Copyediting Bulky Swords Dance Rillaboom [QC 2/2] [GP 0/1]

Sami

formerly S0A0M0I0
is a Metagame Resource Contributoris a Contributor to Smogon
[SET]
Bulky Swords Dance (Rillaboom) @ Leftovers
Ability: Grassy Surge
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Drain Punch / Superpower
- Knock Off

[SET COMMENTS]
Rillaboom makes for a solid revenge-killer thanks to its high Attack and access to Grassy Glide, allowing it to shut down faster offensive threats such as Ogerpon-W, Tapu Lele, and Mega Diancie. Its good HP stat and Grass-typing also give it a niche defensive profile, doing well against Water- and Ground-types such as Urshifu-R, offensive Landorus-T and the aforementioned Ogerpon-W. Swords Dance allows Rillaboom to punish switches into defensive Pokemon such as Ferrothorn against Grassy Glide, boosting its Attack to make Rillaboom a strong wallbreaker if positioned well. Drain Punch allows Rillaboom to hit Steel-types such as Heatran and Kingambit, easily OHKOing the latter with hazard support, while it also enables Rillaboom to beat Ferrothorn one-on-one, with its healing effect negating damage taken when setting up. Alternatively, Superpower can be used, which notably OHKOes Melmetal when boosted, after a layer of Spikes. Knock Off hits Gholdengo, Pecharunt and Galarian Slowking, all of which would otherwise counter Rillaboom, while it removes Heavy-Duty Boots off of Flying-type Pokemon such as Tornadus-T, Zapdos, and Moltres, preventing them from reliably switching in. The given EV spread allows Rillaboom to outspeed uninvested Gliscor, while hitting as hard as possible, the rest being dumped in bulk, notably allowing Rillaboom to avoid the OHKO from Moltres's Flamethrower.

Rillaboom works best on bulky offense and balance teams that can support it with a strong defensive backbone, as well as with partners that synergise with it offensively, and appreciate Rillaboom wearing down foes such as Ferrothorn, Zapdos and Toxapex. With its unique ability in Grassy Surge, Rillaboom works well with Steel-types such as Gholdengo, Melmetal and Heatran, since they are all able to handle the powerful Ice- and Dragon-types that Rillaboom cannot, such as Kyurem, Mega Latios and Raging Bolt; Heatran is an especially good partner since it is also able to handle Fire-types, such as Moltres and Mega Charizard Y, that Rillaboom struggles with, while it can also setup Stealth Rock, allowing Rillaboom to break through and revenge-kill foes such as Landorus-T and Ogerpon-W more easily. In return, Rillaboom's Grassy Surge weakens Earthquake from opposing Ground-types such as Garchomp and Gliscor, while also providing passive recovery for Melmetal and Heatran, shoring up their recovery issues. Rillaboom also does well against opposing Water-types such as Hisuian Samurott for Fire-types, such as Volcarona, Cinderace, and the aforementioned Heatran. Offensive partners such as Mega Diancie, Iron Valiant and Raging Bolt all appreciate Rillaboom breaking past defensive cores involving Ferrothorn, Alomomola and Gliscor with Swords Dance, as well as revenge-killing would-be checks to them such as Choice Scarf Urshifu-R and Tapu Koko, so that they can successfully sweep and clean through opposing teams more easily, while the former two are further checks to Dragon-types such as Garchomp and Dragonite.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
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Last edited:
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[SET]
Bulky Swords Dance (Rillaboom) @ Leftovers
Ability: Grassy Surge
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Drain Punch / Superpower
- Knock Off

[SET COMMENTS]
Rillaboom makes for a solid revenge-killer thanks to its high Attack and access to Grassy Glide, allowing it to shut down faster offensive threats such as Ogerpon-W, Tapu Lele, and Mega Diancie. Its good HP stat and Grass-typing also give it a niche defensive profile, doing well against Water- and Ground-types such as Urshifu-R, offensive Landorus-T and the aforementioned Ogerpon-W. However, not contradicting anything Swords Dance allows Rillaboom to punish switches into defensive Pokemon such as Ferrothorn against Grassy Glide, boosting its Attack to make Rillaboom a strong wallbreaker if positioned well. Drain Punch allows Rillaboom to hit Steel-types such as Heatran, Melmetal and spower is better into melm Kingambit, easily OHKOing the latter with hazard support, while it also enables Rillaboom to beat Ferrothorn one-on-one, with its healing effect negating damage taken when setting up. Alternatively, Superpower can be used, which notably OHKOes Melmetal when boosted, after a layer of Spikes. Knock Off hits Flying-types such as Tornadus-T, Zapdos and Moltres, removing their Heavy-Duty Boots, as well as hitting both Gholdengo and Pecharunt, who all otherwise counter Rillaboom with ease. The given EV spread allows Rillaboom to outspeed uninvested Gliscor, while hitting as hard as possible, the rest being dumped in bulk, notably allowing Rillaboom to avoid the OHKO from Moltres's Flamethrower.

