OU Bulky Pivot Fezandipiti

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[SET]
name: Bulky Pivot
move 1: Play Rough
move 2: U-turn
move 3: Roost
move 4: Beat Up
item: Heavy-Duty Boots
tera type: Dark / Water
ability: Toxic Chain
nature: Careful
evs: 248 HP / 152 Atk / 44 SpD / 64 Spe

[SET COMMENTS]
Fezandipiti fills a niche role within the metagame, as with its great natural defensive typing, considerable special bulk, and overall useful ability in Toxic Chain, it can act as a combination of special wall, more specifically a hard check to specific threats like Darkrai and Iron Valiant, and spreader of bad poison. With U-turn, it can easily pivot out of disadvantageous matchups, such as Gliscor, Kingambit, and Garganacl, and its item of choice being Heavy-Duty Boots aids in ensuring its longevity and ability to pivot multiple times during a battle. Roost's reliable recovery grants Fezandipiti longer longevity, letting it tank a variety of special attacks and shrug off the damage and allowing it to stay in against poisoned foes that can't sufficiently damage it, like Enamorus, while they slowly get chipped from the poison damage. The main selling point for Fezandipiti is its access to Beat Up, which is great chip damage that, due to its multi-strike nature and Fezandipiti's Toxic Chain ability, has an 88% chance of badly poisoning the foe. 64 Speed EVs allow Fezandipiti to outspeed Modest Raging Bolt. Maximum HP investment, 44 Special Defense EVs, and a Careful nature let Fezandipiti avoid the 2HKO from Choice Specs Kyurem's Ice Beam and the OHKO from Choice Specs Tera Ground Kyurem's Earth Power. The rest of EVs are dumped into Attack; while Fezandipiti's attacking capabilities are not its main selling point, these EVs are best invested in its Attack, as these EVs guarantee 2HKOs on relevant metagame threats like Kyurem and Raging Bolt and OHKOs on frailer foes like Weavile. Tera Dark increases Beat Up's damage output and facilitates it staying in against Gholdengo, Galarian Slowking, and Iron Crown, which all have a great chance of being 2HKOed. Tera Water is alternatively an overall helpful Tera type, removing Fezandipiti's Ground and Steel weaknesses and improving its matchups against Cinderace and Moltres.

Fezandipiti fits on bulkier teams as an excellent pivot and status spreader. However, one must take into account that for all of Fezandipiti's positive traits, it is almost completely useless against a variety of key threats in the metagame, amongst them Kingambit, Corviknight, Iron Treads, Iron Crown, Pecharunt, and Clefable, that are all able to not get poisoned due to their typing or ignore poison damage due to their abilities and relatively unbothered by Fezandipiti's STAB Play Rough. Thus, any team featuring Fezandipiti must take these matchups into account and build accordingly with a strong focus on Ground- and Fire-types that can cover these matchups, like Great Tusk, Landorus-T, Moltres, and Cinderace. In particular, Gliscor can prove to be a tough matchup for Fezandipiti, due to Gliscor both ignoring bad poison and threatening Fezandipiti with its super effective STAB move; specific partners that can handle it include Iron Defense Corviknight and Skarmory and Ice Spinner Dragonite and Great Tusk. That being said, Fezandipiti is able to disturb the majority of the metagame with its shenanigans, and it is a fantastic check to special attackers like Kyurem, Iron Valiant, Raging Bolt, and, most notably, Darkrai, so teammates threatened by them, such as Gholdengo, Dragapult, and Dragonite, can take great advantage of Fezandipiti's presence. While it's not weak to the move, Fezandipiti can get overwhelmed from an opposing Knock Off, making it lose its Heavy-Duty Boots that are vital in ensuring its longevity and avoid being chipped every time it comes in. Gliscor makes for an incredible partner that is able to absorb Knock Off while setting entry hazards to facilitate chipping down the opposing team; it also covers for Fezandipiti's Ground weakness. Great Tusk and Cinderace can also clear hazards for Fezandipiti after getting its item removed while handling Kingambit. Fezandipiti does not fare well against opposing Great Tusk, which threatens to eliminate it with a super effective Earthquake or Headlong Rush; Corviknight, Skarmory, and Moltres are great partners that ignore Ground-type attacks and can handle Great Tusk's Fighting-type attacks and usual Ice-type coverage fairly well. Generally, it is important to understand that Fezandipiti's job in the team is not to OHKO every foe but rather to chip them down while acting as a defensive check and pivot. Therefore, a strong late-game cleaner is mandatory to finish what Fezandipiti started. Kingambit offers strong priority, and fast setup sweepers like Iron Defense Zamazenta and Dragon Dance Dragonite can become unstoppable after Fezandipiti and partners have continuously bothered the opposition with status and hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
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[SET]
name: Bulky Pivot
move 1: Play Rough
move 2: U-Turn
move 3: Roost
move 4: Beat Up
item: Heavy-Duty Boots
tera type: Dark / Water
ability: Toxic Chain
nature: Careful
evs: 248 HP / 152 Atk / 44 SpD / 64 Spe

