Hey, today I'm going to be showcasing the first Omega Ruby and Alpha Sapphire team I built after they banned Mega-Rayquaza. Of all the new released mega evolutions Mega Salamence has always been the most interesting to me due to its amazing stats and the factor that Salamence has always been one of my favorite pokemon of all time, that made me wanna try it in Ubers even more. There's not many achievements I got with this team, I just used it on the ladder for a while and gave it to a few people (who were successful using it). There's another factor that forces me to make this RMT, I've seen a lot of people who I don't even know on the ladder with it or very, very, similar builds. My huge ego leads me to believe that many people are getting the idea of Darkceus / Salamence sun from this team which doesn't bother me at all, I just want people to know where the idea was originated. Enough of the talking, let's proceed to the teambuilding process.
Ok yeah the already mentioned Mega Salamence was what made me build this team so yeah, as I did last time I'll remove it during the teambuilding process as it is something that can't be changed no matter what since such thing is the idea the team is based around.
I wanted a soft Kyogre check, Electric immunity, Xerneas check and most importantly: Stealth Rock. Groudon was the mon to go if I wanted all this, it got that fire typing and ability that makes it the most threatning as well as one of the best support mons in the tier.
Xerneas is the next pokemon I looked at, a Fairy type was needed to sponge the Dragon and Dark types, which is definetely important in Ubers.
I needed a reliable Primal Groudon check, another Kyogre switch-in and a Defog user, Latias was the best pokemon I could think of, it quickly became one of my favorite members of the team holE.
Arceus-Dark was the next pokemon I chose. I was in need of a good, solid, Stallbreaker that destroys the most common Stall builds, Arceus-Dark fits that category. I find Dark-typing very underrated in this metagame, people are not running much Bulky Fairies anymore so it's very easy to wear them down and sweep with your Dark-type. Arceus-Dark also checks the Lati twins as well as Arceus-Ghost. This pokemon is also one of my favorite members of the team as it and Mega Salamence make an amazing offensive core.
I needed a Choice Scarf user that could check both Darkrai and Mewtwo but also threaten Xerneas after my Groudon has phased it out with Roar. Genesect fits on the team really well, I also like it here for other reasons that I'll mention when I get to the in-depth analysis.
This is how the team ended looking like, pretty crispE, right?
Now let's get into the in-depth analysis for each pokemon.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Roar
- Earthquake
Groudon got buffed a lot in ORAS, now that it has that Fire typing that it needed to be a much better offensive pokemon, it has an ability that allows it to be immune to Water-moves, which makes his only weakness, Ground. I chose to use the support set that my fren Hack made, it allows Groudon to take a +2 Earthquake from Extremekiller Arceus if needed. Support Primal Groudon's main niche is that it can now check Geomancy Xerneas, resisting Fairy is huge as it forces Xerneas to run Focus Blast or Hidden Power Ground to land some big damage on it. As for the moves, Stealth Rock is pretty much needed since it keeps pokemon like Ho-Oh and Mega Salamence in check, which is important. Lava Plume is a great support move that hits common switch-ins like Landorus-T, Gliscor and Lati twins, it has a good chance of landing a burn on them which is very appreciated. Roar helps me phaze pokemon like Geomancy Xerneas and incoming Primal Kyogre. Earthquake is a very strong Ground STAB move that should not be underestimated as Groudon has a base attack stat of 180.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
If you read the teambuilding process part you'll know that I picked Xerneas so I can sponge Dark and Dragon-type moves with relative ease. The reason why I chose cleric Xerneas on this team is because a Fairy pivot like Klefki or just regular Geomancy Xerneas isn't enough of a check to Dark types, most of bulky Fairy types lost ussage because they give Primal Groudon a free turn which makes Dark-types like Yveltal, Darkrai and Arceus-Dark so much better. For those reasons and some more I figured I should use the defensive, that would not only allow me to check Dark-types pretty well but it also helps me check Mega Salamence in a much easier way and another thing I really like about cleric Xerneas is that it allows me to not be a coward against status with Mega Salamence, I can take out Klefki with Earthquake after it paralyses me and then Aromatherapy with Xerneas. The moveset is pretty much the same ol' cleric one, Moonblast is a strong STAB move that OHKOs stuff like Yveltal and Darkrai. Aromatherapy helps me heal my pokemon when status'd. Rest is Xerneas' only reliable form of recovery and Sleep Talk is for not being completely useless while sleeping.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extremespeed / Explosion
