[OVERVIEW]
Camerupt is a terrifying wallbreaker thanks to its amazing power and almost unresisted STAB Fire / Ground coverage. Its access to the horrifyingly powerful Eruption is complemented by its secondary Ground STAB and allows it to greatly threaten common defensive Pokemon such as Bronzor, Mareanie, and Mawile. Camerupt's unique Fire / Ground typing also gives it an interesting niche defensively as a check to certain Electric-types such as Rotom-S and Raichu. It also packs some good support options, such as Stealth Rock and Lava Plume. However, Camerupt is unfortunately handicapped by a terrible Speed stat that leaves it outpaced by common offensive Pokemon such as Swanna, Exeggutor, and Torterra. This can limit Camerupt's utility in matchups against offensive teams. Camerupt's STAB combination, while very good, can often be played around by many common defensive cores, making Camerupt a very prediction-reliant wallbreaker at times. Its weakness to common Water- and Ground-type attacks also gives it poor matchups against common offensive Pokemon like Swanna, Floatzel, and Marowak. Said weaknesses greatly limit the defensive set as well, and it tends to require more support from its teammates than its competition as a result. It also has notably less bulk than other Stealth Rock setters, such as Golem and Torterra, and has a much narrower defensive niche than they do.
[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice
item: Choice Specs
ability: Solid Rock
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Eruption is extremely powerful when Camerupt is at full health and is quite spammable, as even frailer Pokemon that resist it like Swanna and Simisear are OHKOed after Stealth Rock. Fire Blast allows Camerupt to still use a strong Fire-type STAB attack after its health has been reduced. Hidden Power Ice prevents Camerupt from being walled by Altaria, which is one of the few Pokemon that can confidently switch into Camerupt's STAB attacks.
Set Details
========
A Modest nature is preferred for maximum power output. Timid can be run if outspeeding Adamant Golem and Crustle is really important to your team, but it isn't recommended. Solid Rock allows Camerupt to take some weaker Ground-type attacks that would otherwise KO it. Notably, it allows it to survive Choice Scarf Electivire's Earthquake from full health in a pinch.
Usage Tips
========
Camerupt is generally an excellent option early-game, when it can fire off its powerful attacks to blow a hole in the opponent's defensive core; defensive entry hazard setters like Bronzor and Mareanie, for example, will be forced to flee from Camerupt, preventing them from getting their hazards up early and allowing Camerupt to fire off one of its powerful attacks. Camerupt's unique typing also grants it the ability to switch into Choice Scarf users such as Rotom-S and Electivire locked into an Electric-type move. Take advantage of these opportunities, as Camerupt can have some issues getting in, especially against offensive builds, due to its low bulk and somewhat exploitable defensive typing. Pivoting or aggressively double switching can allow Camerupt to get in against such offensive teams. Getting rid of entry hazards on your side of the field is important when using Camerupt, as losing health cuts into Eruption's Base Power and Camerupt needs Eruption at its maximum damage output if it wants to seriously dent Pokemon such as Lickilicky. Refrain from using Eruption if it looks like Camerupt will have to take a hit before moving, and use Fire Blast instead if this is the case.
Team Options
========
Cleaners appreciate Camerupt's ability to wallbreak early-game, as it allows them to clean up late-game with greater efficiency. Options such as Z-Rain Dance Swanna, Rock Polish Torterra, and Z-Me First Pinsir work well in this regard. Grass-types like Silvally-Grass, Gourgeist-XL, and Leafeon pair well with Camerupt, as they comfortably switch into both types that hit it super effectively. Camerupt, meanwhile, can take a few Fire- and Bug-type attacks, though it would be unwise to do so if Eruption is still needed. Silvally-Grass stands out in particular, as it can also remove entry hazards with Defog and use U-turn to get Camerupt in safely. It is worth noting, however, that this type pairing needs a check to Swanna, which hits both Camerupt and the Grass-types with its STAB attacks. An offensive Electric-type such as Electivire or a defensive answer like Bronzor can work in this regard. Camerupt in general greatly appreciates pivots that can get it in safely. Other options such as Silvally-Water, Electivire, and Komala can work in this regard, as they can use U-turn, Volt Switch, and Parting Shot to get Camerupt in safely. Entry hazard removal is imperative, as Camerupt must be as healthy as possible if it wants Eruption to be at full power. Defog support from the likes of Altaria, Silvally-Water, and Swanna can work well.