[SET COMMENTS]
Fezandipiti fills a niche role within the metagame, as with its great natural defensive typing, considerable special bulk and overall useful ability in Toxic Chain, it can act as a combination of special wall, more specifically a hard check to specific special threats like Darkrai and Iron Valiant, (You're completely right that this is a special wall, but this also checks physical Val really well!) and toxic spreader. With U-Turn and Heavy-Duty Boots, it can easily pivot out of battle against disadvantageous matchups, such as Steel and Poison-type foes like Gholdengo and Galarian Slowking. (I like this a lot, but Beat Up actually does pretty respectable damage to both targets depending on the team. Could maybe list some other Toxic-immune / status-resistant foes too like Gliscor and Garganacl?) Roost’s reliable recovery grants Fezandipiti longer longevity, being able to tank a variety of Special attacks and shrug off the damage. (Is there anything that this helps it beat in particular?) The main selling point for Fezandipiti is its access to Beat Up, which is great chip damage that, due to its multi-strike nature and paired with its Toxic Chain ability, has an 88% chance of badly poisoning the opponent. 64 Speed EVs allow Fezandipiti to outspeed Modest Raging Bolt with maximal Speed investment. Maximal HP investment, 44 Special Defense EVs and a Careful nature avoid the 2HKO from Choice Specs Kyurem’s Ice Beam and the OHKO from Choice Specs Tera Ground Kyurem’s Earth Power. The rest of EVs are dumped into Attack; while Fezandipiti’s attacking capabilities are not its main selling point, these EVs are best invested in its Attack, as its Special Attack is significantly lower and its physical bulk is not too impressive, and these EVs guarantee 2HKOs on relevant meta threats like Kyurem and Raging Bolt and OHKOs on frailer foes like Weavile and Greninja and 2HKOs on relevant meta threats like Kyurem and Raging Bolt. (Just rearranging this as I think Kyurem and Raging Bolt are super important examples) Tera Dark further synergizes with this more offensive approach to Fezandipiti, increasing Beat Up’s damage output and facilitating its stay against Gholdengo, Galarian Slowking and Iron Crown, who all fall in the range of a 2HKO after Stealth Rock damage. (Beat Up is always really hard to list calcs for but I do like emphasising that it hits these targets hard) Tera Water is alternatively an overall helpful Tera type, removing Fezandipiti’s Ground and Steel-type weakness and allowing it to stay in against counters like Kingambit and defensive variants of Great Tusk. (Tera Dark also helps with this, is there anything in particular that Tera Water alone can handle?)

