I've made a team focused around Calyrex-Shadow for Reg G. Problem is I am very bad so I don't know if I'm losing because of a skill issue or because my teams poorly built
OgrePond (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Level: 50
Tera Type: Water
EVs: 148 Atk / 100 Def / 76 SpD / 180 Spe
Adamant Nature
- Follow Me
- Helping Hand
- Horn Leech
- Ivy Cudgel
Built to protect Calyrex, using follow me to ward off strong attacks while using nasty plot or when Calyrex can't one shot. Helping hand for when I'm outspending non priority users for the extra insurance on the kill, horn leech and ATK evs to make sure I can OHKO Kyogre and incase it's in a stalling situation I get healing of my own. Ivy Cudgel to get OHKO Fire types and considerable damage to other mon.
Very Dead Honse (Calyrex-Shadow) @ Covert Cloak
Ability: As One (Spectrier)
Level: 50
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Draining Kiss
- Nasty Plot
- Protect
Pretty typical set, max Spe so without modifiers it's almost always the fastest thing on the field. Astral Barrage for good stab I mean, it's a insanely busted move. Draining kiss for healing and when against dragons. Tera Fairy to counter dark types with their quad strong attacks, draining kiss also helps to counter them further. Protect is there because well... why wouldn't it? Being able to get good protect reads has been able to win me lots of games and it's good for surviving ofc. Covert Cloak to get around fake out after Tera, and it's just generally good.
Better Mismagius (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Power Gem
- Thunderbolt
I used to have Iron Hands here and I simply never felt the need to bring it, and since sometimes Draining Kiss felt like it didn't do too much, I wanted a fast fairy sweeper. Moonblast and Shadowball for good stab, tera fighting for... I forgot . I'm sure I had a decent reason for it. Tera grass is probably better for anti amoonguss but uhm I haven't had trouble with it yet! Power gem and thunderbolt for consistent coverage against flying and fire types.
frostbite (Chien-Pao) @ Clear Amulet
Ability: Sword of Ruin
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Icicle Crash
- Sacred Sword
- Protect
Sucker Punch is the star move here, won me countless games with the sole ability to still go first against enemy Tailwind with the right read. Tera Fighting and Sacred Sword to have another good Dark type counter, and be able to put damage on the board against ground types and such. Icicle Crash if I'm feeling lucky and really need that ice stab against a dragon and flutter is down. Clear Amulet to protect against Incin.
Switzerland (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass
EVs: 252 HP / 108 Atk / 148 Def
Adamant Nature
IVs: 0 SpA
- Knock Off
- Fake Out
- U-turn
- Flare Blitz
I went for a less supportive set on Incin here purely because I think it's very expected that I run parting shot or taunt or smth like that, so I'm able to get in their heads a bit. Knock off comfortably 2hKOs all psychics I'm pretty sure. Fake out is obviously amazing for just not letting the opponent play, and the threat of it sometimes forces double protects which will let me set up a nasty plot if I have Calyrex on the board. Flare Blitz to deal with Rillaboom and U Turn to switch out and also does decent damage to fighting types and grass types. Tera Grass for anti Among Us.
Twisted (Tornadus) @ Leftovers
Ability: Prankster
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Sludge Bomb
- Protect
Perfect counter to Tailwind teams, does AMAZING damage with Bleakwind and provides even more speed control. Tera Poison and Sludge bomb to mess with Rillaboom, Cottonee (common tailwind setter), and Flutter Mane. Running Leftovers just for a tiny bit extra hp yk.
OgrePond (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Level: 50
Tera Type: Water
EVs: 148 Atk / 100 Def / 76 SpD / 180 Spe
Adamant Nature
- Follow Me
- Helping Hand
- Horn Leech
- Ivy Cudgel
Built to protect Calyrex, using follow me to ward off strong attacks while using nasty plot or when Calyrex can't one shot. Helping hand for when I'm outspending non priority users for the extra insurance on the kill, horn leech and ATK evs to make sure I can OHKO Kyogre and incase it's in a stalling situation I get healing of my own. Ivy Cudgel to get OHKO Fire types and considerable damage to other mon.
Very Dead Honse (Calyrex-Shadow) @ Covert Cloak
Ability: As One (Spectrier)
Level: 50
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Draining Kiss
- Nasty Plot
- Protect
Pretty typical set, max Spe so without modifiers it's almost always the fastest thing on the field. Astral Barrage for good stab I mean, it's a insanely busted move. Draining kiss for healing and when against dragons. Tera Fairy to counter dark types with their quad strong attacks, draining kiss also helps to counter them further. Protect is there because well... why wouldn't it? Being able to get good protect reads has been able to win me lots of games and it's good for surviving ofc. Covert Cloak to get around fake out after Tera, and it's just generally good.
Better Mismagius (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Power Gem
- Thunderbolt
I used to have Iron Hands here and I simply never felt the need to bring it, and since sometimes Draining Kiss felt like it didn't do too much, I wanted a fast fairy sweeper. Moonblast and Shadowball for good stab, tera fighting for... I forgot . I'm sure I had a decent reason for it. Tera grass is probably better for anti amoonguss but uhm I haven't had trouble with it yet! Power gem and thunderbolt for consistent coverage against flying and fire types.
frostbite (Chien-Pao) @ Clear Amulet
Ability: Sword of Ruin
Level: 50
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Icicle Crash
- Sacred Sword
- Protect
Sucker Punch is the star move here, won me countless games with the sole ability to still go first against enemy Tailwind with the right read. Tera Fighting and Sacred Sword to have another good Dark type counter, and be able to put damage on the board against ground types and such. Icicle Crash if I'm feeling lucky and really need that ice stab against a dragon and flutter is down. Clear Amulet to protect against Incin.
Switzerland (Incineroar) @ Assault Vest
Ability: Intimidate
Level: 50
Tera Type: Grass
EVs: 252 HP / 108 Atk / 148 Def
Adamant Nature
IVs: 0 SpA
- Knock Off
- Fake Out
- U-turn
- Flare Blitz
I went for a less supportive set on Incin here purely because I think it's very expected that I run parting shot or taunt or smth like that, so I'm able to get in their heads a bit. Knock off comfortably 2hKOs all psychics I'm pretty sure. Fake out is obviously amazing for just not letting the opponent play, and the threat of it sometimes forces double protects which will let me set up a nasty plot if I have Calyrex on the board. Flare Blitz to deal with Rillaboom and U Turn to switch out and also does decent damage to fighting types and grass types. Tera Grass for anti Among Us.
Twisted (Tornadus) @ Leftovers
Ability: Prankster
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Sludge Bomb
- Protect
Perfect counter to Tailwind teams, does AMAZING damage with Bleakwind and provides even more speed control. Tera Poison and Sludge bomb to mess with Rillaboom, Cottonee (common tailwind setter), and Flutter Mane. Running Leftovers just for a tiny bit extra hp yk.