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Lava Plume
move 3: Toxic
move 4: Earth Power / Protect
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
Moves
========
Camerupt is a decent Stealth Rock setter thanks to its ability to force out common Pokemon such as Rotom-S and Bronzor. Toxic allows Camerupt to punish common switch-ins, such as Swanna, Silvally-Water, and Altaria. It also allows it to punishes bulkier Pokemon that might look to take advantage of Camerupt. Earth Power is generally the superior option in the last slot, as it allows Camerupt to immediately threaten Pokemon such as Combusken, Electivire, and Raichu. Protect can also work to scout for Choice item users and rack up Leftovers recovery, but it can allow threatening Water-types to get in safely. Will-O-Wisp can be used to spread burns, and Yawn can be used to potentially spread sleep and force switches, but Lava Plume and Toxic take care of that as is, and the utility provided by the other moves is generally better.
Set Details
========
Camerupt works best as a specially defensive wall, as its purpose is to check threats such as Raichu and Rotom-S. Solid Rock is the preferred ability, as it allows Camerupt to take a couple of weaker super effective attacks, such as Earthquake from Choice Scarf Electivire and Jolly Torterra.
Usage Tips
========
Camerupt should be used throughout the game to set up Stealth Rock and check certain special attackers like Rotom-S, Silvally-Dragon, and special Combusken. Switch into Pokemon that Camerupt can deal with, such as Rotom-S, Raichu, and Muk, to set up Stealth Rock or stop the latter two from setting up with Earth Power. Camerupt's reputation as a fearsome wallbreaker can help force some switches until the set is revealed. This can give Camerupt some opportunities to set up Stealth Rock early-game or cripple a normal switch-in like Swanna or Lickilicky with Toxic. Camerupt rewards scouting for powerful attacks and potentially deadly coverage moves. Be cautious to not overestimate Camerupt's bulk, as even invested it has issues taking powerful attacks from the likes of Exeggutor, Beheeyem, and Simisear. Camerupt should mainly look for opportunities to check certain Electric-types and set up Stealth Rock.
Team Options
========
Camerupt fits well on balance teams that need a bulky check to the aforementioned Electric-types that can also set up Stealth Rock. Water-types such as Silvally-Water and Floatzel pair very well with this set, as they appreciate Camerupt's ability to take Electric-type attacks and can take the Water-type attacks that threaten Camerupt in return. Grass-types such as Leafeon and Silvally-Grass also work well with Camerupt, as they resist both Water- and Ground-type attacks that could be thrown Camerupt's way. Strong wallbreakers such as Exeggutor, Choice Band Torterra, and Beheeyem appreciate Camerupt setting Stealth Rock up for them in order to break the opposing team down. Choice Band Torterra in particular can take Ground-type attacks for Camerupt and appreciates Camerupt's favorable matchup against Pokemon such as Bronzor and Gourgeist-XL. Camerupt appreciates entry hazard removal from the likes of Silvally-Water, Altaria, and Komala to prevent itself from getting worn down too quickly.
[STRATEGY COMMENTS]
Other Options
=============
A spread with maximum HP and Special Attack investment and a Quiet nature can be used on the Choice Specs set on Trick Room teams. Roar can be used on the defensive set to force the opposing Pokemon to switch around and rack up Stealth Rock damage. Expert Belt or Firium Z can be used on the offensive set to give Camerupt a better matchup against teams that look to get around it by switching to Pokemon that resist or are immune to its attacks, but the loss of consistent power makes this generally unfavorable. Rock Polish could be used to turn Camerupt into a cleaner, but it is easily revenge killed by the tier's Choice Scarf users and is annoyed by many of the priority options in the tier.
Checks and Counters
===================
**Water-types**: Solid Rock is not enough to save Camerupt from its 4x Water weakness, as all offensive Water-types are capable of OHKOing it with their STAB moves. Swanna, Floatzel, and Simipour all fall into this category, although they don't appreciate switching into the Choice Specs set. Defensive Water-types such as Poliwrath and Silvally-Water are capable of taking offensive Camerupt's hits better and still heavily threaten it with their STAB moves.
**Ground-types and Ground-type Coverage**: Many of the tier's more powerful Ground-types threaten to KO Camerupt, even through Solid Rock. Choice Band Torterra, Golem, and Marowak are all very threatening to Camerupt, although none of them want to switch into its attacks. Similarly, Ground-type coverage on Pokemon such as Electivire and Rapidash threatens to 2HKO Camerupt.
**Strong Wallbreakers**: Camerupt's somewhat modest bulk and relative sluggishness mean that even the defensive set is threatened by strong wallbreakers. Choice Band Komala, Choice Band Golem, and Bouffalant all threaten Camerupt with their powerful attacks. In addition, Choice Specs Exeggutor and opposing Camerupt are also powerful enough to threaten the specially defensive variant of Camerupt.
**Residual Damage**: Camerupt's lack of reliable recovery and vulnerability to all entry hazards mean that it is worn down quickly. Said vulnerability also means that Eruption's power is weakened every time Camerupt switches into battle with hazards up.