Fezandipiti fits on bulkier teams as an excellent pivot and status spreader. However, one must take into account that for all of Fezandipiti's positive traits, it is almost completely useless against a variety of key threats in the metagame, most notably Gholdengo, Kingambit, Galarian Slowking, Gliscor, Corviknight, Iron Moth, Iron Treads, Iron Crown, Pecharunt, Garganacl, Gliscor, Glimmora and Clefable, (I like emphasising that a lot of things don't really care about / hard wall Fez but this list is a little long, could cut out some examples to trim it down. Suggested removing Gholdengo / Slowking-G since you mentioned them already & they still kinda get chunked by Beat Up, Moth gets kinda walled by Fez, and Glimmora isn't typically sticking around to switch into much, but none of these are bad examples, this is just very long - could maybe remove a couple more) that are all able to not get poisoned due to their typing or ignore poison damage due to their abilities, and are all relatively unbothered by Fezandipiti's STAB Play Rough. Thus, any team featuring Fezandipiti must take these matchups into account and build accordingly with a strong focus on Ground or Fire-types that can cover this matchups, like Great Tusk, Landorus-T, Moltres, or Cinderace or Heatran. (Mentioning Moltres > Heatran, as Heatran isn't super strong right now) That being said, Fezandipiti is able to disturb the majority of the metagame with its shenanigans, and it is a fantastic check to special-attacking foes like Kyurem, Iron Valiant, Raging Bolt, and most notably Darkrai, so teammates threatened by them, such as Gholdengo, Dragapult and Pecharunt can take great advantage of Fezandipiti's presence. Pecharunt in particular is a fantastic partner, covering Fezandipiti on the physical side and synergizing well with Fezandipiti's status spreading with Hex; this obviously amplifies both Pokémon's Ground and Psychic weakness, thus partners like Moltres or Ting-Lu are necessary to cover for this. (It's not bad to pair Fez with a physical wall but you don't always want to run two bulky Poison-type pivots, so Pecharunt isn't the greatest to emphasise being paired with Fez. You could maybe briefly mention Dragonite as something that also really likes Kyurem / Val / Bolt / Darkrai dealt with) While not weak to the move, Fezandipiti can get overwhelmed from an opposing Knock Off, making it lose its Heavy-Duty Boots that are vital in ensuring its longevity and avoid being chipped every time it comes in. Gliscor makes for an incredible partner that is able to absorb Knock Off and additionally set hazards to facilitate chipping down the opponents, while also covering Fezandipiti's Ground weakness. The aforementioned Great Tusk and Cinderace can also clear hazards for Fezandipiti after getting its item knocked off. This set does not fare well either to faster variants of against Great Tusk, that threaten to eliminate it with a super-effective Earthquake or Headlong Rush. Ogerpon-W and Rillaboom can thus handle Great Tusk offensively and defensively, respectively. (I think Pokemon like Corviknight, Skarmory, and Moltres are better pairings here to handle Tusk) Generally, understanding that Fezandipiti's job in the team is not to OHKO every foe but rather chip them down along with acting as a defensive check and pivot, (Just adding this as it's a pretty important part of Fez's job) a strong late-game cleaner is mandatory to finish what Fezandipiti started. Kingambit and Scizor offer strong priority, and fast setup sweepers like Iron Defense Zamazenta or Dragon Dance Dragonite can become unstoppable after Fezandipiti and partners have continuously bothered the opposition with status and hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Really great work on this writeup, stamping as QC 1/2 when implemented!
 
2/2
[SET]
name: Bulky Pivot
move 1: Play Rough
move 2: U-turn the t in U-turn is not capitalised - the upload won't work if it is
move 3: Roost
move 4: Beat Up
item: Heavy-Duty Boots
tera type: Dark / Water
ability: Toxic Chain
nature: Careful
evs: 248 HP / 152 Atk / 44 SpD / 64 Spe

[SET COMMENTS]
Fezandipiti fills a niche role within the metagame, as with its great natural defensive typing, considerable special bulk and overall useful ability in Toxic Chain, it can act as a combination of special wall, more specifically a hard check to specific threats like Darkrai and Iron Valiant, and toxic spreader. With U-turn and Heavy-Duty Boots, it can easily pivot out of battle against disadvantageous matchups, such as Gliscor, Kingambit or Garganacl. boots isn't relevant to it pivoting out of bad mus, and instead the benefit of boots is that it can pivot multiple times, so i'd split that point out Roost’s reliable recovery grants Fezandipiti longer longevity, being able to tank a variety of Special attacks and shrug off the damage, and allowing it to stay in against poisoned foes that can’t damage it for more than 50% of its health, like Landorus-T and Enamorus, while they slowly get chipped from the poison damage. it's only earth power lando that it can eat hits from, and that set has fallen off a lot in favour of eq The main selling point for Fezandipiti is its access to Beat Up, which is great chip damage that, due to its multi-strike nature and paired with its Toxic Chain ability, has an 88% chance of badly poisoning the opponent. 64 Speed EVs allow Fezandipiti to outspeed Modest Raging Bolt with maximal Speed investment. Maximal HP investment, 44 Special Defense EVs and a Careful nature avoid the 2HKO from Choice Specs Kyurem’s Ice Beam and the OHKO from Choice Specs Tera Ground Kyurem’s Earth Power. The rest of EVs are dumped into Attack; while Fezandipiti’s attacking capabilities are not its main selling point, these EVs are best invested in its Attack, as its Special Attack is significantly lower and its physical bulk is not too impressive, and these EVs guarantee 2HKOs on relevant meta threats like Kyurem and Raging Bolt and OHKOs on frailer foes like Weavile and Greninja. comparing the evs to other stats isn't really necessary, especially not special attack bc this set has no special moves. when evs do something specific, like theres 2hkos you mentioned, that should be the priority when explaining them. also removing greninja bc it doesn't exist Tera Dark further synergizes with this more offensive approach to Fezandipiti, increasing increases saying 'this offensive approach' implies that there's a defensive set in comparison but that's not the case in ou Beat Up’s damage output and facilitating its stay against Gholdengo, Galarian Slowking and Iron Crown, who all have a great chance of being 2HKO’d. Tera Water is alternatively an overall helpful Tera type, removing Fezandipiti’s Ground and Steel-type weakness and improves the match-up against Primarina (RC) # Cinderace and Moltres. prim isn't super relevant bc you're already fine into it + resist moonblast so tera water is only useful to eat 1 hit, which is less relevant than the other two

Fezandipiti fits on bulkier teams as an excellent pivot and status spreader. However, one must take into account that for all of Fezandipiti's positive traits, it is almost completely useless against a variety of key threats in the metagame, amongst them Kingambit, Gliscor, Corviknight, Iron Treads, Iron Crown, Pecharunt, and Clefable, that are all able to not get poisoned due to their typing or ignore poison damage due to their abilities, and are all relatively unbothered by Fezandipiti's STAB Play Rough. Thus, any team featuring Fezandipiti must take these matchups into account and build accordingly with a strong focus on Ground or Fire-types that can cover this matchups, like Great Tusk, Landorus-T, Moltres, or Cinderace. talking about teammates that help vs gliscor specifically in a new sentence would be good bc the currrent examples don't really and it's a big one That being said, Fezandipiti is able to disturb the majority of the metagame with its shenanigans, and it is a fantastic check to special-attacking foes like Kyurem, Iron Valiant, Raging Bolt, and most notably Darkrai, so teammates threatened by them, such as Gholdengo, Dragapult and Dragonite can take great advantage of Fezandipiti's presence. While not weak to the move, Fezandipiti can get overwhelmed from an opposing Knock Off, making it lose its Heavy-Duty Boots that are vital in ensuring its longevity and avoid being chipped every time it comes in. Gliscor makes for an incredible partner that is able to absorb Knock Off and additionally set hazards to facilitate chipping down the opponents, while also covering Fezandipiti's Ground weakness. Great Tusk and Cinderace can also clear hazards for Fezandipiti after getting its item knocked off. This would also be worth mentioning that these mons punish kingambit, which can set up on fez for free Fezandipiti set there's only one set does not fare well against opposing Great Tusk, that threaten to eliminate it with a super-effective Earthquake or Headlong Rush; Corviknight, Skarmory and Moltres are then great partners who ignore Ground-type damage and can handle its Fighting-type attacks and usual Ice-type coverage fairly well. Generally, understanding that Fezandipiti's job in the team is not to OHKO every foe but rather chip them down, along with acting as a defensive check and pivot, a strong late-game cleaner is mandatory to finish what Fezandipiti started. Kingambit and Scizor offer offers strong priority, and fast setup sweepers like Iron Defense Zamazenta or Dragon Dance Dragonite can become unstoppable after Fezandipiti and partners have continuously bothered the opposition with status and hazards. scizor isn't really common outside of offense + fex is a val check anyway so stacking with scizor is redundant

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
autumn FayaWizard Implemented! Sorry for the delay, I saw it and then it went over my head. Thank you for your continued support and encouragement. I believe I will stop doing writeups for the time being as I'm personally a bit disconnected from Smogon and even more so from SV OU, but this experience continues to be very gratifying and I appreciate the chance to contribute in whatever form I could to this wonderful community <3

GP Team Ready for GP! Let's get this done with :D
 
:pmd/fezandipiti:

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[SET]
name: Bulky Pivot
move 1: Play Rough
move 2: U-turn
move 3: Roost
move 4: Beat Up
item: Heavy-Duty Boots
tera type: Dark / Water
ability: Toxic Chain
nature: Careful
evs: 248 HP / 152 Atk / 44 SpD / 64 Spe

