Hello Pokemon trainers! As said in the title I have a suspect proposal for the BW2 OU tier. I'm posting here first because I don't want the fantastic OU community to ruin my thread with ridiculous comments so here I am.
Some of you may know it but it's been awhile that I want to remove Drought from the OU tier because of the stupidity of this weather. I couldn't really post such a proposal back when everyone was thinking Drizzle was completely broken but I think now is a good time. I always claimed that Drought was the most broken weather and that Sand teams were much better than Rain teams. 3 years later I'm confident that most of you realized Sun teams make the BW2 tier what it is now: a terrible tier. You probably got the picture, I want to suspect Drought + Chlorophyll but not only that. I also want to discuss about unbanning Excadrill@Moldbreaker because the current metagame is way too centralized by Hazards + Alakazam/Reuniclus and the tier really lacks of good spinners. I'm gonna expose my arguments and would appreciate if you guys don't use the "it's a complex ban" + "you want to ban drought because you're weak to that" cards.
Drought + Chlorophyll
I think we aren't focusing on the right issue when we claim that Drought should be banned. The main reason that makes Sun teams ridiculously broken is Venusaur. I would be extremely surprised if some established players would argue against the fact that Venusaur is completely broken in Sun. Here are my arguments regarding this:
1) We banned Swift Swim + Drizzle but decided to keep unbanned Drought + Chlorophyll. First of all, is there any reason for that? It's pretty much a Kingdra vs Venusaur fight here since those two are the main Swift Swim and Chlorophyll users respectively. I completely agree on the fact that Kingdra in Rain is stupid, I support that 100%, but what's the difference with Venusaur in Sun? Do you really think Venusaur in Sun is less strong than Kingdra in Rain? Venusaur has access to Sleep Powder which makes it 10 times better just with that. The sleep mechanics in BW2 makes it even more broken. Venusaur also learns Giga Drain which allows it to restaure itself while doing a ton of damage, something Kingdra can't do. Venusaur learns Growth which allows it to get past Dragons such as Latios and Latias who are most of the time Venusaur's main answer in Balanced/Offensive teams. Venusaur can run Earthquake so Heatran is obviously not a real counter to Venusaur. With Dugtrio being in 90% of the Sun teams and Venusaur learning Earthquake, I'm pretty sure that most of you know that Non-Scarf Heatran isn't a reliable Sun Check/Counter.
2) Sun teams and more specially Venusaur makes the teambuilding extremely specific as in Sun teams have very specific counters that you're forced to use if you don't want to be 6-0'd by the first Sun team you face. If you bring those specific counters it obviously makes your team weaker to the most common threats which is why stuff like Alakazam and Reuniclus are almost unbeatable in the current metagame. The main answers to the Magic Guard sweepers are Jirachi, Scizor and Tyranitar, 3 Pokemon that make your team weak to Sun. I can see you come with the "You can bring one/two of these the 4 others don't have to be necessary weak to Sun teams" argument. If you have played more than 10 games in BW2 in your entire career you'd know that it's easier said than done. I've already addressed the Lati@s case so I won't mention them but Terrakion and Garchomp are considered as huge threats for Sun Teams. I guess it's true for the latter but that's actually not the case for Terrakion since it gets trapped by Dugtrio whenever it gets a kill. Sun teams have most of the time Forretress/Donphan as their spinners so those two aren't huge threats as you may think they are. It's also not that hard to weaken Garchomp enough so that it's in the Giga Drain range with stuff like Volcarona, Heatran, Victini, Darmanitan, etc... Garchomp is a good Sun counter on the short term but definitely not on the long term.
Excadrill@Mold Breaker
As said above, I know this would be a complex ban but do we have to be necessary dumb and follow our policy if everyone agrees that it's for the best of the tier? We've had 2 weeks of BW2 in the current Smogon Tour and I could say without a doubt that 90% of the teams were Sand + Hazards + Alakazam/Reuniclus. I'm part of these 90%, yes. But why would I prevent myself from using something that is pretty much unbeatable in the current metagame? The tier lacks of good spinners. Everyone notices how bad Bulky Starmie is as a spinner especially in BW2. Tentacruel is a good one but only works on Rain teams but everyone also noticed that Rain teams aren't as good as what everybody claimed a few years/months ago. Jellicent is an amazing SpinBlocker and makes this strategy even more stupid. The only chances are to run Toxic on Tentacruel/Starmie or to use Tyranitar and win the 50/50 assuming you didn't get burnt before.
Since BW2, Excadrill gets a new ability: Mold Breaker. This ability is great but definitely not as broken as Sand Rush. I 100% agree on the fact that Sand Rush Excadrill is completely broken which is why I'm not asking you to unban it but this is not the case with Mold Breaker. Additionally Excadrill also gets Stealth Rock which would give more variety to our teams. Excadrill is an amazing spinner and the current metagame really needs one. It can also work as a Scarfer which would give another answer to Alakazam or Modest Volcarona (and god knows how stupid that shit is). The SD set is threatening but not unstoppable because of Excadrill's speed. It would be "easily" rkable and I doubt that SD would be of any use against an offensive team. As for defensive teams, counters remain the same with Gliscor, Skarmory, Hippowdon, etc... With Technician Breloom@Mach Punch being often used this also gives another answer to Excadrill so I really doubt that it would be as broken as it was in BW1 with Sand Rush.