[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [5gen, 296755]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]
Camerupt is a terrifying wallbreaker thanks to its amazing power and almost unresisted STAB Fire / Ground coverage. Its access to the horrifyingly powerful Eruption is complemented by its secondary Ground STAB and allows it to greatly threaten common defensive Pokemon such as Bronzor, Mareanie, and Mawile. Camerupt's unique Fire / Ground typing also gives it an interesting niche defensively as a check to certain Electric-types such as Rotom-S and Raichu. It also packs some good support options, such as Stealth Rock and Lava Plume. However, Camerupt is unfortunately handicapped by a terrible Speed stat that leaves it outpaced by common offensive Pokemon such as Swanna, Exeggutor, and Torterra. This can limit Camerupt's utility in matchups against offensive teams. Camerupt's STAB combination, while very good, can often be played around by many common defensive cores, making Camerupt a very prediction-reliant wallbreaker at times. Its weakness to common Water- and Ground-type attacks also gives it poor matchups against common offensive Pokemon like Swanna, Floatzel, and Marowak. Said weaknesses greatly limit the defensive set as well, and it tends to require more support from its teammates than its competition as a result. It also has notably less bulk than other Stealth Rock setters, such as Golem and Torterra, and has a much narrower defensive niche than they do.
[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Ice
item: Choice Specs
ability: Solid Rock
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Eruption is extremely powerful when Camerupt is at full health and is quite spammable, as even frailer Pokemon that resist it like Swanna and Simisear are OHKOed after Stealth Rock. Fire Blast allows Camerupt to still use a strong Fire-type STAB attack after its health has been reduced. Hidden Power Ice prevents Camerupt from being walled by Altaria, which is one of the few Pokemon that can confidently switch into Camerupt's STAB attacks.
Set Details
========
A Modest nature is preferred for maximum power output. Timid can be run if outspeeding Adamant Golem and Crustle is really important to your team, but it isn't recommended. Solid Rock allows Camerupt to take some weaker Ground-type attacks that would otherwise KO it. Notably, it allows it to survive Choice Scarf Electivire's Earthquake from full health in a pinch.
Usage Tips
========
Camerupt is generally an excellent option early-game, when it can fire off its powerful attacks to blow a hole in the opponent's defensive core; defensive entry hazard setters like Bronzor and Mareanie, for example, will be forced to flee from Camerupt, preventing them from getting their hazards up early and allowing Camerupt to fire off one of its powerful attacks. Camerupt's unique typing also grants it the ability to switch into Choice Scarf users such as Rotom-S and Electivire locked into an Electric-type move. Take advantage of these opportunities, as Camerupt can have some issues getting in, especially against offensive builds, due to its low bulk and somewhat exploitable defensive typing. Pivoting or aggressively double switching can allow Camerupt to get in against such offensive teams. Getting rid of entry hazards on your side of the field is important when using Camerupt, as losing health cuts into Eruption's Base Power and Camerupt needs Eruption at its maximum damage output if it wants to seriously dent Pokemon such as Lickilicky. Refrain from using Eruption if it looks like Camerupt will have to take a hit before moving, and use Fire Blast instead if this is the case.
Team Options
========
Cleaners appreciate Camerupt's ability to wallbreak early-game, as it allows them to clean up late-game with greater efficiency. Options such as Z-Rain Dance Swanna, Rock Polish Torterra, and Z-Me First Pinsir work well in this regard. Grass-types like Silvally-Grass, Gourgeist-XL, and Leafeon pair well with Camerupt, as they comfortably switch into both types that hit it super effectively. Camerupt, meanwhile, can take a few Fire- and Bug-type attacks, though it would be unwise to do so if Eruption is still needed. Silvally-Grass stands out in particular, as it can also remove entry hazards with Defog and use U-turn to get Camerupt in safely. It is worth noting, however, that this type pairing needs a check to Swanna, which hits both Camerupt and the Grass-types with its STAB attacks. An offensive Electric-type such as Electivire or a defensive answer like Bronzor can work in this regard. Camerupt in general greatly appreciates pivots that can get it in safely. Other options such as Silvally-Water, Electivire, and Komala can work in this regard, as they can use U-turn, Volt Switch, and Parting Shot to get Camerupt in safely. Entry hazard removal is imperative, as Camerupt must be as healthy as possible if it wants Eruption to be at full power. Defog support from the likes of Altaria, Silvally-Water, and Swanna can work well.
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Lava Plume
move 3: Toxic
move 4: Earth Power / Protect
item: Leftovers
ability: Solid Rock
nature: Calm
evs: 252 HP / 4 SpA / 252 SpD
[SET COMMENTS]
Moves
========
Camerupt is a decent Stealth Rock setter thanks to its ability to force out common Pokemon such as Rotom-S and Bronzor. Toxic allows Camerupt to punish common switch-ins, such as Swanna, Silvally-Water, and Altaria. It also allows it to punishes bulkier Pokemon that might look to take advantage of Camerupt. Earth Power is generally the superior option in the last slot, as it allows Camerupt to immediately threaten Pokemon such as Combusken, Electivire, and Raichu. Protect can also work to scout for Choice item users and rack up Leftovers recovery, but it can allow threatening Water-types to get in safely. Will-O-Wisp can be used to spread burns, and Yawn can be used to potentially spread sleep and force switches, but Lava Plume and Toxic take care of that as is, and the utility provided by the other moves is generally better.