Archetype sentence With its unique ability in Grassy Surge, Rillaboom works well with Steel-types such as Gholdengo, Melmetal and Heatran, since they are all able to handle the powerful Ice- and Dragon-types that Rillaboom cannot, such as Kyurem, Roaring Moon Mega Latios moon beats all of those bar melm,and that cant switch in to boosted and Raging Bolt; Heatran is an especially good partner since it is also able to handle Fire-types, such as Moltres and Mega Charizard Y, that Rillaboom struggles with, while it can also setup Stealth Rock, allowing Rillaboom to break through and revenge-kill foes such as? more easily. In return, Rillaboom's Grassy Surge weakens Earthquake from opposing Ground-types examples?, while also providing passive recovery for Melmetal and Heatran, shoring up their recovery issues; Rillaboom also does well against opposing Water-types like who? for Heatran in particular, although Melmetal does appreciate Rillaboom threatening Alomomola too. Offensive partners such as Mega Diancie, Iron Valiant and Raging Bolt all appreciate Rillaboom breaking past defensive cores like what? with Swords Dance, as well as revenge-killing would-be checks to them such as Urshifu-R and Tapu Koko, so that they can successfully sweep and clean through opposing teams more easily, while the former two are further checks to Dragon-types such as Garchomp and Dragonite.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
bit more detail needed, would like to see again b4 giving 1/2
 
Rillaboom works best on bulky offense and balance teams that can support it with a strong defensive backbone, as well as with partners that synergise with it offensively. What does rilla do for these teams?


Just this, well implemented and well done 1/2
 
add remove comment
[SET]
Bulky Swords Dance (Rillaboom) @ Leftovers
Ability: Grassy Surge
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Drain Punch / Superpower
- Knock Off

[SET COMMENTS]
Rillaboom makes for a solid revenge-killer thanks to its high Attack and access to Grassy Glide, allowing it to shut down faster offensive threats such as Ogerpon-W, Tapu Lele, and Mega Diancie. Its good HP stat and Grass-typing also give it a niche defensive profile, doing well against Water- and Ground-types such as Urshifu-R, offensive Landorus-T and the aforementioned Ogerpon-W. Swords Dance allows Rillaboom to punish switches into defensive Pokemon such as Ferrothorn against Grassy Glide, boosting its Attack to make Rillaboom a strong wallbreaker if positioned well. Drain Punch allows Rillaboom to hit Steel-types such as Heatran and Kingambit, easily OHKOing the latter with hazard support, while it also enables Rillaboom to beat Ferrothorn one-on-one, with its healing effect negating damage taken when setting up. Alternatively, Superpower can be used, which notably OHKOes Melmetal when boosted, after a layer of Spikes. Knock Off hits Flying-types such as Tornadus-T, Zapdos and Moltres, removing their Heavy-Duty Boots, as well as hitting both Gholdengo and Pecharunt, who all otherwise counter Rillaboom with ease. I would switch this around to hitting pech and ghold, while also being able to cripple zap molt and torn by removing their items The given EV spread allows Rillaboom to outspeed uninvested Gliscor, while hitting as hard as possible, the rest being dumped in bulk, notably allowing Rillaboom to avoid the OHKO from Moltres's Flamethrower.

Rillaboom works best on bulky offense and balance teams that can support it with a strong defensive backbone, as well as with partners that synergise with it offensively, and appreciate Rillaboom wearing down foes such as Ferrothorn, Zapdos and Toxapex. With its unique ability in Grassy Surge, Rillaboom works well with Steel-types such as Gholdengo, Melmetal and Heatran, since they are all able to handle the powerful Ice- and Dragon-types that Rillaboom cannot, such as Kyurem, Mega Latios and Raging Bolt; Heatran is an especially good partner since it is also able to handle Fire-types, such as Moltres and Mega Charizard Y, that Rillaboom struggles with, while it can also setup Stealth Rock, allowing Rillaboom to break through and revenge-kill foes such as Landorus-T and Ogerpon-W more easily. In return, Rillaboom's Grassy Surge weakens Earthquake from opposing Ground-types such as Garchomp and Gliscor, while also providing passive recovery for Melmetal and Heatran, shoring up their recovery issues; Rillaboom also does well against opposing Water-types such as Hisuian Samurott for Heatran in particular, although Melmetal does appreciate Rillaboom threatening Alomomola too. Not a GP person, but these sentences are a bit confusing, consider breaking them down and cutting some stuff, also mention non-steels who like gterrain, pex comes to mind Offensive partners such as Mega Diancie, Iron Valiant and Raging Bolt all appreciate Rillaboom breaking past defensive cores involving Ferrothorn, Alomomola and Gliscor with Swords Dance, as well as revenge-killing would-be checks to them such as Choice Scarf Urshifu-R and Tapu Koko, so that they can successfully sweep and clean through opposing teams more easily, while the former two are further checks to Dragon-types such as Garchomp and Dragonite.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/medasus.632421/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

I want to give this another look before stamping, but this is solid so far
 
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