I hope you will take the time to read all my arguments and will answer back with good ones whether they're pros or cons. Thanks!
Some of you may know it but it's been awhile that I want to remove Drought from the OU tier because of the stupidity of this weather. I couldn't really post such a proposal back when everyone was thinking Drizzle was completely broken but I think now is a good time. I always claimed that Drought was the most broken weather and that Sand teams were much better than Rain teams. 3 years later I'm confident that most of you realized Sun teams make the BW2 tier what it is now: a terrible tier. You probably got the picture, I want to suspect Drought + Chlorophyll but not only that. I also want to discuss about unbanning Excadrill@Moldbreaker because the current metagame is way too centralized by Hazards + Alakazam/Reuniclus and the tier really lacks of good spinners. I'm gonna expose my arguments and would appreciate if you guys don't use the "it's a complex ban" + "you want to ban drought because you're weak to that" cards.
Drought + Chlorophyll
I think we aren't focusing on the right issue when we claim that Drought should be banned. The main reason that makes Sun teams ridiculously broken is Venusaur. I would be extremely surprised if some established players would argue against the fact that Venusaur is completely broken in Sun. Here are my arguments regarding this:
1) We banned Swift Swim + Drizzle but decided to keep unbanned Drought + Chlorophyll. First of all, is there any reason for that? It's pretty much a Kingdra vs Venusaur fight here since those two are the main Swift Swim and Chlorophyll users respectively. I completely agree on the fact that Kingdra in Rain is stupid, I support that 100%, but what's the difference with Venusaur in Sun? Do you really think Venusaur in Sun is less strong than Kingdra in Rain? Venusaur has access to Sleep Powder which makes it 10 times better just with that. The sleep mechanics in BW2 makes it even more broken. Venusaur also learns Giga Drain which allows it to restaure itself while doing a ton of damage, something Kingdra can't do. Venusaur learns Growth which allows it to get past Dragons such as Latios and Latias who are most of the time Venusaur's main answer in Balanced/Offensive teams. Venusaur can run Earthquake so Heatran is obviously not a real counter to Venusaur. With Dugtrio being in 90% of the Sun teams and Venusaur learning Earthquake, I'm pretty sure that most of you know that Non-Scarf Heatran isn't a reliable Sun Check/Counter.
2) Sun teams and more specially Venusaur makes the teambuilding extremely specific as in Sun teams have very specific counters that you're forced to use if you don't want to be 6-0'd by the first Sun team you face. If you bring those specific counters it obviously makes your team weaker to the most common threats which is why stuff like Alakazam and Reuniclus are almost unbeatable in the current metagame. The main answers to the Magic Guard sweepers are Jirachi, Scizor and Tyranitar, 3 Pokemon that make your team weak to Sun. I can see you come with the "You can bring one/two of these the 4 others don't have to be necessary weak to Sun teams" argument. If you have played more than 10 games in BW2 in your entire career you'd know that it's easier said than done. I've already addressed the Lati@s case so I won't mention them but Terrakion and Garchomp are considered as huge threats for Sun Teams. I guess it's true for the latter but that's actually not the case for Terrakion since it gets trapped by Dugtrio whenever it gets a kill. Sun teams have most of the time Forretress/Donphan as their spinners so those two aren't huge threats as you may think they are. It's also not that hard to weaken Garchomp enough so that it's in the Giga Drain range with stuff like Volcarona, Heatran, Victini, Darmanitan, etc... Garchomp is a good Sun counter on the short term but definitely not on the long term.
Excadrill@Mold Breaker
As said above, I know this would be a complex ban but do we have to be necessary dumb and follow our policy if everyone agrees that it's for the best of the tier? We've had 2 weeks of BW2 in the current Smogon Tour and I could say without a doubt that 90% of the teams were Sand + Hazards + Alakazam/Reuniclus. I'm part of these 90%, yes. But why would I prevent myself from using something that is pretty much unbeatable in the current metagame? The tier lacks of good spinners. Everyone notices how bad Bulky Starmie is as a spinner especially in BW2. Tentacruel is a good one but only works on Rain teams but everyone also noticed that Rain teams aren't as good as what everybody claimed a few years/months ago. Jellicent is an amazing SpinBlocker and makes this strategy even more stupid. The only chances are to run Toxic on Tentacruel/Starmie or to use Tyranitar and win the 50/50 assuming you didn't get burnt before.
Since BW2, Excadrill gets a new ability: Mold Breaker. This ability is great but definitely not as broken as Sand Rush. I 100% agree on the fact that Sand Rush Excadrill is completely broken which is why I'm not asking you to unban it but this is not the case with Mold Breaker. Additionally Excadrill also gets Stealth Rock which would give more variety to our teams. Excadrill is an amazing spinner and the current metagame really needs one. It can also work as a Scarfer which would give another answer to Alakazam or Modest Volcarona (and god knows how stupid that shit is). The SD set is threatening but not unstoppable because of Excadrill's speed. It would be "easily" rkable and I doubt that SD would be of any use against an offensive team. As for defensive teams, counters remain the same with Gliscor, Skarmory, Hippowdon, etc... With Technician Breloom@Mach Punch being often used this also gives another answer to Excadrill so I really doubt that it would be as broken as it was in BW1 with Sand Rush.
I hope you will take the time to read all my arguments and will answer back with good ones whether they're pros or cons. Thanks!