Some people think Genesect is pretty bad in ORAS, I disagree. This team shows that Genesect can be very useful. On this team especifically Genesect helps my a lot since its STAB U-turn keeps things Mewtwo and Darkrai in check, my team is a little slow so it definetely appreciates that. The thing that I like the most about Genesect though it's its ability to generate momentum as the common U-Turn switch-ins give my offensive threats free turns. Some examples of this are: U-Turn the incoming Groudon allows me to go to Latias and drop a Draco Meteor, go to Lugia on the U-Turn and my Arceus-Dark comes in, go to Ho-Oh on the U-turn and my Salamence gets a free turn. But yeah, getting technical and all of that, the EV spread is the one I've been using since BW2, it allows me to outspeed other Scarf users like Zekrom and Xerneas as well as +1 Dragon Dance Rayquaza. The moveset is also pretty known, U-Turn is a good Bug-STAB that generates momentum (as explained above), Iron Head allows me to check pokemon like Arceus-Fairy and Xerneas who would be very threatning otherwise. Ice Beam let's me handle Rayquaza in a much easier way. As for the last move, I've been debating wheather I should change Explosion for Extremespeed or not, Explosion is useful in case I really use it on Extrmekiller Arceus but Extrmespeed allows me to revenge kill Xerneas if I don't get a good roll with Iron Head if they try to Geomancy again, that would really help.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 144 HP / 172 SpA / 192 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
The release of Soul Dew definetely changed the metagame for good, it gaves 2 great, viable Defog users in the form of Lati@s, meanng that there's no longer need to use Defog Arceus or Giratina-O on every team. I chose to use the more defensive version of the Lati twins, Latias so I can have an easier time switching into Primal Groudon and Kyogre. Latias is also a great offensive, being able to switch into a lot of stuff while still hitting stuff really hard with Draco Meteor or Psyshock. The EV spread I use is based arount the same spread I used in BW2, only with a few tweaks so I can live 2 Stone Edges from Primal Groudon without Stealth Rock being on the field. The speed is used for outspeeding Jolly Garchomp as well as speedcripping some Arceus formes. As for the moves, Draco Meteor hits stuff really hard, it pressures Lugia to always switch into this and Roost, which gives my Arceus-Dark free turns. Psyshock 2HKOs Geomancy Xerneas with Stealth Rock up, it also hits Ho-Oh for good damage. Roost is the best form of recovery that Latias has and allows it stall out pokemon like Kyogre and Groudon. Defog is a great utility move you can use for hazard control, best way to use Latias in my opinion.
? (Salamence) (F) @ Salamencite
Ability: Intimidate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Mega Salamence or as my friend BKC and I address it "?", is one of the best Mega Evolutions in ORAS. It has a great base Defense of 130 and amazing base 120 Speed, this allows "?" to outspeed a lot of stuff while still checking stuff like Groudon and being a massive threat thanks to having access to Dragon Dance and the ability Aerilate. While most people run Jolly max Speed I wanted to try a bulky Dragon Dance that would not only have a role as a sweeper but it would help "?" to fullfill a role as a support pokemon that is able to handle most of the physical threats. Talking about the EV spread, it allows "?" to fully check Extremekiller Arceus (you live a +3 Extremespeed and you 2HKO with Return) as well as outspeed Modest base 90s like Primal Kyogre in case you want to Mega Evolve and Revenge kill them. The spread also allows "?" to 2HKO Dialga on the switch with unboosted Earthquake as well as 2HKOing Primal Groudon, Physically Defensive Yveltal with Earthquake and Return respectively, as well as OHKOing Geomancy Xerneas with +1 Return after Stealth Rocks. It also has a chance to live a Judgment from Arceus-Rock if you're at full, Arceus-Rock is the counter so not much you can do about that haha. About the moves, Return is an extremely good move to use on "?", its ability Aerilate turns it into a Flying-type move and makes it hit insanely hard. Earthquake is the coverage you should use on "?" as it deals with stuff like Klefki, Aegislash and Heatran. Dragon Dance makes "?" a reliable as it can set up on stuff like Primal Groudon Groudon and Arceus lol. Roost is a great recovery option that allows "?" to switch into stuff and then get its soul back.