Set Details
========
Camerupt works best as a specially defensive wall, as its purpose is to check threats such as Raichu and Rotom-S. Solid Rock is the preferred ability, as it allows Camerupt to take a couple of weaker super effective attacks, such as Earthquake from Choice Scarf Electivire and Jolly Torterra.
Usage Tips
========
Camerupt should be used throughout the game to set up Stealth Rock and check certain special attackers like Rotom-S, Silvally-Dragon, and special Combusken. Switch into Pokemon that Camerupt can deal with, such as Rotom-S, Raichu, and Muk, to set up Stealth Rock or stop the latter two from setting up with Earth Power. Camerupt's reputation as a fearsome wallbreaker can help force some switches until the set is revealed. This can give Camerupt some opportunities to set up Stealth Rock early-game or cripple a normal switch-in like Swanna or Lickilicky with Toxic. Camerupt rewards scouting for powerful attacks and potentially deadly coverage moves. Be cautious to not overestimate Camerupt's bulk, as even invested it has issues taking powerful attacks from the likes of Exeggutor, Beheeyem, and Simisear. Camerupt should mainly look for opportunities to check certain Electric-types and set up Stealth Rock.
Team Options
========
Camerupt fits well on balance teams that need a bulky check to the aforementioned Electric-types that can also set up Stealth Rock. Water-types such as Silvally-Water and Floatzel pair very well with this set, as they appreciate Camerupt's ability to take Electric-type attacks and can take the Water-type attacks that threaten Camerupt in return. Grass-types such as Leafeon and Silvally-Grass also work well with Camerupt, as they resist both Water- and Ground-type attacks that could be thrown Camerupt's way. Strong wallbreakers such as Exeggutor, Choice Band Torterra, and Beheeyem appreciate Camerupt setting Stealth Rock up for them in order to break the opposing team down. Choice Band Torterra in particular can take Ground-type attacks for Camerupt and appreciates Camerupt's favorable matchup against Pokemon such as Bronzor and Gourgeist-XL. Camerupt appreciates entry hazard removal from the likes of Silvally-Water, Altaria, and Komala to prevent itself from getting worn down too quickly.
[STRATEGY COMMENTS]
Other Options
=============
A spread with maximum HP and Special Attack investment and a Quiet nature can be used on the Choice Specs set on Trick Room teams. Roar can be used on the defensive set to force the opposing Pokemon to switch around and rack up Stealth Rock damage. Expert Belt or Firium Z can be used on the offensive set to give Camerupt a better matchup against teams that look to get around it by switching to Pokemon that resist or are immune to its attacks, but the loss of consistent power makes this generally unfavorable. Rock Polish could be used to turn Camerupt into a cleaner, but it is easily revenge killed by the tier's Choice Scarf users and is annoyed by many of the priority options in the tier.
Checks and Counters
===================
**Water-types**: Solid Rock is not enough to save Camerupt from its 4x Water weakness, as all offensive Water-types are capable of OHKOing it with their STAB moves. Swanna, Floatzel, and Simipour all fall into this category, although they don't appreciate switching into the Choice Specs set. Defensive Water-types such as Poliwrath and Silvally-Water are capable of taking offensive Camerupt's hits better and still heavily threaten it with their STAB moves.
**Ground-types and Ground-type Coverage**: Many of the tier's more powerful Ground-types threaten to KO Camerupt, even through Solid Rock. Choice Band Torterra, Golem, and Marowak are all very threatening to Camerupt, although none of them want to switch into its attacks. Similarly, Ground-type coverage on Pokemon such as Electivire and Rapidash threatens to 2HKO Camerupt.
**Strong Wallbreakers**: Camerupt's somewhat modest bulk and relative sluggishness mean that even the defensive set is threatened by strong wallbreakers. Choice Band Komala, Choice Band Golem, and Bouffalant all threaten Camerupt with their powerful attacks. In addition, Choice Specs Exeggutor and opposing Camerupt are also powerful enough to threaten the specially defensive variant of Camerupt.
**Residual Damage**: Camerupt's lack of reliable recovery and vulnerability to all entry hazards mean that it is worn down quickly. Said vulnerability also means that Eruption's power is weakened every time Camerupt switches into battle with hazards up.
[CREDITS]
- Written by: [[SputnikGT, 475916]]
- Quality checked by: [[Ho3nConfirm3d, 231074], [5gen, 296755]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]
Last edited: