See the later posts in discussion, but essentially the current state of affairs is as such:
-Stall is for the most part, dead.
-Hazard Stacking heavy offense is also dead, but Heavy Offense is DEFINITELY NOT
-While, like the predictions in the OP, the Pokemon in the metagame are bulkier, the metagame is much faster than what one would expect from a BO meta.
-Priority means essentially every "bulky" sweeper is also a speedy one.
-Even the bulkiest tanks are getting 2-shot by the power of the meta
-The lines between bulky offense, hyper offense, and balanced offense are extremely hard to see.
-It's my personal opinion that despite the "bulkier" nature of the metagame, considering actual playstyle, it's better to characterize XY as a super-hyper-offensive metagame the likes of which we haven't seen since DPP's LC.
Original OP:
-Stall is for the most part, dead.
-Hazard Stacking heavy offense is also dead, but Heavy Offense is DEFINITELY NOT
-While, like the predictions in the OP, the Pokemon in the metagame are bulkier, the metagame is much faster than what one would expect from a BO meta.
-Priority means essentially every "bulky" sweeper is also a speedy one.
-Even the bulkiest tanks are getting 2-shot by the power of the meta
-The lines between bulky offense, hyper offense, and balanced offense are extremely hard to see.
-It's my personal opinion that despite the "bulkier" nature of the metagame, considering actual playstyle, it's better to characterize XY as a super-hyper-offensive metagame the likes of which we haven't seen since DPP's LC.
Original OP:
Bulky offense-- a team style where 4-6 members are offensive behemoths that also bring significant bulk, resistances, and other defensive attributes-- an army of "tanks". Bulky offense uses this tanking ability to brute its way through defenses while tanking through enemy offense. Like stall, it's also fully capable of using its defensive "core" to effectively pivot and switch for momentum.
Going over some history,Bulky Offense-- while defensively minded offensive teams were the norm in the more defensively-minded 2nd and 3rd gens, the phrase "bulky offense" and its concept rose to popularity as "tougher" teams began to emerge from the initial heavy offensive storm of early DP. They were spear-headed by the king of all offensive styles (and the whole meta in general): Garchomp. More and more this bulky powerful style of offense was emulated, and Garchomp would find itself surrounded by an entire gang of like-minded pokes in a team-- Heatran, Swampert, Zapdos, Tyranitar, Celebi, Hippowdon, Suicune, Metagross, Gyarados, etc.
Even after Garchomp got banned, the bulky offense train was in full swing, and was later joined by Scizor, Rotom-A, and temporary members Latios & Latias (and later ExtremeSpeed Dragonite). Bulky Offense was a premier style, and at some point carved its image as the most "basic" and the most "reliable" style in the hearts and minds of DPP players who constantly tried to make Hyper Offense, Stall, and later semi-stall work around Bulky Offense-- still, the balance of power was pretty even over all.
Bulky Offense didn't pause a moment in BW-- in fact, it seemed like GF was determined to expand the legions of Bulky Offense recruits. Sure, in both DPP and BW Bulky Offense took serious blows when Deo-S was on the scene, but in both gens this proved to be a temporary annoyance-- and that the tiering staff seemed destined to come to its aid.
While Pokes like Suicune, Swampert, and Metagross found themselves retiring in the face of young'uns, Terrakion, Landorus, Latios/Latias (revived), Hydreigon, and later Keldeo lead the charge. Dragonite got powered up, and Politoed gave birth to whole new styles of bulky offense based on rain, with pokes like Rotom-W and Gastrodon. Even the Genosect era was great for bulky offense, with Genosect itself being a bulky offensive mon, and simultaneously forcing everyone to use Heatran. lol
Through the last two generations, bulky offense has always been in the thick of the metagame-- but now with XY, it seems that truly, its era to rule has come. All the shifts in XY mechanics seem to point only at the absolute rule of Bulky Offense as a style.
Weakened Steel-types: With their Ghost and Dark immunities gone, Steel-types are not the defensive assets they once were-- they are far more vulnerable to a number of sweepers and offensive comboes, and have lost a great deal of their ability to wall; however, the same cannot be said of their ability to tank, and to attack. Steel has a great number of resistances, more than enough for a smart switch-in followed by a counter offense. If anything, Steel has become a better offensive type because of Fairy. While sets like Specially Defensive Jirachi may take a great blow, Scizor and Heatran will not lose a beat. Indeed the change in Steel-types is a great blow to Stall, but not so to Bulky Offense.