Arceus (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Refresh
- Calm Mind
- Recover
It all started with me needing a stallbreaker. I checked most the RMTs people had posted during the Mega-Rayquaza era, from looking at that I concluded that Arceus-Dark was the stallbreaker that would fit best on my team, it has amazing offensive synergy with "?" and Latias as well as the ablity to check the Lati twins and all those bulky pokemon people are using. In my opinion, Arceus-Dark is the best Arceus forme in ORAS like I can't even fathom why it is so good. I swept a lot of people with it on the ladder because most of the teams give this pokemon a lot of opportunities to set up. The EV spread is pretty much known, 248 HP gives Arceus significant bulk, 4 Defense EVs makes Genesect get the Sp.Atk boost instead of the Attack one before setting up Calm Minds and max Speed allows me to speed tie Jolly Salamance as well as some Arceus formes. Judgment is its strongest move and hits a lot of things pretty hard, Refresh allows it to absorb status like Toxic and Thunder Wave and then remove it, that's why it is a solid Stallbreaker and Recover is a great, reliable form of recovery.
Calm Mind Arceus-Ground is probably the biggest threat to the team, it can set up on a lot of mons on my teams, I used Grass Knot Latias for a while but I found Psyshock more useful and I just accepted Arceus-Ground as a weakness.
Choice Band Big Bird is annoying as well, I pretty much have to get momentum with Genesect and go to Salamence just so I can avoid the prediction of Brave Bird / Earthquake.
Power-Up Punch Mega Kangaskhan can be pretty annoying I normally check the Fake Out set with Salamence but the Power-Up Punch set will most likely get a kill before I can check it with Salamence or Arceus-Dark.
Conclusion:
This team is pretty fun and I enjoyed playing with it. There are obviously some weakneses but I just wanted to showcase it because I've seen a lot of randoms with it and a lot of people using similar builds, which leads me to think I was one of the first people (if not the first) to use this of team archetype. Feel free to steal as I won't be using it anymore I think lol.
y I have a lot of frens.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Roar
- Earthquake
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 144 HP / 172 SpA / 192 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
? (Salamence) (F) @ Salamencite
Ability: Intimidate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Arceus (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Refresh
- Calm Mind
- Recover
Ability: Drought
EVs: 248 HP / 56 Def / 204 SpD
Relaxed Nature
- Lava Plume
- Stealth Rock
- Roar
- Earthquake
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Extreme Speed
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 144 HP / 172 SpA / 192 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
? (Salamence) (F) @ Salamencite
Ability: Intimidate
EVs: 200 HP / 132 Atk / 176 Spe
Adamant Nature
- Return
- Earthquake
- Dragon Dance
- Roost
Arceus (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe
Timid Nature
- Judgment
- Refresh
- Calm Mind
- Recover
Also if you dont get the title:
08:24 edgar how would u name a Mega Mence RMT ?
08:24 edgar anyone??
08:28 McMeghan Roman mythology[edit]
08:28 McMeghan Caelus, personification of the sky, equivalent to the Greek Uranus
thanks to Lord McMeghan for saving me from the struggle.
God I'm finally done.
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