[SET COMMENTS]
Fezandipiti fills a niche role within the metagame, as with its great natural defensive typing, considerable special bulk, (AC) and overall useful ability in Toxic Chain, it can act as a combination of special wall, more specifically a hard check to specific threats like Darkrai and Iron Valiant, and toxic spreader spreader of bad poison. With U-turn, it can easily pivot out of battle against disadvantageous matchups, such as Gliscor, Kingambit, (AC) and or Garganacl, and its item of choice being Heavy-Duty Boots aides aids in ensuring its longevity and ability to pivot multiple times during a battle. Roost’s Roost's (Fix apostrophe) reliable recovery grants Fezandipiti longer longevity, being able to letting it tank a variety of special attacks and shrug off the damage, (RC) and allowing it to stay in against poisoned foes that can’t can't (Fix apostrophe) sufficiently damage it for more than 50% of its health, like Enamorus, while they slowly get chipped from the poison damage. The main selling point for Fezandipiti is its access to Beat Up, which is great chip damage that, due to its multi-strike nature and paired with its Fezandipiti's Toxic Chain ability, has an 88% chance of badly poisoning the opponent foe. 64 Speed EVs allow Fezandipiti to outspeed Modest Raging Bolt with maximal Speed investment. Maximal. (AP) Maximum HP investment, 44 Special Defense EVs, (AC) and a Careful nature let Fezandipiti avoid the 2HKO from Choice Specs Kyurem’s Kyurem's (Fix apostrophe) Ice Beam and the OHKO from Choice Specs Tera Ground Kyurem’s Kyurem's (Fix apostrophe) Earth Power. The rest of EVs are dumped into Attack; while Fezandipiti’s Fezandipiti's (Fix apostrophe) attacking capabilities are not its main selling point, these EVs are best invested in its Attack, as these EVs guarantee 2HKOs on relevant meta metagame threats like Kyurem and Raging Bolt and OHKOs on frailer foes like Weavile. Tera Dark increases Beat Up’s Up's (Fix apostrophe) damage output and facilitating its stay facilitates it staying in against Gholdengo, Galarian Slowking, (AC) and Iron Crown, who which all have a great chance of being 2HKO’d 2HKOed. Tera Water is alternatively an overall helpful Tera type, removing Fezandipiti’s Fezandipiti's (Fix apostrophe) Ground and Steel-type weakness Steel weaknesses and improves the match-up improving its matchups against Cinderace and Moltres.

Fezandipiti fits on bulkier teams as an excellent pivot and status spreader. However, one must take into account that for all of Fezandipiti's positive traits, it is almost completely useless against a variety of key threats in the metagame, amongst them Kingambit, Corviknight, Iron Treads, Iron Crown, Pecharunt, and Clefable, that are all able to not get poisoned due to their typing or ignore poison damage due to their abilities, (RC) and are all relatively unbothered by Fezandipiti's STAB Play Rough. Thus, any team featuring Fezandipiti must take these matchups into account and build accordingly with a strong focus on Ground- and or Fire-types that can cover this these matchups, like Great Tusk, Landorus-T, Moltres, or and Cinderace. In particular, Gliscor can prove to be a tough matchup for Fezandipiti, due to Gliscor both ignoring toxic damage bad poison and threatening Fezandipiti with super-effective its super effective STAB move; specific partners that can handle it include Iron Defense Corviknight and Skarmory or and Ice Spinner Dragonite and Great Tusk. That being said, Fezandipiti is able to disturb the majority of the metagame with its shenanigans (Not a change, but this is a very funny line.), and it is a fantastic check to special-attacking foes special attackers like Kyurem, Iron Valiant, Raging Bolt, and, (AC) most notably, (AC) Darkrai, so teammates threatened by them, such as Gholdengo, Dragapult, (AC) and Dragonite, (AC) can take great advantage of Fezandipiti's presence. While it's not weak to the move, Fezandipiti can get overwhelmed from an opposing Knock Off, making it lose its Heavy-Duty Boots that are vital in ensuring its longevity and avoid being chipped every time it comes in. Gliscor makes for an incredible partner that is able to absorb Knock Off and additionally set while setting entry hazards to facilitate chipping down the opponents, while opposing team; it also covering covers for Fezandipiti's Ground weakness. Great Tusk and Cinderace can also clear hazards for Fezandipiti after getting its item knocked off, (RC) removed while additionally covering against an opposing handling Kingambit. Fezandipiti does not fare well against opposing Great Tusk, that which threatens to eliminate it with a super-effective super effective Earthquake or Headlong Rush; Corviknight, Skarmory, (AC) and Moltres are then great partners who that ignore Ground-type damage attacks and can handle its Great Tusk's Fighting-type attacks and usual Ice-type coverage fairly well. Generally, understanding it is important to understand that Fezandipiti's job in the team is not to OHKO every foe but rather to chip them down, (RC) along with while acting as a defensive check and pivot. (AP) Therefore, a strong late-game cleaner is mandatory to finish what Fezandipiti started. Kingambit offers strong priority, and fast setup sweepers like Iron Defense Zamazenta or and Dragon Dance Dragonite can become unstoppable after Fezandipiti and partners have continuously bothered the opposition with status and hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/arnimacarni.625618/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
Implemented and we're done!! Thanks again to everybody around here for their continued support, again I will be not writing for a while but this has been a great experience altogether. Big shoutout to autumn FayaWizard kd458 specially as you guys have helped me multiple times with doubts and questions and weird ideas, and have encouraged me constantly. Take care and see you around!
 
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