

Inspiration
So basically i looked at the standard hardroom and it wasn't spicy enough so i was like lmao lemme do a
/ds rage powder, !lc, !nfe, all
and i was like o shit 

Teambuilding Process
Yea its honestly just another 10mins build that was relatively straightforward. EVing

Started with the standard TR team of








Butterfree-Gmax @ Focus Sash
Ability: Compound Eyes
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Bug Buzz
- Sleep Powder
- Rage Powder
Ability: Compound Eyes
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Bug Buzz
- Sleep Powder
- Rage Powder



Dusclops @ Eviolite
Ability: Pressure
Level: 50
EVs: 252 HP / 4 Atk / 200 Def / 52 SpD
Sassy Nature
- Night Shade
- Earthquake
- Trick Room
- Will-O-Wisp
Ability: Pressure
Level: 50
EVs: 252 HP / 4 Atk / 200 Def / 52 SpD
Sassy Nature
- Night Shade
- Earthquake
- Trick Room
- Will-O-Wisp



Hatterene (F) @ Babiri Berry
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick Room
Ability: Magic Bounce
Level: 50
EVs: 252 HP / 156 Def / 100 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick Room


Rhyperior @ Weakness Policy
Ability: Lightning Rod
Level: 50
EVs: 252 Atk / 244 SpD / 12 Spe
Brave Nature
IVs: 0 Spe
- Rock Slide
- High Horsepower
- Fire Punch
- Protect
Ability: Lightning Rod
Level: 50
EVs: 252 Atk / 244 SpD / 12 Spe
Brave Nature
IVs: 0 Spe
- Rock Slide
- High Horsepower
- Fire Punch
- Protect





Arctovish @ Life Orb
Ability: Water Absorb
Level: 50
EVs: 252 HP / 28 Atk / 228 SpA
Brave Nature
IVs: 0 Spe
- Fishious Rend
- Icicle Crash
- Freeze-Dry
- Protect
Ability: Water Absorb
Level: 50
EVs: 252 HP / 28 Atk / 228 SpA
Brave Nature
IVs: 0 Spe
- Fishious Rend
- Icicle Crash
- Freeze-Dry
- Protect





Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Solar Beam
- Earth Power
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Solar Beam
- Earth Power


Threatlist:
Mostly because all of the matches I've used this team in are BO1 matches, wack teams WILL catch you offguard the first game but realistically in a BO3 you should be able to adjust and win g2/g3 if you play it well even if you lose g1. And yes this will happen to you no matter what you're using.
Rock Slide honestly is the most irritating thing, watch out for Exca self EQing TTar to proc WP for that +2 Rock Slide as well. Sleep Powder should be enough to stop TTar for most parts but well. This can actually be fixed(sorta) by throwing
over 
(which ive seen many do when they stole this team) but
has more flex potential so im keeping it.



This team may struggle to sort of break through screens once it gets up so u gotta try to put
to sleep or kill it ASAP as it hits the field. If you allow them to stall out Trick Room and kill your trick room setter its pretty much game over.

Replay(s)
https://replay.pokemonshowdown.com/gen8vgc2020-1026079164-stbkikq66wyl70fp6t48quvu4bjyqikpw
Only have 1 saved bc i didnt save any other while i was laddering oops.
Shoutouts to bad user curiosity for listening to my rants and being a shitty user overall. Shoutouts to Stoward as well because otherwise he wouldn't feed me likes :(
Edit: this team can also be used for DOU as well since current DOU/VGC teams are pretty much the same
Edit2: i didnt realise smb made a similar version of this in dou oops
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