Fairy Types: Fairy typing grants even more boon to the Bulky Offense style. Its immunity to Dragon and key resistances (while also being very few and LIMITED resistances) puts an even greater premium on intelligent pivoting, rather than walling. Azumarril, Togekiss, and other fairies are also built of Bulky Offense.
Temporary Weather: With weather effects dropped to 5 turns, the ability to use them for sustained sweeping abilities has been seriously hampered. Pokemon like Excarill, Venusaur, and Tornadus can't rely on weather to enhance their ability to sweep. Furthermore, its a crippling blow to weather based Stall strategies as well (looking at you, Tentacruel, Jirachi, and Ferrothorn). While the HO and Stall strategies that relied on extended weather took heavy blows, the same cannot be said for Bulky Offense. Bulky Offense does not use weather for extended strategies, but instead limit their abuse to wall breaking in a few turns-- a Landorus EQ here, a Keldeo Hydro Pump or Dragonite Hurricane there. Smart pivot in, wall break, smash the opponent, then get out to another smart pivot. This is a style of weather abuse that will largely be preserved. Moreover, Bulky Offense's best abusers of weather are often the setters themselves-- Tyranitar's Pursuiting abilities are not at all hampered, and Politoed still has good bulk and a tremendously powerful Hydro Pump. The temp weather function hurts all its rivals more than it hurts Bulky Offense.
Sticky Web: Bulky Offense can win without its Speed. Sure, Garchomp, Keldeo, and Terrakion hate it, but they still all have the bulk and resistances to be useful regardless. As the "middle man" of Speed games, bulky offense can win even with its Speed hampered-- its no where near as disabled as HO. Meanwhile, Stall teams don't have the ability to really profit from using Sticky Web. If anything, Bulky Offense, using Sticky Web to destroy Heavy Offense-- has the most potential to abuse this new hazard.
Defog: This is probably the nail in the coffin. Defog, assuming it gets distribution to decent mons (counting on you Poke Bank...), removes hazards from both sides of the field, and is basically unblockable. This is a tremendous blow to both Heavy Offense and Stall teams. The former because it needs those hazards to reliably break down bulkier foes, and become much more prediction heavy without them. The later because Hazards are their primary source of damage-- Stall with its Hazards easily removed is like a Snake without venom. Bulky Offensive teams though-- they can usually get away with just running Stealth Rock, and their members and setters are bulky enough to set up Stealth Rock multiple times in a game with relative ease. Even failing that though, Bulky Offensive teams are usually built to be able to succeed even without SR on the field.
Assault Vest is an item built for tanking, built for wall breakers, and built for that core strategy of bulky offense. Bulky Offensive sweepers such as Dragonite and Gyarados will forever lament the inability to abuse it with their favorite set up moves, but Pokemon like Tyranitar, Heatran, and Scizor should find this a welcome addition.
Weaker Special Attacks-- While I myself am not sold on this, there are many that think this "slow and steady" push on special offensive will make a move away from HO and to bulky O.
Lots and lots of new threats More threats simply means more pressure on stall. Even "defensive" threats just mean more enemies that stall has to be able to wall with its team of 6. With Mega Evolutions, our new ninja friend, and even obscure crap like Heal Bell Togekiss, Stall has a lot of new enemies to account for if it wants to succeed without becoming bulky offense (relying on more fire power and strategic sacrifices to win).
These are just the beginning-- there is a continuing trend of mechanics found across the threads of UT that point at the debilitation of Stall and HO; with basically nothing crippling Bulky offense severely.
Is this the dawn of a new bulky offense Empire? Do Heavy Offense or Stall have any footing to stand on, in this terrain that seems almost unfairly levered towards the benefit of this army of sturdy, reliable, and indomitable tanks?
In this thread, let's further continue the discussion on mechanics that favor bulky offense, as well as any (if there are any) that run contrary. Also the discussion of how and if the other styles can (and I'm actually sure they will) persevere in this generation.
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