item: Cameruptite
evs: 248 HP / 8 SpA / 252 SpD
nature: Calm
Moves
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Flamethrower is a powerful STAB move that hits fairly hard even uninvested. Earth Power complements Flamethrower, hitting Water- and Rock-types such as Prinplup, Seismitoad, Lanturn, and Rhydon. Stealth Rock is a great utility move and Mega Camerupt is a solid user of it due to its power and typing. Will-O-Wisp cripples typical Fire-type switch ins such as Hariyama and Mantine. Rest and Sleep talk provide a form of recovery to heal off damage taken and status conditions, the latter ensuring that Mega Camerupt isn't helpless when asleep. Sleep Talk also allows Mega Camerupt to absorb Lilligant and Vivillon's Sleep Powder and retaliate back, provided you get lucky with Sleep Talk.
Set Details
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Maximum HP and Special Defense investment with a Calm nature allows Mega Camerupt to better handle check special attackers such as Typhlosion, Rotom, Pyroar, Magmortar, and Ninetales.
Usage Tips
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This set much more inclined to taking hits from offensive Fire- and Electric-types, so Mega Camerupt should play as a pivot into said Pokemon in order to set up Stealth Rock or fire off an attack.Usage of Rest and Sleep Talk is rather simple; Rest should be used to heal mega camerupt and dispose it of any status ailments, and Sleep Talk should be used while asleep. These two moves also allow Mega Camerupt to switch into and absorb status moves, albeit being immune to two of them. Will-O-Wisp should be used to cripple typical switch ins such as Hariyama, Mantine, and Archeops.
Team Options
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Grass-type Pokemon make for great teammates as they can check Water- and Ground-types for Mega Camerupt, as such Pokemon like Vileplume, Tangela, and Exeggutor pair well. Toxic Spikes setters such as Weezing and Garbodor pair well as Mega Camerupt greatly threatens opposing Poison-types that are used to absorb Toxic Spikes, although pairing Mega Camerupt and Garbodor stacks a Ground weakness. Water-type pokemon such as Mantine, Pelipper, Samurott, and Quagsire pair well as they appreciate Mega Camerupt's ability to check Electric- and Grass-types.
Other Options
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Yawn takes advantage of the switches Mega Camerupt forces. Hidden Power Grass hits Seismitoad and Quagsire, but they take heavy amounts of damage from Earth Power anyway. Rock Slide and Ancientpower are alternate ways of hitting Mantine and Pelipper while also nailing Air Balloon Ninetales. Roar phazes setup sweepers.
Checks & Counters
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**Specially Defensive Water-types**: Specially Defensive Water-types such as Mantine, Pelipper, Seismitoad, and Prinplup are solid checks to Mega Camerupt. The former two resist or are immune to both of Mega Camerupt's STAB moves, but take heavy damage from Hidden Power Electric. Seismitoad and Prinplup easily sponge Fire Blasts and can take two Earth Powers if necessary, but are much shakier checks due to their lack of recovery and the fact that they take neutral damage from Earth Power.
**Offensive Water-types**: Offensive Water-types such as Samurott, Carracosta, Simipour, and Barbaracle are effective but softer checks compared to defensive Water-types. All of these Pokemon can switch into Fire Blast and threaten out Mega Camerupt with their STAB moves. In terms of Fire resists, Carracosta and Barbaracle are safer switch-ins to them, but are obviously heavily damaged by Earth Power. Same can be said for all the others, apart from the stray Air Balloon Lanturn.
**Ground-types**: Although most cannot switch into Mega Camerupt's attacks, Ground-type Pokemon such as Rhydon, Sandslash, Torterra, Golurk, and opposing Mega Camerupt can revenge kill Mega Camerupt with a super effective STAB move. Note that Rhydon needs some Speed investment to outspeed offensive Mega Camerupt and opposing Mega Camerupt can potentially need to win a speed tie in order to revenge Mega Camerupt.
**Residual Damage**: Despite Mega Camerupt's respectable bulk, residual damage from taking repeated hits, entry hazards, and potential poision damage puts a timer on camerupt's longevity. Offensive pressure and lures is another thorn in Mega Camerupt's side, since Pokemon that Mega Camerupt would normally be able to switch into often have a secondary STAB move or carry Hidden Power Water to hit it.
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